Design Flaws In Current Gen Systems:

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TheEroica

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#51  Edited By TheEroica  Moderator
Member since 2009 • 24553 Posts

I'd take a set of rechargeable AA's over the dualshock prison cell of cable recharging any day. Every other game session requires a charge.... Sigh. No no no. Gimme my external better packs back please.

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PAL360

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#52  Edited By PAL360
Member since 2007 • 30574 Posts

PS4:

When we are in a game and press the PS button to jump to the dashboard, we should still see the game in a small window.

The marketplace is confusing. No demo section?

The autorecording feature is not reliable. Sometimes it records my gameplay, sometimes it doesn't. Also we should be able to upload directly to youtube.

The light bar on dualshock 4 doesn't make any sense.

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kemar7856

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#54 kemar7856
Member since 2004 • 11789 Posts

flawed os i'm sorry but the xbox one OS is miles better then ps4
my issue is no DLNA support I dont see why ou would be bothered by the light when its pointing away from you.

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vincent380

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#55 vincent380
Member since 2003 • 2244 Posts

I really don't understand the complaints about the light bar on the DS4 lol that's something so small and I hardly find it annoying.

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zeroyaoi

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#56 zeroyaoi
Member since 2013 • 2472 Posts

Didn't you tell me the oled vita was better than the one with the LCD display?

Also I find it more convenient to use replaceable batteries, vs built in.

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deactivated-5851fca92f6f5

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#57 deactivated-5851fca92f6f5
Member since 2010 • 100 Posts

@realjaysonguy said:
@lostrib said:

I've heard a couple people recently mention that the PS4 wobbles, not sure how big a deal that really is though

It's only a problem for people who touch their system after setting it up instead of playing it... Weirdos.

I guess people REALLY like the console, in all seriousness though I hadn't noticed it until people started mentioning it.

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SolidTy

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#58  Edited By SolidTy
Member since 2005 • 49991 Posts

@vincent380 said:

I really don't understand the complaints about the light bar on the DS4 lol that's something so small and I hardly find it annoying.

It's a complaint lodged more so by non-owners, although I've seen a minority of converted (360 to PS4) from previous generation owners also talk about it.

I've had zero issues, it's essentially a built in Move for those that buy the camera. If you don't buy the camera, it has some novelty as some games take advantage of of the light bar for health, etc.

I have two Dual Shock 4's, one one needs a charge, the other is ready for action...just like my PS3 days. My Wii U's Gamepad Tablet is a different story, especially considering I get the least amount of playtime out of it before it's recharge time. The gamepad's batteries can't even last long enough to entertain people at any of my BBQ parties, and those are only 4 hourish.

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millerlight89

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#59  Edited By millerlight89
Member since 2007 • 18658 Posts

@TheEroica: It's stupid to even defend the fact Xbone controller still uses AA batteries. Plug the PS4 controller in when it needs to be is much better than buying batteries. Good batteries get expensive. Your argument is rechargeable AA batteries....yea that's even worse than buying new.

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Caseytappy

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#60  Edited By Caseytappy
Member since 2005 • 2199 Posts

I like all the complaints about the piss poor battery life and than complain about the XBone controllers easy to change rechargeable battery option .

Call me nuts but I like my wireless controller without wires, not just 50% of my game time .

Only thing more retarded is people telling me to buy a second one and switch that instead of just the batteries , yeh that makes sense .

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KillzoneSnake

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#61  Edited By KillzoneSnake
Member since 2012 • 2761 Posts

I dont even notice the DS4 light..

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deactivated-5d6bb9cb2ee20

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#62 deactivated-5d6bb9cb2ee20
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@zeroyaoi said:

Didn't you tell me the oled vita was better than the one with the LCD display?

Also I find it more convenient to use replaceable batteries, vs built in.

It absolutely is. The OLED is a thing of beauty.

But the burn in issue exists, so I can't not mention it in a list of flaws, you know?

