based trophies/achievements in Single Player games that rely on at least 4 ppl to even start a match making alot of the trophies and platinums/achievements unobtainable when the multiplayer lacks any appeal to even bother playing? Has anyone else noticed this? For example, Fear 2 andRed Faction Guerilla. I mean is any game worth playing 1000's of hours or waiting for enough ppl to hope and pray you get the trophy/achievement for the online? I can understand reasonable online trophies/achievements if and only if the multiplayer online is even worth playing (ie KZ2 Haloetc)but alot of games aren't even fun enough to play the online on so I think they should leave the trophies/achievements for Single Player only.
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