Data suggests iOS may be the most popular gaming platform of all time *oh snap*

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musicalmac

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#1 musicalmac  Moderator
Member since 2006 • 25101 Posts
*Yesterday, gaming made so much sense to me... Now it seems that Apple owns this scene... Oh I beleive, in yesterday..." :'( :'(

Please, enjoy these choice quotes from the Arstechnica article.

Asymco says that at its current growth rate, Game Center users could likely exceed the 150 million mark by September. They could break the 200 million mark by year's end. No other dedicated gaming platform has reached sales of 200 million units.

However, before Apple launched Game Center in 2010, several other similar gaming networks had cropped up. One service that continued to have wide support on iOS after Game Center launched was OpenFeint. The company was acquired in 2011, though it last reported having 180 million iOS users in October 2011. Using that figure as a proxy for "active" gamers, that would already put iOS well beyond both the Playstation 2 and the still-current Nintendo DS platform.

Arstechnica


Delicious. What say you, deniers of the influence, poopooers of the glowing fruit, naysayers of the Cupertino powerhouse?

Seems to me Apple has already won. :|
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jun_aka_pekto

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#2 jun_aka_pekto
Member since 2010 • 25255 Posts

Gaming on a tablet is my next new frontier. So...... Cool. :lol:

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YoshiYogurt

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#3 YoshiYogurt
Member since 2010 • 6008 Posts
downloading some cheap app and playing for 10 minute shouldn't even be counted as gaming.
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ShadowDeathX

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#4 ShadowDeathX
Member since 2006 • 11699 Posts
You are going to get a bunch of elitist responses from System Wars, but cool. Mobile gaming is getting bigger and bigger.
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GD1551

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#5 GD1551
Member since 2011 • 9645 Posts

Well that's nice, but much like the wii it goes for a different market so it doesn't really affect me.

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musicalmac

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#6 musicalmac  Moderator
Member since 2006 • 25101 Posts
I was hoping for a much more violent reaction. lol
You are going to get a bunch of elitist responses from System Wars, but cool. Mobile gaming is getting bigger and bigger.ShadowDeathX
Truth.
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AdrianWerner

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#7 AdrianWerner
Member since 2003 • 28441 Posts

*Yesterday, gaming made so much sense to me... Now it seems that Apple owns this scene... Oh I beleive, in yesterday..." :'( :'(

Please, enjoy these choice quotes from the Arstechnica article.

[quote="Arstechnica"]Asymco says that at its current growth rate, Game Center users could likely exceed the 150 million mark by September. They could break the 200 million mark by year's end. No other dedicated gaming platform has reached sales of 200 million units.

However, before Apple launched Game Center in 2010, several other similar gaming networks had cropped up. One service that continued to have wide support on iOS after Game Center launched was OpenFeint. The company was acquired in 2011, though it last reported having 180 million iOS users in October 2011. Using that figure as a proxy for "active" gamers, that would already put iOS well beyond both the Playstation 2 and the still-current Nintendo DS platform.

musicalmac


Delicious. What say you, deniers of the influence, poopooers of the glowing fruit, naysayers of the Cupertino powerhouse?

Seems to me Apple has already won. :|

Won? Against who? Consoles? Not in revenues or profits from gaming. But I guess marketshare matters now, but it doesn't matter when discussing Android's dominance in smartphone sales.

Anyway..PC is more popular gaming platform and makes more money too. Seems even the mightly Apple can't come close to beating the glorious pc gamers master race.

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blue_hazy_basic

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#8 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

Lame Pun Coon - This economy is Horrible even apple doesn't have jobs

.

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locopatho

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#9 locopatho
Member since 2003 • 24300 Posts
Meh. It's not my type of gaming. Same reaction I have to Wii Fit or Kinect Sports selling tons: hope it provides cash for devs to make games I like!
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haziqonfire

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#10 haziqonfire
Member since 2005 • 36392 Posts
This is what happens when you have a product that is more than just a gaming device versus a product that is ... just a gaming device.
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AM-Gamer

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#11 AM-Gamer
Member since 2012 • 8116 Posts

The funny thing is if you ask any kid , even those who love playing on the I-pad, what they like to play games on the most ? They all will pretty much say console or pc's. The I pad is just quick and coveniant. Its like the Mcdonalds of gaming.

