[QUOTE="subrosian"]If you played Ikaruga, at all, for any length of time, you'd recognize that your statements reflect a grave misconception of the game on your part. I didn't say casuals could instantly be good at it, or that it was even approachable. I said that *playing the game* would make them understand what a core game is about - whereas only a tiny niche of PC gamers ever even see Falcon 4.0.AdrianWerner
Wrong, because Ikaruga can be easily played as a typical shump and that's how most people play it, so even if they do play it they most of the time still won't "get it", it's easier with Falcon 4.0. They sit down, try to play it and can't, you just say "read this 400+ pages manual and memorize the 50 keys and you will do fine: and they willl easily go "wow...that's hardcore" And Ikaruga IS NOT A SHUMP. That's a common misconception generally perpetrated by casual gamers who haven't taken the time to grasp its deeper gaming
subrosian
Ikaruga has much more in common with shumps than Ace Combat has with flight sims and it;'s visible after 10 seconds of playing
Simply put Ikaruga isn't anywhere near hardcore enough game to define a "hardcore platform" on it's own.
Hecl tje mere though that one single game can define a platform as hardcore is just ridiculous.
Especialy since so far Ikaruga has apeared on some of the most casual platforms ever
Again answer my questions:
1. Have you ever played Ikaruga?
2. Have you ever beaten Ikaruga in arcade mode?
3. Have you ever S-ranked Ikaruga?
I'm already guessing the answer is "no" or you would never, ever try and claim that you can "play Ikaruga like a SHUMP". You cannot, you will die, repeatedly, and you only have three lives to work with. You will be utterly destroyed if you try and play Ikaruga in the same way you would approach a game like Raiden II or R-Type.
This is where the great casual frustration, realization, and respect comes from. It's a game that absolutely requires you to put in dozens of hours of practice, hone your skills, and develop as a gamer.
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What you're calling "hardcore" is merely superficial. "A 400 page plus manual and 50 keys" doesn't make a game "hardcore". You might as we claim D&D is hardcore because it has a 350 page Player's Handbook - and let's not get started on Harry Potter :P .
You're missing my point, entirely of course, because you're focused on promoting the PC instead of grasping how Ikaruga benefits core gamers. Ikaruga is a *deceptively simple game*. It doesn't have a 400+ page manual - it only uses a joystick and three buttons on the 360 (six in arcades) - and yet it takes far more time, effort, and skill, and frankly is far more rewarding than Falcon 4.0.
What you're implying is that a flight sim is "hardcore" for being realistic. That's idiotic - by your definition a real pilot would be a "hardcore gamer" without ever touching a videogame. Dale Earnhart was of course a "hardcore" race sim player, since a realistic racing game, he should be able to top any gamer at. Being a *simulation* doesn't make something hardcore - core is a *specific* niche - simulation is another. Please, please stop promoting this "Elite PC Gamer" mentality and missing the forest for the trees - all that does is confuse people *even further* on what a core game is, and turn people off from promtiong and financially supporting those kinds of games.
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If you're going to respond again, please answer my three questions first.
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