Developers Shift To Leading On PS3

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Figure_A

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#1 Figure_A
Member since 2010 • 25 Posts
We speak to the world's leading devs to discover why the PS3 is taking over as the lead of choice...
According to Final Fantasy XIII producer Yoshinori Kitase, the challenge that the PS3 sets developers is an exciting one of just how far they can push themselves. "When you talk about graphics you can see immediately that the hardware of the PlayStation 3 offers a much higher capacity and is much more powerful," he told NowGamer, comparing PS3 with Xbox 360. BioWare's Ray Muzyka: "The interesting thing about approaching a new platform like PlayStation is that it's very powerful and it's just different from anything else. You have to embrace that and make sure that you're fully aware of the technology differences and make use of all the strengths of the platform." For Crytek, currently making Crysis 2 for PC, PS3 and Xbox 360, that meant a completely new engine and in places a new way of thinking. "Since we started developing CryEngine 3 we always knew it was going to be a cross-platform engine and so immediately started thinking about how to minimise the dedicated work for PS3 while still being able to run our codebase at full PS3 utilisation," said Crytek's lead PS3 programmer Michael Glück told NowGamer. "Therefore we developed a system in-house making the very different build and deployment process for PS3 as 'PC like' as possible to give all developers the feeling that it is not as complicated a platform to develop on as most people thought." According to Brink developer Splash Damage - Richard Ham: "To get the most out of the PS3, we're required to split our code into lots of separate jobs that can be spread around among the Synergistic Processing Elements (or SPEs), and this is kind of contrary to the more traditional approach to game coding," he told NowGamer. "However, we've decided to adopt this practice as our standard for all our platforms, so in the end, there's no real difference between the three for us." Ham also feels the pain, but has come to believe that it's essential as the PS3 is leading the way to the future of game development. "There's been a learning curve, but we feel it's worth it in the end," he said. "Multi-core development is the future. It's not impossible to imagine PCs with 24 cores in them within the next few years, so we figure, why not get going with it now?" Square Enix producer Yosuke Saito told us. "But it's not expensive any more so it's not an issue." Ray Muzyka was equally dismissive of the price concerns that once dogged the PS3. "I think it's a huge opportunity with the pricing changes, now the platform is definitely on the upswing and there are some great games coming," he enthused. "We're planning to work more on it. We haven't announced any future projects, but I'd love to see more BioWare games launch on PS3." The best news for PS3 owners is that while developers are finally getting to grips with the console and producing games like Uncharted 2, Heavy Rain, FFXIII, Brink and Crysis 2, this is still early days for the life cycle of the hardware and the best could well be coming. "It's amazing what developers have done so far, but we haven't seen all that the PS3 is capable of," said Richard Ham. "By comparison, just look at the last PlayStation generation. Shadow Of The Colossus came out near the end, and no one could have predicted such a thing of beauty in the early days of the PS2 life cycle. The same thing is true for PS3. Killzone 2 and Uncharted 2 are incredible milestones, but there's still more to squeeze out of the big black box!" And the so-called PS3 haters at Valve could well be gearing up for a push on the platform with the recent discovery that a number of key Naughty Dog staff have joined the Half-Life developer in recent years. Could this small band of rebels be the springboard of expertise Valve has needed to make a proper stab at PS3 development? We'll be keeping our fingers crossed that they are. http://www.nowgamer.com/features/682/developers-shift-to-leading-on-ps3
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Figure_A

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#2 Figure_A
Member since 2010 • 25 Posts
sounds like 360 is going to be getting really crappy ports compared to what the PS3 has been getting since "PlayStation 3 offers a much higher capacity and is much more powerful," according to FF devs
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KittenWishes

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#3 KittenWishes
Member since 2010 • 1165 Posts
This article actually says nothing about a developer shift.
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JAB991

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#4 JAB991
Member since 2007 • 6077 Posts

Basically everyone says "it's a powerful system, which is exciting." There's no mention of any developers shifting to the PS3.

