Did Nintendo make the right choice with the Wiimote?

This topic is locked from further discussion.

Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#1 Ptolemaueus
Member since 2006 • 947 Posts

As you probably know, Nintendo's new console has an unusual controller in the shape of a remote.  It has a few buttons, but its main focus is motion sensing.  In short, they pretty much threw the original console controller design out the window.

My question is this: do you think Nintendo should have done this?  Should they have thrown away the original design?  Was motion sensing the way to go or did they make a big mistake?

I myself think they should have kept an original controller design.  There is a slot at the bottom of the Wii remote where you plug in the nunchuk or classic controller.  A Wiimote-like device could have been plugged into one of these stuck onto the bottom of a normal controller..  I like motion sensing and the normal controller, but I don't like how Nintendo has thrown away the normal controller.

Avatar image for RahnAetas
RahnAetas

1834

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 RahnAetas
Member since 2003 • 1834 Posts
I like how they made the controller simplistic again, instead of inserting 100 buttons.  With so many buttons on controllers these days you might as well be using a keyboard and mouse, yeesh.
Avatar image for Suyomizzle_
Suyomizzle_

1317

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#3 Suyomizzle_
Member since 2005 • 1317 Posts
The Wiimote senses more than motion...
Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#4 foxhound_fox
Member since 2005 • 98532 Posts
It is something different than just upgrading the hardware and calling it a day. And it seems to be working.
Avatar image for Cicatraz_ESP
Cicatraz_ESP

1993

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Cicatraz_ESP
Member since 2006 • 1993 Posts
I love it. And, I think Nintendo really needed to think outside the box in order to get to being a contender in the console wars...
Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#6 Ptolemaueus
Member since 2006 • 947 Posts

It is something different than just upgrading the hardware and calling it a day. And it seems to be working.foxhound_fox

Yeah, but don't you miss the original controller design?

Avatar image for magus-21
magus-21

2868

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 magus-21
Member since 2006 • 2868 Posts

As you probably know, Nintendo's new console has an unusual controller in the shape of a remote. It has a few buttons, but its main focus is motion sensing. In short, they pretty much threw the original console controller design out the window.

My question is this: do you think Nintendo should have done this? Should they have thrown away the original design? Was motion sensing the way to go or did they make a big mistake?

I myself think they should have kept an original controller design. There is a slot at the bottom of the Wii remote where you plug in the nunchuk or classic controller. A Wiimote-like device could have been plugged into one of these stuck onto the bottom of a normal controller.. I like motion sensing and the normal controller, but I don't like how Nintendo has thrown away the normal controller.

Ptolemaueus
How did they throw away the normal controller? The Wiimote + nunchuck basically does everything that a normal controller can do anyway.
Avatar image for magus-21
magus-21

2868

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 magus-21
Member since 2006 • 2868 Posts

[QUOTE="foxhound_fox"]It is something different than just upgrading the hardware and calling it a day. And it seems to be working.Ptolemaueus

Yeah, but don't you miss the original controller design?

The Wiimote + nunchuck can do everything a normal controller can do and more. They didn't throw away the old design; they optimized it.
Avatar image for NECR0CHILD313
NECR0CHILD313

7025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 NECR0CHILD313
Member since 2006 • 7025 Posts
It's captivated the biggest part of the market - the casuals (as well as many of the hardcore, as seen at last years E3). It may be early yet, but all indications thus far point to it being the right choice.
Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#10 Ptolemaueus
Member since 2006 • 947 Posts
[QUOTE="Ptolemaueus"]

[QUOTE="foxhound_fox"]It is something different than just upgrading the hardware and calling it a day. And it seems to be working.magus-21

Yeah, but don't you miss the original controller design?

The Wiimote + nunchuck can do everything a normal controller can do and more. They didn't throw away the old design; they optimized it.

The Wiimote doesn't have as many buttons and is pretty much a different shape.

Avatar image for magus-21
magus-21

2868

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 magus-21
Member since 2006 • 2868 Posts
[QUOTE="magus-21"][QUOTE="Ptolemaueus"]

[QUOTE="foxhound_fox"]It is something different than just upgrading the hardware and calling it a day. And it seems to be working.Ptolemaueus

Yeah, but don't you miss the original controller design?

