Did Sony screw up with initial pricing for PS3?

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kar008

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#1 kar008
Member since 2004 • 526 Posts

I think NOT, PS3 is truly next-gen, they added so many features in the earlier models that it was impossible to bring it lower than 500$.should, sony have released a low priced console for market penetration first? with crappy hardware like the Xbox360 which cannot be called next-gen because it doesn't have cell nor blu-ray or sixaxis,

which is truly next gen and an innovation.

 

People, who buy a ps3 are secured for the future because of the extra storage of blu-ray, while xbox360 users have to keep changing disks, because of bigger, better and massive games. Why don't people understand this? and keep flaying the price tag and the ps3.they want a console to be cheap as well as next-gen thats not possible is it? xbox360 is very fun with good features online but is it a next-gen? certainly not.

So, the ps3 price is justified.  If u dont want a next-gen console and want to enjoy now, just get a 360. but dont flame the ps3.The PS3 is coming to age now with awesome games, great online support and everything is an innovation.

Home isn't next gen? come on, its a huge, innovative idea, I have a PS3 and a Xbox360, so am not a fanboy FYI, 360 is a good gaming experience, but PS3 is a better hardware and reliable,

If xbox360 guys cannot understand this its not my problem. the possibilities of things they can do with ps3 is awesome  (once devs learn to figure it out) , but 360 has just reached its limit with gears2.

 

 

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CleanPlayer

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#2 CleanPlayer
Member since 2008 • 9822 Posts
Are You Serious? Sony lost this gen because of it's console's price and it's lack of games!
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AHUGECAT

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#3 AHUGECAT
Member since 2006 • 8967 Posts
Still mad Sony lost Final Fantasy XIII and Tekken 6?
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#4 goblaa
Member since 2006 • 19304 Posts

.

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kar008

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#5 kar008
Member since 2004 • 526 Posts
Still mad Sony lost Final Fantasy XIII and Tekken 6?AHUGECAT
nope, i have xbox360 and ps3 both i want everyone to enjoy epic games like MGS4 and maybe ff13, but it is sickening that ps3 is in the negative news always, and microsoft is a tough competitor because of $$
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AHUGECAT

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#6 AHUGECAT
Member since 2006 • 8967 Posts

[QUOTE="AHUGECAT"]Still mad Sony lost Final Fantasy XIII and Tekken 6?kar008
nope, i have xbox360 and ps3 both i want everyone to enjoy epic games like MGS4 and maybe ff13, but it is sickening that ps3 is in the negative news always, and microsoft is a tough competitor because of $$

Microsoft is a tough competitor because their competitor charged $599 for a console.

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nVidiaGaMer

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#7 nVidiaGaMer
Member since 2006 • 7793 Posts
I think they spent too much money making the cell processor because its hard to develop and its being held back by 256MB of RAM and the weak graphics card ... I would of just stuck in a dual core, 1GB RAM, and a Geforce 8 series into the console.
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kar008

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#8 kar008
Member since 2004 • 526 Posts

[QUOTE="kar008"] [QUOTE="AHUGECAT"]Still mad Sony lost Final Fantasy XIII and Tekken 6?AHUGECAT

nope, i have xbox360 and ps3 both i want everyone to enjoy epic games like MGS4 and maybe ff13, but it is sickening that ps3 is in the negative news always, and microsoft is a tough competitor because of $$

Microsoft is a tough competitor because their competitor charged $599 for a console.

599$ for blu-ray and cell and emotion chip because it is next-gen not like xbox360.
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Nike_Air

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#9 Nike_Air
Member since 2006 • 19737 Posts

$600 is too much to ask for anything , but for $400 and what you are getting now is a fair deal imho.

I almost wished they had released just one sku at launch for $500 (80 gig - no ps2 b/c) , and charged $20 a year for online play ... lol. Then just dropped price by $100 the first year , and then another $100 this holiday. Better for the masses that way.

