http://games.on.net/article/10478/Interview_Deus_Ex_Human_Revolution
"Sebastien Bich:It scales based on how much experience points you have, and how you level up within the game."
One of the most annoying features of Oblivion, Now in Deus Ex 3 :(
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http://games.on.net/article/10478/Interview_Deus_Ex_Human_Revolution
"Sebastien Bich:It scales based on how much experience points you have, and how you level up within the game."
One of the most annoying features of Oblivion, Now in Deus Ex 3 :(
It's there to prevent you from grinding and then steamrolling through the game. I don't see a problem with this. Especially not since it's a FPS anyways.
There is no point...so don't power level.I hate when games do this, whats the point in powering up then? Its one of the things that killed FF8 for me...
Ziek-AAT
[QUOTE="Ziek-AAT"]There is no point...so don't power level. you couldn't power level in the original Deus Ex even if you wanted to, it's not like you get experience by killing enemies.I hate when games do this, whats the point in powering up then? Its one of the things that killed FF8 for me...
AAllxxjjnn
and even if you did, they don't respawn
scaling sucks because it gets rid of your sense of progress as a character whats the point in leveling up stats etc. if it makes no difference to what you can do to an enemy it also gets rid of those great times where you go exploring and end up in an area where you dont stand a chance against the enemies (sets a goal for development)
There is no point...so don't power level. you couldn't power level in the original Deus Ex even if you wanted to, it's not like you get experience by killing enemies.[QUOTE="AAllxxjjnn"][QUOTE="Ziek-AAT"]
I hate when games do this, whats the point in powering up then? Its one of the things that killed FF8 for me...
ohthemanatee
and even if you did, they don't respawn
Good thing this isn't, and shouldn't be a remake of the original Deus Ex. -_-I'm fine with it. I don't think people understand how impossible it is to do a game with a lot of freedom in this day and age without it. If they didn't it just leads to a broken game that is easily exploited, or forces the player into uncomfortable and poorly controlled situations. Also, Oblivion made mistakes within the system that screwed it up, it wasn't fundamentally flawed. rolo107I was under the impression that Deus Ex was a fairly linear game which made it harder to go off and grind to extreme levels. Level scaling would work fine to a degree in open world games but it should stay out of linear games IMO
[QUOTE="ohthemanatee"]you couldn't power level in the original Deus Ex even if you wanted to, it's not like you get experience by killing enemies.[QUOTE="AAllxxjjnn"] There is no point...so don't power level. rolo107
and even if you did, they don't respawn
Good thing this isn't, and shouldn't be a remake of the original Deus Ex. -_-so you're saying we should enemies that magically come back to life in a series that toutes itself for it's realism?
If a headshot's still a headshot and a backstab's still a backstab, I won't care.
Add more guards if you think that'll make spotting me easier, give them better weapons if they're having trouble shooting, but don't make skill useless by making them immortal. That's the difference between Oblivion and Deus Ex. Oblivion's very stat dependent in all of your actions. This isn't.
I was under the impression that Deus Ex was a fairly linear game which made it harder to go off and grind to extreme levels. Level scaling would work fine to a degree in open world games but it should stay out of linear games IMO It's more the opposite, it's a safe bet for a linear game, you aren't even going to notice it, it's more of a hidden benefit in that case. An open world game it's a drastic decision that's going to change the game in a very big way.[QUOTE="rolo107"]I'm fine with it. I don't think people understand how impossible it is to do a game with a lot of freedom in this day and age without it. If they didn't it just leads to a broken game that is easily exploited, or forces the player into uncomfortable and poorly controlled situations. Also, Oblivion made mistakes within the system that screwed it up, it wasn't fundamentally flawed. emorainbo
Good thing this isn't, and shouldn't be a remake of the original Deus Ex. -_-[QUOTE="rolo107"][QUOTE="ohthemanatee"]you couldn't power level in the original Deus Ex even if you wanted to, it's not like you get experience by killing enemies.
and even if you did, they don't respawn
ohthemanatee
so you're saying we should enemies that magically come back to life in a series that toutes itself for it's realism?
I didn't say that, and I don't think we want to get into an argument about realism in video games... All I'm saying is you can't automatically assume elements of this game will be the exact same as they were in Deus Ex, nor should you want them to be really. In all likelihood, this change is being done in order to maintain difficulty throughout non-linearity. If you choose to do one mission before another, when you go back to do the other, it's still just as difficult.Difficulty won't increase as the game progresses, if the enemies scale in tandem with your character then the difficulty will be constant throughout. How boring.-Feath-Deus ex was a cakewalk late game.
First of all, this is a linear game so I really don't see how much of a difference it is gonna make anyway, unless there are plenty of side quests. Second just because a game has level scaling it doesn't mean each level the enemy progresses as much as you do. Take this formula for instance.
This means that for each level, while the enemy gains some power, it is very insignificant compared to what I gain. There is still plenty of reasons to level, I still gain a lot more power than the enemy. Going by my example there I should have caught up by level 17. There is still plenty of time I am significantly weaker than the enemy and there is still the feeling of being weak and climbing up to the top of the ladder. In addition, from what I have heard, enemies in Fallout 3 stopped leveling with you after a certain point. Don't get me wrong, I don't like the level scaling system, but I don't think it makes leveling up pointless either unless the system is poorly implemented like in Oblivion.
http://games.on.net/article/10478/Interview_Deus_Ex_Human_Revolution
"Sebastien Bich:It scales based on how much experience points you have, and how you level up within the game."
One of the most annoying features of Oblivion, Now in Deus Ex 3 :(
ferret-gamer
Once you known how to deal with the system, the level scaling of enemies in Oblivion is no more a problem.
Yay it's FF8 all over again :DSilverChimeraWell it least it doesn't use a system similar to the junction system (where I could turn my character into a god)
That or you can just have a progressive difficulty curve and have side missions with fixed difficulty settings?Boooo, why can't they just judge based on how well you play. If you suck, and miss a lot of shots and get caught a lot, the A.I. will dumb down, but if you are really good and play at a really high skill level, the A.I. will get ramped up
kingman03
its bad because it doesnt make sense. in oblivion you could go down a road at a low level and then get attacked by poor bandits with crappy weapons. when u get to a higher level and go through the same area, it would be the same poor bandits with daedra/glass weapons and armor. it doesnt make senseWhy is this bad? This means the game will provide a challenge the whole way through. No power leveling so you just plow through enemies like it's nobody's business
BPoole96
But that destroys a key point of an RPG, which is the ability to grind your way through a tough spot.Why is this bad? This means the game will provide a challenge the whole way through. No power leveling so you just plow through enemies like it's nobody's business
BPoole96
Only those who havent played a Deus Ex have a problem with this. They're thinking of this in terms of RPGs and its a completely different situation.
[QUOTE="BPoole96"]But that destroys a key point of an RPG, which is the ability to grind your way through a tough spot. How is that a key point of an RPG? That's a game design flaw that people have grown attached to, and now I guess some people don't want to let go of due to nostalgia.Why is this bad? This means the game will provide a challenge the whole way through. No power leveling so you just plow through enemies like it's nobody's business
oldkingallant
[QUOTE="BPoole96"]But that destroys a key point of an RPG, which is the ability to grind your way through a tough spot.Why is this bad? This means the game will provide a challenge the whole way through. No power leveling so you just plow through enemies like it's nobody's business
oldkingallant
Idk I like just overcoming the difficulty on my own rather than going off to farm XP to level up and be as powerful as possible. I'd get bored if at the end of the game I could just go around curb stomping any enemy that gets in my path
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