The Wiimote + nunchuck can do everything a normal controller can do and more. They didn't throw away the old design; they optimized it.

The Wiimote doesn't have as many buttons and is pretty much a different shape.

The shape is irrelevant. Split the old GCN controller in half and make the right side remote-shaped, and you've basically got the Wiimote. And it has just as more buttons than the old GCN controller. All it lacks is a second analog stick, but the Wiimote's motion sensing easily replaces that. Wiimote + nunchuck: 3 triggers A button +/- buttons 1/2 buttons GCN controller: 2 triggers Z button A/B/X/Y Really, how many buttons do you need? In the majority of games, you just need easy access to one face button and two triggers. The rest are usually menu buttons. Just look at Zelda's control scheme; it's basically maps the traditional 3D action-adventure game controls onto the Wiimote with no loss.
Avatar image for osan0
osan0

18255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 osan0
Member since 2004 • 18255 Posts
i think they did make the right choice. controller tech has been ignored in the pursuit of raw power which is a shame imho. there is a case for having a motion sensor in a traditional controller (ie the six axis) but its design limits movement to a certain extent. both hands have to be on the controller to get the best out of it. in contrast the wiis controller only requires one hand which means that a second sensor can be plonked into the other hand (ala the nunchuck). this makes 2 things feel far more natural. 1) its more natural to move hands independently and this makes the controller a bit more intuitive. 2) it makes pointing at the screen feel more natural than trying to point with a traditional controller. do remember that the wimote does more than detect motion. theres the pointing facility too which can make it beahave like a mouse. many games on the PC are completly driven by the mouse. MEd2 total war for exmaple only really needs a mouse (though a keyboard does help with controle...but the nunchuck could easly fit that role). i dont need to say how brilliant that game is do i? good luck getting that to work on a normal controller.
Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#13 foxhound_fox
Member since 2005 • 98532 Posts
Yeah, but don't you miss the original controller design?Ptolemaueus


Since when has Nintendo stuck with the same controller design?


Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#14 Ptolemaueus
Member since 2006 • 947 Posts

i think they did make the right choice. controller tech has been ignored in the pursuit of raw power which is a shame imho. there is a case for having a motion sensor in a traditional controller (ie the six axis) but its design limits movement to a certain extent. both hands have to be on the controller to get the best out of it. in contrast the wiis controller only requires one hand which means that a second sensor can be plonked into the other hand (ala the nunchuck). this makes 2 things feel far more natural. 1) its more natural to move hands independently and this makes the controller a bit more intuitive. 2) it makes pointing at the screen feel more natural than trying to point with a traditional controller. do remember that the wimote does more than detect motion. theres the pointing facility too which can make it beahave like a mouse. many games on the PC are completly driven by the mouse. MEd2 total war for exmaple only really needs a mouse (though a keyboard does help with controle...but the nunchuck could easly fit that role). i dont need to say how brilliant that game is do i? good luck getting that to work on a normal controller.osan0

Yes, but I question how well the Wii remote will be able to function playing taditional games.

Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#15 Ptolemaueus
Member since 2006 • 947 Posts

[QUOTE="Ptolemaueus"]Yeah, but don't you miss the original controller design?foxhound_fox


Since when has Nintendo stuck with the same controller design?


Good point, but usually they're somewhat similar.

Avatar image for HarlockJC
HarlockJC

25546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#16 HarlockJC
Member since 2006 • 25546 Posts

I hate the Xbox and PS2 controllers

x box has 8 buttons and then three controllers that are also buttons......You might has well use a keybord

the PS2 control is not far off.

I love the fact that Nintendo went away from all the buttons....I hope to see other companies follow their lead

Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#17 Ptolemaueus
Member since 2006 • 947 Posts
[QUOTE="Ptolemaueus"][QUOTE="magus-21"][QUOTE="Ptolemaueus"]

[QUOTE="foxhound_fox"]It is something different than just upgrading the hardware and calling it a day. And it seems to be working.magus-21

Yeah, but don't you miss the original controller design?

The Wiimote + nunchuck can do everything a normal controller can do and more. They didn't throw away the old design; they optimized it.

The Wiimote doesn't have as many buttons and is pretty much a different shape.

