Did GoldenEye 007 and Perfect Dark age well?

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brosyn

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#1 brosyn
Member since 2010 • 40 Posts
I'm going to be hated for saying this, but I don't think they have aged well at all. Don't get me wrong, they're still fun games. But they're not as great as it used to be, and feels terribly outdated modern console first-person shooters. I just really don't think it deserves all of the Gold-like praise it's receiving from gamers, as if they're looking past the game's near game breaking flaws. The controls are just godawful, as it feels jerky to rotate or move. Not to mention that I can't individually aim my weapon, by holding down a butt and standing still during the process. It just feels archaic and sloppy for what we can do by today on console first-person shooters. It relies so much on auto-aiming, and even if I turn-off the auto-aim, there's no target reticule that I can aim properly with. I now for a fact that I'm going receive A LOT of hate for saying this too, but I feel the Halo series are better games. I'm no Halo fanboy (I can admit that each game have their own flaws), but the controls are tight and feel natural. I don't have to rely on TOO much on auto-aiming, because I can individually aim without holding down a button and standing still. I also feel that also console FPS like Resistance: Fall of Men, Resistance 2 (say what you want about it's single-player, but the MP makes up for it), Killzone 2 (The controls aren't as nearly as clunky), and many others. I used to love PD and GoldenEye, but when I took off my nostalgia goggles, I didn't enjoy as much as I used to.
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SaltyMeatballs

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#2 SaltyMeatballs
Member since 2009 • 25165 Posts

I'm going to be hated for saying this, but I don't think they have aged well at all. Don't get me wrong, they're still fun games. But they're not as great as it used to be, and feels terribly outdated modern console first-person shooters. I just really don't think it deserves all of the Gold-like praise it's receiving from gamers, as if they're looking past the game's near game breaking flaws. The controls are just godawful, as it feels jerky to rotate or move. Not to mention that I can't individually aim my weapon, by holding down a butt and standing still during the process. It just feels archaic and sloppy for what we can do by today on console first-person shooters. It relies so much on auto-aiming, and even if I turn-off the auto-aim, there's no target reticule that I can aim properly with. I now for a fact that I'm going receive A LOT of hate for saying this too, but I feel the Halo series are better games. I'm no Halo fanboy (I can admit that each game have their own flaws), but the controls are tight and feel natural. I don't have to rely on TOO much on auto-aiming, because I can individually aim without holding down a button and standing still. I also feel that also console FPS like Resistance: Fall of Men, Resistance 2 (say what you want about it's single-player, but the MP makes up for it), Killzone 2 (The controls aren't as nearly as clunky), and many others. I used to love PD and GoldenEye, but when I took off my nostalgia goggles, I didn't enjoy as much as I used to.brosyn

Yes it does. Of course games always improve and in 2010 Goldeneye is not as great, but for the time it was simply brilliant, you had to be there...

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mo0ksi

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#3 mo0ksi
Member since 2007 • 12337 Posts
No and no.
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BigBoss154

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#4 BigBoss154
Member since 2009 • 2956 Posts

Goldeneye? Hell no, I played it about 2 months ago for nostalgia's sake and it has probably aged worse than any other classic game I've played recently. Though the death physics still impress me, I suppose.

Haven't played Perfect Dark in years, so I can't comment.

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nintendoboy16

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#5 nintendoboy16
Member since 2007 • 42207 Posts
Many will say no. But I don't care, I still love them.
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deactivated-57ad0e5285d73

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#6 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

The games have aged just fine, in certain ways. In other ways, they have aged terribly. Where the games still succeed is in the actual structure of the game--the pacing, difficulty curve, level design, etc. Where they fail is in performance and a dated control scheme. But really, if you play Perfect Dark--XBLA version--I think you'd be surprised at how well the game holds up.

