Crytek talks about the console ports of cryengine 2

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superjim42

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#1 superjim42
Member since 2005 • 3588 Posts

http://ps3.qj.net/Crytek-s-Harald-Seeley-PS3-360-CryENGINE-2-to-look-near-high-settings-on-PC/pg/49/aid/117686

check this out its informatiom about cryteks ports of the ps3 and xbox360 versions of the cryengine 2. they also say that the engine will look close to the high settings of the pc counterpart. thats some great news for console fans.

crysis: instincts do i hear??

also they seem to prefer the ps3 because it has been more of a challenge for them but they say they will able to get alot more out of the platform there fore making their ps3 games stand out from other ps3 games not running on the engine

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readingfc_1

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#2 readingfc_1
Member since 2004 • 2548 Posts

http://ps3.qj.net/Crytek-s-Harald-Seeley-PS3-360-CryENGINE-2-to-look-near-high-settings-on-PC/pg/49/aid/117686

check this out its informatiom about cryteks ports of the ps3 and xbox360 versions of the cryengine 2. they also say that the engine will look close to the high settings of the pc counterpart. thats some great news for console fans.

crysis: instincts do i hear??

also they seem to prefer the ps3 because it has been more of a challenge for them but they say they will able to get alot more out of the platform there fore making the ps3 games stand out from the rest.

superjim42

Gunna comment here and say that i read you previous topic and want to comment on that really. Nowhere in there does it say the PS3 version is superior, it just says that they think it will be the bext looking engine running on the PS3 compared to other games which aren't running on the Cryengine2.

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PullTheTricker

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#3 PullTheTricker
Member since 2006 • 4749 Posts
Both the 360 and PS3 are very identical systems from a unbiased perspective. Its pointless to argue about such minor differences wich only a microscope would be able to detect. Multiplatform are not designed to reach the systems potential so its just pointless what you cows and lemmings are fighting about.
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superjim42

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#4 superjim42
Member since 2005 • 3588 Posts
[QUOTE="superjim42"]

http://ps3.qj.net/Crytek-s-Harald-Seeley-PS3-360-CryENGINE-2-to-look-near-high-settings-on-PC/pg/49/aid/117686

check this out its informatiom about cryteks ports of the ps3 and xbox360 versions of the cryengine 2. they also say that the engine will look close to the high settings of the pc counterpart. thats some great news for console fans.

crysis: instincts do i hear??

also they seem to prefer the ps3 because it has been more of a challenge for them but they say they will able to get alot more out of the platform there fore making the ps3 games stand out from the rest.

readingfc_1

Gunna comment here and say that i read you previous topic and want to comment on that really. Nowhere in there does it say the PS3 version is superior, it just says that they think it will be the bext looking engine running on the PS3 compared to other games which aren't running on the Cryengine2.

oh yes your right i guess i read it wrong there i have edited my topic post

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NWA_31

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#5 NWA_31
Member since 2006 • 11922 Posts
Awesome. Looking forward to play Crysis on consoles.
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Ontain

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#7 Ontain
Member since 2005 • 25501 Posts

Awesome. Looking forward to play Crysis on consoles.NWA_31

cryengine2 doesn't mean Crysis will be on consoles.

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superjim42

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#8 superjim42
Member since 2005 • 3588 Posts

[QUOTE="NWA_31"]Awesome. Looking forward to play Crysis on consoles.Ontain

cryengine2 doesn't mean Crysis will be on consoles.

ye you are very right there but i think a crysis spinoff will be making its way on the consoles which will be tailored to fit the consoles in terms of level size, ai, graphics, gameplay etc.

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PullTheTricker

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#9 PullTheTricker
Member since 2006 • 4749 Posts

[QUOTE="PullTheTricker"]Both the 360 and PS3 are very identical systems from a unbiased perspective. Its pointless to argue about such minor differences wich only a microscope would be able to detect. Multiplatform are not designed to reach the systems potential so its just pointless what you cows and lemmings are fighting about. R-Dot-Yung

Thats just not true though, their architecture is incredibly different...

