Deus Ex Human Revolution to feature difficulty scaling based on your level.

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deactivated-5cf4b2c19c4ab

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#1 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

http://games.on.net/article/10478/Interview_Deus_Ex_Human_Revolution

"Sebastien Bich:It scales based on how much experience points you have, and how you level up within the game."

One of the most annoying features of Oblivion, Now in Deus Ex 3 :(

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ohthemanatee

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#2 ohthemanatee
Member since 2010 • 8104 Posts

goddammit

i'm sick of this level scaling crap

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kingman03

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#3 kingman03
Member since 2003 • 5202 Posts

Boooo, why can't they just judge based on how well you play. If you suck, and miss a lot of shots and get caught a lot, the A.I. will dumb down, but if you are really good and play at a really high skill level, the A.I. will get ramped up

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mystervj

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#4 mystervj
Member since 2010 • 2213 Posts
It's in ME2 as well, not that big of a deal.
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Cyberfairy

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#5 Cyberfairy
Member since 2003 • 5180 Posts

It's there to prevent you from grinding and then steamrolling through the game. I don't see a problem with this. Especially not since it's a FPS anyways.

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icyseanfitz

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#6 icyseanfitz
Member since 2006 • 2493 Posts

hate this crap :( i think new vegas got rid of it right?

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Yangire

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#7 Yangire
Member since 2010 • 8795 Posts

Level scaling in a linear game? Nicccee.

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lawlessx

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#8 lawlessx
Member since 2004 • 48753 Posts
level scaling? *sighs*
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emorainbo

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#9 emorainbo
Member since 2008 • 3067 Posts

hate this crap :( i think new vegas got rid of it right?

icyseanfitz

I actually liked the way level scaling worked in Fallout. Instead of making molerats indestructable at level 30 they just made enemies have better loot

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Nega3

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#10 Nega3
Member since 2010 • 1069 Posts

I remember a lot of games that have this end up very hard.

I hope this doesn't stop Deus Ex 3 from being any good.

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Ziek-AAT

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#11 Ziek-AAT
Member since 2008 • 717 Posts

I hate when games do this, whats the point in powering up then? Its one of the things that killed FF8 for me...

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darkmoney52

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#12 darkmoney52
Member since 2004 • 4332 Posts

Definitely one of the worst trends this gen.

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AAllxxjjnn

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#13 AAllxxjjnn
Member since 2008 • 19992 Posts

I hate when games do this, whats the point in powering up then? Its one of the things that killed FF8 for me...

Ziek-AAT
There is no point...so don't power level.
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ohthemanatee

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#14 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="Ziek-AAT"]

I hate when games do this, whats the point in powering up then? Its one of the things that killed FF8 for me...

AAllxxjjnn

There is no point...so don't power level.

you couldn't power level in the original Deus Ex even if you wanted to, it's not like you get experience by killing enemies.

and even if you did, they don't respawn

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Wanderer5

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#15 Wanderer5
Member since 2006 • 25727 Posts

So the difficulty goes up as you level up? Not that bad I guess.

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icyseanfitz

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#16 icyseanfitz
Member since 2006 • 2493 Posts

scaling sucks because it gets rid of your sense of progress as a character whats the point in leveling up stats etc. if it makes no difference to what you can do to an enemy it also gets rid of those great times where you go exploring and end up in an area where you dont stand a chance against the enemies (sets a goal for development)

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rolo107

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#17 rolo107
Member since 2007 • 5469 Posts
I'm fine with it. I don't think people understand how impossible it is to do a game with a lot of freedom in this day and age without it. If they didn't it just leads to a broken game that is easily exploited, or forces the player into uncomfortable and poorly controlled situations. Also, Oblivion made mistakes within the system that screwed it up, it wasn't fundamentally flawed.
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rolo107

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#18 rolo107
Member since 2007 • 5469 Posts

[QUOTE="AAllxxjjnn"][QUOTE="Ziek-AAT"]

I hate when games do this, whats the point in powering up then? Its one of the things that killed FF8 for me...

ohthemanatee

There is no point...so don't power level.

you couldn't power level in the original Deus Ex even if you wanted to, it's not like you get experience by killing enemies.

and even if you did, they don't respawn

Good thing this isn't, and shouldn't be a remake of the original Deus Ex. -_-
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emorainbo

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#19 emorainbo
Member since 2008 • 3067 Posts

I'm fine with it. I don't think people understand how impossible it is to do a game with a lot of freedom in this day and age without it. If they didn't it just leads to a broken game that is easily exploited, or forces the player into uncomfortable and poorly controlled situations. Also, Oblivion made mistakes within the system that screwed it up, it wasn't fundamentally flawed. rolo107
I was under the impression that Deus Ex was a fairly linear game which made it harder to go off and grind to extreme levels. Level scaling would work fine to a degree in open world games but it should stay out of linear games IMO

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ohthemanatee

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#20 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="AAllxxjjnn"] There is no point...so don't power level. rolo107

you couldn't power level in the original Deus Ex even if you wanted to, it's not like you get experience by killing enemies.

and even if you did, they don't respawn

Good thing this isn't, and shouldn't be a remake of the original Deus Ex. -_-

so you're saying we should enemies that magically come back to life in a series that toutes itself for it's realism?