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TheEroica

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#63 TheEroica  Moderator
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@millerlight89 said:

@TheEroica: It's stupid to even defend the fact Xbone controller still uses AA batteries. Plug the PS4 controller in when it needs to be is much better than buying batteries. Good batteries get expensive. Your argument is rechargeable AA batteries....yea that's even worse than buying new.

I have 4 active gamers in my home... the controller is used constantly.... switching a simple battery pack and enjoying the freedom of wireless gameing, especially since it's a good ten feet away from the console will always trump a cable. I bought two sets of rechargeable battery packs last gen, covering 4 360 controllers. Each came with its own independent charging base and each set came with 2 battery packs. I spent 14.99 on each.... they lasted the entirety of the generation and continue to work... all of which hold a better charge than the Dualshock4.

Sorry bro, but for me, having 4 battery packs to choose from at a total price of 30 bucks is better than getting the same solution from sony, by having to by 4 seperate controllers at 200$ +

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TheEroica

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#64  Edited By TheEroica  Moderator
Member since 2009 • 24553 Posts

@vincent380 said:

I really don't understand the complaints about the light bar on the DS4 lol that's something so small and I hardly find it annoying.

agreed... i rather like it.

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#65  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@SolidTy said:

@vincent380 said:

I really don't understand the complaints about the light bar on the DS4 lol that's something so small and I hardly find it annoying.

I have two Dual Shock 4's, one one needs a charge, the other is ready for action...just like my PS3 days. My Wii U's Gamepad Tablet is a different story, especially considering I get the least amount of playtime out of it before it's recharge time. The gamepad's batteries can't even last long enough to entertain people at any of my BBQ parties, and those are only 4 hourish.

Sorry, but a workaround does not negate the complaints about the DS4's poor battery life. It's great that you have two (or more) controllers, meaning one is always on standby as soon as the other one dies, but that does not change the fact that the battery dies extremely quick, almost inexcusably quick.

As for the Wii U Gamepad's battery life, you will note that I mention that in the OP as well, its battery life is appalling as well. Really, the only two controllers with great battery life this generation are the Xbox One controller (but it falls back on using AA batteries instead of a built in battery), and the Wii U pro controller, which gives you over 80 hours on a single charge (but is sadly not supported by every game).

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V3rciS

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#66 V3rciS
Member since 2011 • 2241 Posts

@Cyberdot said:

@R3FURBISHED said:

Microsoft has a history of improving the shit out of their dashboard during the Xboxs life span. I don't get how Kinect being mandatory is a bad thing - its a great addition to the Xbox One.

I very much prefer the old dashboard. It's just easier to use.

me too, blades ftw

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#67  Edited By HalcyonScarlet
Member since 2011 • 13838 Posts

@R3FURBISHED said:

Microsoft has a history of improving the shit out of their dashboard during the Xboxs life span. I don't get how Kinect being mandatory is a bad thing - its an integral piece to the Xbox One.

This. Also the UI is not the OS TC, If you did mean the OS, what's the problem? It's big? MS is also likely to reduce the footprint of the OS in time just like they did with the 360.

Also you say Kinect is forced, but the console has just come out and we don't know how it will turn out with full developer support. At the same time you don't mention the Wii U screen pad as being "forced", even though it pushes up the price and no one except Nintendo know what to do with it.

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TheEroica

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#68 TheEroica  Moderator
Member since 2009 • 24553 Posts

@charizard1605 said:

@SolidTy said:

@vincent380 said:

I really don't understand the complaints about the light bar on the DS4 lol that's something so small and I hardly find it annoying.

I have two Dual Shock 4's, one one needs a charge, the other is ready for action...just like my PS3 days. My Wii U's Gamepad Tablet is a different story, especially considering I get the least amount of playtime out of it before it's recharge time. The gamepad's batteries can't even last long enough to entertain people at any of my BBQ parties, and those are only 4 hourish.

