Dead Rising Wii to be more casual....

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Uptown

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#1 Uptown
Member since 2002 • 10348 Posts

Some snippets....

We heard Wednesday that Dead Rising, one of the more memorable sandbox games on the Xbox 360, is coming to the Wii, but now we've got further details on the game translated directly from the Famitsu article that made the revelation. The new port, called Dead Rising: Zombie Sacrifice in Japan, will feature all manner of new features and expanded gameplay -- and as producer and director Minoru Nakai discussed with Weekly Famitsu magazine this week, it's all part of an effort to make the notoriously difficult game more appealing to the casual user base.

As Nakai puts it, Zombie Sacrifice came about following the success of Resident Evil 4's Wii port, which sold over half a million copies in the U.S. despite being only slightly enhanced from the GameCube original. Nakai also saw it as an opportunity to attract a new audience to his game: "The 360 version was hard to get to grips with, in a good way. You died a lot in the beginning, and you have to raise your level if you want to proceed in the story. It's a really fun game if you can deal with that, but I think some of the experience was a little rough for casual users. That's why we're adjusting the game to make it easier to play."

As part of that effort, Dead Rising's controls and method of storytelling are both going to see some revisions. The basic game is unchanged, of course -- you play freelance journalist Frank West as he infiltrates a zombie-infested mall, helps out survivors, and fights hordes of the undead all by himself. The story structure is a bit different from the 360 version, however: Instead of having your janitor friend Otis continually tell you about things to investigate via your transceiver, the game will proceed in a more traditional, less time-sensitive fashion. "In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out," Nakai told Famitsu. "With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances.

Dead Rising: Zombie Sacrifice doesn't have a Japanese release date set yet, but development on the title (which sold over 1.5 million copies worldwide on the 360) is already well underway.Nakai's main goal here, as he told Weekly Famitsu, is not only to retain what made gamers excited about the 360 original, but also to open the game up to a new, more casual audience: "My brother is a casual gamer, but he's the sort of person who doesn't like it when the visuals are too intricate or elaborate -- he gets nervous about whether he's good enough to play it at all," he noted. "That was a very novel surprise to hear that from him. Looking at it that way, I wonder if Wii users are a lot more forgiving about the visuals of the games they play.

http://www.1up.com/do/newsStory?cId=3168849

How disappointing...not only will it be more casual, but they decided to make it after a gamecube port of Resident Evil sold well. Sales = New better games? Sometimes, but its looking more like sales = cash in for ports for the Wii

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beast667

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#2 beast667
Member since 2005 • 3397 Posts

Easier to play =/= casual. Maybe they're overhauling the save system.

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air_wolf_cubed

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#3 air_wolf_cubed
Member since 2004 • 10233 Posts

Easier to play =/= casual. Maybe they're overhauling the save system.

beast667
yeah i heard the shooting sucked in the 360 version
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Uptown

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#4 Uptown
Member since 2002 • 10348 Posts

Easier to play =/= casual. Maybe they're overhauling the save system.

beast667

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose

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Gamerman12362

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#5 Gamerman12362
Member since 2008 • 770 Posts
[QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

air_wolf_cubed

yeah i heard the shooting sucked in the 360 version

It was exactly like Resident Evil.

Seriously. Dead Rising is Resident Evil trapped in a mall. So awesome. But more comical (although it does have a good serious plot)

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beast667

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#6 beast667
Member since 2005 • 3397 Posts
[QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

Uptown

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose

I didn't see that anywhere, but I didn't open the link either.
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Tylendal

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#7 Tylendal
Member since 2006 • 14681 Posts
[QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

air_wolf_cubed

yeah i heard the shooting sucked in the 360 version

Sorry, but the way he says it in the article, it sounds like it's going to be easier to play. Darn birdmen. :evil:

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darkslider99

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#8 darkslider99
Member since 2004 • 11374 Posts
[QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

Uptown

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose


Making the game easier can = casual, but making it easier to play? no, just no. Since making something easier to play could be fixing a horrible control scheme.
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beast667

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#9 beast667
Member since 2005 • 3397 Posts
[QUOTE="air_wolf_cubed"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

Tylendal

yeah i heard the shooting sucked in the 360 version

Sorry, but the way he says it in the article, it sounds like it's going to be easier to play. Darn birdmen. :evil:

Yeah, I just read a little bit of it, the way they're changing the mission structure is dumb.

TC, you should have put the paragraph about that in the OP.