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deactivated-609eda8a7edd0

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#12 deactivated-609eda8a7edd0
Member since 2012 • 1173 Posts

I would expect this seeing as iOS is a popular plaform and does a lot outside of gaming. Most people play a handful of a free games on it and nothing more, if you compared the actual revenue generated from gaming of iOS to a fully dedicated gaming device it would tell a very different story.

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The_Game21x

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#13 The_Game21x
Member since 2005 • 26440 Posts
This is what happens when you have a product that is more than just a gaming device versus a product that is ... just a gaming device.Haziqonfire
This.

I would expect this seeing as iOS is not a dedicated gaming platform and does a lot outside of gaming. Most people play a handful of a free games on it and nothing more, if you compared the actual revenue of iOS to a fully dedicated gaming device it would tell a very different story.

OhJayDubya
Also this. I would be intrigued to compare revenue figures from both before jumping to any conclusions.
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Capitan_Kid

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#14 Capitan_Kid
Member since 2009 • 6700 Posts
This is what happens when you have a product that is more than just a gaming device versus a product that is ... just a gaming device.Haziqonfire
All 3 consoles are multimedia devices. All three have internet access, netflix, and picture software. The hd twins can play blu ray/dvd
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musicalmac

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#15 musicalmac  Moderator
Member since 2006 • 25101 Posts
It's also important to note that Apple sells tens of millions of iDevices every quarter, which means every day they're selling more "gaming" devices than most if not all dedicated gaming companies are. Apple hasn't even had to try to make it into their current -- very dominant -- position.
I would be intrigued to compare revenue figures from both before jumping to any conclusions.The_Game21x
A. Apple is the most valuable traded company in the world, worth more than big oil... see what I'm driving at here? And B. Which conclusion is being jumped to? Pretty solid footing to make the argument that Apple's iOS is the most popular gaming platform with the revenue Apple generates from iOS apps and the number of iOS devices in users hands right now, and how many users will own idevices in the very near future with the next iPhone and iPad refreshes.
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The_Game21x

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#16 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="The_Game21x"]I would be intrigued to compare revenue figures from both before jumping to any conclusions.musicalmac
A. Apple is the most valuable traded company in the world, worth more than big oil... see what I'm driving at here? And B. Which conclusion is being jumped to? Pretty solid footing to make the argument that Apple's iOS is the most popular gaming platform with the revenue Apple generates from iOS apps and the number of iOS devices in users hands right now, and how many users will own idevices in the very near future with the next iPhone and iPad refreshes.

And...how much of that comes strictly from gaming?

See what I'mdriving at?

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musicalmac

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#17 musicalmac  Moderator
Member since 2006 • 25101 Posts

And...how much of that comes strictly from gaming?

See what I'mdriving at?

The_Game21x
Every iPhone, iPad, and iPod Touch Apple sells is a "gaming device" and those products (iPhone and iPad especially) are responsible for the bulk of Apple's revenue. Considering Apple bring in tens of billions of dollars in pure profit, I'd say from a money standpoint, Apple is far and away making more money from their "gaming" devices than any other company. I haven't even mentioned the billionsApple has made on iOS app sales and the billions Apple has paid out to developers for their apps.

So I suppose if you weren't referring to what I was referring to in regards to "gaming" revenue, then I do not know what you were driving at.
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SolidTy

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#18 SolidTy
Member since 2005 • 49991 Posts

Thread title : "Data suggests iOS may be the most popular gaming platform of all time *oh snap*"

If Data says so, I'm not going to argue. *shrugs*

250px-DataTNG.jpgMisc_OhSnap_Bear_answer_2_xlarge.jpeg

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SaltyMeatballs

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#19 SaltyMeatballs
Member since 2009 • 25165 Posts
I don't really care until the day mobile gaming is good enough that I would play them at home like I do consoles/handhelds.
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AdrianWerner