Sorry, but a workaround does not negate the complaints about the DS4's poor battery life. It's great that you have two (or more) controllers, meaning one is always on standby as soon as the other one dies, but that does not change the fact that the battery dies extremely quick, almost inexcusably quick.

As for the Wii U Gamepad's battery life, you will note that I mention that in the OP as well, its battery life is appalling as well. Really, the only two controllers with great battery life this generation are the Xbox One controller (but it falls back on using AA batteries instead of a built in battery), and the Wii U pro controller, which gives you over 80 hours on a single charge (but is sadly not supported by every game).

I agree about the DS4 battery life... it's a fantastic controller with a disappointing life span . Ultimately, the controller debate comes down to how people manage it for themselves. I have 4 different people in my home using controllers... sometimes 3-4 at a time. We dont' game from wires anymore.... way too much distance between the console and the controller for a big fat ugly chord draped over a high traffic area... no thanks. for us, the rechargeable battery packs are perfect, easy to switch in and out of and ALWAYS charged, ready to rock... That said, If i was in a different place in life, I could get behind a rotation of two controllers.

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#69 Heil68
Member since 2004 • 60833 Posts

I dont mind any of those flaws for the systems I own. I'm in gaming heaven with PS4 and Xbone.

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#70 regnaston
Member since 2008 • 4708 Posts

I actually like the fact that the X1 uses AA's.

I have been using rechargeable AA's in my 360 (and X1 now) for years. It is cheaper to buy a couple rechargeable AA's then it is a battery pack

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#71  Edited By hoyalawya
Member since 2014 • 344 Posts

Why is replaceable AA battery in Xbox One controller a bad design? You know that you can put rechargeable battery in there (as I do right now). And you can use normal AA battery in emergency. I prefer it to proprietary or non-replaceable battery design where you must use wire to the charge controller should you run out of juice.

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#72  Edited By SolidTy
Member since 2005 • 49991 Posts

@charizard1605 said:

@SolidTy said:

@vincent380 said:

I really don't understand the complaints about the light bar on the DS4 lol that's something so small and I hardly find it annoying.

It's a complaint lodged more so by non-owners, although I've seen a minority of converted (360 to PS4) from previous generation owners also talk about it.

I've had zero issues, it's essentially a built in Move for those that buy the camera. If you don't buy the camera, it has some novelty as some games take advantage of of the light bar for health, etc.

I have two Dual Shock 4's, one one needs a charge, the other is ready for action...just like my PS3 days. My Wii U's Gamepad Tablet is a different story, especially considering I get the least amount of playtime out of it before it's recharge time. The gamepad's batteries can't even last long enough to entertain people at any of my BBQ parties, and those are only 4 hourish.

Sorry, but a workaround does not negate the complaints about the DS4's poor battery life. It's great that you have two (or more) controllers, meaning one is always on standby as soon as the other one dies, but that does not change the fact that the battery dies extremely quick, almost inexcusably quick.

As for the Wii U Gamepad's battery life, you will note that I mention that in the OP as well, its battery life is appalling as well. Really, the only two controllers with great battery life this generation are the Xbox One controller (but it falls back on using AA batteries instead of a built in battery), and the Wii U pro controller, which gives you over 80 hours on a single charge (but is sadly not supported by every game).

The main part of my post was in response to the light bars, and the rest about my PS3/PS4 dualshock battery workaround isn't about negating anything since it's cost prohibitive to other users, it's just something I do since I never own just a single controller for my consoles (usually, the Wii U being the exception, but I own two of those). People with more than one controller can enjoy the workaround as well. I have no idea why you are saying sorry or saying I am negating anything when I am not, I was merely explaining a practice of mine. I'll tell you right now again and again the DS4's batt life is not as good as I want it or as good as the DS3. I never claimed any type of negation on the product, just my habit, it's a straw-man assertion to have me respond to claims I never made. I don't think or operate as your response would have me believe, it belongs to younger, more naive posters who haven't considered the ramifications of their actions.

