[QUOTE="lancea34"] [QUOTE="noobswillbepwnd"][QUOTE="lancea34"]They still have time until 2009 to improve the graphics. They are using the RE4 engine so expect graphics to be somewhere at the same level as RE4.Lemmywinks_360
which is sad really.... u mean they cant improve the graphics better than that? They're aiming at 100 zombies onscreen. RE4-like graphics are fine if you ask me.
Plus it will also have many features not found in the original:
-"The developer's goal is to fit more than 100 zombies onscreen at once."
-"You've got a variety of weapons at your disposal, but one thing you won't be using is your camera: 'There won't be any photography in the Wii version,' states [Capcom producer Minoru] Nakai."
-"...for a total of over 50 weapons in all. 'There will be new weapons, but we aren't saying just yet what they will be,' Nakai notes. 'Also, some old weapons will have new uses this time around.... We have taken weapons that are used in the same way, for example the 2x4 and the lead pipe, and combine them into one.'"
-"...65 different outfits..."
-Gameplay very similiar to RE4 Wii Edition.
-"Now there's a selectable difficulty level, an improved save system that allows you to save your progress regularly over multiple save files, larger text..., and an episodic game structure that better differentiates main missions and sub-missions."
-"The previously optional Overtime mode is now a part of the main adventure, meaning you'll get the whole story simply by playing through the game."
-"'There will be some new food combinations and new effects that go along with them,'Nakai states."
-Utilizes the same engine as Resident Evil 4 Wii edition. :!
-New level of interaction - aim and fire guns, swing and throw weapons and shake off zombie attacks with added Wii Remote functionality
-Huge environment - expansive indoor and outdoor areas of the mall provide a variety of different locations to explore
-Improved save functionality allows for more seamless gameplay
-Hoards of enemies on screen at once resulting in non-stop, pulse-pounding action
-Anything in the mall is at Frank's disposal
-Grab environmental objects like umbrellas and benches to use as improvised weapons
-Snatch items from different stores to use as weapons including golf clubs, lawnmowers, frying pans and more
-Consume food and drink to revive health 100. thats fantastic. who needs all these?
even GT5: prologue has better driving physics then that, u fail
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