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AiurProtoss

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#7 AiurProtoss
Member since 2010 • 1080 Posts
no they did not, the controls are god awful now.
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Stinger78

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#8 Stinger78
Member since 2003 • 5846 Posts
Let's see - between 1997 and 1998 I had moved back into playing PC games (along with mostly PS1 and N64) and at that time on the PC I had FPS games like Duke 3D, then classics Wolf 3D and Doom, Quake, Quake II, and Half Life. Compared to those I saw nothing special about Goldeneye's slow framerate and overused fogging (which was one of the major limitations developers had to deal with on the system). On the system itself, I preferred Star Wars: Shadows of the Empire, Turok: Dinosaur Hunter, and even throwing yellow snowballs in South Park. By the time Perfect Dark came out I was moving on to consoles like the Sega Dreamcast and was looking forward to the PlayStation 2.
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Vesica_Prime

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#9 Vesica_Prime
Member since 2009 • 7062 Posts

Although the fun factor of the game is still there, the control scheme hasn't aged very well due to the Nintendo 64's singular joystick whereas controllers later on had dual-joysticks. Personally I'd say Halo: Combat Evolved laid out the perfect control scheme for console FPS.

However it is still a massive benchmark for the FPS genre on the console.

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nobby757

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#10 nobby757
Member since 2010 • 25 Posts
I'm not here bashin' ya mate but i disagree but in a way i agree as well so meh... I think that games do adv ance, all of em, any gamer knows that however some age better than others. To put this into context if you go back and play say... Gran turismo 1 you'll have turned it off before you turn off the first race and you get that alot with games because they have nothing else to offer. I feel goldeneye had something else that put it ahead of its' time which means that I can go back to it and have a bash and not ever feel like i'm wasting my time. How many people have unlocked everything on it seriously ? The multiplayer was diverse, fast-paced and more importantly fun. It takes FPS's back to what they used to be about instinct and reaction i'm not saying that currently it's in my top 10 games, i'd rather sit down for a session of Time splitters 2 but it has something other games don't have a whole franchise a lot of people can relate to. I grew up watching the characters in that game in film, I can associate with all of them, which is something i can't do with many other games. So i feel that although as technology has come on they have fallen further and further behind there are games that I have thrown into the trash already and Goldeneye isn't one of them which leaves me with only one answer and that is that they have indeed aged well despite all of the above . well that's how i see it...
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vashkey

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#11 vashkey
Member since 2005 • 33781 Posts

Not really. The level design is pretty bad and they were made for controllers for only one analog stick. Playing Perfect Dark on the 360 feels clunky and sloppy because it was built for a N64 controller.

They were great for their time butconsole shooters have evolved to the point to where Rare's N64 shooters feel completely archaic.

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deactivated-6079d224de716

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#12 deactivated-6079d224de716
Member since 2009 • 2567 Posts

If you're an open-minded person then you'll like a good game no matter how old it is. I play Half-Life 1 regularly and have some great fun with it, while some people here are just spoiled with graphics and other stuff that isirrelevant to gameplay.

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vashkey

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#13 vashkey
Member since 2005 • 33781 Posts

If you're an open-minded person then you'll like a good game no matter how old it is. I play Half-Life 1 regularly and have some great fun with it, while some people here are just spoiled with graphics and other stuff that isirrelevant to gameplay.

Orchid87
Whats good and bad is debatable. It comes down to the individual. But it's ridiculous to say that an open minded person will like anything that was supposedly once good. For example, Sonic Adventure. Back in the day, apparently alot of people thought that game was good. Go give it another visit, I seriously doubt many people would think it's good now, even ignoring the outdated graphics. Every time a port of that game comes out it gets terrible reviews.
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deactivated-6079d224de716

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#14 deactivated-6079d224de716
Member since 2009 • 2567 Posts
[QUOTE="Orchid87"]

If you're an open-minded person then you'll like a good game no matter how old it is. I play Half-Life 1 regularly and have some great fun with it, while some people here are just spoiled with graphics and other stuff that isirrelevant to gameplay.

vashkey
Whats good and bad is debatable. It comes down to the individual. But it's ridiculous to say that an open minded person will like anything that was supposedly once good. For example, Sonic Adventure. Back in the day, apparently alot of people thought that game was good. Go give it another visit, I seriously doubt many people would think it's good now, even ignoring the outdated graphics. Every time a port of that game comes out it gets terrible reviews.

