Dennis Dyack calls for a universal gameing console

This topic is locked from further discussion.

Avatar image for FlashMan2006
FlashMan2006

2923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 FlashMan2006
Member since 2006 • 2923 Posts

He wants to get rid of all the competition and have Nintendo, Sony, and Microsoft agree on one standard console. Why? To make is easier for game developers like himself and, I think, to eliminate all the confusion that plagues the video game industry.

I'm down with that so long as the price is kept within the $200 - $299 range. You want mass consumer appeal you must watch that price tag.

 Dennis Dyack:

 "I think we're moving towards a homogeneous platform whether people like it or not. At the end of the day, I think it's in everyone's best interest that there be one hardware console, whether it be Sony, Microsoft, Nintendo or whether all three of them got together and said, "Ok we're going to agree upon a standard for everyone to make." [...] We'd rather spend time making the games than worrying about the hardware. And if everyone had the same hardware and when you made a game you knew you got 100% penetration because anyone who plays this game had to buy this hardware platform just like a DVD or whatever standard media format's going to be. I think that would ultimately be much better for gamers."

http://kotaku.com/gaming/denis-dyack/dyack-wants-one-console-future-says-too-human-going-swimmingly-250096.php 

Avatar image for mattbbpl
mattbbpl

23335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 mattbbpl
Member since 2006 • 23335 Posts

That's odd... I was thinking this was the most heterogonous generation we've ever seen.

 

Edit: Not sure why I quoted. It's been removed. 

Avatar image for MC2K8
MC2K8

319

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 MC2K8
Member since 2007 • 319 Posts

Competition brings about the best out of the competitors (unless your Nintendo).  This is why, at heart, every fanboy adds even more fuel to the fire that is System Wars.

Avatar image for mangobear
mangobear

1392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 mangobear
Member since 2006 • 1392 Posts
well according to him, all previews should be banned and game companies should spend 6 months after the game is finished to promote their game to the press so I dont take what he says seriously anymore after that podcast
Avatar image for hellsing321
hellsing321

9608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 hellsing321
Member since 2005 • 9608 Posts
A world without SW? I'm scared:?
Avatar image for wavedash101
wavedash101

174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 wavedash101
Member since 2005 • 174 Posts
I agree...I'd rather have one set console and the competition be between the devs the make better games
Avatar image for hamumu
hamumu

1967

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#7 hamumu
Member since 2005 • 1967 Posts

Competition creates low prices, unique features, and ultimately, a better product.

It would be nice to have a standardized set of graphical features and processor features. We would see more cross-platform engines. 

Avatar image for lordxymor
lordxymor

2438

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 lordxymor
Member since 2004 • 2438 Posts

Competition creates low prices, unique features, and ultimately, a better product.

It would be nice to have a standardized set of graphical features and processor features. We would see more cross-platform engines.

hamumu
Software developers competition. With different, non-interoperable platforms, developers spend a lot more porting the games to the different consoles, this increases the cost of games. With a a standard platform, guaranteeing interoperability among all consoles, game developers automatically have the biggest potential buyer base, not to mention they don' have to support 3 different versions of the same game, plus issue updates and bugs correction for each version. A unified standard could lower the game costs significantly, so publishers could lower the game prices and hit a bigger base.
Avatar image for KSD22
KSD22

416

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 KSD22
Member since 2007 • 416 Posts

Noble idea if we lived in Lalalooloo Land, but sadly we live on Earth and are a part of the human race. The basic function of the human race is to compete it's inate. It's kinda like saying why don't Israelis and Palistinian share the holyland and live happily ever after, while Bush and Bin Laden get together for after noon tea with Kim Jong II. Sounds great on paper but ain't gonna work

 

 

Avatar image for hamumu
hamumu

1967

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#10 hamumu
Member since 2005 • 1967 Posts
[QUOTE="hamumu"]

Competition creates low prices, unique features, and ultimately, a better product.