It's clearly obvious if someone has to create a workaround in the first place, there could be issues with the product.

It's also a workaround I can't employ on my Wii U, due to Nintendo (Although in theory I could use my second Wii U, but that poses tech problems...)

If you want to compare the poor battery lives of the Wii U and PS4 pads, then it's no contest. The Wii U battery loses every time by a huge margin (granted, it has a damn screen of course).

You brought up your OP, so I'll address it. In your OP you have them at equal measures with the same adjectives (shockingly). To Non PS4/Wii U Owners, you would think they are equally poor, but that isn't true in practice, for those with multiple machines that can practice instead of rely on articles for console knowledge. I do agree both batteries could be better. The DS4 doesn't hold a charge as long as the DS3 does. The DS4's batteries are not negated. Sony adding in all that stuff (Lights, speakers, touch, etc) on the DS4 came at a cost to battery. To be fair though, I don't play games all day to kill it, but I noticed one night during a late BF4 session it was running low after huge MP sessions with fellow Gamespotters.

  • Wii U GamePad battery life is shockingly low
  • DualShock 4 battery life is shockingly low

It could be misinterpreted by legions of users with no experience in both machines as both having the same battery life. I only brought that up since the OP was mentioned. I don't know what to say other than you misinterpreted my post a bit, although it wasn't directed at you, nor did I negate the complaints. I just brought up a practice I have been doing since 2006 with the PS3 that has worked for me. Is it a bummer the PS4 DS4 sure, but what can I do? Eh. I may as well bring up my handhelds and smartphones into this. I've noticed for instance that as our Cell phones transition to smarter phones, we are getting less and less battery life. I used to be able to be out ALL day until night and have to recharge a decade ago. These days, I'm lucky to get 4-8 hours before needing a recharge. Less if I don't manage a bunch of countermeasures to preserve battery life on my smartphones. Just a side note about battery life in products in general. BTW, I know why these newer phones have worse life, but it's just a sign of the times. It's also something many more people accept without thinking about.

Finally, to answer about my Xbox wireless experiences. I HATE buying batteries, battery packs, or using batteries for controllers, so I would take even the Wii U poor battery option over the having to deal with Batteries. When those loose batteries go out, you have to stop playing and dig around for more, it's just a real nightmare scenario.

I also have about 8 Play and Charge kits since 2005-2014 and 6 of those batteries died, one of them only holds half a charge. I hate them. Buying them used is such a horrible risk. I hate also using my rechargeable batteries as I use those for remotes and flashlights etc. Batteries are the worst when they go bad and you are online in an MP match, you can't do shit while people kill you and you are rummaging in the kitchen looking for batteries.

Contrast that above MP online experience with the ability to quickly plug the controller in until the MP match ends, I prefer that option. I can buy that option on Xbox, and I do, but those packs don't last as long. No word on Xbone packs yet, too new to know the lifespan of those.

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deactivated-5d6bb9cb2ee20

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#73  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@SolidTy said:

@charizard1605 said:

@SolidTy said:

@vincent380 said:

I really don't understand the complaints about the light bar on the DS4 lol that's something so small and I hardly find it annoying.

It's a complaint lodged more so by non-owners, although I've seen a minority of converted (360 to PS4) from previous generation owners also talk about it.

I've had zero issues, it's essentially a built in Move for those that buy the camera. If you don't buy the camera, it has some novelty as some games take advantage of of the light bar for health, etc.

I have two Dual Shock 4's, one one needs a charge, the other is ready for action...just like my PS3 days. My Wii U's Gamepad Tablet is a different story, especially considering I get the least amount of playtime out of it before it's recharge time. The gamepad's batteries can't even last long enough to entertain people at any of my BBQ parties, and those are only 4 hourish.

Sorry, but a workaround does not negate the complaints about the DS4's poor battery life. It's great that you have two (or more) controllers, meaning one is always on standby as soon as the other one dies, but that does not change the fact that the battery dies extremely quick, almost inexcusably quick.