The shape is irrelevant. Split the old GCN controller in half and make the right side remote-shaped, and you've basically got the Wiimote. And it has just as more buttons than the old GCN controller. All it lacks is a second analog stick, but the Wiimote's motion sensing easily replaces that. Wiimote + nunchuck: 3 triggers A button +/- buttons 1/2 buttons GCN controller: 2 triggers Z button A/B/X/Y Really, how many buttons do you need? In the majority of games, you just need easy access to one face button and two triggers. The rest are usually menu buttons. Just look at Zelda's control scheme; it's basically maps the traditional 3D action-adventure game controls onto the Wiimote with no loss.

Traditional games might not be able to function as well on the Wii remote.  Zelda sacrificed camera control and being able to press a button for your sword.  While none of these were bad, camera control would have been nice and the way to use your sword feels tacked on in the Wii version.  Zelda did a good job, but would other games do as good of a job?

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#18 foxhound_fox
Member since 2005 • 98532 Posts
Good point, but usually they're somewhat similar.Ptolemaueus


Tell me how anyone of those 5 controllers is "similar".

The NES controller: d-pad, Start, Select, A, B.
The SNES controller" d-pad, Start, Select, A, B, X, Y, R, L
The N64 controller: thumbstick, d-pad, Z, A, B, Start, R, L, C-up/down/left/right, rumble/save pak
The GC controller: thumbstick, d-pad, c-stick, A, B, X, Y, R, L, Z, Start, rumble
The Wiimote: accelerometer, infra-red pointer, d-pad, , -, 1, 2, A, B, Home, rumble, speaker, non-volatile memory

I see no similarities other than colours and button names.


Avatar image for deactivated-5e836a855beb2
deactivated-5e836a855beb2

95573

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
I see no similarities other than colours and button names.foxhound_fox
And the fact that they all made you hold your hands close together in front of you.
Avatar image for mushroomscout89
mushroomscout89

6434

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#20 mushroomscout89
Member since 2004 • 6434 Posts

[QUOTE="foxhound_fox"]It is something different than just upgrading the hardware and calling it a day. And it seems to be working.Ptolemaueus

Yeah, but don't you miss the original controller design?

Hence, the classic controller, and you can still use your gamecube ones. ;-; I don't miss it though.
Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#21 Ptolemaueus
Member since 2006 • 947 Posts

[QUOTE="Ptolemaueus"]Good point, but usually they're somewhat similar.foxhound_fox


Tell me how anyone of those 5 controllers is "similar".

The NES controller: d-pad, Start, Select, A, B.
The SNES controller" d-pad, Start, Select, A, B, X, Y, R, L
The N64 controller: thumbstick, d-pad, Z, A, B, Start, R, L, C-up/down/left/right, rumble/save pak
The GC controller: thumbstick, d-pad, c-stick, A, B, X, Y, R, L, Z, Start, rumble
The Wiimote: accelerometer, infra-red pointer, d-pad, , -, 1, 2, A, B, Home, rumble, speaker, non-volatile memory

I see no similarities other than colours and button names.


On the SNES they added X, Y, R, L
On the N64 they added a thumbstick, Z, the C buttons, and got rid of X and Y.
On the Cube they replaced the C buttons with a C stick and re-added X and Y.

The button placement and number has varied, but usually the buttons are there.  The Nintendo controllers are built on the previous ones.  Even the designs are a little similar.  From NES to SNES.  On N64 it changed, but on GC they made it a little similar to the N64.  The Wii remote is totally different from the others.

Avatar image for -Spock-
-Spock-

7072

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 -Spock-
Member since 2006 • 7072 Posts
What other choice could they make? If Nintendo decided to go the route of improved graphical horsepower, then we would have another situation like that of the GameCube, with no one buying it due to a hefty next-gen price tag and limited third party support (the cornerstone of any successful console). Nintendo would not be able to stand up to other companies offering the same, nor would they be able to entice new customers like the Wii does. The Wiimote has opened up a lot of potential and is offering developers the option to develop for a cheap price and to bring some innovation to the way we play videogames. It was not only the right choice, it was the only choice.
Avatar image for PikaPichu
PikaPichu

17813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 PikaPichu
Member since 2003 • 17813 Posts
I think they made the right choice with the Wiimote. I think they made an incredibly stupid choice not allowing the classic controller to be used with certain games. (ie Metal Slug Anthology)
Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#24 Ptolemaueus
Member since 2006 • 947 Posts

Maybe I didn't explain the point of this thread very well (which is more than likely.)