Your assuming that at the end of the day the PS3 and 360 harness the same amount of power, but we dont really know that for sure since weve never seen technology structured like the PS3's, where as we know the 360 limitations since its essentialy a PC, the PS3 may have a few hidden tricks left to be discovered by the time the 360 gets maxed out down the line

Actually 360 has a better GPU. Where as PS3 has advantage over its CPU and higher disc storage. But do I care? No. The games look the same. Publishers like EA aren't going to bother to harness its power to the point where its maxed. Like you pointed out. So these discussions are pointless.

Good looking visuals is nothing more then a luxury. Power its not the main selling point of neither consoles.

Not to mention the Blu-Ray disc wich isn't even being taking advantage of since the game will be multi-platform.

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Netherscourge

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#10 Netherscourge
Member since 2003 • 16364 Posts

If they custom-fit the game to the consoles individually, instead of just cutting pieces of the PC version to make it work on each console, the console versions will look just as good as the PC version.

The console versions will probably run BETTER then the PC version, since they only have one configuration to code for and don't have to waste time scaling graphics.

But as I said, it depends how lazy they are with the porting process. If the game runs poorly, it's not the consoles fault - it's the developers fault for not putting real effort into the porting process.

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NWA_31

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#11 NWA_31
Member since 2006 • 11922 Posts

[QUOTE="NWA_31"]Awesome. Looking forward to play Crysis on consoles.Ontain

cryengine2 doesn't mean Crysis will be on consoles.

It may not necessarily mean that, but why else would they port their engine to consoles ?

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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts

Oh ffs

Cysis is IMPOSSIBLE to run on consoles in its CURRENT state.

Even Crytek stated it themselves many times, and its bloody obvious looking at the technical limitations of the PS3 and 360.

Though yes of course you could get the engine to run on consoles no doubt

[QUOTE="Ontain"]

[QUOTE="NWA_31"]Awesome. Looking forward to play Crysis on consoles.NWA_31

cryengine2 doesn't mean Crysis will be on consoles.

It may not necessarily mean that, but why else would they port their engine to consoles ?

For MONEY

If their engine runs on consoles they can licence it to console developers, and they already have their own Console only NEW IPs in developement.

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NWA_31

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#13 NWA_31
Member since 2006 • 11922 Posts

For MONEY

If their engine runs on consoles they can licence it to console developers, and they already have their own Console only NEW IPs in developement.

skrat_01

I doubt it. When you promote something you try to sell, you don't tell people that one version will be superior to the other. Especially when the 'inferior' one has more customers.

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skrat_01

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#14 skrat_01
Member since 2007 • 33767 Posts

If they custom-fit the game to the consoles individually, instead of just cutting pieces of the PC version to make it work on each console, the console versions will look just as good as the PC version.

The console versions will probably run BETTER then the PC version, since they only have one configuration to code for and don't have to waste time scaling graphics.

But as I said, it depends how lazy they are with the porting process. If the game runs poorly, it's not the consoles fault - it's the developers fault for not putting real effort into the porting process.

Netherscourge

What are you talking about?

Current consoles lack enough memory to run the game, and disk streaming is also a no hoper.
Visuals can scale design decisions that rely on certain hardware cannot.

The game cannot run on consoles in its current form .

Its got nothing to do with 'one configuration of the code'. What are you talking about?

And no it would never look as good as the PC version.

The 360 and PS3s Gpu are simply old technology that pales in comparison compared to the 8800 series.

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skrat_01

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#15 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

For MONEY

If their engine runs on consoles they can licence it to console developers, and they already have their own Console only NEW IPs in developement.

NWA_31

I doubt it. When you promote something you try to sell, you don't tell people that one version will be superior to the other. Especially when the 'inferior' one has more customers.