It would be nice to have a standardized set of graphical features and processor features. We would see more cross-platform engines.

lordxymor



Software developers competition. With different, non-interoperable platforms, developers spend a lot more porting the games to the different consoles, this increases the cost of games.
With a a standard platform, guaranteeing interoperability among all consoles, game developers automatically have the biggest potential buyer base, not to mention they don' have to support 3 different versions of the same game, plus issue updates and bugs correction for each version.

A unified standard could lower the game costs significantly, so publishers could lower the game prices and hit a bigger base.

Yes yes, we know, it's called the PC. Been around for the last 50 years. Huge user base, unified platform, no porting needed. :)

I was reffering to console features, competition forces the companies to innovate or offer their competitors product for cheaper. Nintendo for example would not have put online in this gen if Microsoft and Sony didn't.

Different consoles are needed, take the Wii for example, if it was unified, it would have cost $500, with nice HD graphics. Processor, GPU and mobo costs don't suddenly go down just because there is a huge demand for them. We would have been forced to choose between 3, very very similar consoles, each costing $500. One platform would have a major buying advantage (Same price, just choose the better features).

So no, a unified console would be a miserable failure, drive prices up, or it would make companies lazy. 

Avatar image for SpruceCaboose
SpruceCaboose

24589

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#11 SpruceCaboose
Member since 2005 • 24589 Posts

    Competition = Capitalism

    No choice =  monopoly.

    I am not fine with that at all. In fact, that is the worst idea I have ever heard. Just because he does not want to code ports or tweak code does not mean I should be forced into just one choice.

    What would stop the companies from charging a mint for a system, or stop upgrading them all together? Its just a whole can of worms that should never be opened, because that would be the begining of the death of gaming. 

Avatar image for cobrax25
cobrax25

9649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 cobrax25
Member since 2006 • 9649 Posts
horribly bad idea.
Avatar image for mattbbpl
mattbbpl

23335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 mattbbpl
Member since 2006 • 23335 Posts

Competition = Capitalism

No choice = monopoly.

I am not fine with that at all. In fact, that is the worst idea I have ever heard. Just because he does not want to code ports or tweak code does not mean I should be forced into just one choice.

What would stop the companies from charging a mint for a system, or stop upgrading them all together? Its just a whole can of worms that should never be opened, because that would be the begining of the death of gaming.

SpruceCaboose


It would have to be an open platform (aka PC) so no company would own the hardware.

 

Edit: And don't worry: It will never happen on the cosole side of the market. 

Avatar image for RossRichard
RossRichard

3738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 RossRichard
Member since 2007 • 3738 Posts
If you think the $600 PS3 is expensive, and the $60 games are way too much to bear, just wait until one company has a monopoly on video games.
Avatar image for fatzombiepigeon
fatzombiepigeon

8199

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#15 fatzombiepigeon
Member since 2005 • 8199 Posts
Not gonna happen for awhile. But I wouldn't mind that.
Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#16 yoshi_64
Member since 2003 • 25261 Posts
That could be the wrong idea. Creating a system to try and appeal to everyone, may end out appealing to almost no one.
Avatar image for KSD22
KSD22

416

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 KSD22
Member since 2007 • 416 Posts
[QUOTE="hamumu"]

Competition creates low prices, unique features, and ultimately, a better product.

It would be nice to have a standardized set of graphical features and processor features. We would see more cross-platform engines.

lordxymor


Software developers competition. With different, non-interoperable platforms, developers spend a lot more porting the games to the different consoles, this increases the cost of games.
With a a standard platform, guaranteeing interoperability among all consoles, game developers automatically have the biggest potential buyer base, not to mention they don' have to support 3 different versions of the same game, plus issue updates and bugs correction for each version.

A unified standard could lower the game costs significantly, so publishers could lower the game prices and hit a bigger base.


