Devs Talk MotorStorm (Key Points)

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gmastersexay

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#1 gmastersexay
Member since 2003 • 3831 Posts

Game comes out March 6th

The game will run in 720p at 30 frames per second

Been working on the game for 2 years

New Demo coming out soon (demo will be faster and more refined)

Game is 18GB compressed 2:1 (CELL can decompress the data faster than it can read it)

Uses all of the Cell’s SPE’s

Direct Quote: "We are using all of the SPU processors and all of the memory. We also use most of the Blu-Ray disk (thank god its not a DVD!). We are confident however that we can still sqeeze a great deal more out of the PS3 and as we found by making World Rally Championship for PS2 every yeat for 5 years, doubling the visual through put is not unusual on EVERY ITTERATION!) - yes, it even amazes us!"

Had one programmer exclusively just for the physics (Havok)

Voice chat with Bluetooth and USB HS

7 Vehicle Classes (ATV, Bike, Buggy, Racing Truck, Rally Car, Mud Plugger & Big Rig) and each class has 5 styles

1 player for offline 12 for online

8 Tracks

Direct Quote: "MotorStorm features 8 tracks. Each of these tracks vary in size but are far bigger than your average racing game with multiple routes. These routes that can also only be accessed by certain vehicles. This gives each track a unique flavour every time you play it with a different vehicle."

Lots of downloadable content coming

16 vehicles (including player) can be on at the same time (assuming this is for offline mode)

Night Racing via Moon Light (No head lights or stadium lighting)

Custom sound tracks will be added later if the demand is there

Kick Ass Soundtrack (Nirvana, Slipknot, Queens of the Stone Age, Wolfmother, Primal Scream, and the Reverand Horton Heat) Some tracks can be only heard no where else

On-line mode restricted to regions (sucks!) No American players vs European players

Direct Quote: "At launch US players will only be able to play against other US players. We made a very careful decision on this based on the latencey the user may experience when playing over such distances. We had to ensure this was at a minimum to ensure the chaotic nature of MotorStorm was retained during online play."

Ranked Play

Direct Quote: "Ranked play will be based on the players form rather than their total experience. Every single race played online will contribute to the players stats which will affect their rankings (and yes that does include if you quit from the game mid-session!!) that'll give you a named rank such as zero, hero, legend, god etc...but only a few will be able to hold the best ranks in the game."

and

"MotorStorm online uses a lobby based system where the players look through all the games currently online and choose the one that best suites them. We do have a ranking system, but unlike previous ranking systems you may have seen we base ours on the players current form rather than their total experience. This means that it isn't just a case of putting in the hours to top the rankings, you'll need to race well consistently."

No PSP connectivity


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-Sir-Poof-

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#2 -Sir-Poof-
Member since 2006 • 4544 Posts
2 things that stood out for me.....1 player offline and only 8 tracks....thats why its gonna get AA.
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gmastersexay

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#3 gmastersexay
Member since 2003 • 3831 Posts

Transcript

http://boardsus.playstation.com/playstation/board/message?board.id=motorstorm&thread.id=4852

I can't edit post. I keep getting HTML formatting errors.

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tooELEET

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#4 tooELEET
Member since 2006 • 265 Posts
Sounds pretty cool.
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hatecalledlove

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#5 hatecalledlove
Member since 2004 • 1383 Posts
Yea the lack of tracks and only one player offline stood out to me as well. Though I'll still be picking this game up with the hopes that more tracks wont be far off in the future. the online lobby system is nice and so is the online stat system
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sirk1264

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#6 sirk1264
Member since 2003 • 6242 Posts
what will the tilt function be used for?
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gmastersexay

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#7 gmastersexay
Member since 2003 • 3831 Posts
what will the tilt function be used for?sirk1264
Driving the vehicles
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-Sir-Poof-

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#8 -Sir-Poof-
Member since 2006 • 4544 Posts

what will the tilt function be used for?sirk1264

Steering

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Brown52

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#9 Brown52
Member since 2006 • 2639 Posts
I know they say different vehicles will make the tracks feel differnt. But only 8 tracks?! come on...
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Guess_With_ReX