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Video_Game_King

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#10 Video_Game_King
Member since 2003 • 27545 Posts
[QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

Uptown

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose

So by that logic, Gears of War is incredibly casual and commonplace, and Steel Batallion is the most hardcore game out there and the only one out there, all other games made for them stupid casuals. As you can see, its flawed logic.

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coasterdude33

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#11 coasterdude33
Member since 2005 • 521 Posts
HAHA, his brother doesn't like good graphics... they make him nervous :D
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Gamerman12362

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#12 Gamerman12362
Member since 2008 • 770 Posts
[QUOTE="Uptown"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

darkslider99

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose


Making the game easier can = casual, but making it easier to play? no, just no. Since making something easier to play could be fixing a horrible control scheme.

Dead Rising had a bad control scheme :|

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The_Game21x

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#13 The_Game21x
Member since 2005 • 26440 Posts
This is a surprise? :?
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darkslider99

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#14 darkslider99
Member since 2004 • 11374 Posts
[QUOTE="darkslider99"][QUOTE="Uptown"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

Gamerman12362

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose


Making the game easier can = casual, but making it easier to play? no, just no. Since making something easier to play could be fixing a horrible control scheme.

Dead Rising had a bad control scheme :|


yes..?
Which is my point. That making a game easier to play doesn't make it casual...since that would mean having a good control scheme would make a game casua l:|
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sonicmj1

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#15 sonicmj1
Member since 2003 • 9130 Posts

My issue is as follows:

"In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out. With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game." Minoru Nakai

Dead Rising is a very unique kind of game, but a huge part of the tension of the experience was the fact that everything was on a clock. You had to move quickly and efficiently and deal with these new threats in a timely manner, and that time tension makes things exciting. Without it, you're in a mall with zombies, and it's goofy, mindless fun, but it's a far cry from Gamespot's 2006 Action/Adventure Game of the Year.

It might be more universally enjoyable, but it won't be as good for those who get into it.

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Gamerman12362

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#16 Gamerman12362
Member since 2008 • 770 Posts
[QUOTE="Gamerman12362"][QUOTE="darkslider99"][QUOTE="Uptown"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

darkslider99

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose


Making the game easier can = casual, but making it easier to play? no, just no. Since making something easier to play could be fixing a horrible control scheme.

Dead Rising had a bad control scheme :|


yes..?
Which is my point. That making a game easier to play doesn't make it casual...since that would mean having a good control scheme would make a game casua l:|

how?

Move left thumbstick, attack is x, pick up items b. Simple. Aim by holding R trigger and attacking (this will throw items or aim guns)

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Tylendal

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#17 Tylendal
Member since 2006 • 14681 Posts
Sorry, but I doubt that a Zombie survival horror will ever appeal to the casual market. The idea is to make games that bring the casuals up to your level, and not to ruin your great games by stooping to theirs. :evil:
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Gamerman12362

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#18 Gamerman12362
Member since 2008 • 770 Posts

My issue is as follows:

[QUOTE="Minoru Nakai"]"In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out. With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game." sonicmj1

Dead Rising is a very unique kind of game, but a huge part of the tension of the experience was the fact that everything was on a clock. You had to move quickly and efficiently and deal with these new threats in a timely manner, and that time tension makes things exciting. Without it, you're in a mall with zombies, and it's goofy, mindless fun, but it's a far cry from Gamespot's 2006 Action/Adventure Game of the Year.

It might be more universally enjoyable, but it won't be as good for those who get into it.

Agreed.

And I liked the fact that if you messed up on the missions, it didn't matter. You still play the game, just you don't help Brad and Otis out and instead you just get on the helicopter. woops, spoiled it for everyone.

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beast667

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#19 beast667
Member since 2005 • 3397 Posts

My issue is as follows:

[QUOTE="Minoru Nakai"]"In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out. With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game." sonicmj1

Dead Rising is a very unique kind of game, but a huge part of the tension of the experience was the fact that everything was on a clock. You had to move quickly and efficiently and deal with these new threats in a timely manner, and that time tension makes things exciting. Without it, you're in a mall with zombies, and it's goofy, mindless fun, but it's a far cry from Gamespot's 2006 Action/Adventure Game of the Year.

It might be more universally enjoyable, but it won't be as good for those who get into it.

Yeah, thats changing the game entirely from what it originally was. I don't know if its really more casual, but I don't like it.
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Gamerman12362

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#20 Gamerman12362
Member since 2008 • 770 Posts

Why don't they just make a straightforward port? Dead Rising was nearly perfect. Only thing I'd like improved is the handling of the cars. They felt awkward.

