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Topics like this are never really a good idea.
"That" point of much debate came up. It will turn into a flamewar without end if its brought up.
No flame wars, surprising.. guess there's not really that much to say yet. I was hoping for a discussion but I guess it's best to wait for the games to come out.
Not gonna matter. By the time DoW2 is out SC2 will stop being the "hot new thing."XaosIIThats not really how blizzard games work anyway.
Dawn Of War 2 will emphasize on smaller-scaled wars where the user will take control of squads that from the sounds of it grow more powerful with wargears which is basically adds an RPG-type element into Relic's old-school capture this area for resources play. Like it's predeccessor, the game will depend on the users ability to use cover with it's individual squad (Taking notes from Company of Heroes which placed a big emphasis on cover than the original DOW), squads and melee combat.
Starcraft 2 will emphasize on a users ability to quickly think, react and use his hotkeys to quickly establish a base as fast as possible (Starcraft is still the fastest competitive RTS and Starcraft 2 hopefully doesnt change this) and also requiring a huge amount of micro over individual units or a small group of them (Muta-stack is a good example of requireing the appropiate micro). The strategy in Starcraft is seemingly infinite where new players learn new strategies even to this day and also heaviy puts an emphasis on expansion, building up one's momentum over the other. Starcraft 2 as far as I can tell will make it more noob-friendl by giving unlimited unit selection and smart-casting.
Overall I dont think these two RTS's are comparable.
Starcraft II easily.... lets put it this way..... DoW1 was good, Starcraft1 was AWESOME!... so chances are DoW2 will be good and SC2 will be AWESOME!Veterngamer
Yeah but it looks like SC2 is more of the same while Relic is trying something new, I never played CoH so I'm dying to play a game with some of those mechanics but even more refined.
I don't choose one over the other.LonelynightAnd you're supposed to be a guardsman, pledge alligience to the Emperor or face swift retribution!
my god, somebody actually gets it re: Starcraft 2. i'm pretty sure a lot of the perfect balance in SC was by accident (especially re: stuff like muta-stack), and simply being able to multi-select buildings will be a HUGE change for the sequel. i'm gunning for DoW2 myself - they're pretty much free to do as they wish and push the genre, while Blizzard is still somewhat trapped by SC and not able to change up too much. it -has- to remain a somewhat basic but well-balanced and polished RTS, or they'll piss off a lot of the fanbase.Dawn Of War 2 will emphasize on smaller-scaled wars where the user will take control of squads that from the sounds of it grow more powerful with wargears which is basically adds an RPG-type element into Relic's old-school capture this area for resources play. Like it's predeccessor, the game will depend on the users ability to use cover with it's individual squad (Taking notes from Company of Heroes which placed a big emphasis on cover than the original DOW), squads and melee combat.
Starcraft 2 will emphasize on a users ability to quickly think, react and use his hotkeys to quickly establish a base as fast as possible (Starcraft is still the fastest competitive RTS and Starcraft 2 hopefully doesnt change this) and also requiring a huge amount of micro over individual units or a small group of them (Muta-stack is a good example of requireing the appropiate micro). The strategy in Starcraft is seemingly infinite where new players learn new strategies even to this day and also heaviy puts an emphasis on expansion, building up one's momentum over the other. Starcraft 2 as far as I can tell will make it more noob-friendl by giving unlimited unit selection and smart-casting.
Overall I dont think these two RTS's are comparable.
Haee
I don't choose one over the other.Lonelynight
You have committed the ultimate heresy, you have turned yourself away from the Emperor and away from his light, there is not any excuse for this heresy.
Dawn of Wars 2 isn't at the level with Starcraft 2. It will be a great game, but nowhere near SC2.ArisShadowsDawn of War was 10 times the strategy game that Star Craft was :|
[QUOTE="ArisShadows"]Dawn of Wars 2 isn't at the level with Starcraft 2. It will be a great game, but nowhere near SC2.Juggernaut140Dawn of War was 10 times the strategy game that Star Craft was :| No it wasn't. It was good, I own them all, but it was nowhere near as balanced, refined, and addicting as Starcraft.
Starcraft 2. Dawn of War 2 got 82% on PC gamers review.ASK_Storythat was because the reviewer didn't reviewed the final version (he complained that there were only 5 games but relic confirmed that there will be more than 5 maps in the final versio ) and was not really someone who plays lots of rts (as he was overwhelmed by the base building in the multiplayer)
Dawn of War 2. SC2 looks like the original with a few new units and a fresh coat of paint. It should please the fans, but RTS have advanced in the past 10 years and a lot of gamers care less about resource collecting these days and more about jumping into the fray. Both will be good, but I'd rather have something that pushes the genre foward.myke2010
Im failing to see how Company of Heroes 1.5, i mean DoW 2, is "pushing the genre forward."
[QUOTE="myke2010"]Dawn of War 2. SC2 looks like the original with a few new units and a fresh coat of paint. It should please the fans, but RTS have advanced in the past 10 years and a lot of gamers care less about resource collecting these days and more about jumping into the fray. Both will be good, but I'd rather have something that pushes the genre foward.XaosII
Im failing to see how Company of Heroes 1.5, i mean DoW 2, is "pushing the genre forward."