It was a 4/5 game back then and it is the same now. It hadn't changed for me at all.
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deactivated-57ad0e5285d73

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#15 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Orchid87"]

If you're an open-minded person then you'll like a good game no matter how old it is. I play Half-Life 1 regularly and have some great fun with it, while some people here are just spoiled with graphics and other stuff that isirrelevant to gameplay.

vashkey

Whats good and bad is debatable. It comes down to the individual. But it's ridiculous to say that an open minded person will like anything that was supposedly once good. For example, Sonic Adventure. Back in the day, apparently alot of people thought that game was good. Go give it another visit, I seriously doubt many people would think it's good now, even ignoring the outdated graphics. Every time a port of that game comes out it gets terrible reviews.

I can't agree with that. I like Sonic Adventure more now than I did when I first got it. My problem with that game in the past was expectations. Perhaps I wanted some form of Sonic, ala Mario 64--but what came out was essentially sonic in 3D. If you accept the game for what it is, it is exceptional. It has aged very well. Now Windwaker-well, but well nonetheless.

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vashkey

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#16 vashkey
Member since 2005 • 33781 Posts

I thought the voice acting and script were awful and it was full of some awkward moments like one scene later in the game where you litterally took a step and a cut scene happened and then when you took another few steps another cut scene showed. I thought there were too many glitches and the non Sonic levels just didn't hold up as well. The hub was kinda pointless to, there wasn't much to do other than go from one level to the next. Sonic Adventure 2 was better in this regard, allowing the player to just move straight to the next level.

It was Okay at best.

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raskullibur

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#17 raskullibur
Member since 2003 • 3390 Posts
I was more impressed with the first Medal of Honor on the PS1
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SPYDER0416

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#18 SPYDER0416
Member since 2008 • 16736 Posts

Very few games from the 3D era of the 90's have aged well, the controls and graphics for most games are unbearable by today's standards. Some games like Super Mario 64 have aged pretty well, but MGS as good as it is requires some getting used to.

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TheColbert

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#19 TheColbert
Member since 2008 • 3846 Posts
Considering these are FPS on the N64 I would say they have aged as well as they can.
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skrat_01

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#20 skrat_01
Member since 2007 • 33767 Posts
Certain design aspects? Certainly! Perfect Dark's scaling system is amazing, as is its level design. Systems? No not really. Stealth is so-so, and combat systems are very dated.
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OreoMilkshake

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#21 OreoMilkshake
Member since 2009 • 12833 Posts
Many will say no. But I don't care, I still love them.nintendoboy16
I agree with this. But I am glad they're making a more modern version of Goldeneye.
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deactivated-5c8e4e07d5510

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#22 deactivated-5c8e4e07d5510
Member since 2007 • 17401 Posts
They've aged atrociously. Agree with TC 100%. In fact, I didn't even like them when they were new games. :P I had Half Life for my FPS back then.
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Raymundo_Manuel

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#23 Raymundo_Manuel
Member since 2010 • 4641 Posts

No, they haven't at all.


I'd say that, for the most part, the only FPS games that have aged somewhat well would be the PC FPS games from that era given that they use a control scheme almost exactly like is still used today, if not exactly alike.

They were awesome in their time, but we've moved so far beyond controlling games with one analog stick, four camera buttons, and heavy auto aim :P

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koolbobfatslob

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#24 koolbobfatslob
Member since 2010 • 25 Posts
no jumping=bleh no jumping is the reason the level design in those games is more simplistic than quake 1# or duke nukem 3d.
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StealthSting

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#25 StealthSting
Member since 2006 • 6915 Posts

It relies so much on auto-aiming, and even if I turn-off the auto-aim, there's no target reticule that I can aim properly with.

brosyn

What? Maybe my memory is a bit fuzzy, but I remember playing the game without auto-aim all the time with a reticule? I know you could take the reticule out of the game though.