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salxis

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#5 salxis
Member since 2009 • 4280 Posts
Quoting out of context = bad
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KingTuttle

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#6 KingTuttle
Member since 2006 • 2471 Posts
This article actually says nothing about a developer shift.KittenWishes
That's what I was just thinking...???
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i5750at4Ghz

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#7 i5750at4Ghz
Member since 2010 • 5839 Posts
Pretty much what this said is devs are making more multi threaded games. Which works out good for everyone. The PS3 has 1 main core and 7 smaller cores, 6 that can be used by the game itself. Most know this. However the 360 is also a multicore system, having 3 core each with HT with comes out to be 6 threads. So all in all I don't see this as a disadvantage to 360 or an advantage to the PS3, but simply an advantage overall.
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siddhu33

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#8 siddhu33
Member since 2008 • 3264 Posts

Pretty much what this said is devs are making more multi threaded games. Which works out good for everyone. The PS3 has 1 main core and 7 smaller cores, 6 that can be used by the game itself. Most know this. However the 360 is also a multicore system, having 3 core each with HT with comes out to be 6 threads. So all in all I don't see this as a disadvantage to 360 or an advantage to the PS3, but simply an advantage overall. i5750at4Ghz

Aaannnnnd.............

/Thread.

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razgriz_101

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#9 razgriz_101
Member since 2007 • 16875 Posts

Pretty much what this said is devs are making more multi threaded games. Which works out good for everyone. The PS3 has 1 main core and 7 smaller cores, 6 that can be used by the game itself. Most know this. However the 360 is also a multicore system, having 3 core each with HT with comes out to be 6 threads. So all in all I don't see this as a disadvantage to 360 or an advantage to the PS3, but simply an advantage overall. i5750at4Ghz

this man nailed it to perfection.Now devs really understand how the machine actually works they are just implementing it and becoming more efficient and reaping profits on both systems.

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Bus-A-Bus

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#10 Bus-A-Bus
Member since 2009 • 5089 Posts

I dont understand how can one producer/script writer go out and say ps3 is much more powerful system if his knowledge on that theme is equivalent to Hip Hop Gamers?

Lots of devs are leading on ps3 because there is no crappy ports,unlike 360 to ps3,thats the only reason.

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coasterguy65

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#11 coasterguy65
Member since 2005 • 7133 Posts

Wow Cows with obvious alternate accounts must be able to seeembedded code in between the lines of stories on system wars. They always seem to quote stuff that is not in the actual article they are quoting...hmmm...interesting....

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lawlessx

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#12 lawlessx
Member since 2004 • 48753 Posts
misleading topic title FTL
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Giant_Panda

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#13 Giant_Panda
Member since 2007 • 982 Posts

Actually I do remember reading a while ago that having development lead on PS3 was better overall. Basically the gist was that it was easier to port from PS3 to 360 than the other way around. I'm trying to remember to where I read this...

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lbjkurono23

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#14 lbjkurono23
Member since 2007 • 12544 Posts

Actually I do remember reading a while ago that having development lead on PS3 was better overall. Basically the gist was that it was easier to port from PS3 to 360 than the other way around. I'm trying to remember to where I read this...

Giant_Panda
I remember reading that too... seems like a win win situation.
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Persistantthug

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#15 Persistantthug
Member since 2009 • 1420 Posts

I dont understand how can one producer/script writer go out and say ps3 is much more powerful system if his knowledge on that theme is equivalent to Hip Hop Gamers?

Lots of devs are leading on ps3 because there is no crappy ports,unlike 360 to ps3,thats the only reason.

Bus-A-Bus

Regardless of the reason....what your saying does in fact indicate a shift is happening.

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ronvalencia

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#16 ronvalencia
Member since 2008 • 29612 Posts

@Figure_A

For CryEngine3

Read http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/Light_Propagation_Volumes.pdf

Goto Page 29.

Complete frame time in ms(lower is better)
Xbox 360: 30,3PS3: 32,1
To make sure PS3's frame rates reaches 30 FPS target
The injection and propagation stages are pretty similar in performance on both platforms. And the finalLPV rendering stage is much faster on PlayStation 3 because we use half-resolution rendering mode withMSAA remapping trick
Notice CE3 PS3 version uses half resolution for LPV stage.
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todd2r

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#17 todd2r
Member since 2009 • 2615 Posts

how many times have we heard this??? really, whats the point??? this gen is almost over. by the time they figure out the ps3, there will be ps4 and the next xbox

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mitu123

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#18 mitu123
Member since 2006 • 155290 Posts

Pretty much what this said is devs are making more multi threaded games. Which works out good for everyone. The PS3 has 1 main core and 7 smaller cores, 6 that can be used by the game itself. Most know this. However the 360 is also a multicore system, having 3 core each with HT with comes out to be 6 threads. So all in all I don't see this as a disadvantage to 360 or an advantage to the PS3, but simply an advantage overall. i5750at4Ghz
Wow, so...much...logic. Is this normal?:P

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Esnedon

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#19 Esnedon
Member since 2009 • 332 Posts

@Figure_A

For CryEngine3

Read http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/Light_Propagation_Volumes.pdf

Goto Page 29.