Um the confirmed they are making a new IP for consoles.

http://au.gamespot.com/news/6170641.html

And im sure developers are quite aware of how 'inferiour' the technolgy is on current consoles compared the what it on the PC, which is why its an achievement getting the engine to run well on consoles.

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NWA_31

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#16 NWA_31
Member since 2006 • 11922 Posts

Um the confirmed they are making a new IP for consoles.

And im sure developers are quite aware of how 'inferiour' the technolgy is on current consoles compared the what it on the PC, which is why its an achievement getting the engine to run well on consoles.

skrat_01

Actually, I was referring to how they said that the PS3 version version will be superior to the 360 version in the end.

And just because they are making a new IP doesn't necessarily mean they can't work on something else at the same time.

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#17 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

Um the confirmed they are making a new IP for consoles.

And im sure developers are quite aware of how 'inferiour' the technolgy is on current consoles compared the what it on the PC, which is why its an achievement getting the engine to run well on consoles.

NWA_31

Actually, I was referring to how they said that the PS3 version version will be superior to the 360 version in the end.

And just because they are making a new IP doesn't necessarily mean they can't work on something else at the same time.

Well im not sure of their marketing with the PS3 and 360 - with their engine. Maybe they are just honest.

And yes they could be developing other things for consoles aside from their new IPs- no doubt at all, but im sure they are aware of the impossiblity of a direct port of Crysis... as the developers.

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3picuri3

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#18 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="PullTheTricker"]Both the 360 and PS3 are very identical systems from a unbiased perspective. Its pointless to argue about such minor differences wich only a microscope would be able to detect. Multiplatform are not designed to reach the systems potential so its just pointless what you cows and lemmings are fighting about. R-Dot-Yung

Thats just not true though, their architecture is incredibly different...

Your assuming that at the end of the day the PS3 and 360 harness the same amount of power, but we dont really know that for sure since weve never seen technology structured like the PS3's, where as we know the 360 limitations since its essentialy a PC, the PS3 may have a few hidden tricks left to be discovered by the time the 360 gets maxed out down the line

R-Dot-Yung.

the limitations of the PS3 have been outlined time and time again. look at GT5p, screen tearing and jaggies. look at any game for the PS3, even ones that use 5-6 SPE... they still suffer from slowdown and frame loss due to other bottlenecks in the system.

and NO we don't know the limitations of the 360 yet because NOBODY has made a game that uses 100% of it's resources, and PC games do not make use of 3 cores - so that analogy is out the window too.

Both systems haven't been tapped out yet... but both have shown signs of being pushed towards their upper limits (frame loss, etc).

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shearMario

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#19 shearMario
Member since 2003 • 2134 Posts

Cryengine 2 on consoles looking like high settings on PC is obviously possible but things will need to be reduced such as draw distance, level size, physics and AI if Crysis was to be ported.

Crysis is so hardware taxing because of the amount of things going on and also due to how dense the levels are check out the forest foliage.

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skrat_01

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#20 skrat_01
Member since 2007 • 33767 Posts

Cryengine 2 on consoles looking like high settings on PC is obviously possible but things will need to be reduced such as draw distance, level size, physics and AI if Crysis was to be ported.

Crysis is so hardware taxing because of the amount of things going on and also due to how dense the levels are check out the forest foliage.

shearMario

Well thats the thing.

The engine can run on consoles, because its graphics engine....