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Shenmue_Jehuty

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#21 Shenmue_Jehuty
Member since 2007 • 5211 Posts
Another systems war, anti-Wii fanboy rant everyone. Everyone move along.
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metroidfood

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#22 metroidfood
Member since 2007 • 11175 Posts
[QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

Uptown

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose

They're eliminating many of the things that people complained about in the original game. Sure, that makes it more casual, but that doesn't make it worse, just easier to play.

But don't worry, the REAL hardcore games like Kid Icarus will never be dumbed down for the masses. ;)

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Gamerman12362

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#23 Gamerman12362
Member since 2008 • 770 Posts

[QUOTE="Uptown"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

metroidfood

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose

They're eliminating many of the things that people complained about in the original game. Sure, that makes it more casual, but that doesn't make it worse, just easier to play.

But don't worry, the REAL hardcore games like Kid Icarus will never be dumbed down for the masses. ;)

The timing system was what made dead rising dead rising.

I guess only 1 ending now?

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sonicmj1

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#24 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="Uptown"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

metroidfood

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose

They're eliminating many of the things that people complained about in the original game. Sure, that makes it more casual, but that doesn't make it worse, just easier to play.

But don't worry, the REAL hardcore games like Kid Icarus will never be dumbed down for the masses. ;)

In some cases, easier to play is better. I'm not going to complain about Wii aiming controls, for instance.

But when you make a decision that completely removes a huge part of the title's innovative game design, solely for the sake of 'ease of play', it's not necessarily going to make things better.

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metroidfood

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#25 metroidfood
Member since 2007 • 11175 Posts

[QUOTE="metroidfood"][QUOTE="Uptown"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

Gamerman12362

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose

They're eliminating many of the things that people complained about in the original game. Sure, that makes it more casual, but that doesn't make it worse, just easier to play.

But don't worry, the REAL hardcore games like Kid Icarus will never be dumbed down for the masses. ;)

The timing system was what made dead rising dead rising.

I guess only 1 ending now?

Maybe that's true, but I dislike being harassed by a clock, and then being forced to replay the game if I want to complete all the side missions.

I like just playing the entire game on the first run through, and completing it then.

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GundamGuy0

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#26 GundamGuy0
Member since 2003 • 10970 Posts

[QUOTE="metroidfood"][QUOTE="Uptown"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

Gamerman12362

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose

They're eliminating many of the things that people complained about in the original game. Sure, that makes it more casual, but that doesn't make it worse, just easier to play.

But don't worry, the REAL hardcore games like Kid Icarus will never be dumbed down for the masses. ;)

The timing system was what made dead rising dead rising.

I guess only 1 ending now?

Maybe it's got a timer once you choose to start the mission, or something. They said it's a direct port, it's just now you can pick which mission you want to do when... I'm sure you can still fail them.

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pro-nathan-07

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#27 pro-nathan-07
Member since 2007 • 1591 Posts
dead rising on the 360 was perfect they shouldnt change it
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#28 GundamGuy0
Member since 2003 • 10970 Posts
[QUOTE="metroidfood"][QUOTE="Uptown"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

sonicmj1

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose

They're eliminating many of the things that people complained about in the original game. Sure, that makes it more casual, but that doesn't make it worse, just easier to play.

But don't worry, the REAL hardcore games like Kid Icarus will never be dumbed down for the masses. ;)

In some cases, easier to play is better. I'm not going to complain about Wii aiming controls, for instance.

But when you make a decision that completely removes a huge part of the title's innovative game design, solely for the sake of 'ease of play', it's not necessarily going to make things better.

We don't know how much it's changed. All we know is that you get to pick your submission instead of just being told go do this... We don't know if they will have some stipulations or timer once you start the sub mission or anything... It might not be as bad a change as it sounds.

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scoobiesnackarf

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#29 scoobiesnackarf
Member since 2005 • 1559 Posts
[QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

air_wolf_cubed

yeah i heard the shooting sucked in the 360 version

You must be one of the biggest fanboys of Nintendo on here. The 360 version sucked when it came to shooting?

Whatever Nintendo does, you are ok with?

Alan

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Gamerman12362

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#30 Gamerman12362
Member since 2008 • 770 Posts
[QUOTE="Gamerman12362"]

[QUOTE="metroidfood"][QUOTE="Uptown"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

metroidfood

easier to play = casual. and if u read the article theyre not revamping the save system....theyre making your missions more straightforward and less pick and choose

They're eliminating many of the things that people complained about in the original game. Sure, that makes it more casual, but that doesn't make it worse, just easier to play.