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#10 Guess_With_ReX
Member since 2007 • 1191 Posts
why 1 pl ay for 1 console? WTF!!!!!!!!!!!
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gmastersexay

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#11 gmastersexay
Member since 2003 • 3831 Posts
I know they say different vehicles will make the tracks feel differnt. But only 8 tracks?! come on...Brown52
I guess they are large tracks and more will come. Look what Gears shipped with, 10 maps and more were added.
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WTA2k5

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#12 WTA2k5
Member since 2005 • 3999 Posts
1 player offline and 8 tracks? WTF
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Guess_With_ReX

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#13 Guess_With_ReX
Member since 2007 • 1191 Posts
What happened to 1080p at 120 fps?
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Firelore29

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#14 Firelore29
Member since 2007 • 4158 Posts

I would like to note that by their own admission they are using all the memory and power of the Cell and yet the game is still running 720p 30fps.

Where is this massive "Cell super power" we have been hearing about?

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tubbyc

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#15 tubbyc
Member since 2005 • 4004 Posts

Sounds good to me. Do you really need more than 8 tracks? They're large with multiple routes. That'll be plenty for me.

*shrugs*

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Brown52

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#16 Brown52
Member since 2006 • 2639 Posts
[QUOTE="Brown52"]I know they say different vehicles will make the tracks feel differnt. But only 8 tracks?! come on...gmastersexay
I guess they are large tracks and more will come. Look what Gears shipped with, 10 maps and more were added.


Yeah that was multiplayer maps though.  If they spent all this time on 8 maps, I can't imagine a bunch of new ones comming anytime soon for download.
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PowerCharged

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#17 PowerCharged
Member since 2006 • 1402 Posts

I would like to note that by their own admission they are using all the memory and power of the Cell and yet the game is still running 720p 30fps.

Where is this massive "Cell super power" we have been hearing about?

Firelore29
each spu is used for something but that doesn't mean that all of the spu's power is being used.
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Tony_aaaa

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#18 Tony_aaaa
Member since 2007 • 475 Posts
[QUOTE="Firelore29"]

I would like to note that by their own admission they are using all the memory and power of the Cell and yet the game is still running 720p 30fps.

Where is this massive "Cell super power" we have been hearing about?

PowerCharged
each spu is used for something but that doesn't mean that all of the spu's power is being used.

How do you mean?? The normal process is to use the core to "hand-off" tasks for the SPUs, if they are all given a task, then they are all being used. no? It's not like the "huge" 256K that each SPU can access isn't too big to fill is it?? (sarcasm)
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TheGrimKing

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#19 TheGrimKing
Member since 2007 • 78 Posts

this hads to be fake come on this said they using all of the ps3 memory and cell power

and the game only hads 8 tracks runs on 720p 30 fps 1 player offline 12 players online it on 18 gig .it was made  in  2 year

lair runs on 1080p 60 fps and look way better and grow to and why this is not post on other site like ign 1up gamespot its because some fanboy made it up thats what i think lucking i got me a 360 if this is ture i say with my 9 gig games and be happy

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DaysAirlines

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#20 DaysAirlines
Member since 2006 • 9537 Posts
About the "only 8 tracks argument". People need to know that there are multiple ways through a level depending on what vehicle you use. The bigger trucks let you sludge through the thick dirt and the smaller faster bikes and ATVs take you through narrower paths and higher ground.
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chrismunx

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#21 chrismunx
Member since 2003 • 3964 Posts
Region locked. Sad. And 1 player off line? More sad. But the rest sound pretty good. 9.0 tops for my prediction.
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mastarifla

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#22 mastarifla
Member since 2005 • 2448 Posts
About the "only 8 tracks argument". People need to know that there are multiple ways through a level depending on what vehicle you use. The bigger trucks let you sludge through the thick dirt and the smaller faster bikes and ATVs take you through narrower paths and higher ground.DaysAirlines
Well it is sad compared to PGR3 where you can customize your own race routes so it isn't the same track all the time.
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treyeumph

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#23 treyeumph
Member since 2005 • 1738 Posts
"lots of dl content" gives me hope of more tracks in the future, and given its confirmed popularity, itll be a matter of time.  I hope they include custom soundtracks.  Oh, and Link?
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Zero-G_basic

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#24 Zero-G_basic
Member since 2002 • 1879 Posts
No custom Soundtracks? :lol: Lame. I mean what the point in all that space for something so basic.
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deactivated-57af49c27f4e8

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#25 deactivated-57af49c27f4e8
Member since 2005 • 14149 Posts

8 tracks? 8 tracks? well that puts the nail in the coffin.