However as you havesaid that dosent mean Crysis the game can run on consoles

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BovinesOnPaska

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#21 BovinesOnPaska
Member since 2007 • 540 Posts
Cryengine 2 downgraded am confirmed.
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Martin_G_N

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#22 Martin_G_N
Member since 2006 • 2124 Posts
[QUOTE="readingfc_1"][QUOTE="superjim42"]

http://ps3.qj.net/Crytek-s-Harald-Seeley-PS3-360-CryENGINE-2-to-look-near-high-settings-on-PC/pg/49/aid/117686

check this out its informatiom about cryteks ports of the ps3 and xbox360 versions of the cryengine 2. they also say that the engine will look close to the high settings of the pc counterpart. thats some great news for console fans.

crysis: instincts do i hear??

also they seem to prefer the ps3 because it has been more of a challenge for them but they say they will able to get alot more out of the platform there fore making the ps3 games stand out from the rest.

superjim42

Gunna comment here and say that i read you previous topic and want to comment on that really. Nowhere in there does it say the PS3 version is superior, it just says that they think it will be the bext looking engine running on the PS3 compared to other games which aren't running on the Cryengine2.

oh yes your right i guess i read it wrong there i have edited my topic post

But still....the PS3 has the best looking games ( Uncharted and GT5p) so if they can beat those two games it will be the superior version.
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jangojay

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#23 jangojay
Member since 2007 • 4044 Posts

I dunno why people think engine = game. If that was teh case then PC games using the cry2engine would look like

http://www.gametrailers.com/player/31023.html

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perfect_chao

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#24 perfect_chao
Member since 2005 • 2066 Posts

you know what i bet the engine would be more optimized, this thing will run well on consoles when they were lazy with the PC version.

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casey133

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#25 casey133
Member since 2008 • 36 Posts

"Actually 360 has a better GPU."

Actually, in an interview, two devs for Burnout said this was not the case.

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thrones

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#26 thrones
Member since 2004 • 12178 Posts
[QUOTE="skrat_01"]

For MONEY

If their engine runs on consoles they can licence it to console developers, and they already have their own Console only NEW IPs in developement.

NWA_31

I doubt it. When you promote something you try to sell, you don't tell people that one version will be superior to the other. Especially when the 'inferior' one has more customers.

GTAIV, definitive version on 360 much?

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out0v0rder

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#27 out0v0rder
Member since 2006 • 1994 Posts

you know what i bet the engine would be more optimized, this thing will run well on consoles when they were lazy with the PC version.

perfect_chao
alot of things run well when you reduce level sizes, texture sizes, and draw distance.
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casey133

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#28 casey133
Member since 2008 • 36 Posts
"But still....the PS3 has the best looking games ( Uncharted and GT5p) so if they can beat those two games it will be the superior version."

Agree. Here is a quote regarding the move to PS3 and 360.

"Well there is no doubt that porting our engine to the PlayStation 3 is the more challenging of our two ongoing conversion projects, but that works to our advantage in the end.

We feel certain we have the ability to get the most that is possible out of that platform, and therefore PS3 games which run on our engine in the future will definitely stand significantly apart from other games that don't."

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mrjam0

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#29 mrjam0
Member since 2007 • 1364 Posts
[QUOTE="superjim42"]

http://ps3.qj.net/Crytek-s-Harald-Seeley-PS3-360-CryENGINE-2-to-look-near-high-settings-on-PC/pg/49/aid/117686

check this out its informatiom about cryteks ports of the ps3 and xbox360 versions of the cryengine 2. they also say that the engine will look close to the high settings of the pc counterpart. thats some great news for console fans.

crysis: instincts do i hear??

also they seem to prefer the ps3 because it has been more of a challenge for them but they say they will able to get alot more out of the platform there fore making the ps3 games stand out from the rest.

readingfc_1

Gunna comment here and say that i read you previous topic and want to comment on that really. Nowhere in there does it say the PS3 version is superior, it just says that they think it will be the bext looking engine running on the PS3 compared to other games which aren't running on the Cryengine2.

Harald Seeley: Well there is no doubt that porting our engine to the PlayStation 3 is the more challenging of our two ongoing conversion projects, but that works to our advantage in the end. We feel certain we have the ability to get the most that is possible out of that platform, and therefore PS3 games which run on our engine in the future will definitely stand significantly apart from other games that don't. We haven't seen a great deal of demand for third party engines for the Wii, the limited complexity of games which can be developed for that console also limits the need for the kind of sophisticated tools and middleware which we are known for. So I doubt we will be providing any engine technology for that console in the near term.