]Anyone who thinks that a unified console will lower game prices is dead wrong, right now the only reason console games cost 10-20 dollars more than PC games is because the console manufacturer is taking in an 10-20 dollar royalty on each game sold, thats the only reason a company would even waste time promoting and developing a console. Its to earn that 10-20 dollar royalty over a 10 year life span of software. If three companies such as Sony, MS and Nintendo would to put out a unified console they would still want that 10-20 dollar royalty or else why even bother. Guess hwat Sony use to get 14 dollars for game sold now they are left with 1/3 of that. Do you think any one of these companies is gonna be content of with 1/3 thr royalty of what they use to get? No so the royalty for game sold goes up to accomidate the new three way split guess who's gonna pay for that the game devs? No you. So instead of 20 dollar mark up on a console game, now it's a 30-40 dollars mark up because each of three companies wants their cut. So do game prices drop? No they don't, in fact whatever money saved on porting is now gone on more royalties, in fact prices may even go up. There is a universal gaming platform thats royalty free and has an unlimited userbase it's called a PC, why would a dev wanna work on a unified console with high royalties when they can work on it for PC which is royalty free
Avatar image for gnutux
gnutux

1341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#18 gnutux
Member since 2005 • 1341 Posts
[QUOTE="FlashMan2006"]

He wants to get rid of all the competition and have Nintendo, Sony, and Microsoft agree on one standard console. Why? To make is easier for game developers like himself and, I think, to eliminate all the confusion that plagues the video game industry.

I'm down with that so long as the price is kept within the $200 - $299 range. You want mass consumer appeal you must watch that price tag.

Dennis Dyack:

"I think we're moving towards a homogeneous platform whether people like it or not. At the end of the day, I think it's in everyone's best interest that there be one hardware console, whether it be Sony, Microsoft, Nintendo or whether all three of them got together and said, "Ok we're going to agree upon a standard for everyone to make." [...] We'd rather spend time making the games than worrying about the hardware. And if everyone had the same hardware and when you made a game you knew you got 100% penetration because anyone who plays this game had to buy this hardware platform just like a DVD or whatever standard media format's going to be. I think that would ultimately be much better for gamers."

http://kotaku.com/gaming/denis-dyack/dyack-wants-one-console-future-says-too-human-going-swimmingly-250096.php

Is that why Windows suck compared to the competition? I think so. Other operating systems are technically superior to Windows because they have the strive to build a better system in hopes of gaining market share. For Microsoft, improvement isn't really necessary since it owns most of its market share and that market wouldn't slip away. This is same about every single industry, you NEED competition. EU has the strongest anti-monopoly enforcements out there, so gamers and other consumers can choose. As an industry and for the consumer, competition is ALWAYS what you want. I disagree to this Dennis Dyack person. gnutux
Avatar image for SpruceCaboose
SpruceCaboose

24589

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#19 SpruceCaboose
Member since 2005 • 24589 Posts


Is that why Windows suck compared to the competition? I think so. Other operating systems are technically superior to Windows because they have the strive to build a better system in hopes of gaining market share. For Microsoft, improvement isn't really necessary since it owns most of its market share and that market wouldn't slip away.

This is same about every single industry, you NEED competition. EU has the strongest anti-monopoly enforcements out there, so gamers and other consumers can choose. As an industry and for the consumer, competition is ALWAYS what you want.

I disagree to this Dennis Dyack person.

gnutuxgnutux

    IMO the EU is a little too strict in the Anti-monopoly, anti-trust thing. However, competition breeds innovation, which benefits consumers. 

Avatar image for lordxymor
lordxymor

2438

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 lordxymor
Member since 2004 • 2438 Posts
[QUOTE="lordxymor"][QUOTE="hamumu"]

Competition creates low prices, unique features, and ultimately, a better product.

It would be nice to have a standardized set of graphical features and processor features. We would see more cross-platform engines.

