http://xbox360.ign.com/dor/articles/1014410/gc-2009-cry-engine-3-demo/videos/gcom09act_crytek_demo2_081709.html
See the above video, at the end of the video, the Crytek representative responds to the question of why it's harder to get good results out of the PS3.
He specifically states that the PS3's GPU is low end compared to the other family of GPU's that they support - which includes Xenos from the 360.
This is definitive proof of what I have been saying, and confirm what everyone saw in the previously posted IGN videos of the Crytek 3 engine running side by side with the 360.
He also states that they have tapped CELL in order to allow the PS3 to compete ont he same level as 360. However from the side by side video demonstration that was recently shown it's clear that the 360 version is running much smoother.
This makes it clear that Crytek wants to take Unreal Engine 3's market share by marketing the fact that the Crytek 3.0 engine maximizes the output from the PS3. Which also reconfirms what we already know about the PS3 and how poorly it runs Unreal Engine 3.0 games compared to 360.
This proves yet again just how much more superior the 360 is to PS3. He also clearly states that for most developers, (or specifically for developers without the Crytek 3.0 Engine at their disposal) that the PS3 is the lowest common denominator. This is marketing speak to sell the engine, as it still clearly runs better on 360.
This goes back to what has been the problem for the PS3 from the begining. No matter how much Sony wants to try to make you believe that it's the most powerful console, most everyone is too smart to believe that. Sony has been feeding use horse crap from the start and charging a premium for hardware that actually plays second fiddle to the 360.
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