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Xeonz

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#26 Xeonz
Member since 2006 • 1083 Posts
what will the tilt function be used for?sirk1264
For sending the PS3 back to the store.
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BigBoss5777

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#27 BigBoss5777
Member since 2006 • 569 Posts
IM getting tired of hearing all you compalin about the 8 tracks. most of you have probably never even played the Demo and those of you that have know that for this game with maps this big 8 tracks is plenty!! No matter what, you people will not be happy, if this game had 40 smaller tracks you would all complain and say "the tracks are to small!"  So quit your whinin and moanin for god sakes  
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gmastersexay

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#28 gmastersexay
Member since 2003 • 3831 Posts
"lots of dl content" gives me hope of more tracks in the future, and given its confirmed popularity, itll be a matter of time.  I hope they include custom soundtracks.  Oh, and Link?treyeumph
There is a link in the third post.
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gmastersexay

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#29 gmastersexay
Member since 2003 • 3831 Posts
[QUOTE="DaysAirlines"]About the "only 8 tracks argument". People need to know that there are multiple ways through a level depending on what vehicle you use. The bigger trucks let you sludge through the thick dirt and the smaller faster bikes and ATVs take you through narrower paths and higher ground.mastarifla
Well it is sad compared to PGR3 where you can customize your own race routes so it isn't the same track all the time.

Sad that your comparing a racing sim to an off road racer. Game is nothing like PGR3 and should not be.
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gmastersexay

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#30 gmastersexay
Member since 2003 • 3831 Posts

8 tracks? 8 tracks? well that puts the nail in the coffin.

paullywog
Gears came with 10 maps, did that stop you from playing and enjoying it?
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mastarifla

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#31 mastarifla
Member since 2005 • 2448 Posts
[QUOTE="mastarifla"][QUOTE="DaysAirlines"]About the "only 8 tracks argument". People need to know that there are multiple ways through a level depending on what vehicle you use. The bigger trucks let you sludge through the thick dirt and the smaller faster bikes and ATVs take you through narrower paths and higher ground.gmastersexay
Well it is sad compared to PGR3 where you can customize your own race routes so it isn't the same track all the time.

Sad that your comparing a racing sim to an off road racer. Game is nothing like PGR3 and should not be.

Does it matter? I think it we be better/funner to make your own routes in an off road racer rather than a "racing sim"
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napkincard

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#32 napkincard
Member since 2004 • 1046 Posts

IM getting tired of hearing all you compalin about the 8 tracks. most of you have probably never even played the Demo and those of you that have know that for this game with maps this big 8 tracks is plenty!! No matter what, you people will not be happy, if this game had 40 smaller tracks you would all complain and say "the tracks are to small!"  So quit your whinin and moanin for god sakes  BigBoss5777

i've played the demo track a few times and it is so boring. Theres a lot of dirt. BORING. Oh $*** when i crash it goes into slow motion. SO BORING.   

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Zero-G_basic

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#33 Zero-G_basic
Member since 2002 • 1879 Posts
[QUOTE="mastarifla"][QUOTE="DaysAirlines"]About the "only 8 tracks argument". People need to know that there are multiple ways through a level depending on what vehicle you use. The bigger trucks let you sludge through the thick dirt and the smaller faster bikes and ATVs take you through narrower paths and higher ground.gmastersexay
Well it is sad compared to PGR3 where you can customize your own race routes so it isn't the same track all the time.

Sad that your comparing a racing sim to an off road racer. Game is nothing like PGR3 and should not be.