But don't worry, the REAL hardcore games like Kid Icarus will never be dumbed down for the masses. ;)

The timing system was what made dead rising dead rising.

I guess only 1 ending now?

Maybe that's true, but I dislike being harassed by a clock, and then being forced to replay the game if I want to complete all the side missions.

I like just playing the entire game on the first run through, and completing it then.

The clock really wasn't that bad.

people realized that there were main missions in dead rising and side missions?

Maybe it's just me, but I'd plan around it. If I only had 30, start heading toward the place you need to be.

And besides, what will the mode after be without this? It's all about time.

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legend26

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#31 legend26
Member since 2007 • 16010 Posts
Another systems war, anti-Wii fanboy rant everyone. Everyone move along.Shenmue_Jehuty
yup
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bigLLL

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#32 bigLLL
Member since 2005 • 3688 Posts
that is bloody great!!!! timed events on the 360 made the game suck to me everything felt so rushed!!!! so this isnt bad news at all! it's great news im getting this for sure now
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scoobiesnackarf

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#33 scoobiesnackarf
Member since 2005 • 1559 Posts

[QUOTE="Shenmue_Jehuty"]Another systems war, anti-Wii fanboy rant everyone. Everyone move along.legend26
yup

Or rather another Nintendo fanboy rant that never calls Nintendo out for anything they do wrong? Perhaps if Nintendo decided to make the next Mario a "Mario meets grandma Esther" point and click game, then you Nintendo fanboys might have a problem. Well, then again...

Alan

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GundamGuy0

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#34 GundamGuy0
Member since 2003 • 10970 Posts

[QUOTE="legend26"][QUOTE="Shenmue_Jehuty"]Another systems war, anti-Wii fanboy rant everyone. Everyone move along.scoobiesnackarf

yup

Or rather another Nintendo fanboy rant that never calls Nintendo out for anything they do wrong? Perhaps if Nintendo decided to make the next Mario a "Mario meets grandma Esther" point and click game, then you Nintendo fanboys might have a problem. Well, then again...

Alan

Nintnedo isn't making DeadRising Wii...

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scoobiesnackarf

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#35 scoobiesnackarf
Member since 2005 • 1559 Posts

And yet they are supporting it on their system. Come on, you really think Nintendo didn't have a hand in dumbing it down? A game with a big enough title like Dead Rising? Once again, people miss the problem. Nintendo is aiming for the casual and therefore whenever they get a port of a once great game, it will be dumbed down.

Alan

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CuDDKiDD

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#36 CuDDKiDD
Member since 2004 • 4727 Posts

And yet they are supporting it on their system. Come on, you really think Nintendo didn't have a hand in dumbing it down? A game with a big enough title like Dead Rising? Once again, people miss the problem. Nintendo is aiming for the casual and therefore whenever they get a port of a once great game, it will be dumbed down.

Alan

scoobiesnackarf

Nintendo doesn't have a hand in developing Dead Rising for Wii:|

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air_wolf_cubed

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#37 air_wolf_cubed
Member since 2004 • 10233 Posts
[QUOTE="air_wolf_cubed"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

scoobiesnackarf

yeah i heard the shooting sucked in the 360 version

You must be one of the biggest fanboys of Nintendo on here. The 360 version sucked when it came to shooting?

Whatever Nintendo does, you are ok with?

Alan

I said I HEARD. Insult much?
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VendettaRed07

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#38 VendettaRed07
Member since 2007 • 14012 Posts
i found dead rising to be really annoying, it was impossible to save people and the bosses were so ridiculously tough
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VendettaRed07

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#39 VendettaRed07
Member since 2007 • 14012 Posts

My issue is as follows:

[QUOTE="Minoru Nakai"]"In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out. With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game." sonicmj1

Dead Rising is a very unique kind of game, but a huge part of the tension of the experience was the fact that everything was on a clock. You had to move quickly and efficiently and deal with these new threats in a timely manner, and that time tension makes things exciting. Without it, you're in a mall with zombies, and it's goofy, mindless fun, but it's a far cry from Gamespot's 2006 Action/Adventure Game of the Year.