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#20 AdrianWerner
Member since 2003 • 28441 Posts

It's also important to note that Apple sells tens of millions of iDevices every quarter, which means every day they're selling more "gaming" devices than most if not all dedicated gaming companies are. Apple hasn't even had to try to make it into their current -- very dominant -- position. [QUOTE="The_Game21x"]I would be intrigued to compare revenue figures from both before jumping to any conclusions.musicalmac
A. Apple is the most valuable traded company in the world, worth more than big oil... see what I'm driving at here? And B. Which conclusion is being jumped to? Pretty solid footing to make the argument that Apple's iOS is the most popular gaming platform with the revenue Apple generates from iOS apps and the number of iOS devices in users hands right now, and how many users will own idevices in the very near future with the next iPhone and iPad refreshes.

Wow...nice try at obscruting the truth, but sorry... no dice.
The actual revenues from Appstore are small and Apple makes most money on general purpose hardware, not on gaming.

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NoodleFighter

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#21 NoodleFighter
Member since 2011 • 11897 Posts

Is that data including pc?

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AdrianWerner

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#22 AdrianWerner
Member since 2003 • 28441 Posts

Is that data including pc?

NoodleFighter

Nope.

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The_Game21x

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#23 The_Game21x
Member since 2005 • 26440 Posts

I don't really care until the day mobile gaming is good enough that I would play them at home like I do consoles/handhelds.SaltyMeatballs

They already are.

The only thing really missing is a physical controller (which Ouya seems to be trying to push). In fact, I'd say that's the only thing missing from mobile games. The experiences they offer for $10 or less is quite good, considering their prices.

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SaltyMeatballs

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#24 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="SaltyMeatballs"]I don't really care until the day mobile gaming is good enough that I would play them at home like I do consoles/handhelds.The_Game21x

They already are.

The only thing really missing is a physical controller (which Ouya seems to be trying to push). In fact, I'd say that's the only thing missing from mobile games. The experiences they offer for $10 or less is quite good, considering their prices.

I don't think so, there are some good ones of course, but as you said the controls aren't so good. Ouya is a home console, hopefully we get deeper experiences and developers will stop making crap mobile games for phones.
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ChubbyGuy40

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#25 ChubbyGuy40
Member since 2007 • 26442 Posts

If you're gonna say most popular gaming platform, then judge the amount of players actually playing games and not the ones using the thing for 5 minutes before quitting.

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parkurtommo

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#26 parkurtommo
Member since 2009 • 28295 Posts
You are going to get a bunch of elitist responses from System Wars, but cool. Mobile gaming is getting bigger and bigger.ShadowDeathX
How is that cool? I'm finding this scary quite frankly.
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deactivated-609eda8a7edd0

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#27 deactivated-609eda8a7edd0
Member since 2012 • 1173 Posts
[QUOTE="The_Game21x"]

And...how much of that comes strictly from gaming?

See what I'mdriving at?

musicalmac
Every iPhone, iPad, and iPod Touch Apple sells is a "gaming device" and those products (iPhone and iPad especially) are responsible for the bulk of Apple's revenue. Considering Apple bring in tens of billions of dollars in pure profit, I'd say from a money standpoint, Apple is far and away making more money from their "gaming" devices than any other company. I haven't even mentioned the billionsApple has made on iOS app sales and the billions Apple has paid out to developers for their apps.

So I suppose if you weren't referring to what I was referring to in regards to "gaming" revenue, then I do not know what you were driving at.

There is far to much of a grey area here to say that Apple is generating the most revenue for gaming, especially as all iOS devices are not advertised as a primary gaming platform like a games console would be. You can't say that all iOS devices are "gaming devices" because you can't gauge how many people actually use the device for gaming. If you stripped away hardware sales I highly doubt that it is iOS platforms that are generating the most money compared to dedicated gaming. platforms.
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The_Game21x

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#29 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="musicalmac"][QUOTE="The_Game21x"]

And...how much of that comes strictly from gaming?

See what I'mdriving at?