Complete frame time in ms(lower is better)

Xbox 360: 30,3PS3: 32,1

To make sure PS3's frame rates reaches 30 FPS target

The injection and propagation stages are pretty similar in performance on both platforms. And the finalLPV rendering stage is much faster on PlayStation 3 because we use half-resolution rendering mode withMSAA remapping trick

Notice CE3 PS3 version uses half resolution for LPV stage.ronvalencia

So the PS3 has to render the Global Illumination lighting in 640x360 to achieve 30fps, right? Or am I missing something?

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Zerocrossings

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#20 Zerocrossings
Member since 2006 • 7988 Posts

Reading comprehension fail.

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delta3074

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#21 delta3074
Member since 2007 • 20003 Posts
sounds like 360 is going to be getting really crappy ports compared to what the PS3 has been getting since "PlayStation 3 offers a much higher capacity and is much more powerful," according to FF devsFigure_A
but they are clearly talking BS, both systems have 512mb of RAM recources, so niether system can be 'much' more powerful than the other, the Ps3 has a slight edge in graphics, that's all.
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Bus-A-Bus

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#22 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

I dont understand how can one producer/script writer go out and say ps3 is much more powerful system if his knowledge on that theme is equivalent to Hip Hop Gamers?

Lots of devs are leading on ps3 because there is no crappy ports,unlike 360 to ps3,thats the only reason.

Persistantthug

Regardless of the reason....what your saying does in fact indicate a shift is happening.

Its not like it matters to me...its better if you guys get identical ports,win-win situation.

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Shinobi120

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#23 Shinobi120
Member since 2004 • 5728 Posts

[QUOTE="Bus-A-Bus"]

I dont understand how can one producer/script writer go out and say ps3 is much more powerful system if his knowledge on that theme is equivalent to Hip Hop Gamers?

Lots of devs are leading on ps3 because there is no crappy ports,unlike 360 to ps3,thats the only reason.

Persistantthug

Regardless of the reason....what your saying does in fact indicate a shift is happening.

Not a big deal; they'll both be exactly the same. Plus not to mention that the next Xbox &/or PS system would be out in another year or two, anyway.

Pretty much what this said is devs are making more multi threaded games. Which works out good for everyone. The PS3 has 1 main core and 7 smaller cores, 6 that can be used by the game itself. Most know this. However the 360 is also a multicore system, having 3 core each with HT with comes out to be 6 threads. So all in all I don't see this as a disadvantage to 360 or an advantage to the PS3, but simply an advantage overall. i5750at4Ghz

This post sums it all up. :)

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Gundamforce

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#24 Gundamforce
Member since 2005 • 1222 Posts

Pretty much what this said is devs are making more multi threaded games. Which works out good for everyone. The PS3 has 1 main core and 7 smaller cores, 6 that can be used by the game itself. Most know this. However the 360 is also a multicore system, having 3 core each with HT with comes out to be 6 threads. So all in all I don't see this as a disadvantage to 360 or an advantage to the PS3, but simply an advantage overall. i5750at4Ghz

...and with that, the OP just committed...

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jrhawk42

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#25 jrhawk42
Member since 2003 • 12764 Posts

while it's true most developers are developing on the ps3 as their "primary" system it's actually for a really bad reason.

If you program something to work on the 360 there's a fairly good chance it won't work how you want it on the ps3 (due to the ps3s inferior tools, API's, and architecture). However if you program it for the ps3 first then chances are the same code will work as desired on the 360.

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Phazevariance

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#26 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="lbjkurono23"][QUOTE="Giant_Panda"]

Actually I do remember reading a while ago that having development lead on PS3 was better overall. Basically the gist was that it was easier to port from PS3 to 360 than the other way around. I'm trying to remember to where I read this...

I remember reading that too... seems like a win win situation.