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BovinesOnPaska

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#30 BovinesOnPaska
Member since 2007 • 540 Posts
He didn't say Ps3>xbox360,he said that they are optimizing the ps3 code because the development is more difficult with the ps3,and games using the cryengine 2 will look really good on ps3,but don't expect crysis to come to consoles.
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jangojay

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#31 jangojay
Member since 2007 • 4044 Posts
[QUOTE="readingfc_1"][QUOTE="superjim42"]

http://ps3.qj.net/Crytek-s-Harald-Seeley-PS3-360-CryENGINE-2-to-look-near-high-settings-on-PC/pg/49/aid/117686

check this out its informatiom about cryteks ports of the ps3 and xbox360 versions of the cryengine 2. they also say that the engine will look close to the high settings of the pc counterpart. thats some great news for console fans.

crysis: instincts do i hear??

also they seem to prefer the ps3 because it has been more of a challenge for them but they say they will able to get alot more out of the platform there fore making the ps3 games stand out from the rest.

mrjam0

Gunna comment here and say that i read you previous topic and want to comment on that really. Nowhere in there does it say the PS3 version is superior, it just says that they think it will be the bext looking engine running on the PS3 compared to other games which aren't running on the Cryengine2.

Harald Seeley: Well there is no doubt that porting our engine to the PlayStation 3 is the more challenging of our two ongoing conversion projects, but that works to our advantage in the end. We feel certain we have the ability to get the most that is possible out of that platform, and therefore PS3 games which run on our engine in the future will definitely stand significantly apart from other(PS3) games that don't. We haven't seen a great deal of demand for third party engines for the Wii, the limited complexity of games which can be developed for that console also limits the need for the kind of sophisticated tools and middleware which we are known for. So I doubt we will be providing any engine technology for that console in the near term.

That statement backs up his point. I fixed it for easy comprehension.

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ComBaTsOuL

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#32 ComBaTsOuL
Member since 2006 • 507 Posts
"But still....the PS3 has the best looking games ( Uncharted and GT5p) so if they can beat those two games it will be the superior version."

Agree. Here is a quote regarding the move to PS3 and 360.

"Well there is no doubt that porting our engine to the PlayStation 3 is the more challenging of our two ongoing conversion projects, but that works to our advantage in the end.

We feel certain we have the ability to get the most that is possible out of that platform, and therefore PS3 gameswhich run on our engine in the future will definitely stand significantly apart from other games that don't."

casey133

I dont get were people are getting that Uncharted and gt5p have the best graphics from??

I have played both these games and Uncharted as Sreentearing and no AA, and GT5p as bad Sreentearing no AA and Funny looking trees...

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Stonin

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#33 Stonin
Member since 2006 • 3021 Posts

What did you expect them to say?

'The consoles can't run this engine well at all. It will look like a really cut down version of the PC engine'

I'll wait until I see it with my own eyes to believe it as I know the consoles can't run it looking like a PC on high :).

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jangojay

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#35 jangojay
Member since 2007 • 4044 Posts
[QUOTE="Stonin"]

What did you expect them to say?

'The consoles can't run this engine well at all. It will look like a really cut down version of the PC engine'

I'll wait until I see it with my own eyes to believe it as I know the consoles can't run it looking like a PC on high :).

thatdanmgood10x

uhhhhh pc fanboy

they said it will b able to run on high setting just to get a pc to run cyrsis you have to spend 800 we only pay 400

Just like how far cry 2 will look exactly like how they had it in the PC screen shots. Now have you seen the current screenshots? L O L

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#36 thegoldenpoo
Member since 2005 • 5136 Posts

Both the 360 and PS3 are very identical systems from a unbiased perspective. Its pointless to argue about such minor differences wich only a microscope would be able to detect. Multiplatform are not designed to reach the systems potential so its just pointless what you cows and lemmings are fighting about. PullTheTricker

i agree, if cryteck does its kob right we won't see any difference, framerate problems due to poor porting on the ps3 are more likely than a superiour PS3 version. lets hope for a new multiplat benchmark for years to come.