I don't have to rely on TOO much on auto-aiming, because I can individually aim without holding down a button and standing still.

brosyn

I could shoot just fine while running without holding any button. Or at least I think so...? I haven't played that game in a long time, but can anyone confirm that playing without auto-aim removes your reticule?

All of that said do I think the game is dated by today FPS standards? Hell yes.

Although the fun factor of the game is still there, the control scheme hasn't aged very well due to the Nintendo 64's singular joystick whereas controllers later on had dual-joysticks. Personally I'd say Halo: Combat Evolved laid out the perfect control scheme for console FPS.

However it is still a massive benchmark for the FPS genre on the console.

Vesica_Prime

I still find that the controller was fine for FPS, though the joystick could've been a little better(still, I found it better than the joysticks found on the dual shock for FPSs). Sure, the N64 controller didn't have that second joystick, but the buttons you use in the game to move aren't that very different from what you would experience in a PC--only difference being that the mouse is a hell of a lot better for accuracy and the controls switch sides: K-M; Joystick-Cbutons. So it might have been a little conterintuitive to some--though only if you haven't played much console games to begin with.

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koolbobfatslob

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#26 koolbobfatslob
Member since 2010 • 25 Posts
quake 1/2 on n64 didnt even have auto aim and it had better control scheme than goldeneye.
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Renegade_Fury

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#27 Renegade_Fury
Member since 2003 • 21755 Posts

They aged horribly.

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organic_machine

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#28 organic_machine
Member since 2004 • 10143 Posts

Short answer: No.

Longer answer: GoldenEye 007 has aged FAR FAR worse than PD. I think PD holds up in some ways still, whereas GE is completely unplayable. That said, they both haven't aged perfectly.

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koolbobfatslob

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#29 koolbobfatslob
Member since 2010 • 25 Posts
halo copied turok/quake n64 control scheme basically.
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organic_machine

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#30 organic_machine
Member since 2004 • 10143 Posts

halo copied turok/quake n64 control scheme basically.koolbobfatslob

is my fav poster back?

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mitu123

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#31 mitu123
Member since 2006 • 155290 Posts

No, but PD can still be fun to play.

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nameless12345

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#32 nameless12345
Member since 2010 • 15125 Posts

Well the first-person shooter genre has a lot of strong competition, so of course they feel dated today (not looking at the graphics). However, I still find them to be more enjoyable than many crappy FPSes that get released these days.

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VendettaRed07

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#33 VendettaRed07
Member since 2007 • 14012 Posts

Ugh. They are still great games. I dont get what peoples problems are. Yeah theres no dual analog.. so what. We all managed with it back in the day, and the controls still work if you spend more than 20 seconds with them instead of just throwing your hands up in the air after 10 seconds going BLAH THIS IS OLD AND DOESNt WORK.. Its all about stoping and taking aim with the R button.. And i mean the games arent just about shooting either, there are different objectives you have to complete etc. on harder difficulty levels that are always fun to do.

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hiphops_savior

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#34 hiphops_savior
Member since 2007 • 8535 Posts
While I do agree that neither Goldeneye or Perfect Dark aged as well as it should, I would argue it has more to do with its control scheme than it has to do with the games itself. They're still great games, and they're the type of games whose influence on console FPS should not be denied. I would argue that Halo wouldn't age well either if motion controls are standard next gen and all console shooters uses it.
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glez13

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#35 glez13
Member since 2006 • 10314 Posts

The controls, even in their day, held both games down. Also the graphics had some problems in the draw distance department, and PD was basically in slow mo in various parts of the game.

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ohthemanatee

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#36 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="vashkey"][QUOTE="Orchid87"]

If you're an open-minded person then you'll like a good game no matter how old it is. I play Half-Life 1 regularly and have some great fun with it, while some people here are just spoiled with graphics and other stuff that isirrelevant to gameplay.

Heirren

Whats good and bad is debatable. It comes down to the individual. But it's ridiculous to say that an open minded person will like anything that was supposedly once good. For example, Sonic Adventure. Back in the day, apparently alot of people thought that game was good. Go give it another visit, I seriously doubt many people would think it's good now, even ignoring the outdated graphics. Every time a port of that game comes out it gets terrible reviews.