KSD22



Software developers competition. With different, non-interoperable platforms, developers spend a lot more porting the games to the different consoles, this increases the cost of games.
With a a standard platform, guaranteeing interoperability among all consoles, game developers automatically have the biggest potential buyer base, not to mention they don' have to support 3 different versions of the same game, plus issue updates and bugs correction for each version.

A unified standard could lower the game costs significantly, so publishers could lower the game prices and hit a bigger base.


]Anyone who thinks that a unified console will lower game prices is dead wrong, right now the only reason console games cost 10-20 dollars more than PC games is because the console manufacturer is taking in an 10-20 dollar royalty on each game sold, thats the only reason a company would even waste time promoting and developing a console. Its to earn that 10-20 dollar royalty over a 10 year life span of software. If three companies such as Sony, MS and Nintendo would to put out a unified console they would still want that 10-20 dollar royalty or else why even bother. Guess hwat Sony use to get 14 dollars for game sold now they are left with 1/3 of that. Do you think any one of these companies is gonna be content of with 1/3 thr royalty of what they use to get? No so the royalty for game sold goes up to accomidate the new three way split guess who's gonna pay for that the game devs? No you. So instead of 20 dollar mark up on a console game, now it's a 30-40 dollars mark up because each of three companies wants their cut. So do game prices drop? No they don't, in fact whatever money saved on porting is now gone on more royalties, in fact prices may even go up. There is a universal gaming platform thats royalty free and has an unlimited userbase it's called a PC, why would a dev wanna work on a unified console with high royalties when they can work on it for PC which is royalty free



There's no reason console games cost 10-20 bucks more than PC games. They are all software developed with he same tools. They all have to pay the same licenses. The difference is the amount of money you have to pay MS, Sony and Nintendo for them to allow the developer to sell the game your buying.

Right now, There a triopoly in the game market.

Developing a standard isn't like a monopoly at all(of better is a natural monopoly, everyone agrees and have saying), every developer is free to implement it any way they want, using low cost or high end hardware, and the public and other developers can help improve the standard submitting new ideas for future updates. With a standard, the software is automatically compatible in every platform, and that's when we will see real competition.

 

Open standards: a natural monopoly arises (de facto) or a monopoly is
defined and agreed upon (de jure) in a technology, but the monopoly in
the technology is accompanied by full competition in the market for
products and services based on the technology, with no a priori
advantage based the ownership of the rights for the rights holder.

http://perens.com/OpenStandards/Definition.html

 

Avatar image for cobrax25
cobrax25

9649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="KSD22"][QUOTE="lordxymor"][QUOTE="hamumu"]

Competition creates low prices, unique features, and ultimately, a better product.

It would be nice to have a standardized set of graphical features and processor features. We would see more cross-platform engines.

lordxymor


Software developers competition. With different, non-interoperable platforms, developers spend a lot more porting the games to the different consoles, this increases the cost of games.
With a a standard platform, guaranteeing interoperability among all consoles, game developers automatically have the biggest potential buyer base, not to mention they don' have to support 3 different versions of the same game, plus issue updates and bugs correction for each version.

A unified standard could lower the game costs significantly, so publishers could lower the game prices and hit a bigger base.


]Anyone who thinks that a unified console will lower game prices is dead wrong, right now the only reason console games cost 10-20 dollars more than PC games is because the console manufacturer is taking in an 10-20 dollar royalty on each game sold, thats the only reason a company would even waste time promoting and developing a console. Its to earn that 10-20 dollar royalty over a 10 year life span of software. If three companies such as Sony, MS and Nintendo would to put out a unified console they would still want that 10-20 dollar royalty or else why even bother. Guess hwat Sony use to get 14 dollars for game sold now they are left with 1/3 of that. Do you think any one of these companies is gonna be content of with 1/3 thr royalty of what they use to get? No so the royalty for game sold goes up to accomidate the new three way split guess who's gonna pay for that the game devs? No you. So instead of 20 dollar mark up on a console game, now it's a 30-40 dollars mark up because each of three companies wants their cut. So do game prices drop? No they don't, in fact whatever money saved on porting is now gone on more royalties, in fact prices may even go up. There is a universal gaming platform thats royalty free and has an unlimited userbase it's called a PC, why would a dev wanna work on a unified console with high royalties when they can work on it for PC which is royalty free

