Finished Deus Ex: Mankind Divided a couple of days ago. Although overall I enjoyed the game, I'm mildly disappointed by it. The story was definitely not as good as the story in Human Revolution, and it's a lot... smaller in scope. Human Revolution felt like you were battling this global conspiracy, and the events were worldwide in scope. In Mankind Divided, you're trying to track down a single terrorist cell. That's it. Sure, there are hints at a larger conspiracy throughout the game, but they never impact the plot in any meaningful way. Also, Jensen doesn't have the personal connection to the story this time that he did in Human Revolution. The main questline is considerably shorter and just so much less ambitious than Human Revolution's. And there were some threads and questions raised in the story that just simply never went anywhere (I won't say any more as to avoid spoilers, but this was also disappointing).
It's a real shame, because the things the game does well, it does really well. Prague is definitely the most detailed hub area ever in a Deus Ex game, and one of the most detailed areas I've ever seen in a game, period. There's so much to explore and so much stuff to find. I think I spent about ten hours just ignoring my mission and running around the city finding all the side quests and hidden stuff. The side missions are really well-done too, with most of them being long and involved, with multiple ways to resolve them. The side missions I think were much improved from Human Revolution, and the gameplay was top notch. As for the side missions some of them just felt more memorable and interesting than Human Revolution. Things like the Samizdat mission and how it affects a small part of the rest of your game. Sarif's mission I liked a lot early on and how it built up over the course of the main story but I thought the ending to it was lackluster. The Harvester mission was awesome, definitely my favorite. Also the forger mission which then ties into another side mission later on was great.
The gameplay I really liked but a few tweaks would have made it almost perfect. The two things I have issues with is loot and praxis kits/xp. There is way to much of both in this game to a point that halfway through it felt useless. I love most of the augs and how they effect gameplay, but the over abundance of loot and crazy amount of xp you get from missions hurt the game to me. At some point I stopped even opening storage lockers because I knew in 4/5 of them there would be loot that I already had and didn't need more of. I really wished they reduced it so finding loot actually feels like a reward for exploration instead of just a collect-a-thon in each room you go to. As for the xp/praxis kits/augs you gain way way to much xp to the point I didn't even know what to put points into that I would actually use. Halfway through I already had everything I wanted. Similar to the loot situation I wish that xp was reduced and thus getting a new aug or upgrade to an aug would feel much more special.
The level design is also a cut above Human Revolution, with verticality being a much bigger focus this time around. There are almost always multiple paths you can take to your objective, and even in the main missions, you're rewarded for exploration. Loved this aspect as well. The interface is significantly better. The AI could use some improvements, such as not letting me hack their computers with them watching or a quest npc being in a panic state and uninteractable even though I just saved her.
I haven't done the additional mission or Breach mode yet. I guess it's cool that this stuff is there, but I would have vastly preferred them to put more effort into the main game. I know they want to make this a trilogy or a franchise, but it just felt like there wasn't enough here. On the plus side, New Game+ keeps all of your skills and inventory. I played a pacifist ghost in my first playthrough, but stockpiled weapons and ammunition in preparation for this run. Playing through again on the same difficulty, going to choose some different story options and see how it plays out.
Lastly, a brief comment on the microtransactions. I think it's bullshit that a $60 AAA single-player game includes microtransactions. The fact that you can buy extra Praxis kits (for one save only, mind you) for real money just smacks of greed. Fortunately I never felt like I had too little Praxis, but I'm really worried now that they're going to **** with the progression curve in the next game to try to sell more of these. We definitely need to keep a close eye on stuff like this.
Log in to comment