As for the Wii U Gamepad's battery life, you will note that I mention that in the OP as well, its battery life is appalling as well. Really, the only two controllers with great battery life this generation are the Xbox One controller (but it falls back on using AA batteries instead of a built in battery), and the Wii U pro controller, which gives you over 80 hours on a single charge (but is sadly not supported by every game).

The main part of my post was in response to the light bars, and the rest about my PS3/PS4 dualshock battery workaround isn't about negating anything since it's cost prohibitive to other users, it's just something I do since I never own just a single controller for my consoles (usually, the Wii U being the exception, but I own two of those). People with more than one controller can enjoy the workaround as well. I have no idea why you are saying sorry or saying I am negating anything when I am not, I was merely explaining a practice of mine. I'll tell you right now again and again the DS4's batt life is not as good as I want it or as good as the DS3. I never claimed any type of negation on the product, just my habit, it's a straw-man assertion to have me respond to claims I never made. I don't think or operate as your response would have me believe, it belongs to younger, more naive posters who haven't considered the ramifications of their actions.

It's clearly obvious if someone has to create a workaround in the first place, there could be issues with the product.

It's also a workaround I can't employ on my Wii U, due to Nintendo (Although in theory I could use my second Wii U, but that poses tech problems...)

If you want to compare the poor battery lives of the Wii U and PS4 pads, then it's no contest. The Wii U battery loses every time by a huge margin (granted, it has a damn screen of course).

You brought up your OP, so I'll address it. In your OP you have them at equal measures with the same adjectives (shockingly). To Non PS4/Wii U Owners, you would think they are equally poor, but that isn't true in practice, for those with multiple machines that can practice instead of rely on articles for console knowledge. I do agree both batteries could be better. The DS4 doesn't hold a charge as long as the DS3 does. The DS4's batteries are not negated. Sony adding in all that stuff (Lights, speakers, touch, etc) on the DS4 came at a cost to battery. To be fair though, I don't play games all day to kill it, but I noticed one night during a late BF4 session it was running low after huge MP sessions with fellow Gamespotters.

  • Wii U GamePad battery life is shockingly low
  • DualShock 4 battery life is shockingly low

It could be misinterpreted by legions of users with no experience in both machines as both having the same battery life. I only brought that up since the OP was mentioned. I don't know what to say other than you misinterpreted my post a bit, although it wasn't directed at you, nor did I negate the complaints. I just brought up a practice I have been doing since 2006 with the PS3 that has worked for me. Is it a bummer the PS4 DS4 sure, but what can I do? Eh. I may as well bring up my handhelds and smartphones into this. I've noticed for instance that as our Cell phones transition to smarter phones, we are getting less and less battery life. I used to be able to be out ALL day until night and have to recharge a decade ago. These days, I'm lucky to get 4-8 hours before needing a recharge. Less if I don't manage a bunch of countermeasures to preserve battery life on my smartphones. Just a side note about battery life in products in general. BTW, I know why these newer phones have worse life, but it's just a sign of the times. It's also something many more people accept without thinking about.

Finally, to answer about my Xbox wireless experiences. I HATE buying batteries, battery packs, or using batteries for controllers, so I would take even the Wii U poor battery option over the having to deal with Batteries. When those loose batteries go out, you have to stop playing and dig around for more, it's just a real nightmare scenario.

I also have about 8 Play and Charge kits since 2005-2014 and 6 of those batteries died, one of them only holds half a charge. I hate them. Buying them used is such a horrible risk. I hate also using my rechargeable batteries as I use those for remotes and flashlights etc. Batteries are the worst when they go bad and you are online in an MP match, you can't do shit while people kill you and you are rummaging in the kitchen looking for batteries.

Contrast that above MP online experience with the ability to quickly plug the controller in until the MP match ends, I prefer that option. I can buy that option on Xbox, and I do, but those packs don't last as long. No word on Xbone packs yet, too new to know the lifespan of those.