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shadow_hosi

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#37 shadow_hosi
Member since 2006 • 9543 Posts

crysis: instincts do i hear??

superjim42

crytech didnt make farcry: instincs. that was ubisoft destroying the farcry name

the only farcry game crytech made was the origional.

so, no. and you are a blasphemer

Awesome. Looking forward to play Crysis on consoles.NWA_31

crysis isnt going to the console. crytech has said many times 'crysis is not going to the consoles' and, also the fact that consoles are far to weak to run it at high, med. tops. the consoles cant handle it, all you get is the engine used in other games

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#38 slickchris7777
Member since 2005 • 1610 Posts
[QUOTE="R-Dot-Yung"]

[QUOTE="PullTheTricker"]Both the 360 and PS3 are very identical systems from a unbiased perspective. Its pointless to argue about such minor differences wich only a microscope would be able to detect. Multiplatform are not designed to reach the systems potential so its just pointless what you cows and lemmings are fighting about. PullTheTricker

Thats just not true though, their architecture is incredibly different...

Your assuming that at the end of the day the PS3 and 360 harness the same amount of power, but we dont really know that for sure since weve never seen technology structured like the PS3's, where as we know the 360 limitations since its essentialy a PC, the PS3 may have a few hidden tricks left to be discovered by the time the 360 gets maxed out down the line

Actually 360 has a better GPU. Where as PS3 has advantage over its CPU and higher disc storage. But do I care? No. The games look the same. Publishers like EA aren't going to bother to harness its power to the point where its maxed. Like you pointed out. So these discussions are pointless.

Good looking visuals is nothing more then a luxury. Power its not the main selling point of neither consoles.

Not to mention the Blu-Ray disc wich isn't even being taking advantage of since the game will be multi-platform.

Not really. The ps3 has an nvidia gpu, which seems better tailored to running the cryengine 2.

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skrat_01

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#39 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="Stonin"]

What did you expect them to say?

'The consoles can't run this engine well at all. It will look like a really cut down version of the PC engine'

I'll wait until I see it with my own eyes to believe it as I know the consoles can't run it looking like a PC on high :).

thatdanmgood10x

uhhhhh pc fanboy

they said it will b able to run on high setting just to get a pc to run cyrsis you have to spend 800 we only pay 400

Uuuuuh console fanboy

he engine =/= the game

:|

/your post

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skrat_01

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#40 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="Stonin"]

What did you expect them to say?

'The consoles can't run this engine well at all. It will look like a really cut down version of the PC engine'

I'll wait until I see it with my own eyes to believe it as I know the consoles can't run it looking like a PC on high :).

thatdanmgood10x

uhhhhh pc fanboy

they said it will b able to run on high setting just to get a pc to run cyrsis you have to spend 800 we only pay 400

Uuuuuh console fanboy

The engine =/= the game

:|

/your post

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imprezawrx500

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#41 imprezawrx500
Member since 2004 • 19187 Posts
and I care because? just because they can get near high doesn't = crysis on high
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imprezawrx500

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#42 imprezawrx500
Member since 2004 • 19187 Posts

If they custom-fit the game to the consoles individually, instead of just cutting pieces of the PC version to make it work on each console, the console versions will look just as good as the PC version.

The console versions will probably run BETTER then the PC version, since they only have one configuration to code for and don't have to waste time scaling graphics.

But as I said, it depends how lazy they are with the porting process. If the game runs poorly, it's not the consoles fault - it's the developers fault for not putting real effort into the porting process.

