"NowGamer: Dead Rising 2 will increase the amount of on-screen zombies in the original Dead Rising by a massive 6,500
During the first in-game demonstration of Dead Rising 2 in Monte Carlo last week, developer Blue Castle showed off new technology that allows them to power 7,000 rendered characters, the largest amount ever seen in a game.
"With Dead Rising 1 the main idea at Capcom time was that up until that point we had only the Resident Evil series that had 20-30 zombies..."
http://www.nowgamer.com/news/430/dead-rising-2-boasts-7000-rendered-zombies
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MT framework 2.0 >>>>>>>>>all other game engines
but im not really surprised, the original dead rising had thousands of zombies on screen too, it ran smooth 30 fps (better than GeoW and KZ2 most of the time), and it and LP are the only games this gen to have 4x AA, and even with all stuff going on the graphic were still amazing.
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