Honestly, I didn't even think about the adjectives used, and I think you are reading far too much into it. The Wii U Gamepad's poor battery life is more than common knowledge at this point- to the extent that Nintendo themselves have taken to releasing better batteries for it online. The DualShock 4's battery life is also pretty bad, albeit not as bad as the Wii U Pad's. Which, you will find, is not a claim I ever made, not even once, because that's a stupid claim to make in the first place- how do you argue with numbers?

Although yes, considering all that the Wii U Pad has crammed into it- eh, no, even then I find that battery life indefensible. It's bad. It's horrid. A simple Netflix movie viewing session can discard it if I don't keep it in its cradle (and this is when I am not even actively using it). I mean, yes, I would take its battery life being worse than the X1 and DS4, it does have a lot more stuff going on, but I will take that to a limit- 3 hours of play time is well below that limit.

As for the DualShock 4, it might be better than Wii U Pad's battery, but really, clearing a low bar like that is not exactly cause for celebration. It's still horrible. 7-8 hours is unacceptable, the controller might as well be wired at that point (are the cables for the controllers at least longer than the embarrassingly stunted ones we got with DS3?). It's bad battery life with no obvious drain (I've heard theories that the LED light is what adds to the battery drain, but considering LED's energy efficiency, I do find those claims ridiculous. Plus I believe I remember Yoshida himself mentioning that the LED has nothing to do with the poor battery life). It's bad battery life, and I sincerely hope a new variation of the controller is released which addresses the issue.

Also, heads up, I don't think you can use your second Wii U controller with your first console, if I am not wrong, controllers are locked to the console. I have never had occasion to test this theory out though, so you'll have to do it for me ;p

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zeroyaoi

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#74 zeroyaoi
Member since 2013 • 2472 Posts

@charizard1605: If you like I might be able to get an extra gamepad from my friend, and see if it works.

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#75 deactivated-5d6bb9cb2ee20
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@zeroyaoi said:

@charizard1605: If you like I might be able to get an extra gamepad from my friend, and see if it works.

Actually, if you can do that, please do so. I know for a fact controllers are region locked (thanks Nintendo :/), but it might be worth seeing if they are locked to the console also

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#78  Edited By zeroyaoi
Member since 2013 • 2472 Posts

@charizard1605: I'll do that then. :)

I didn't know it was region locked. ;(

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#79 deactivated-5d6bb9cb2ee20
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@zeroyaoi said:

@charizard1605: I'll do that then. :)

I didn't know it was region locked. ;(

Thanks haha.

And yeah, yeah it is. Which is very... regressive.

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#80 joel_c17
Member since 2005 • 3206 Posts

@charizard1605: Is the wiiu being a complete joke a flaw in hardware or do we just expect that from nintendo now?

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#81  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@joel_c17 said:

@charizard1605: Is the wiiu being a complete joke a flaw in hardware or do we just expect that from nintendo now?

Are you being a complete troll who doesn't ever contribute to the discussion a flaw in your mental makeup, or do we just expect that from you now?

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Animal-Mother

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#82  Edited By Animal-Mother
Member since 2003 • 27362 Posts

@charizard1605 said:

While we have five pretty well designed machines on the market right now, each of them does come with its fair share of flaws. I decided to use this thread to highlight some of these.

XBOX ONE:

  • Flawed OS that is a step back from the Xbox One
  • Controller using AA batteries instead of built in rechargable batteries - A lot of things use batteries? That's no a flaw.....
  • No replaceable internal hard drive (offset by full external hard drive support)
  • Forced Kinect- No it's not forced anymore.

