David Cage: "Sequels kills creativity and innovation"

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PSP107

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#1 PSP107
Member since 2007 • 18979 Posts

"Many people want more of the same.Und wenn man ihnen das gibt, kaufen sie es gern, so Cage. Das Ergebnis ist recht einfach: Spieler investieren in Publisher, die kein Interesse an Innovationen haben.And if you give them that are, they buy it gladly. "Sun Cage" The result is quite simple: invest in players publishers who have no interest in innovation.Sie ermutigen sie dazu, jedes Jahr zu Weihnachten das Gleiche zu machen.You encourage them to make every year at Christmas the same.Wenn du an Innovation interessiert bist und glaubst, dass Spiele mehr als nur Shooter sein können, dann realisiert man, dass Fortsetzungen die Kreativität und die Innovationen killen können.If you are interested in innovation and believe that games can be more than just shooter, then you realize that sequels can kill creativity and innovation. " "

http://translate.google.de/translate?sl=de&tl=en&js=n&prev=_t&hl=de&ie=UTF-8&eotf=1&u=http%3A%2F%2Fplayfront.de%2Fdavid-cage-staendige-fortsetzungen-kreativitaet-innovationen%2F

Is not all true. Back in the good old NES-PS2 days, developers always try to top the original when making sequels.

GTA 3 through San Andreas is a good example.

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Ly_the_Fairy

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#2 Ly_the_Fairy
Member since 2011 • 8541 Posts

Nothing about being a sequel prevents a developer from adding new ideas, so I disagree with Mr. Cage

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psymon100

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#3 psymon100
Member since 2012 • 6835 Posts

Well, I suppose that's kind of technically true, because a sequel usually lies in a similar style to it's predecessor. Much of the creativity/innovation is already done, there isn't room for a whole lot more.

But like, it's technically true that the best way of assessing human body composition is to do a dissection. I think people would get upset if we only offered this. I also think people often want sequels.

I tend to look at each game standing alone, off it's own merits.

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NeonNinja

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#4 NeonNinja
Member since 2005 • 17318 Posts

Wrong way of thinking about it, Mr. Cage. Wrong way.

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nintendoboy16

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#5 nintendoboy16
Member since 2007 • 42201 Posts
Can't agree at all.
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freedomfreak

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#6 freedomfreak  Online
Member since 2004 • 52546 Posts

Wrong way of thinking about it, Mr. Cage. Wrong way.

NeonNinja
Yeah, pretty much. Settle down, David.
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CanYouDiglt

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#7 CanYouDiglt
Member since 2009 • 8500 Posts

David Cage: "Sequels kills creativity and innovation"

Gamer " David Cage kills gameplay"

Go direct your next movie for the PS3 turd. Woohoo move controller up and down to bruth teeth and now side to side to use soap.

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psymon100

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#9 psymon100
Member since 2012 • 6835 Posts

move controller up and down to bruth teeth and now side to side to use soap.

CanYouDiglt

You seen this Mega64 parody?

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GunSmith1_basic

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#10 GunSmith1_basic
Member since 2002 • 10548 Posts
wow what complete arrogance. Sequels are made because the consumers want them. Game production doesn't exist to satiate your "creativity" Mr. Cage.
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deactivated-66e3137ab3ad5

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#11 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts
That is the stupidest thing I've ever heard.
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Sushiglutton

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#12 Sushiglutton
Member since 2009 • 10445 Posts
Video games is the most complex medium ever known to man. Without sequels, which allows developers to really push and fine tune mechanics, we wouldn't be anywhere near where we are today. He is also somewhat of a hypocrite. The mechanics of Beyond are obv just an evolution (at best) of those in Heavy Rain. Naturally when you make movie-games you can and must make bigger changes to the plot. This is not a new IP in the sense Watchdogs is a new IP though.
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CanYouDiglt

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#13 CanYouDiglt
Member since 2009 • 8500 Posts

[QUOTE="CanYouDiglt"]move controller up and down to bruth teeth and now side to side to use soap.

psymon100

You seen this Mega64 parody?

lol that video is great and funny how close it is to the game.
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Goyoshi12

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#14 Goyoshi12
Member since 2009 • 9687 Posts

Remind me again, Cage; what was so innovative about Farhenheit or Heavy Rain?