There's no reason console games cost 10-20 bucks more than PC games. They are all software developed with he same tools. They all have to pay the same licenses. The difference is the amount of money you have to pay MS, Sony and Nintendo for them to allow the developer to sell the game your buying. Right now, There a triopoly in the game market. Developing a standard isn't like a monopoly at all, every developer is free to implement it any way they want, using low cost or high end ones, and the public and other developers can help improve the standard submitting new ideas for future updates, but with a standard, the software is automatically compatible in every platform, and that's when we will see real competition.

No, When anyone makes a console game, they pay additional fee's to the Manufacturer's of that Console, this does not occur in PC gaming, because MS has absolutly no control over what software gets made for Windows.
Avatar image for gnutux
gnutux

1341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#22 gnutux
Member since 2005 • 1341 Posts
[QUOTE="KSD22"][QUOTE="lordxymor"][QUOTE="hamumu"]

Competition creates low prices, unique features, and ultimately, a better product.

It would be nice to have a standardized set of graphical features and processor features. We would see more cross-platform engines.

lordxymor


Software developers competition. With different, non-interoperable platforms, developers spend a lot more porting the games to the different consoles, this increases the cost of games.
With a a standard platform, guaranteeing interoperability among all consoles, game developers automatically have the biggest potential buyer base, not to mention they don' have to support 3 different versions of the same game, plus issue updates and bugs correction for each version.

A unified standard could lower the game costs significantly, so publishers could lower the game prices and hit a bigger base.


]Anyone who thinks that a unified console will lower game prices is dead wrong, right now the only reason console games cost 10-20 dollars more than PC games is because the console manufacturer is taking in an 10-20 dollar royalty on each game sold, thats the only reason a company would even waste time promoting and developing a console. Its to earn that 10-20 dollar royalty over a 10 year life span of software. If three companies such as Sony, MS and Nintendo would to put out a unified console they would still want that 10-20 dollar royalty or else why even bother. Guess hwat Sony use to get 14 dollars for game sold now they are left with 1/3 of that. Do you think any one of these companies is gonna be content of with 1/3 thr royalty of what they use to get? No so the royalty for game sold goes up to accomidate the new three way split guess who's gonna pay for that the game devs? No you. So instead of 20 dollar mark up on a console game, now it's a 30-40 dollars mark up because each of three companies wants their cut. So do game prices drop? No they don't, in fact whatever money saved on porting is now gone on more royalties, in fact prices may even go up. There is a universal gaming platform thats royalty free and has an unlimited userbase it's called a PC, why would a dev wanna work on a unified console with high royalties when they can work on it for PC which is royalty free

There's no reason console games cost 10-20 bucks more than PC games. They are all software developed with he same tools. They all have to pay the same licenses. The difference is the amount of money you have to pay MS, Sony and Nintendo for them to allow the developer to sell the game your buying. Right now, There a triopoly in the game market. Developing a standard isn't like a monopoly at all, every developer is free to implement it any way they want, using low cost or high end ones, and the public and other developers can help improve the standard submitting new ideas for future updates, but with a standard, the software is automatically compatible in every platform, and that's when we will see real competition.

Just like Marxism and Communism, it only looks good on paper. gnutux
Avatar image for KSD22
KSD22

416

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 KSD22
Member since 2007 • 416 Posts

lordxymor you're not making any sense to me.
PC game costs 10-20 less reason 10-20 goes to console manufacturer aka Sony, MS, Nintendo it's called royalty for using there hardware as a distribution base.
If three companies were to come together to make one unified console the royalty fees will double if not triple, because each company would still want what they are recieving now. So games taht use to cost 10-20 dollars more on console are now 20-40 dollars more. Thus an unified console will never ever happen because no console manufacturer is willing to give up there share of the royalty. It's kinda like a gangsta charging protection fee for operating in there territory, well imagine if three gangstas all wanna charge for the same area, the poor devs would have to pay triple what they use to pay and hence they have to mark up there goods and in the end we as consumers get the shaft.  Thats why gangsta have there own territory and thats why we have muliplats.