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Animal-Mother

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#10 Animal-Mother
Member since 2003 • 27362 Posts
Still mad Sony lost Final Fantasy XIII and Tekken 6?AHUGECAT
Anr't those two games still coming to PS3, how have they lost them?
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the-obiwan

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#11 the-obiwan
Member since 2003 • 3747 Posts
Are You Serious? Sony lost this gen because of it's console's price and it's lack of games!CleanPlayer
he just told you the reasson mate also the online system sucks
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MAILER_DAEMON

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#12 MAILER_DAEMON
Member since 2003 • 45906 Posts

What good is a great processor though if you don't have enough RAM and a powerful enough graphics card to match? They did the same thing with the PS2-- strong in one area, hamstrung by the others. & this is from a PS3 owner... it costs so much to make a game for it that there's no reason to put the time and money that you need to make the best PS3 game possible. Even MGS4 got delayed a long time because it was hard to deal with the hardware.

Still, anything above $400 is too much for a game console, no matter how many bells and whistles it has.

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Shafftehr

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#13 Shafftehr
Member since 2008 • 2889 Posts
Don't you think a good portion of Sony's problem is that they didn't innovate some good games onto their revolutionary system for roughly two years?... And even when they did, the last-gen clunker 360 had (has) an obviously more complete library?
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nVidiaGaMer

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#14 nVidiaGaMer
Member since 2006 • 7793 Posts

What good is a great processor though if you don't have enough RAM and a powerful enough graphics card to match? They did the same thing with the PS2-- strong in one area, hamstrung by the others. & this is from a PS3 owner... it costs so much to make a game for it that there's no reason to put the time and money that you need to make the best PS3 game possible. Even MGS4 got delayed a long time because it was hard to deal with the hardware.

Still, anything above $400 is too much for a game console, no matter how many bells and whistles it has.

MAILER_DAEMON
I said the same thing. MGS 4 looked better from the 2006 trailer because it was running on dual 7800 or 7900 cards. They should of made it more well rounded like the 360.
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AHUGECAT

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#15 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"]

[QUOTE="kar008"] nope, i have xbox360 and ps3 both i want everyone to enjoy epic games like MGS4 and maybe ff13, but it is sickening that ps3 is in the negative news always, and microsoft is a tough competitor because of $$kar008

Microsoft is a tough competitor because their competitor charged $599 for a console.

599$ for blu-ray and cell and emotion chip because it is next-gen not like xbox360.

Cell is not next-gen. Blu-ray is not needed.

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#16 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="kar008"][QUOTE="AHUGECAT"]

 

Microsoft is a tough competitor because their competitor charged $599 for a console.

AHUGECAT

599$ for blu-ray and cell and emotion chip because it is next-gen not like xbox360.

Cell is not next-gen. Blu-ray is not needed.

Cell still beats the 360 cpu and Blu-Ray helps MGS 4 uses almost all the disc space of a dual layer blu-ray ...

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#17 CleanPlayer
Member since 2008 • 9822 Posts
[QUOTE="kar008"][QUOTE="AHUGECAT"]

 

Microsoft is a tough competitor because their competitor charged $599 for a console.

AHUGECAT

599$ for blu-ray and cell and emotion chip because it is next-gen not like xbox360.

Cell is not next-gen. Blu-ray is not needed.

Blu-Ray is not needed....Yet.......

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AHUGECAT

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#18 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"][QUOTE="kar008"] 599$ for blu-ray and cell and emotion chip because it is next-gen not like xbox360.nVidiaGaMer

 

Cell is not next-gen. Blu-ray is not needed.

Cell still beats the 360 cpu and Blu-Ray helps MGS 4 uses almost all the disc space of a dual layer blu-ray ...

Cell does not beat the 360's CPU, and MGS4 has annoying installs - thus, multiple discs wouldn't hurt it (plus wasn't Metal Gear Solid 1 on multiple discs? *Grabs case* indeed it was!).

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#19 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="nVidiaGaMer"]

Cell still beats the 360 cpu and Blu-Ray helps MGS 4 uses almost all the disc space of a dual layer blu-ray ...

AHUGECAT

Cell does not beat the 360's CPU!

Why are you posting when you clearly don't know the truth? Look, it does beat it, but clearly, that fact doesn't stop the 360 because it has a good enough CPU, and a great GPU. 

Did you know the PS2's CPU was better than the Xbox's and GC's?

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#20 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="nVidiaGaMer"][QUOTE="AHUGECAT"]

 

Cell is not next-gen. Blu-ray is not needed.