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Gue1

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#15 Gue1
Member since 2004 • 12171 Posts

System warriors really don't think beyond their nose.... =/

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enzyme36

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#16 enzyme36
Member since 2007 • 5580 Posts

Maybe so Mr. Cage... but miss on a new IP and that kills Developers / Studios / Entire Companies

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Legolas_Katarn

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#17 Legolas_Katarn
Member since 2003 • 15556 Posts
Oh, wow the guy who wrote Heavy Rain is saying something stupid again and pointing to his own work as what the industry should be. No surprise there. What's funny is that Heavy Rain plays like a sequel to Indigo Prophecy (his previous game), only Heavy Rain is poorly written in every way, gives away it's ending (which also creates giant plot holes), and the choices made in Heavy Rain effect the game less then the choices did in Indigo Prophecy.
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Clock-w0rk

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#18 Clock-w0rk
Member since 2012 • 3378 Posts

I tend to agree. When you are creating a sequel you start with a framework and a set of "rules" already established, but the sky's the limit with new IP's.

getyeryayasout

This, how can anyone disagree with it? New IP's are where creativity lies, no boundaries what so ever, look at bungie now and imagine if they were still doing Halo.

This is why I love team Ico, no sequels only new IP's, and they're all master pieces.

Halo 5, Uncharted 4, Gears 4, Diablo 4, FFXV, yh there's gonna be a lot of innovation there /Sarcasm

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Clock-w0rk

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#19 Clock-w0rk
Member since 2012 • 3378 Posts

System warriors really don't think beyond their nose.... =/

Gue1

Pretty much.

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Heil68

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#20 Heil68
Member since 2004 • 60812 Posts
After a certain point they can.
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Sushiglutton

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#21 Sushiglutton
Member since 2009 • 10445 Posts
Oh, wow the guy who wrote Heavy Rain is saying something stupid again and pointing to his own work as what the industry should be. No surprise there. What's funny is that Heavy Rain plays like a sequel to Indigo Prophecy (his previous game), only Heavy Rain is poorly written in every way, gives away it's ending (which also creates giant plot holes), and the choices made in Heavy Rain effect the game less then the choices did in Indigo Prophecy. Legolas_Katarn
Exactly, the mechanics are the same, he just reskin the games. Means they are not proper new IPs.
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enzyme36

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#22 enzyme36
Member since 2007 • 5580 Posts

[QUOTE="getyeryayasout"]

I tend to agree. When you are creating a sequel you start with a framework and a set of "rules" already established, but the sky's the limit with new IP's.

Clock-w0rk

This, how can anyone disagree with it? New IP's are where creativity lies, no boundaries what so ever, look at bungie now and imagine if they were still doing Halo.

This is why I love team Ico, no sequels only new IP's, and they're all master pieces.

Halo 5, Uncharted 4, Gears 4, Diablo 4, FFXV, yh there's gonna be a lot of innovation there /Sarcasm

I agree with you... but you can't clump FF in with the other games you mentioned. Yes it may be on approaching #15, but each game is so drastically different than the previous, always trying to move the genre forward (even tho many people feel its backwards). With that exception aside, your point is well received.

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ShadowMoses900

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#23 ShadowMoses900
Member since 2010 • 17081 Posts

I disagree, sequels are what improve a series if taken well. I know a lot of people on SW hate COD, but the series is still good. But I do agree that there do need to be some improvements made with each one, RockStar has the right idea.

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Legolas_Katarn

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#25 Legolas_Katarn
Member since 2003 • 15556 Posts
[QUOTE="Legolas_Katarn"]Oh, wow the guy who wrote Heavy Rain is saying something stupid again and pointing to his own work as what the industry should be. No surprise there. What's funny is that Heavy Rain plays like a sequel to Indigo Prophecy (his previous game), only Heavy Rain is poorly written in every way, gives away it's ending (which also creates giant plot holes), and the choices made in Heavy Rain effect the game less then the choices did in Indigo Prophecy. Sushiglutton
Exactly, the mechanics are the same, he just reskin the games. Means they are not proper new IPs.

I guess all he means is you have to give your sequels new names.
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Sushiglutton

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#26 Sushiglutton
Member since 2009 • 10445 Posts
[QUOTE="Sushiglutton"][QUOTE="Legolas_Katarn"]Oh, wow the guy who wrote Heavy Rain is saying something stupid again and pointing to his own work as what the industry should be. No surprise there. What's funny is that Heavy Rain plays like a sequel to Indigo Prophecy (his previous game), only Heavy Rain is poorly written in every way, gives away it's ending (which also creates giant plot holes), and the choices made in Heavy Rain effect the game less then the choices did in Indigo Prophecy. Legolas_Katarn
Exactly, the mechanics are the same, he just reskin the games. Means they are not proper new IPs.

I guess all he means is you have to give your sequels new names.