Avatar image for RKFS
RKFS

1096

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 RKFS
Member since 2005 • 1096 Posts
Wasn't that called the NES?
Avatar image for deactivated-57d773aa56272
deactivated-57d773aa56272

2292

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#25 deactivated-57d773aa56272
Member since 2006 • 2292 Posts
Mr. Dyack knows what he is talking about but it all goes back to the PC shrinking down, with licensed components.  When this shift will occur is hard to say but it will happen because the whole proprietary, inconvienient nature of videogames will move it that way.
Avatar image for subrosian
subrosian

14232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#26 subrosian
Member since 2005 • 14232 Posts

This would quash all innovation in the industry. What's the reason to innovate if you're not going to compete? It would also create an oligopoly, they'd push everyone else from the industry (simply because developers aren't going to make a game for something that's not this maximum penetration universal system).

 

Thankfully, this will never happen, there will always be a Red vs Green situation in the market, and there will always be innovative independent hardware developers such as Nintendo. 

Avatar image for osan0
osan0

18239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#27 osan0
Member since 2004 • 18239 Posts
i dont agree with having just one console. i think that would be crazy, even if it was an agreed standard set by a few companies. it removes the diversity that we currently see in all 3 machines. however i would like to see an open console standard. i think it would be great to see a load of comapnies (say intel, ibm, amd, nvidia, sony, nintendo, microsoft, apple, hp, dell, IEEE (not a company i know) and many others) get together and agree that, for the next 5 years a console must at least meat these standards and work in a certain way. this doesent mean that all consoles would be exactly the same in terms of performance, its more of a minimum requirement. once 5 years is up then open console standard 2 is released. so what would they agree on. well they could set the minimum performance a system must reach to be compliant. they could create a standard controller that all console manufacturers must have (they can still create their own if they want to though but they would still also have to incude the open console standard controller.). standard apis could be created so that any game developed for open console standard would run on any console that meets the standard. doing this would mean that many more companies could enter the console market instead of just the three. in alot of ways it would become like the DVD player market. companies could still compete in term of performance or price or features. there could still be exclusive titles, a game wouldnt have to meet the standard. it would also mean that devs could develop to this standard and their game would run on every compliant machine. this wont happen though, MS, sony and nintendo will make very sure of it.
Avatar image for sonicmj1
sonicmj1

9130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#28 sonicmj1
Member since 2003 • 9130 Posts

Having a single standard would make a lot of things easier, for sure.

However, it simply isn't in the interest of console makers to consolidate to that extent. Sony, Microsoft, and Nintendo don't really care about how much it costs to port games as much as they care about their own ability to make money. And they'll have a much harder time making money if there's an open standard.

Despite that the costs of game creation are increasing rapidly, there really doesn't seem to be much movement towards one standard. It would require a concerted push by developers and publishers for a standard to happen, and that type of collaboration doesn't seem to exist.

Avatar image for Eddie-Vedder
Eddie-Vedder

7810

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Eddie-Vedder
Member since 2003 • 7810 Posts

        I Agree, games would be much better, with 100% marketshare you could spend more millions on games cause obviously more people would buy them. And I´m pretty sure if there was only one gaming system more people would have consoles. This would be the best way to get a game console into everyones home and make gaming into something even bigger then it has already become, what I mean is, more reviews in newspapers, more advertisement, more coverage.

        I don´t agree with your pricerange though, Believe me I´m not rich but I´d like the console to cost around 500$ obviously more expensive cause it´s better lol I don´t enjoy wasting money lol.