[QUOTE="imprezawrx500"][QUOTE="Netherscourge"] If they custom-fit the game to the consoles individually, instead of just cutting pieces of the PC version to make it work on each console, the console versions will look just as good as the PC version.
The console versions will probably run BETTER then the PC version, since they only have one configuration to code for and don't have to waste time scaling graphics.
But as I said, it depends how lazy they are with the porting process. If the game runs poorly, it's not the consoles fault - it's the developers fault for not putting real effort into the porting process.
shearMario
no matter how much they optimize the game on console the same game would never runs as well as a e6750 with 8800gt
Totally agree they believe because the engine will run near high settings they can easily port Crysis over to look like high settings on consoles! lol
Crysis is not the most hardware taxing games ever due to the graphics its down to the level of detail, area sizes, draw distance, AI and physics. All these will be reduced on the console version if it was to be ported along with less forest foliage, less destructable objects ect... but it will still be running from the same engine. Like many have said engine running near high does not equal Crysis on high.
yes very true crysis in its current state will never come to consoles its just impossible to do without comprimises. BUT lets say it did come to the consoles in a watered down version i reckon the ps3 will be able to pull it off the best seeing as it does have the better CPU meaning physics, ai, and all that cpu intensive stuff will not be as much as a problem for the platform where as xbox360 will struggle in those departments but it would probably be the better looking one.
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