OhJayDubya

Every iPhone, iPad, and iPod Touch Apple sells is a "gaming device" and those products (iPhone and iPad especially) are responsible for the bulk of Apple's revenue. Considering Apple bring in tens of billions of dollars in pure profit, I'd say from a money standpoint, Apple is far and away making more money from their "gaming" devices than any other company. I haven't even mentioned the billionsApple has made on iOS app sales and the billions Apple has paid out to developers for their apps.

So I suppose if you weren't referring to what I was referring to in regards to "gaming" revenue, then I do not know what you were driving at.

There is far to much of a grey area here to say that Apple is generating the most revenue for gaming, especially as all iOS devices are not advertised as a primary gaming platform like a games console would be. You can't say that all iOS devices are "gaming devices" because you can't gauge how many people actually use the device for gaming. If you stripped away hardware sales I highly doubt that it is iOS platforms that are generating the most money compared to dedicated gaming. platforms.

Exactly.

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BPoole96

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#30 BPoole96
Member since 2008 • 22818 Posts
iOS = the justin bieber of gaming
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musicalmac

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#31 musicalmac  Moderator
Member since 2006 • 25101 Posts
[QUOTE="OhJayDubya"] There is far to much of a grey area here to say that Apple is generating the most revenue for gaming, especially as all iOS devices are not advertised as a primary gaming platform like a games console would be. You can't say that all iOS devices are "gaming devices" because you can't gauge how many people actually use the device for gaming. If you stripped away hardware sales I highly doubt that it is iOS platforms that are generating the most money compared to dedicated gaming. platforms.

Normally, I'd fight tooth and nail to agree there is a grey area. However, in this sense it is very simple -- iPhones, iPads, and iPod Touch devies all play the same games (give or take the "showcase" or "iPad" specific titles). The gaming arena is the most heavily invested in area in Apple's App store, and that's with zero direction from Apple. Either way, since gaming is the largest focus of the App Store, one could then say an iDevice was made primarilly for gaming, regarldess of whether or not anyone else thinks mobile games suck. I think Worther's candies tastes terrible, that doesn't mean they're not delicious treats to someone else, and it certainly doens't mean it's not candy!

EDIT: Also, you can indeed guage the number of people using idevices for gaming, that's what the article is based upon. Feel free to take a second look at it. The article is not based on iOS marketshare, but iOS Gamecenter/OpenFeint activity (which equates to "active gamers").
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The_Game21x

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#32 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"]

[QUOTE="SaltyMeatballs"]I don't really care until the day mobile gaming is good enough that I would play them at home like I do consoles/handhelds.SaltyMeatballs

They already are.

The only thing really missing is a physical controller (which Ouya seems to be trying to push). In fact, I'd say that's the only thing missing from mobile games. The experiences they offer for $10 or less is quite good, considering their prices.

I don't think so, there are some good ones of course, but as you said the controls aren't so good. Ouya is a home console, hopefully we get deeper experiences and developers will stop making crap mobile games for phones.

Eh, there are always going to be causal games like Angry Birds and Cut the Rope but I think Gameloft titles like NOVA 3 and Asphalt 7 are pretty damn good values for their respective prices. The only things I think they're missing are physical controls but even without them, they're pretty fun.
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musicalmac

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#33 musicalmac  Moderator
Member since 2006 • 25101 Posts

Exactly.

The_Game21x
If that's how you felt, why didn't you just say it? :?

And see my reply above, it negates this point of view anyways (although normally I'd be 100% in favor of supporting a grey area point of view).
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Zeviander

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#34 Zeviander
Member since 2011 • 9503 Posts
Did they count all the people who play Solitaire and Minesweeper too?
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Chris_Williams

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#35 Chris_Williams
Member since 2009 • 14882 Posts

lol, most game apps are free and don't take any effort and since everyone uses phone make sense people download them at least once. Don't see why this would worry sony, microsoft or nintendo

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GamerwillzPS

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#36 GamerwillzPS
Member since 2012 • 8531 Posts

A gaming platform? :lol:

It has nothing to do with gaming.