In his world probably. For gamers the most important thing a new IP should bring is new gameplay...
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Clock-w0rk

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#27 Clock-w0rk
Member since 2012 • 3378 Posts

[QUOTE="Clock-w0rk"]

[QUOTE="getyeryayasout"]

I tend to agree. When you are creating a sequel you start with a framework and a set of "rules" already established, but the sky's the limit with new IP's.

enzyme36

This, how can anyone disagree with it? New IP's are where creativity lies, no boundaries what so ever, look at bungie now and imagine if they were still doing Halo.

This is why I love team Ico, no sequels only new IP's, and they're all master pieces.

Halo 5, Uncharted 4, Gears 4, Diablo 4, FFXV, yh there's gonna be a lot of innovation there /Sarcasm

I agree with you... but you can't clump FF in with the other games you mentioned. Yes it may be on approaching #15, but each game is so drastically different than the previous, always trying to move the genre forward (even tho many people feel its backwards). With that exception aside, your point is well received.

Mhmm FF probably isn't the best example to use to get my point across, they do create new worlds, new chars etc, but that limitation of keeping the FF games in tone with the series is some what restricting to the devs.

I know what you mean though, it is fairly different.

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Maroxad

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#28 Maroxad
Member since 2007 • 25269 Posts

What hurts innovation is increasing production costs. Higher stakes means devs take less risks.

I have played sequels that were more innovative than new IPs.

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Legolas_Katarn

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#29 Legolas_Katarn
Member since 2003 • 15556 Posts
[QUOTE="Legolas_Katarn"][QUOTE="Sushiglutton"] Exactly, the mechanics are the same, he just reskin the games. Means they are not proper new IPs.Sushiglutton
I guess all he means is you have to give your sequels new names.

In his world probably. For gamers the most important thing a new IP should bring is new gameplay...

After playing Heavy Rain he is, clearly, a man who lives in his own world.
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mems_1224

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#30 mems_1224
Member since 2004 • 56919 Posts

Nothing about being a sequel prevents a developer from adding new ideas, so I disagree with Mr. Cage

Ly_the_Fairy
This
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V3rciS

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#31 V3rciS
Member since 2011 • 2241 Posts

It depends on a sequel... if it is a COD sequel then yea of course it's retarted, it's the same and it kills innovation and creativity.

If it's a sequel to Mass Effect, to Gears of War, to Uncharted, to Elder's Scroll, to Fallout, to Zelda then fuk off Mr. Cage... I want that sequel because it brings me something new, it continues my experience in these worlds.

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Pikminmaniac

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#32 Pikminmaniac
Member since 2006 • 11514 Posts

It depends really.There were A LOT of sequels in the past gen that were A Lot more innovative and creative than the new IPs were, but I suppose making a sequel doesn't help the chances of the new game being completely original...

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Rocker6

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#33 Rocker6
Member since 2009 • 13358 Posts

Nothing about being a sequel prevents a developer from adding new ideas, so I disagree with Mr. Cage

Ly_the_Fairy

This, a new IP lacking fresh ideas is just as bad as a rehashed sequel...

As you said, nothing stops a dev from adding fresh ideas to an already existing IP, while at the same time, a new IP doesn't necessarily brings innovation...

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FireEmblem_Man

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#35 FireEmblem_Man
Member since 2004 • 20385 Posts

People like David Cage is whats wrong with the Game Industry. Who cares about his "creative" ideas, when he can't even make a blockbuster seller.

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cryemocry

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#36 cryemocry
Member since 2013 • 590 Posts

nothing wrong with sequels they can add improvements to the game like quake 1 no crouch and still nobody knows how to add crouch today to the game.

quake 2 has crouch though.

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GunSmith1_basic

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#38 GunSmith1_basic
Member since 2002 • 10548 Posts

What hurts innovation is increasing production costs. Higher stakes means devs take less risks.

I have played sequels that were more innovative than new IPs.

Maroxad
good point. It was easier to make something weird in the NES days where you only needed a couple people to make a game and there was less at stake. Nowadays, there's 10s of millions of dollars at stake so risks are not an option. Of course someone like Cage could just switch to low production games like iOS titles and other cheap downloadable stuff, but of course that's not an option for him. He wants all the money of a blockbuster and all the power over ideas as well.
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senses_fail_06

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#39 senses_fail_06
Member since 2006 • 7033 Posts
Agreed. Thank you Mr. Cage. Thank you Sony.
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FireEmblem_Man

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#40 FireEmblem_Man
Member since 2004 • 20385 Posts

[QUOTE="Maroxad"]

What hurts innovation is increasing production costs. Higher stakes means devs take less risks.