I also recall that quote, however there have been a few games released that prove that's not the case. Games made on the PS3 use features of the CELL processor that can't really be replicated on the 360, thus the 360 game suffers, where as when its developed on teh 360, the PS3 suffers from texture resolution and AA and such. Really ther is no way around it, they are two very different consoles and optimizing for both is a very tedious procedure... which is where crysis 2 hopes to changes things a little...
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Persistantthug

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#27 Persistantthug
Member since 2009 • 1420 Posts

how many times have we heard this??? really, whats the point??? this gen is almost over. by the time they figure out the ps3, there will be ps4 and the next xbox

todd2r

Almost over?

Since when?

PS3's only 3 years old. Consoles tend to last approx 6 years, and because of the costs involved these days, that cycle-length is bound to increase rather than decrease.

We're nowhere near done, todd2r....not even close.

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Bus-A-Bus

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#28 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="todd2r"]

how many times have we heard this??? really, whats the point??? this gen is almost over. by the time they figure out the ps3, there will be ps4 and the next xbox

Persistantthug

Almost over?

Since when?

PS3's only 3 years old. Consoles tend to last approx 6 years, and because of the costs involved these days, that cycle-length is bound to increase rather than decrease.

We're nowhere near done, todd2r....not even close.

Nop...PS3 is actually 4.5 yrs old,same like 360.It was just bad turn of events that it was delayed for a year but tech was finished year before,that did not happen to any console before so ps3 is actually as old as 360(as far as tech goes).Also ps3 will be/is maxed before ps2 because ps2 was infact harder to develop and devs were not aiming strictly to max it out cus it was not hyped to be the end of all consoles.

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Ninja-Hippo

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#29 Ninja-Hippo
Member since 2008 • 23434 Posts
Careful not to misinterpret this. Too many on system wars seem to think that 'leading' on a given platform means that's the one you put most effort into, which will inevitably be the best version. That is not the case. For example, most developers would be wise to lead on the PS3 as it's by far the most difficult. As one developer said a while ago (i forget which), 'if you can get it to work on the PS3, it'll work on the PC and the 360.' The 360 and PC are very easy to port anything over to. The PS3, not so much. So it makes sense to lead on the PS3 because trying to convert another version to get it up and running on the PS3 can be a major pain in the ass.
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Persistantthug

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#30 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

[QUOTE="todd2r"]

how many times have we heard this??? really, whats the point??? this gen is almost over. by the time they figure out the ps3, there will be ps4 and the next xbox

Bus-A-Bus

Almost over?

Since when?

PS3's only 3 years old. Consoles tend to last approx 6 years, and because of the costs involved these days, that cycle-length is bound to increase rather than decrease.

We're nowhere near done, todd2r....not even close.

Nop...PS3 is actually 4.5 yrs old,same like 360.It was just bad turn of events that it was delayed for a year but tech was finished year before,that did not happen to any console before so ps3 is actually as old as 360(as far as tech goes).Also ps3 will be/is maxed before ps2 because ps2 was infact harder to develop and devs were not aiming strictly to max it out cus it was not hyped to be the end of all consoles.

Obviously the PS3 and XBOX 360 aren't the same. They don't have the same power (PS3 is more powerful), as evidenced by the latest software, and they don't even have the same manufacturing cost. Currently, they are still creating and implementing new and never before used development techniques such as MLAA. More techniques will be created and used further.

As someone else said, XBOX 360 software moves backwards while PS3 software continues to move FORWARD.

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deactivated-5cf4b2c19c4ab

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#31 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="Persistantthug"]

Almost over?

Since when?

PS3's only 3 years old. Consoles tend to last approx 6 years, and because of the costs involved these days, that cycle-length is bound to increase rather than decrease.

We're nowhere near done, todd2r....not even close.

Persistantthug

Nop...PS3 is actually 4.5 yrs old,same like 360.It was just bad turn of events that it was delayed for a year but tech was finished year before,that did not happen to any console before so ps3 is actually as old as 360(as far as tech goes).Also ps3 will be/is maxed before ps2 because ps2 was infact harder to develop and devs were not aiming strictly to max it out cus it was not hyped to be the end of all consoles.

Obviously the PS3 and XBOX 360 aren't the same. They don't have the same power (PS3 is more powerful), as evidenced by the latest software, and they don't even have the same manufacturing cost. Currently, they are still creating and implementing new and never before used development techniques such as MLAA. More techniques will be created and used further.