Netherscourge

no matter how much they optimize the game on console the same game would never runs as well as a e6750 with 8800gt

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shearMario

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#43 shearMario
Member since 2003 • 2134 Posts
[QUOTE="Netherscourge"]

If they custom-fit the game to the consoles individually, instead of just cutting pieces of the PC version to make it work on each console, the console versions will look just as good as the PC version.

The console versions will probably run BETTER then the PC version, since they only have one configuration to code for and don't have to waste time scaling graphics.

But as I said, it depends how lazy they are with the porting process. If the game runs poorly, it's not the consoles fault - it's the developers fault for not putting real effort into the porting process.

imprezawrx500

no matter how much they optimize the game on console the same game would never runs as well as a e6750 with 8800gt

Totally agree they believe because the engine will run near high settings they can easily port Crysis over to look like high settings on consoles! lol

Crysis is not one of the must hardware taxing games ever due to the graphics its down to the level of detail, area sizes, draw distance, AI and physics. All these will be reduced on the console version if it was to be ported alone with less forest foliage, less destructable objects ect... but it will still be running from the same engine. Like many have said engine running near high does not equal Crysis on high.

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shearMario

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#44 shearMario
Member since 2003 • 2134 Posts
[QUOTE="Netherscourge"]

If they custom-fit the game to the consoles individually, instead of just cutting pieces of the PC version to make it work on each console, the console versions will look just as good as the PC version.

The console versions will probably run BETTER then the PC version, since they only have one configuration to code for and don't have to waste time scaling graphics.

But as I said, it depends how lazy they are with the porting process. If the game runs poorly, it's not the consoles fault - it's the developers fault for not putting real effort into the porting process.

imprezawrx500

no matter how much they optimize the game on console the same game would never runs as well as a e6750 with 8800gt

Totally agree they believe because the engine will run near high settings they can easily port Crysis over to look like high settings on consoles! lol You could make a game like doom with repetitive environments and hardly anything destructable with the cryengine and have it look like crysis on high.

Crysis is not the most hardware taxing game ever due to the graphics its down to the level of detail, area sizes, draw distance, AI and physics. All these will be reduced on the console version if it was to be ported along with less forest foliage, less destructable objects ect... but it will still be running from the same engine. Like many have said engine running near high does not equal Crysis on high.

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-CheeseEater-

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#45 -CheeseEater-
Member since 2007 • 5258 Posts

Word. Crysis=Graphics. PC has it hands down.

Word. Crysis=Terrible Gameplay=Enjoy it on your PS3 2 years after the PC release.

Word. CryEngine2 does not equate to Crysis being on the 360 or PS3.

Have fun.

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superjim42

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#46 superjim42
Member since 2005 • 3588 Posts
[QUOTE="imprezawrx500"][QUOTE="Netherscourge"]

If they custom-fit the game to the consoles individually, instead of just cutting pieces of the PC version to make it work on each console, the console versions will look just as good as the PC version.

The console versions will probably run BETTER then the PC version, since they only have one configuration to code for and don't have to waste time scaling graphics.

But as I said, it depends how lazy they are with the porting process. If the game runs poorly, it's not the consoles fault - it's the developers fault for not putting real effort into the porting process.

shearMario

no matter how much they optimize the game on console the same game would never runs as well as a e6750 with 8800gt

Totally agree they believe because the engine will run near high settings they can easily port Crysis over to look like high settings on consoles! lol

Crysis is not the most hardware taxing games ever due to the graphics its down to the level of detail, area sizes, draw distance, AI and physics. All these will be reduced on the console version if it was to be ported along with less forest foliage, less destructable objects ect... but it will still be running from the same engine. Like many have said engine running near high does not equal Crysis on high.

yes very true crysis in its current state will never come to consoles its just impossible to do without comprimises. BUT lets say it did come to the consoles in a watered down version i reckon the ps3 will be able to pull it off the best seeing as it does have the better CPU meaning physics, ai, and all that cpu intensive stuff will not be as much as a problem for the platform where as xbox360 will struggle in those departments but it would probably be the better looking one.