Because it's actually trying something new by focusing more on tactics and less on resources and base building. Maybe it will work out, maybe it won't, but at least the attempt is being made to expand horizons.
On the other hand SC2 is more of the same. Yes, it's beautifully polished and should play great, but other then a graphics update what does it truly deliver?
I'm not bad mouthing either game, I just appreciate that Relic is willing to take risks in the genre.
[QUOTE="XaosII"][QUOTE="myke2010"]Dawn of War 2. SC2 looks like the original with a few new units and a fresh coat of paint. It should please the fans, but RTS have advanced in the past 10 years and a lot of gamers care less about resource collecting these days and more about jumping into the fray. Both will be good, but I'd rather have something that pushes the genre foward.myke2010
Im failing to see how Company of Heroes 1.5, i mean DoW 2, is "pushing the genre forward."
Because it's actually trying something new by focusing more on tactics and less on resources and base building. Maybe it will work out, maybe it won't, but at least the attempt is being made to expand horizons.
On the other hand SC2 is more of the same. Yes, it's beautifully polished and should play great, but other then a graphics update what does it truly deliver?
I'm not bad mouthing either game, I just appreciate that Relic is willing to take risks in the genre.
by not focusing on base building and resource collection ... it's becomes more of a Real Time Tactics game which have been there for a long time, so how is it pushing the genre forward , it's just making the games simpler for those who feel overwhelmed by build or resource colection[QUOTE="Lonelynight"]I don't choose one over the other.xBarcadiax
You have committed the ultimate heresy, you have turned yourself away from the Emperor and away from his light, there is not any excuse for this heresy.
This thread is 1/2 a year old.
[QUOTE="myke2010"][QUOTE="XaosII"]Im failing to see how Company of Heroes 1.5, i mean DoW 2, is "pushing the genre forward."
naval
Because it's actually trying something new by focusing more on tactics and less on resources and base building. Maybe it will work out, maybe it won't, but at least the attempt is being made to expand horizons.
On the other hand SC2 is more of the same. Yes, it's beautifully polished and should play great, but other then a graphics update what does it truly deliver?
I'm not bad mouthing either game, I just appreciate that Relic is willing to take risks in the genre.
by not focusing on base building and resource collection ... it's becomes more of a Real Time Tactics game which have been there for a long time, so how is it pushing the genre forward , it's just making the games simpler for those who feel overwhelmed by build or resource colection there are lots of rts games these days that dont focus on base building and resource collection. its not innovative anymore. actually i've been craving for a good old school rts for some time now. the pc gamer review pointed out way more serious flaws than the lack of maps... its the same magazine that gave company of heroes 96%.Dawn Of War 2 will emphasize on smaller-scaled wars where the user will take control of squads that from the sounds of it grow more powerful with wargears which is basically adds an RPG-type element into Relic's old-school capture this area for resources play. Like it's predeccessor, the game will depend on the users ability to use cover with it's individual squad (Taking notes from Company of Heroes which placed a big emphasis on cover than the original DOW), squads and melee combat.
Starcraft 2 will emphasize on a users ability to quickly think, react and use his hotkeys to quickly establish a base as fast as possible (Starcraft is still the fastest competitive RTS and Starcraft 2 hopefully doesnt change this) and also requiring a huge amount of micro over individual units or a small group of them (Muta-stack is a good example of requireing the appropiate micro). The strategy in Starcraft is seemingly infinite where new players learn new strategies even to this day and also heaviy puts an emphasis on expansion, building up one's momentum over the other. Starcraft 2 as far as I can tell will make it more noob-friendl by giving unlimited unit selection and smart-casting.
Overall I dont think these two RTS's are comparable.
Haee
In fact, Starcraft never had much strategy. There is an ideal formula for unit production which would be the best way to success. It's only a matter of whether people discovered it or not. I never really liked the formula for Warcraft or Starcraft. If you get a Marine to challenge a Zealot . The Zealot will win no matter what. The direction of attack or morale has no effect, or completely non-existant whatsoever. When you think about it, what is the idea of strategy in the first place? Strategy allows you to get more out of the battle than you would have without any planning. So if the formula is that 1 Zealot can kill 3 marines, or namely 10 Zealots equals 30 Marines, than what is the point of strategy? What you need to have in order to kill 10 Zealots is have 35 Marines. Whereas, if by some manner, you manage to use 15 Marines to kill 10 Zealots, then maybe there is some strategy involved, maybe something like fear or demoralization.
[QUOTE="Haee"]Dawn Of War 2 will emphasize on smaller-scaled wars where the user will take control of squads that from the sounds of it grow more powerful with wargears which is basically adds an RPG-type element into Relic's old-school capture this area for resources play. Like it's predeccessor, the game will depend on the users ability to use cover with it's individual squad (Taking notes from Company of Heroes which placed a big emphasis on cover than the original DOW), squads and melee combat.