What I'm trying to ask is did Nintendo make the right choice by changing the design so drastically that traditional games wouldn't be able to function as well as they did previously on the other consoles.

Avatar image for Nintendo-Wii
Nintendo-Wii

464

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Nintendo-Wii
Member since 2006 • 464 Posts
What other choice could they make? If Nintendo decided to go the route of improved graphical horsepower, then we would have another situation like that of the GameCube, with no one buying it due to a hefty next-gen price tag and limited third party support (the cornerstone of any successful console). Nintendo would not be able to stand up to other companies offering the same, nor would they be able to entice new customers like the Wii does. The Wiimote has opened up a lot of potential and is offering developers the option to develop for a cheap price and to bring some innovation to the way we play videogames. It was not only the right choice, it was the only choice.-Spock-
Exaclty, whoever doesn't see Nintendo would have been screwed with a traditional console is blind.
Avatar image for magus-21
magus-21

2868

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 magus-21
Member since 2006 • 2868 Posts
[QUOTE="magus-21"][QUOTE="Ptolemaueus"][QUOTE="magus-21"][QUOTE="Ptolemaueus"]

[QUOTE="foxhound_fox"]It is something different than just upgrading the hardware and calling it a day. And it seems to be working.Ptolemaueus

Yeah, but don't you miss the original controller design?

The Wiimote + nunchuck can do everything a normal controller can do and more. They didn't throw away the old design; they optimized it.

The Wiimote doesn't have as many buttons and is pretty much a different shape.

The shape is irrelevant. Split the old GCN controller in half and make the right side remote-shaped, and you've basically got the Wiimote. And it has just as more buttons than the old GCN controller. All it lacks is a second analog stick, but the Wiimote's motion sensing easily replaces that. Wiimote + nunchuck: 3 triggers A button +/- buttons 1/2 buttons GCN controller: 2 triggers Z button A/B/X/Y Really, how many buttons do you need? In the majority of games, you just need easy access to one face button and two triggers. The rest are usually menu buttons. Just look at Zelda's control scheme; it's basically maps the traditional 3D action-adventure game controls onto the Wiimote with no loss.

Traditional games might not be able to function as well on the Wii remote. Zelda sacrificed camera control and being able to press a button for your sword. While none of these were bad, camera control would have been nice and the way to use your sword feels tacked on in the Wii version. Zelda did a good job, but would other games do as good of a job?

First of all, the sacrifice of camera control and sword attacks was due to the incorporation of that blue pointer thing and using the nunchuck to set off the spin attack, but if those had been left out, then camera control and single-button sword attacks would've stayed. Also, correct me if I'm wrong, but you can store up to five Quick Use items in TP's Zelda instead of only three in the GCN zelda.
Zelda did a good job, but would other games do as good of a job?Ptolemaueus
Moot point. Zelda PROVED the Wiimote could function just as well as a normal controller in traditional games with minimal modification. If devs can't map traditional controls onto the Wiimote as well as Zelda, they'd screw up with a traditional gamepad anyway.
Avatar image for kholdstare61
kholdstare61

944

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#27 kholdstare61
Member since 2006 • 944 Posts
Its entirely up to developers.  If they use the controller well, then yes, Nintendo made the right choice.  If they dont use it well, then Nintendo made a bad move.  Right now, you cant really tell because there aren't enough games out there yet.
Avatar image for magus-21
magus-21

2868

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 magus-21
Member since 2006 • 2868 Posts

Maybe I didn't explain the point of this thread very well (which is more than likely.)

What I'm trying to ask is did Nintendo make the right choice by changing the design so drastically that traditional games wouldn't be able to function as well as they did previously on the other consoles.

Ptolemaueus
If devs can't map traditional controls onto the Wiimote, then they aren't very good devs. Simple as that. All of the Wiimote's buttons have a direct analogue to the traditional GCN gamepad. They are just optimized for practical usage, with the most commonly used buttons (A + B + triggers) being the most prominent.
Avatar image for deactivated-5e836a855beb2
deactivated-5e836a855beb2

95573

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

Maybe I didn't explain the point of this thread very well (which is more than likely.)