I can't agree with that. I like Sonic Adventure more now than I did when I first got it. My problem with that game in the past was expectations. Perhaps I wanted some form of Sonic, ala Mario 64--but what came out was essentially sonic in 3D. If you accept the game for what it is, it is exceptional. It has aged very well. Now Windwaker-well, but well nonetheless.

sonic adventure aged sooooo badly imo.

EDIT: and the overworld is completly pointless

Terrible camera, twitchy controlls, slowdown, terrible voice acting and you only get to play as sonic in 10 missions

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DraugenCP

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#37 DraugenCP
Member since 2006 • 8486 Posts

No, they didn't, although PD is still pretty enjoyable nowadays. Modern shooters have moved on a lot since then, and those games just feel dated now. They do, however, deserve all the praise they received. That they didn't age well doesn't change the fact that they were, at one point, outstanding games. Especially Goldeneye was a very important game.

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The_Last_Ride

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#38 The_Last_Ride
Member since 2004 • 76371 Posts
i think they have, they are great games for their era
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LegatoSkyheart

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#39 LegatoSkyheart
Member since 2009 • 29733 Posts

I don't think so.

When I played Perfect Dark on the 360, I was just too used to Modern Day Shooters that it took me awhile to get used to the game.

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white_sox

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#40 white_sox
Member since 2006 • 17442 Posts
No, not at all. I have a hard time going back to any (older) shooter for that matter -- they just seem to be outdated before too long.
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SapSacPrime

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#41 SapSacPrime
Member since 2004 • 8925 Posts

If you were old enough to appreciate it at the time then yes, if not then nothing ages well to be honest...

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nameless12345

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#42 nameless12345
Member since 2010 • 15125 Posts

If you were old enough to appreciate it at the time then yes, if not then nothing ages well to be honest...

SapSacPrime

Except Super Mario Bros. 3 :P

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Raymundo_Manuel

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#43 Raymundo_Manuel
Member since 2010 • 4641 Posts

[QUOTE="SapSacPrime"]

If you were old enough to appreciate it at the time then yes, if not then nothing ages well to be honest...

nameless12345

Except Super Mario Bros. 3 :P

Well, some genres haven't changed much. You still play a 2D side scroller with a D-Pad, and one or two buttons.

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Vesica_Prime

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#44 Vesica_Prime
Member since 2009 • 7062 Posts

If you were old enough to appreciate it at the time then yes, if not then nothing ages well to be honest...

SapSacPrime

Loads of 8bit games and 16bit games have aged rather well.

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Nega3

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#45 Nega3
Member since 2010 • 1069 Posts

I reckon the godawful controller is why.

The analog stick is in the freaking middle.

Other than that, I can't really say for myself since I haven't played neither of them.:P

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Metalscarz

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#46 Metalscarz
Member since 2004 • 1019 Posts

I wish that modern games borrowed the whole idea of difficulty changing the requirements for level completion instead of just upping the damage the enemies give and take, and or their numbers.

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Diviniuz

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#47 Diviniuz
Member since 2009 • 6460 Posts
golden eye aged better than perfect dark because the controls were so much simpler, perfect dark required aiming hard to rock out with n64 controller. But its still enjoyable to play on 360
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rcafan

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#48 rcafan
Member since 2010 • 2025 Posts
why do people hate the goldeneye controls so much i had no issues with it... if anything i have more problems with sony dual controllers. than n64 controller... going by grapchis of course the game has not aged well. it was not ment to be in this time or day. but it does not look that bad as many want you to believe.
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mitu123

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#49 mitu123
Member since 2006 • 155290 Posts

I reckon the godawful controller is why.

The analog stick is in the freaking middle.

Other than that, I can't really say for myself since I haven't played neither of them.:P

Nega3

You missed out on amazing games back in the day.:o

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archvile_78

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#50 archvile_78
Member since 2007 • 8438 Posts

The godawful control didn't really help the games to ages well. Makes you wonder some person could be invincible back in the day! Guess everyone adapted at the time. =P