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deactivated-586249e1b64ba

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#21 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

If a headshot's still a headshot and a backstab's still a backstab, I won't care.

Add more guards if you think that'll make spotting me easier, give them better weapons if they're having trouble shooting, but don't make skill useless by making them immortal. That's the difference between Oblivion and Deus Ex. Oblivion's very stat dependent in all of your actions. This isn't.

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millerlight89

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#23 millerlight89
Member since 2007 • 18658 Posts
Never bothered me.
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rolo107

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#24 rolo107
Member since 2007 • 5469 Posts

[QUOTE="rolo107"]I'm fine with it. I don't think people understand how impossible it is to do a game with a lot of freedom in this day and age without it. If they didn't it just leads to a broken game that is easily exploited, or forces the player into uncomfortable and poorly controlled situations. Also, Oblivion made mistakes within the system that screwed it up, it wasn't fundamentally flawed. emorainbo

I was under the impression that Deus Ex was a fairly linear game which made it harder to go off and grind to extreme levels. Level scaling would work fine to a degree in open world games but it should stay out of linear games IMO

It's more the opposite, it's a safe bet for a linear game, you aren't even going to notice it, it's more of a hidden benefit in that case. An open world game it's a drastic decision that's going to change the game in a very big way.
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rolo107

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#25 rolo107
Member since 2007 • 5469 Posts

[QUOTE="rolo107"][QUOTE="ohthemanatee"]you couldn't power level in the original Deus Ex even if you wanted to, it's not like you get experience by killing enemies.

and even if you did, they don't respawn

ohthemanatee

Good thing this isn't, and shouldn't be a remake of the original Deus Ex. -_-

so you're saying we should enemies that magically come back to life in a series that toutes itself for it's realism?

I didn't say that, and I don't think we want to get into an argument about realism in video games... All I'm saying is you can't automatically assume elements of this game will be the exact same as they were in Deus Ex, nor should you want them to be really. In all likelihood, this change is being done in order to maintain difficulty throughout non-linearity. If you choose to do one mission before another, when you go back to do the other, it's still just as difficult.
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-Feath-

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#26 -Feath-
Member since 2005 • 1452 Posts
Difficulty won't increase as the game progresses, if the enemies scale in tandem with your character then the difficulty will be constant throughout. How boring.
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deactivated-58b6232955e4a

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#27 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Since it's linear it shouldn't effect anything really.
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deactivated-58b6232955e4a

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#28 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Difficulty won't increase as the game progresses, if the enemies scale in tandem with your character then the difficulty will be constant throughout. How boring.-Feath-
Deus ex was a cakewalk late game.
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SilverChimera

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#29 SilverChimera
Member since 2009 • 9256 Posts
Yay it's FF8 all over again :D
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SaltyMeatballs

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#30 SaltyMeatballs
Member since 2009 • 25165 Posts
Well the rewards for levelling up better be good then, otherwise there is no point.
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Maroxad

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#31 Maroxad
Member since 2007 • 25369 Posts

First of all, this is a linear game so I really don't see how much of a difference it is gonna make anyway, unless there are plenty of side quests. Second just because a game has level scaling it doesn't mean each level the enemy progresses as much as you do. Take this formula for instance.

  • My power=10+level
  • Enemy power=25+0.1*level

This means that for each level, while the enemy gains some power, it is very insignificant compared to what I gain. There is still plenty of reasons to level, I still gain a lot more power than the enemy. Going by my example there I should have caught up by level 17. There is still plenty of time I am significantly weaker than the enemy and there is still the feeling of being weak and climbing up to the top of the ladder. In addition, from what I have heard, enemies in Fallout 3 stopped leveling with you after a certain point. Don't get me wrong, I don't like the level scaling system, but I don't think it makes leveling up pointless either unless the system is poorly implemented like in Oblivion.

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Ondoval

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#32 Ondoval
Member since 2005 • 3103 Posts

http://games.on.net/article/10478/Interview_Deus_Ex_Human_Revolution

"Sebastien Bich:It scales based on how much experience points you have, and how you level up within the game."

One of the most annoying features of Oblivion, Now in Deus Ex 3 :(

ferret-gamer

Once you known how to deal with the system, the level scaling of enemies in Oblivion is no more a problem.