PGR3 is a racer sim? It's also pathetic you can't have custom tracks.
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Shadow_Elite192

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#34 Shadow_Elite192
Member since 2007 • 796 Posts
This is gonna flop. NOT EVEN 2 PLAYER OFFLINE!?!?!?!
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JiveT

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#35 JiveT
Member since 2005 • 8619 Posts
Not having custom soundtracks to listen to in a racing game really stinks. I never played a racing game more than PGR3 and a big reason behind that was it helped me "break in" new CD's. I love that feature. I'm hoping that of the 8 tracks they are talking about the one on the demo isn't one because its not that big and I don't see any "shortcuts" or alternate paths or whatever it is they claim to have in the demo just slightly different ways to go depending on where the bumps and your speed takes you. The game looks very nice it just doesn't have the necessary features to put it over the top IMHO.
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vistamanV5

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#36 vistamanV5
Member since 2005 • 957 Posts
I own the *** version and it takes about 6 to 8 hours to complete the single player. After that with no split screen get old fast. Only should help, but i say 8.7 max. Solid title, buy for sure, not AAA, and not a system seller. Sorry cows :(
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supras989

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#37 supras989
Member since 2006 • 1558 Posts
1 PLAYER OFFLINE IS not true, that is only for the Japanese version
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klabut

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#38 klabut
Member since 2006 • 3264 Posts
Sony said it would be at 1080p and 60fps. hm...whatever the game looks pretty decent but I am not paying $600 for it imo Burnout is probably in the end going to be better.
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wiistation360

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#39 wiistation360
Member since 2006 • 4209 Posts
i'm still waiting for the DUAL 1080p @ 120 fps
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gmastersexay

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#40 gmastersexay
Member since 2003 • 3831 Posts
1 PLAYER OFFLINE IS not true, that is only for the Japanese versionsupras989
Read the transcript, third post.
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Shadow_Elite192

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#41 Shadow_Elite192
Member since 2007 • 796 Posts
i'm still waiting for the DUAL 1080p @ 120 fpswiistation360
Add 4d to that aswell :D
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palaric8

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#42 palaric8
Member since 2006 • 2246 Posts
you  haven't played S***
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jacjase

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#43 jacjase
Member since 2006 • 210 Posts
hope theres downloadable tracks for it or modded maps that u can download
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gmastersexay

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#44 gmastersexay
Member since 2003 • 3831 Posts
Strange, I deleted this message.
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deactivated-5d560a230ad3c

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#46 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts

Yeah, I paid special attention to the marketing plug for Bluray--"thank God it's not DVD".  My question is:  What about this game necessitates such a ridiculous amount of space?  Does the game have an obscene number of race tracks?  No.  Does the game have a ridiculous amount of vehicles?  No.  Is there a tremendous amount of voice acting or FMV present in the game?  No.  I'm sorry, folks...I think I may have stepped in something.

Also, I watched some of the GS editors getting some hands-on with Motorstorm during "On the Spot" a few weeks ago, and they seemed utterly indifferent.  For the aforementioned lack of options, seemingly absent innovation, and GS editors' reactions, I'd have to say that this game will be lucky to crack out anything above an 8.5.

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xbox3604lyf

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#47 xbox3604lyf
Member since 2006 • 792 Posts
why is this game so big?
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theboxmike

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#48 theboxmike
Member since 2005 • 2615 Posts

8 tracks.........lol

O and probably the reason why its soo big in Gigs is becuase its unused space......like Resistance

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mestizoman

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#49 mestizoman
Member since 2006 • 4172 Posts
2 things that stood out for me.....1 player offline and only 8 tracks....thats why its gonna get AA.-Sir-Poof-
if i may be mistaken, but i believe that each track is broken up into several different ones
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cakeorrdeath

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#50 cakeorrdeath
Member since 2006 • 19079 Posts
[QUOTE="-Sir-Poof-"]2 things that stood out for me.....1 player offline and only 8 tracks....thats why its gonna get AA.mestizoman
if i may be mistaken, but i believe that each track is broken up into several different ones



No. It's just that you can take several courses through the same track. Kind of like some Mario Kart tracks.


The thing that stood out to me was no alternative mode options.

No Career or anything like that and No customisation.

Is there even a time trial mode?