PLAYSTATION 4:

  • Lightbar on DualShock 4 is annoying and can't even be turned off- I don't think this was a design flaw but was intended.
  • DualShock 4 battery life is shockingly low- No it's not "shockingly" low. I have controllers last anywhere between 8-10 hours.
  • No external HDD support (offset by replaceable internal hard drive)

WII U:

  • Low built in memory (offset by full external hard drive support)- Not USB 3
  • Wii U GamePad battery life is shockingly low- This is "shockingly" low. About 6 hours shockingly
  • Off TV Streaming range is variable and iffy. Off tv play is surprisingly good.
  • OS is still slower than it needs to be, and needs some proper streamlining.- They updated it.

NINTENDO 3DS:

  • Low resolution screen
  • Only one analog stick- Intentional
  • Poor battery life Depends which model
  • Poor ergonomics (for the original model)
  • Low FOV for 3D

PLAYSTATION VITA:

  • Proprietary, overpriced Memory Cards-
  • OLED screen burn in :( - I haven't had any and i've had my vita going on two years.
  • Poor battery life- lol
  • Rear touchpad is a drag- It does suck
  • 100 bubble limit on the OS- Nobody would ever really fill up there vitas with bubbles. Also 100 bubble limit? Make a folder you whiny baby.

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deactivated-5d6bb9cb2ee20

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#83 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@Animal-Mother: The 100 bubble limit still applies in that, if you make ten folders with ten bubbles each, you can't have any more bubbles on your system). It's stupid, I know.

The others, well, they're variable on the amount of importance we would put on them I guess lol

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Animal-Mother

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#84 Animal-Mother
Member since 2003 • 27362 Posts

@charizard1605 said:

@Animal-Mother: The 100 bubble limit still applies in that, if you make ten folders with ten bubbles each, you can't have any more bubbles on your system). It's stupid, I know.

The others, well, they're variable on the amount of importance we would put on them I guess lol

Wait really? Now THAT'S dumb.

Yeah I don't see them as flaws all that much as I do dumb intentional design choices

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osan0

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#85  Edited By osan0
Member since 2004 • 18269 Posts

Just going over systems i have.

Vita:

  • expensive memory cards. i remember the news before it launched. all that horsepower and that lovely screen for not much more than a 3DS. Looking good. then the memory card news hit and the mood turned overnight. its not like the memory cards are fast...a class 10 standard SD card knocks the daylights out of them.
  • on the issue of memory performance...its not the fastest at loading data. the game carts are faster than the memory cards...but still not fast.
  • the speakers are in a daft place. its really easy to block them while playing.
  • there is a lot of bloat in the OS. there is a 100 icon limit and a few too many are used by built in, non removable, apps.
  • It has an accessory port that is completely redundant. did sony actually have a plan for this? i know they have removed it in the 2000 model.
  • Does not use a standard micro USB cable (fixed in the model 2000).
  • Not a clam shell design..that lovely screen is quite exposed.
  • The PSN store on the vita is a pain to navigate. quite poor.
  • Overall though the vita is a fab bit of kit. just wish sony would realise that too...and more people.

3DS original

  • When closed the bottom smudges the top screen,
  • Overall very poor build quality (maybe they have improved it since launch).
  • Only one nub. nintendo knew they were getting MH and they only built in one nub. the touch screen is an effective replacement but not many people like to use it for longer periods.
  • Weird and wonky shape. its not a looker. the DS lite is a far better looking handheld.
  • Does not use Micro USB (does hrte XL?). seriosuly manufacturers stop the messing.
  • Stylus is in an odd place.
  • Like the wiiu, the 3DS seems to be CPU constrained. an odd technical decision from nintendo.
  • the 3DS has many many cracking games but, by nintendos usual high standard, the 3DS is just awful. i wish nintendo made the vita...oh how mighty that would be.

My new laptop (A clevo P170SM if you want to know what it looks like). Bought after the wiiu so its a current gen system :P.