As someone else said, XBOX 360 software moves backwards while PS3 software continues to move FORWARD.

the ps3 being slightly more powerful doesnt magically make it younger.
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Bus-A-Bus

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#32 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Persistantthug"]

[QUOTE="Bus-A-Bus"]

Nop...PS3 is actually 4.5 yrs old,same like 360.It was just bad turn of events that it was delayed for a year but tech was finished year before,that did not happen to any console before so ps3 is actually as old as 360(as far as tech goes).Also ps3 will be/is maxed before ps2 because ps2 was infact harder to develop and devs were not aiming strictly to max it out cus it was not hyped to be the end of all consoles.

ferret-gamer

Obviously the PS3 and XBOX 360 aren't the same. They don't have the same power (PS3 is more powerful), as evidenced by the latest software, and they don't even have the same manufacturing cost. Currently, they are still creating and implementing new and never before used development techniques such as MLAA. More techniques will be created and used further.

As someone else said, XBOX 360 software moves backwards while PS3 software continues to move FORWARD.

the ps3 being slightly more powerful doesnt magically make it younger.

Yea,actually 360 is younger console of them two.Its cpu is modified ppu from cell(with better VMX unit) and its gpu is generation ahead ps3s.

Persistant tell me what IF,just IF Crysis 2 and RAGE(previews seem to think so) become best looking games on consoles,than what?Will UC2 and KZ2 become doable on 360?

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PAL360

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#33 PAL360
Member since 2007 • 30574 Posts

sounds like 360 is going to be getting really crappy ports compared to what the PS3 has been getting since "PlayStation 3 offers a much higher capacity and is much more powerful," according to FF devsFigure_A

Its more like multiplats on PS3 will FINALLY look and perform as goos as 360´s ones since in fact both consoles have about the same power.

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Persistantthug

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#34 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="ferret-gamer"][QUOTE="Persistantthug"]

Obviously the PS3 and XBOX 360 aren't the same. They don't have the same power (PS3 is more powerful), as evidenced by the latest software, and they don't even have the same manufacturing cost. Currently, they are still creating and implementing new and never before used development techniques such as MLAA. More techniques will be created and used further.

As someone else said, XBOX 360 software moves backwards while PS3 software continues to move FORWARD.

Bus-A-Bus

the ps3 being slightly more powerful doesnt magically make it younger.

Yea,actually 360 is younger console of them two.Its cpu is modified ppu from cell(with better VMX unit) and its gpu is generation ahead ps3s.

Persistant tell me what IF,just IF Crysis 2 and RAGE(previews seem to think so) become best looking games on consoles,than what?Will UC2 and KZ2 become doable on 360?

Bus-A-Bus,

Honestly, I haven't seen anything about Crysis that blows me away....I mean, really, what have we seen?

I'll tell you what I saw, I saw a great "tool" that allows developers to cash in on 3 (possibly 4 or 5) working versions of the same game, all while doing the work on 1 platform. That's a great tool, especially for lazy and/or "lowbrow" developers who don't want to develop their own engines.

But you keep touting this Crysis 2, hoping it will save and bail out the XBOX 360 from its soon and inevitable obsolescence.....pray and hope that Crytek comes to 360's rescue, I guess.

Rage, though....I'm not impressed at all and its not even coming until 2011. We'll have Resistance 3, Killzone 3, Infamous 2, and Uncharted 3, by then. As much of a pioneer that iD is, as of now, as of late, rather....id is something of a has been developer trying to recapture their glory days of years past. I'm even less interested in speculating about id and Rage.

The bottom line though....No third party developers is going to ever lick Sony developers on their own system...it's not going to happen, Bus-A-Bus.

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CwlHeddwyn

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#35 CwlHeddwyn
Member since 2005 • 5314 Posts

Basically everyone says "it's a powerful system, which is exciting." There's no mention of any developers shifting to the PS3.

JAB991
a powerful system? yes for 2006 but its 2010 and both systems are starting to age.
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Ultra_Combo

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#36 Ultra_Combo
Member since 2009 • 1494 Posts

Why isn't this thread not locked there's nothing to debate as the OP says nothing of the sort :? we can just quote sources now and make up what they mean.

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#37 GramDubs
Member since 2010 • 636 Posts

the 360 is on its way out, bye bye