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Cruxis27

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#33 Cruxis27
Member since 2006 • 2057 Posts

In other words, your enemies level with you. Not such a bad thing if you ask me.

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Human-after-all

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#34 Human-after-all
Member since 2009 • 2972 Posts
How is this a bad thing? It isn't an open oblivion world so it is the same as a regular single player where enemies get more powerful as you progress. Did he mention just how much they level with you?
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heretrix

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#35 heretrix
Member since 2004 • 37881 Posts

That worked so well in Oblivion. It worked so well that people played through the entire game trying not to level up.

This game has me worried.

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Mcspanky37

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#36 Mcspanky37
Member since 2010 • 1693 Posts
I told everyone this game was going to be disappointing, and people didn't believe me for some reason. And people act surprised? :lol:
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Ziek-AAT

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#37 Ziek-AAT
Member since 2008 • 717 Posts

I told everyone this game was going to be disappointing, and people didn't believe me for some reason. And people act surprised? :lol:Mcspanky37

It's out already?

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jasonharris48

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#38 jasonharris48
Member since 2006 • 21441 Posts

Yay it's FF8 all over again :DSilverChimera
Well it least it doesn't use a system similar to the junction system (where I could turn my character into a god)

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gamefan67

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#39 gamefan67
Member since 2004 • 10034 Posts
I'm not too worried about that, wouldnt want the game becoming a cakewalk.
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Androvinus

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#40 Androvinus
Member since 2008 • 5796 Posts
I found that oblivion was easy, then hard, then easy again. The first transition is the hardest part; when your character reaches that certain level and the enemies are upgraded. But then your character gets strong enough to deal with them and you have enough skills to deal with the stronger enemies.I think there is nothing wrong with this system.
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BPoole96

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#41 BPoole96
Member since 2008 • 22818 Posts

Why is this bad? This means the game will provide a challenge the whole way through. No power leveling so you just plow through enemies like it's nobody's business

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oldkingallant

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#42 oldkingallant
Member since 2010 • 4958 Posts

Boooo, why can't they just judge based on how well you play. If you suck, and miss a lot of shots and get caught a lot, the A.I. will dumb down, but if you are really good and play at a really high skill level, the A.I. will get ramped up

kingman03
That or you can just have a progressive difficulty curve and have side missions with fixed difficulty settings?
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ironman388

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#43 ironman388
Member since 2006 • 1454 Posts

Why is this bad? This means the game will provide a challenge the whole way through. No power leveling so you just plow through enemies like it's nobody's business

BPoole96

its bad because it doesnt make sense. in oblivion you could go down a road at a low level and then get attacked by poor bandits with crappy weapons. when u get to a higher level and go through the same area, it would be the same poor bandits with daedra/glass weapons and armor. it doesnt make sense

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oldkingallant

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#44 oldkingallant
Member since 2010 • 4958 Posts

Why is this bad? This means the game will provide a challenge the whole way through. No power leveling so you just plow through enemies like it's nobody's business

BPoole96
But that destroys a key point of an RPG, which is the ability to grind your way through a tough spot.
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narog84

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#45 narog84
Member since 2006 • 1126 Posts

if the game have exploration there will be no point of it you will find same loot and enemies everywhere ,kind of lame

i love to crush the weaker enemies and confront stronger ones

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DeckardLee2010

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#46 DeckardLee2010
Member since 2010 • 402 Posts

Only those who havent played a Deus Ex have a problem with this. They're thinking of this in terms of RPGs and its a completely different situation.

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rolo107

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#47 rolo107
Member since 2007 • 5469 Posts
[QUOTE="BPoole96"]

Why is this bad? This means the game will provide a challenge the whole way through. No power leveling so you just plow through enemies like it's nobody's business

oldkingallant
But that destroys a key point of an RPG, which is the ability to grind your way through a tough spot.

How is that a key point of an RPG? That's a game design flaw that people have grown attached to, and now I guess some people don't want to let go of due to nostalgia.
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narog84

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#48 narog84
Member since 2006 • 1126 Posts
level scaling enemies = shallow leveling the games is more easy with this system not more hard and cant get more hard , if you have a advantage thats not related to level you will own everyone .
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Ninja-Hippo

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#49 Ninja-Hippo
Member since 2008 • 23434 Posts
This is one of those things i'll never understand. A feature people universally hate which is included more and more often. :?
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BPoole96

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#50 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="BPoole96"]

Why is this bad? This means the game will provide a challenge the whole way through. No power leveling so you just plow through enemies like it's nobody's business

oldkingallant

But that destroys a key point of an RPG, which is the ability to grind your way through a tough spot.

Idk I like just overcoming the difficulty on my own rather than going off to farm XP to level up and be as powerful as possible. I'd get bored if at the end of the game I could just go around curb stomping any enemy that gets in my path