I have played sequels that were more innovative than new IPs.

GunSmith1_basic

good point. It was easier to make something weird in the NES days where you only needed a couple people to make a game and there was less at stake. Nowadays, there's 10s of millions of dollars at stake so risks are not an option. Of course someone like Cage could just switch to low production games like iOS titles and other cheap downloadable stuff, but of course that's not an option for him. He wants all the money of a blockbuster and all the power over ideas as well.

And with that attitude, it will destroy Cage's career. He has to remember that he's still making games and his job is to make games that will sell to feed his family (if he has one).

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HaloPimp978

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#41 HaloPimp978
Member since 2005 • 7329 Posts

I think once it reaches a certain point it does. A fine example would be COD but then again people only play COD for MP.

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sonic1564

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#42 sonic1564
Member since 2008 • 3265 Posts

A translation to what Cage says:

"All games should be interactive movies like Heavy Rain. It is the best game of all time and it isn't even a game. If you need me, I'm gonna make a game that is nothing but cutscenes starring Ellen Page called Beyond: Two Souls. You're just jelly that it'll be better than Grand Theft Auto 5 and if GTA5 wins GOTY 2013, then you are all f@&&0ts."

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Minishdriveby

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#43 Minishdriveby
Member since 2006 • 10519 Posts

People like David Cage is whats wrong with the Game Industry. Who cares about his "creative" ideas, when he can't even make a blockbuster seller.

FireEmblem_Man
You're what's wrong with the game industry. Why does everything have to be a blockbuster seller? Some of the best games weren't go unrealized by the general population.
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haziqonfire

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#44 haziqonfire
Member since 2005 • 36392 Posts
This only happens sometimes. Annual releases tend to lose creativity as the years go on, but a lot of sequels have shown that they can improve upon the existing idea in creative ways. David Cage also isn't the best person to talk about much in the industry, as his philosophy behind game design is essentially to create 'interactive entertainment', but focusing on story and presentation over gameplay and fun factor. I'm not saying that games with stories are bad, but having that kind of mindset for creating a video game comes across as really strange.
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PSP107

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#45 PSP107
Member since 2007 • 18979 Posts

[QUOTE="Legolas_Katarn"]Oh, wow the guy who wrote Heavy Rain is saying something stupid again and pointing to his own work as what the industry should be. No surprise there. What's funny is that Heavy Rain plays like a sequel to Indigo Prophecy (his previous game), only Heavy Rain is poorly written in every way, gives away it's ending (which also creates giant plot holes), and the choices made in Heavy Rain effect the game less then the choices did in Indigo Prophecy. Sushiglutton
Exactly, the mechanics are the same, he just reskin the games. Means they are not proper newIPs.

To me FPSs are reskin games.

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mems_1224

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#46 mems_1224
Member since 2004 • 56919 Posts

A translation to what Cage says:

"All games should be interactive movies like Heavy Rain. It is the best game of all time and it isn't even a game. If you need me, I'm gonna make a game that is nothing but cutscenes starring Ellen Page called Beyond: Two Souls. You're just jelly that it'll be better than Grand Theft Auto 5 and if GTA5 wins GOTY 2013, then you are all f@&&0ts."

sonic1564
:lol:
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_Judge_Gabranth

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#47 _Judge_Gabranth
Member since 2006 • 257 Posts

Cage is correct and thats why gamers are the worst people on the planet. Nintendo is proof the have been doing the same crap for 25 years. The gaming industry relies on sequals and it will hurt it in the long run. Gamers just want to play the same crap over and over again

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Frostbite24

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#48 Frostbite24
Member since 2003 • 4536 Posts

David's right again! Half-life 2, Uncharted 2, Mass Effect 2, and Guild Wars 2 were some of the WORST games I've ever played and utterly destroyed any creativity the franchise once had.

DERP!

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Pray_to_me

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#49 Pray_to_me
Member since 2011 • 4041 Posts

David Cage: "Sequels kills creativity and innovation"

Gamer " David Cage kills gameplay"

Go direct your next movie for the PS3 turd. Woohoo move controller up and down to bruth teeth and now side to side to use soap.

CanYouDiglt

Yeah It would be nice if we could play games like Mass Effect on PS3... Oh wait you can! I'm sorry I keep forgeting 360 got no games. I guess you just keep picking losers don't you? *cough* Romney.

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Salt_The_Fries

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#50 Salt_The_Fries
Member since 2008 • 12480 Posts
There's nothing wrong with a notion of a sequel AT ALL. There's plenty of wrong, however, with the industry obssessed with forcing the developers to make essentially the same game every year with little to none improvements / innovations.