It might be more universally enjoyable, but it won't be as good for those who get into it.

but the whole problem with the time thing was that, i played the game twice and i had to start over twice because i saved in a spot where i could not get to the next spot where i needed to be in time, so i had to restart the game. I dont care what anyone else says about it that to me should never happen and is almost a gamebreaking flaw, you shouldnt have to live and die by a clock like that cause that is just insane.

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club-sandwich

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#40 club-sandwich
Member since 2007 • 8399 Posts

Dead Rising had a bad control scheme :|

Gamerman12362
No, it didn't.
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AAllxxjjnn

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#41 AAllxxjjnn
Member since 2008 • 19992 Posts
I wish they'd just make Dead Rising 2
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jeffwulf

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#42 jeffwulf
Member since 2004 • 1569 Posts
[QUOTE="air_wolf_cubed"][QUOTE="beast667"]

Easier to play =/= casual. Maybe they're overhauling the save system.

scoobiesnackarf

yeah i heard the shooting sucked in the 360 version

You must be one of the biggest fanboys of Nintendo on here. The 360 version sucked when it came to shooting?

Whatever Nintendo does, you are ok with?

Alan

The 360 version did suck when it came to shooting. The reticle moved extremely slowly and it was hard to aim accurately and quickly, especially if they were on a different elevation then you.

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Maxned

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#43 Maxned
Member since 2007 • 623 Posts
Thats all a good thing, it seems like theyre taking out the crappy parts and making it better. Difficulty is good, but its not good when its hard to get past the first few levels..
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coolnessmancool

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#44 coolnessmancool
Member since 2005 • 1405 Posts

My issue is as follows:

[QUOTE="Minoru Nakai"]"In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out. With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game." sonicmj1

Dead Rising is a very unique kind of game, but a huge part of the tension of the experience was the fact that everything was on a clock. You had to move quickly and efficiently and deal with these new threats in a timely manner, and that time tension makes things exciting. Without it, you're in a mall with zombies, and it's goofy, mindless fun, but it's a far cry from Gamespot's 2006 Action/Adventure Game of the Year.

It might be more universally enjoyable, but it won't be as good for those who get into it.

i agree with you there would be times where you would wonder if you had a enough time to save somebody without running out of time
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Tsug_Ze_Wind

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#45 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

My issue is as follows:

[QUOTE="Minoru Nakai"]"In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out. With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game." sonicmj1

Dead Rising is a very unique kind of game, but a huge part of the tension of the experience was the fact that everything was on a clock. You had to move quickly and efficiently and deal with these new threats in a timely manner, and that time tension makes things exciting. Without it, you're in a mall with zombies, and it's goofy, mindless fun, but it's a far cry from Gamespot's 2006 Action/Adventure Game of the Year.

It might be more universally enjoyable, but it won't be as good for those who get into it.

I already got into Dead Rising once. What you say is true, but now I want some mindless fun without having to worry about the clock. They should have made it an additional mode, but I'm fine with it.

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dr-venkman

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#46 dr-venkman
Member since 2006 • 1561 Posts
Everyone complained about the clock, Otis, and the save system when the game first came out. Since I was a huge fan of the game, I was one the persons who defended the games various aspects. But now that the clock will work a little differently, and easier; Everyones saying it's being casual-ised for the Wii. What a bunch of hypocrites. Then again it's SW... I for one can't wait for the revised game.
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Cicatraz_ESP

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#47 Cicatraz_ESP
Member since 2006 • 1993 Posts

My issue is as follows:

[QUOTE="Minoru Nakai"]"In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out. With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game." sonicmj1

Dead Rising is a very unique kind of game, but a huge part of the tension of the experience was the fact that everything was on a clock. You had to move quickly and efficiently and deal with these new threats in a timely manner, and that time tension makes things exciting. Without it, you're in a mall with zombies, and it's goofy, mindless fun, but it's a far cry from Gamespot's 2006 Action/Adventure Game of the Year.

It might be more universally enjoyable, but it won't be as good for those who get into it.

Well said, I agree wholeheartedly.

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Tony-Harrison

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#48 Tony-Harrison
Member since 2008 • 1884 Posts
[QUOTE="beast667"]

Easier to play =/= casual. Uptown

easier to play = casual


I agree with the first one.

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ash10692

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#49 ash10692
Member since 2008 • 2310 Posts
It's either going to be disastrous, or the greatest horror game conceived by man. Either way, I'm in.
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magiciandude

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#50 magiciandude
Member since 2004 • 9667 Posts

Dead Rising Wii to be more casual?

.....

OMG! Teh Mii support confirmed!11!!! :o

j/k