What I'm trying to ask is did Nintendo make the right choice by changing the design so drastically that traditional games wouldn't be able to function as well as they did previously on the other consoles.

Ptolemaueus
I wouldn't have bought the system without the new control scheme. /thread
Avatar image for mido275
mido275

256

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 mido275
Member since 2005 • 256 Posts
NO
Avatar image for HarlockJC
HarlockJC

25546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#31 HarlockJC
Member since 2006 • 25546 Posts

Maybe I didn't explain the point of this thread very well (which is more than likely.)

What I'm trying to ask is did Nintendo make the right choice by changing the design so drastically that traditional games wouldn't be able to function as well as they did previously on the other consoles.

Ptolemaueus

Maybe but what I think you are having a hard time understanding is that their is a number of people who don't like the "new 8+ button" traditional button games. I play the xbox right now I am playing KOTOR but I hate when I am playing Halo and I have to think what do all these buttons do. Some of us just want to pick up a game and play. Not needing 5 million buttons just to shoot and kill.

Avatar image for bezaire2005
bezaire2005

3635

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 bezaire2005
Member since 2005 • 3635 Posts

IMO, Nintendo didn't have a choice, especially if they were to keep the current wii systems specs along with the traditional controller.  There is no way that they would be able to compete with the 360 and the ps3 with so little to offer.  The wii without the motion sensing right now would not work. 

The gamecube tried to compete head on with the other 2 systems, and it came in last.  The only option left for Nintendo was to try and grab the market from a different perspective, which was innovation and cheaper pricing - and it appears to be working out for them.

Avatar image for Pangster007
Pangster007

4426

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#33 Pangster007
Member since 2004 • 4426 Posts
What other choice could they make? If Nintendo decided to go the route of improved graphical horsepower, then we would have another situation like that of the GameCube, with no one buying it due to a hefty next-gen price tag and limited third party support (the cornerstone of any successful console). Nintendo would not be able to stand up to other companies offering the same, nor would they be able to entice new customers like the Wii does. The Wiimote has opened up a lot of potential and is offering developers the option to develop for a cheap price and to bring some innovation to the way we play videogames. It was not only the right choice, it was the only choice.-Spock-
well put
Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#34 Ptolemaueus
Member since 2006 • 947 Posts
[QUOTE="Ptolemaueus"]

Maybe I didn't explain the point of this thread very well (which is more than likely.)

What I'm trying to ask is did Nintendo make the right choice by changing the design so drastically that traditional games wouldn't be able to function as well as they did previously on the other consoles.

magus-21

If devs can't map traditional controls onto the Wiimote, then they aren't very good devs. Simple as that. All of the Wiimote's buttons have a direct analogue to the traditional GCN gamepad. They are just optimized for practical usage, with the most commonly used buttons (A + B + triggers) being the most prominent.

That's the problem here.  What we have right now are Wii games built around the Wiimote.  That's good, don't get me wrong.  But when we have games with traditional controls (or are supposed to have them) what do we get?  Call of Duty 2, Red Steel, Splinter Cell: DA, etc.  They're supposed to have traditional controls, but those games are average or less.  This may or may not be attributed to the devs not being used to the console, though.

Avatar image for Zhengi
Zhengi

8479

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 Zhengi
Member since 2006 • 8479 Posts
Nintendo made the right choice. The Wiimote is definitely great and I love not having my hands together holding the classic controllers. With the nunchuck and wiimote, I can have my hands separated and in a more relaxed position. That definitely is a big plus. And I have to agree that the Wiimote and nunchucks has more buttons: 3 triggers A button
 +/- buttons 1/2 buttons And then you have that D pad on the Wiimote. That's like 4 extra buttons. It's used perfectly in Zelda:TP.

You also have to consider the motion sensing. Slashing vertically is like pressing a button. Slashing horizontally is like pressing another button. And this is without mentioning that a gamer can do so much more being able to aim where they want.
Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#36 Ptolemaueus
Member since 2006 • 947 Posts
[QUOTE="Ptolemaueus"]

Maybe I didn't explain the point of this thread very well (which is more than likely.)