  • The audio ports are on the wrong side. it interferes with the mouse. the DVD drive is also on the same side. in fact it would be nice if i could move everything on the right to the left. :P.
  • It has windows 8.1. It was my choice in fairness and i went with it as i was not going to pay more for 7 pro. 7 home premium has a 16GB ram limit. its not the hell some describe but its not as good as 7 for a desktop/laptop.
  • Speakers are not well balanced. they are plenty loud but base is really lacking. there is always going to be a compromise in laptop speakers of course but i would prefer a lower decibal level but more rounded quality.
  • Only 2 USB3 ports.
  • It has a firewire port. why does it have a firewire port? do people still use that?
  • Intel wireless chip is rubbish. every few days the wireless speed drops to 2-3Mb/s and i have to reset the driver so that it gets back to a decent speed. I should have listened...intel suck at wireless. Its not my router as my other devices pootle away just nicely.

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zeroyaoi

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#86  Edited By zeroyaoi
Member since 2013 • 2472 Posts

I got the extra gamepad. It's a black one from the deluxe model. Not sure if that makes any difference.

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#87  Edited By ldustin
Member since 2014 • 133 Posts

X1:

-mandatory Kinect

-Kinect is a massive privacy invasion

-TV integration and other multitasking

-forced 500GB hdd

-lack of variety in software

-too much tech that isn't needed

-Hungry Hungry Hippo OS

-outrageous Xbox Live cost with no benefits

PS4:

-again, too much tech driving up costs

-another superfluous hdd

-purely focused on graphics, really no innovation in the controller

-no new motion controller

-far too high cost for online play, despite the free games

WiiU:

-mandatory "gamepad"

-last gen graphics

-no new motion controller

-useless amount of storage because Nintendo selected expensive solid state memory over a larger hdd

-1GB of RAM for the GPU, it's just laughable

-no third party games of note going forward

-no Western support

-lack of variety of software-- nothing but platformers and quirky Japanese titles

-no Ethernet port

-no ear piece

-no online games not named Call of Duty

-none of Nintendo's own multiplayer games are online (until Mario Kart comes out)

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Wickerman777

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#88  Edited By Wickerman777
Member since 2013 • 2164 Posts

Lol, the thing about the batteries is not a big deal at all. The other type y'all are clamoring for is still a battery, just a different shape. Oh, GOSSSSSSSHHHHH! And a AA battery can be replaced when it goes bad which is a plus.

The real flaws with PS4 and Xbox One are:

PS4: Weak.

Xbox One: Ridiculously weak.

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#89 nintendoboy16
Member since 2007 • 42236 Posts

@charizard1605 said:

@zeroyaoi said:

@charizard1605: I'll do that then. :)

I didn't know it was region locked. ;(

Thanks haha.

And yeah, yeah it is. Which is very... regressive.

Region locking controllers. You know, region locking games is one thing, but controllers? *facepalm*

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#90  Edited By nintendoboy16
Member since 2007 • 42236 Posts

@ldustin said:

X1:

-mandatory Kinect

-Kinect is a massive privacy invasion

-TV integration and other multitasking

-forced 500GB hdd

-lack of variety in software

-too much tech that isn't needed

-Hungry Hungry Hippo OS

-outrageous Xbox Live cost with no benefits

PS4:

-again, too much tech driving up costs

-another superfluous hdd

-purely focused on graphics, really no innovation in the controller

-no new motion controller

-far too high cost for online play, despite the free games

WiiU:

-mandatory "gamepad"

-last gen graphics

-no new motion controller

-useless amount of storage because Nintendo selected expensive solid state memory over a larger hdd

-1GB of RAM for the GPU, it's just laughable

-no third party games of note going forward

-no Western support

-lack of variety of software-- nothing but platformers and quirky Japanese titles

-no Ethernet port

-no ear piece

-no online games not named Call of Duty

-none of Nintendo's own multiplayer games are online (until Mario Kart comes out)

Watch_Dogs isn't noteworthy? Yeah, there was a scare over the Wii U version being cancelled, but an actual cancellation never happened.

Uh, Splinter Cell Blacklist? The only multiplayer mode the Wii U version lacked was local co-op. I'm damn sure there is still online co-op.