Starcraft 2 will emphasize on a users ability to quickly think, react and use his hotkeys to quickly establish a base as fast as possible (Starcraft is still the fastest competitive RTS and Starcraft 2 hopefully doesnt change this) and also requiring a huge amount of micro over individual units or a small group of them (Muta-stack is a good example of requireing the appropiate micro). The strategy in Starcraft is seemingly infinite where new players learn new strategies even to this day and also heaviy puts an emphasis on expansion, building up one's momentum over the other. Starcraft 2 as far as I can tell will make it more noob-friendl by giving unlimited unit selection and smart-casting.
Overall I dont think these two RTS's are comparable.
jhcho2
In fact, Starcraft never had much strategy. There is an ideal formula for unit production which would be the best way to success. It's only a matter of whether people discovered it or not. I never really liked the formula for Warcraft or Starcraft. If you get a Marine to challenge a Zealot . The Zealot will win no matter what. The direction of attack or morale has no effect, or completely non-existant whatsoever. When you think about it, what is the idea of strategy in the first place? Strategy allows you to get more out of the battle than you would have without any planning. So if the formula is that 1 Zealot can kill 3 marines, or namely 10 Zealots equals 30 Marines, than what is the point of strategy? What you need to have in order to kill 10 Zealots is have 35 Marines. Whereas, if by some manner, you manage to use 15 Marines to kill 10 Zealots, then maybe there is some strategy involved, maybe something like fear or demoralization.
oh dear you've got no idea what you are talking about. try to watch some starcraft videos on youtube where pros play. if you think you have figured it all out you can start playing starcraft for money and make $200k a year. go ahead. lmao, havent laughed so hard for a long time....starcraft has become an e-sport for a reason and ignorance is not a bliss
[QUOTE="jhcho2"][QUOTE="Haee"]Dawn Of War 2 will emphasize on smaller-scaled wars where the user will take control of squads that from the sounds of it grow more powerful with wargears which is basically adds an RPG-type element into Relic's old-school capture this area for resources play. Like it's predeccessor, the game will depend on the users ability to use cover with it's individual squad (Taking notes from Company of Heroes which placed a big emphasis on cover than the original DOW), squads and melee combat.
Starcraft 2 will emphasize on a users ability to quickly think, react and use his hotkeys to quickly establish a base as fast as possible (Starcraft is still the fastest competitive RTS and Starcraft 2 hopefully doesnt change this) and also requiring a huge amount of micro over individual units or a small group of them (Muta-stack is a good example of requireing the appropiate micro). The strategy in Starcraft is seemingly infinite where new players learn new strategies even to this day and also heaviy puts an emphasis on expansion, building up one's momentum over the other. Starcraft 2 as far as I can tell will make it more noob-friendl by giving unlimited unit selection and smart-casting.
Overall I dont think these two RTS's are comparable.
SamiRDuran
In fact, Starcraft never had much strategy. There is an ideal formula for unit production which would be the best way to success. It's only a matter of whether people discovered it or not. I never really liked the formula for Warcraft or Starcraft. If you get a Marine to challenge a Zealot . The Zealot will win no matter what. The direction of attack or morale has no effect, or completely non-existant whatsoever. When you think about it, what is the idea of strategy in the first place? Strategy allows you to get more out of the battle than you would have without any planning. So if the formula is that 1 Zealot can kill 3 marines, or namely 10 Zealots equals 30 Marines, than what is the point of strategy? What you need to have in order to kill 10 Zealots is have 35 Marines. Whereas, if by some manner, you manage to use 15 Marines to kill 10 Zealots, then maybe there is some strategy involved, maybe something like fear or demoralization.
oh dear you've got no idea what you are talking about. try to watch some starcraft videos on youtube where pros play. if you think you have figured it all out you can start playing starcraft for money and make $200k a year. go ahead. lmao, havent laughed so hard for a long time....starcraft has become an e-sport for a reason and ignorance is not a bliss
you can say whatever you want, because i assume you have never played any warhammer games before. That is real strategy, and there is no rule of thumb which one will definitely win which unit in a duel, it all depends on whether you charge from the back, front or side, morale levels, intimidation capabilities, or the welfare of the hero. All these things are absent in Starcraft or Warcraft. You send 1 marine against 100 hydralisks and he will march stright at them as if he prefers to die more than live. The way i see it, the element of strategy isn't ever fully realized without the element of morale. Without morale, your army are like robots and zombies. They don't care what you do to them, they don't care about the outcome of battle, they just exist to please you.Not gonna matter. By the time DoW2 is out SC2 will stop being the "hot new thing."XaosIIWhat are you talking about? Dawn of War 2 comes out in a month, Starcraft 2 doesn't even have a release date yet.
[QUOTE="Skittles_McGee"]StarCraft 2 for sure. Dawn of War wasn't nearly as balanced as StarCraft was..freek666I'll agree with that. Very rarely do I beat someone very good with Necrons or Eldar. Rangers effing piss me off too.
We are talking about Dawn of War 2 AND NOT dAWN OF wAR1. Wait for the demo in steam, play then decide for yourselves. FAIR?
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