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musicalmac

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#37 musicalmac  Moderator
Member since 2006 • 25101 Posts

A gaming platform? :lol:

It has nothing to do with gaming.

GamerwillzPS
Now that's not really how you see it, right?
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GamerwillzPS

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#38 GamerwillzPS
Member since 2012 • 8531 Posts

You are going to get a bunch of elitist responses from System Wars, but cool. Mobile gaming is getting bigger and bigger.ShadowDeathX

It's cool to witness the slow death of gaming?

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GamerwillzPS

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#39 GamerwillzPS
Member since 2012 • 8531 Posts

[QUOTE="GamerwillzPS"]

A gaming platform? :lol:

It has nothing to do with gaming.

musicalmac

Now that's not really how you see it, right?

Playing games on a mobile device? Please tell me this is a joke.

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musicalmac

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#40 musicalmac  Moderator
Member since 2006 • 25101 Posts

It's cool to witness the slow death of gaming?

GamerwillzPS
...a second ago it had nothing to do with gaming... (lol)
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GamerwillzPS

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#41 GamerwillzPS
Member since 2012 • 8531 Posts

[QUOTE="GamerwillzPS"]

It's cool to witness the slow death of gaming?

musicalmac

...a second ago it had nothing to do with gaming... (lol)

Huh? You're probably out of your mind.

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musicalmac

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#42 musicalmac  Moderator
Member since 2006 • 25101 Posts

Huh? You're probably out of your mind.

GamerwillzPS
You, sir, are bad at forums.
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GamerwillzPS

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#43 GamerwillzPS
Member since 2012 • 8531 Posts

[QUOTE="GamerwillzPS"]

Huh? You're probably out of your mind.

musicalmac

You, sir, are bad at forums.

Well, then I have no idea how you became a moderator with the level of IQ like that.

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ChubbyGuy40

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#44 ChubbyGuy40
Member since 2007 • 26442 Posts

Did they count all the people who play Solitaire and Minesweeper too? Zeviander

But if they did that, then they couldn't make this article!

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GD1551

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#46 GD1551
Member since 2011 • 9645 Posts

[QUOTE="musicalmac"][QUOTE="GamerwillzPS"]

Huh? You're probably out of your mind.

GamerwillzPS

You, sir, are bad at forums.

Well, then I have no idea how you became a moderator with the level of IQ like that.

lol

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deactivated-609eda8a7edd0

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#47 deactivated-609eda8a7edd0
Member since 2012 • 1173 Posts
You're not negating anything.

You're basing your argument on something that isn't true: Just because it plays games it does not mean it's a dedicated gaming device. Nor were Apple products (as far as I recall) ever promoted as gaming devices to begin with. Phones have played simple games since long ago (Snake on those old Nokia phones anyone?) however it didn't make them gaming devices at all.

And I'd like to see those "active gamers" in more detail. The article mentions that many games require a Games Center registration to play, thus for all we know they could be taking into account the number of accountes created only, not activity within the game itself. Which is a total lie. Who's to tell me, that those supposed "active gamers" only downloaded 1 game that required an account played for 5 minutes and never touched it or any other game again? Or who's to tell that 1 single user couldn't have created several accounts to play, assuming the service allows the user do so?

This is what a lack of real info brings. Numbers mean nothing if they aren't backed up by actual precise data.

So, while you are trying to negate the "grey area" argument, you are in fact using. You are assuming out of the blue all iDevices are gaming devices, when they are in fact not (better yet, they are MORE than just that) and assuming gaming activity by the end user (not the dev's who put the games in there, who are many times just dudes with loads of free time) is as strong and dedicated as in current or past dedicated gaming machines.

That's almost as moronic as saying: Oh since TV's are needed to play home consoles, TV's are in fact gaming devices. The end user need it to play games, however it does quite a bit more than stream the game from the home console, especially the new Smart TV's. Now I wonder how many TV's Samsung has sold so far since they started producing TV's... probably some unholy number. So TV's as gaming devices>home consoles for gaming?

I guess so...with this sort of "grey area" logic.