What I'm trying to ask is did Nintendo make the right choice by changing the design so drastically that traditional games wouldn't be able to function as well as they did previously on the other consoles.

HarlockJC

Maybe but what I think you are having a hard time understanding is that their is a number of people who don't like the "new 8+ button" traditional button games. I play the xbox right now I am playing KOTOR but I hate when I am playing Halo and I have to think what do all these buttons do. Some of us just want to pick up a game and play. Not needing 5 million buttons just to shoot and kill.

I like both, honestly.  But I think the Wiimote might limit the genres that come to the console.

Avatar image for magus-21
magus-21

2868

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 magus-21
Member since 2006 • 2868 Posts
[QUOTE="magus-21"][QUOTE="Ptolemaueus"]

Maybe I didn't explain the point of this thread very well (which is more than likely.)

What I'm trying to ask is did Nintendo make the right choice by changing the design so drastically that traditional games wouldn't be able to function as well as they did previously on the other consoles.

Ptolemaueus

If devs can't map traditional controls onto the Wiimote, then they aren't very good devs. Simple as that. All of the Wiimote's buttons have a direct analogue to the traditional GCN gamepad. They are just optimized for practical usage, with the most commonly used buttons (A + B + triggers) being the most prominent.

That's the problem here. What we have right now are Wii games built around the Wiimote. That's good, don't get me wrong. But when we have games with traditional controls (or are supposed to have them) what do we get? Call of Duty 2, Red Steel, Splinter Cell: DA, etc. They're supposed to have traditional controls, but those games are average or less. This may or may not be attributed to the devs not being used to the console, though.

Do you want traditional controls or do you want traditional games with motion controls tacked on? Because those are two completely different things.
Avatar image for Ptolemaueus
Ptolemaueus

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#38 Ptolemaueus
Member since 2006 • 947 Posts
[QUOTE="Ptolemaueus"][QUOTE="magus-21"][QUOTE="Ptolemaueus"]

Maybe I didn't explain the point of this thread very well (which is more than likely.)

What I'm trying to ask is did Nintendo make the right choice by changing the design so drastically that traditional games wouldn't be able to function as well as they did previously on the other consoles.

magus-21

If devs can't map traditional controls onto the Wiimote, then they aren't very good devs. Simple as that. All of the Wiimote's buttons have a direct analogue to the traditional GCN gamepad. They are just optimized for practical usage, with the most commonly used buttons (A + B + triggers) being the most prominent.

That's the problem here. What we have right now are Wii games built around the Wiimote. That's good, don't get me wrong. But when we have games with traditional controls (or are supposed to have them) what do we get? Call of Duty 2, Red Steel, Splinter Cell: DA, etc. They're supposed to have traditional controls, but those games are average or less. This may or may not be attributed to the devs not being used to the console, though.

Do you want traditional controls or do you want traditional games with motion controls tacked on? Because those are two completely different things.

:lol:  I didn't think of that one.  Yeah, those probably aren't the best examples.  And given we're just a couple months past launch, I guess I'm questioning the Wii remote a little too early.  Given Nintendo hasn't let me down before, I don't know why the hell I'm questioning them at all.

Avatar image for CLeRKSfan4life
CLeRKSfan4life

2606

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#39 CLeRKSfan4life
Member since 2004 • 2606 Posts

I think the Wii remote is a great idea. And I'm sure the 3 million or so people that have bought a Wii so far would also agree!

Like a few others have said, If Nintendo had just gone with a standard controller and beefed up to the graphics then they would be in the same situation they were with the Gamecube!

The current sales numbers show that Nintendo have made a great decision!

Avatar image for VScalar
VScalar

2607

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 VScalar
Member since 2005 • 2607 Posts
Nintendo made the right choice given that they decided to avoid the 'console arms race'.  They are set up nicely to do two things: capture more non-gamers and position the Wii as a natural 2nd console.
Avatar image for t2wave
t2wave

3258

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 t2wave
Member since 2005 • 3258 Posts
By making the Wii remote the standard controller for the Wii Nintendo has put it upon the devs to actually use it instead of the same old thing. That's where the appeal is.