Another great example is: How many people have played one of those games that come with Windows? Millions and millions of people most likely. If MS tracked the number of people who did and counted them as gamers for their own service (GFWL) would it be the most popular platform for gaming ever? Most likely. Even more so when one would add PC gaming as a whole (aka Gaming services like Steam).

With this "grey area" logic, that is feasible and also true.

However, in reality we all know 99.9% of the people that played those games from Windows are actually not gamers. They just needed something to do for 5 minutes.

Desmonic
I was going to reply but this pretty much covers what I was going to mention.
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GamerwillzPS

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#48 GamerwillzPS
Member since 2012 • 8531 Posts

[QUOTE="GamerwillzPS"]

[QUOTE="musicalmac"] You, sir, are bad at forums.GD1551

Well, then I have no idea how you became a moderator with the level of IQ like that.

lol

Okay?

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millerlight89

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#49 millerlight89
Member since 2007 • 18658 Posts

[QUOTE="musicalmac"][QUOTE="GamerwillzPS"]

Huh? You're probably out of your mind.

GamerwillzPS

You, sir, are bad at forums.

Well, then I have no idea how you became a moderator with the level of IQ like that.

It's Gamespot. They have the dumbest mods of any forum. All they want is someone who doesn't have much going on in their life to police their forums.
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musicalmac

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#50 musicalmac  Moderator
Member since 2006 • 25101 Posts

You're not negating anything.

You're basing your argument on something that isn't true: Just because it plays games it does not mean it's a dedicated gaming device. Nor were Apple products (as far as I recall) ever promoted as gaming devices to begin with. Phones have played simple games since long ago (Snake on those old Nokia phones anyone?) however it didn't make them gaming devices at all.

And I'd like to see those "active gamers" in more detail. The article mentions that many games require a Games Center registration to play, thus for all we know they could be taking into account the number of accountes created only, not activity within the game itself. Which is a total lie. Who's to tell me, that those supposed "active gamers" only downloaded 1 game that required an account played for 5 minutes and never touched it or any other game again? Or who's to tell that 1 single user couldn't have created several accounts to play, assuming the service allows the user do so?

This is what a lack of real info brings. Numbers mean nothing if they aren't backed up by actual precise data.

So, while you are trying to negate the "grey area" argument, you are in fact using. You are assuming out of the blue all iDevices are gaming devices, when they are in fact not (better yet, they are MORE than just that) and assuming gaming activity by the end user (not the dev's who put the games in there, who are many times just dudes with loads of free time) is as strong and dedicated as in current or past dedicated gaming machines.

That's almost as moronic as saying: Oh since TV's are needed to play home consoles, TV's are in fact gaming devices. The end user need it to play games, however it does quite a bit more than stream the game from the home console, especially the new Smart TV's. Now I wonder how many TV's Samsung has sold so far since they started producing TV's... probably some unholy number. So TV's as gaming devices>home consoles for gaming?

I guess so...with this sort of "grey area" logic.

Another great example is: How many people have played one of those games that come with Windows? Millions and millions of people most likely. If MS tracked the number of people who did and counted them as gamers for their own service (GFWL) would it be the most popular platform for gaming ever? Most likely. Even more so when one would add PC gaming as a whole (aka Gaming services like Steam).

With this "grey area" logic, that is feasible and also true.

However, in reality we all know 99.9% of the people that played those games from Windows are actually not gamers. They just needed something to do for 5 minutes.

Desmonic
So you do not agree with the following points:

1. Apple makes more money than any other tech company selling devices that play games.
2. The lion's share of apps available on Apple's App Store are overwhelming games.

Traditional gaming consoles and handheld devices do more than play games, such as allow users to watch movies and tv via Netflix and Hulu Plus, or integrate with company specific music and movie services, or browse social networks, etc. Is it mission or marketing that makes one device more of a gaming device than the other? Or is it simply because Apple is the party in question?

Here is the problem with your argument in a nutshell (not in a college essay): iDevices have access to more games than any other traditional gaming device, Apple makes more money on devices that play games than any other company in the world, iDevices are not gaming devices

See the problem?