AHUGECAT

Cell still beats the 360 cpu and Blu-Ray helps MGS 4 uses almost all the disc space of a dual layer blu-ray ...

Cell does not beat the 360's CPU, and MGS4 has annoying installs - thus, multiple discs wouldn't hurt it (plus wasn't Metal Gear Solid 1 on multiple discs? *Grabs case* indeed it was!).

Your right about the installs and how does the cell not beat the triple core cpu???  Last time I checked the specifications it was 1.8 teraflops vs. 1 teraflop in terms of processing power. 

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AHUGECAT

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#21 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"][QUOTE="nVidiaGaMer"]

 

Cell still beats the 360 cpu and Blu-Ray helps MGS 4 uses almost all the disc space of a dual layer blu-ray ...

nVidiaGaMer

Cell does not beat the 360's CPU, and MGS4 has annoying installs - thus, multiple discs wouldn't hurt it (plus wasn't Metal Gear Solid 1 on multiple discs? *Grabs case* indeed it was!).

Your right about the installs and how does the cell not beat the triple core cpu???  Last time I checked the specifications it was 1.8 teraflops vs. 1 teraflop in terms of processing power. 

Nothing more than Sony's hype. Don't listen to a word they say. The 360 is superior to the Cell.

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#22 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"][QUOTE="nVidiaGaMer"]

Cell still beats the 360 cpu and Blu-Ray helps MGS 4 uses almost all the disc space of a dual layer blu-ray ...

SolidTy

Cell does not beat the 360's CPU!

Why are you posting when you clearly don't know the truth? Look, it does beat it, but clearly, that fact doesn't stop the 360 because it has a good enough CPU, and a great GPU. 

Did you know the PS2's CPU was better than the Xbox's and GC's?

Why are you telling me I don't know the truth when you posted that last sentence?

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kar008

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#23 kar008
Member since 2004 • 526 Posts
400$ would have been a best price for the playstation 3 = bc and sd slots iguess.
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#24 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"][QUOTE="AHUGECAT"]

 

Cell does not beat the 360's CPU!

AHUGECAT

Why are you posting when you clearly don't know the truth? Look, it does beat it, but clearly, that fact doesn't stop the 360 because it has a good enough CPU, and a great GPU. 

Did you know the PS2's CPU was better than the Xbox's and GC's?

Why are you telling me I don't know the truth when you posted that last sentence?

Look, instead of breaking down the nuances of the 128bit emotion engine, and comparing it to the 32-bit CPU's used by Microsoft and Nintendo last gen, and explain how the Other consoles had better graphics (Because they used GPU's, unlike the overworked CPU in the PS2), because there's more to these system's than CPU's...

Why don't you just understand that the Cell's Superiority won't be demonstrated because of Sony's lack of preparation in the PS3's GPU and RAM. Having the same amount of RAM as the year old 360, was a mistake, especially for the Cell.

As far as CPU hype, all companies do it, you knock down IBM's/SONY's Cell numbers, you need to knock down anyone else's as well.

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MAILER_DAEMON

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#25 MAILER_DAEMON
Member since 2003 • 45906 Posts
[QUOTE="SolidTy"][QUOTE="AHUGECAT"]

 

Cell does not beat the 360's CPU!

AHUGECAT

Why are you posting when you clearly don't know the truth? Look, it does beat it, but clearly, that fact doesn't stop the 360 because it has a good enough CPU, and a great GPU. 

Did you know the PS2's CPU was better than the Xbox's and GC's?

Why are you telling me I don't know the truth when you posted that last sentence?

It was better, though. The PS2's processor was the only 128-bit processor of the time, but it was hampered by its graphics architecture and low video RAM. Likewise, the GC had a 64-bit processor, and a graphics card that was essentially a souped-up Radeon 9200. The Xbox has a Pentium III processor (32-bit) and a souped-up Geforce III as its graphics card.

Sony put a LOT of money and R&D into the Emotion Engine, and devs were excited. Then the graphics info came, and they scratched their heads, but they made stuff anyway because it sold so much. That's why developers could say that each system had its own strengths and weaknesses-- the PS2 had the best processor, the Xbox had the best graphics card and was easy to develop for if you were used to the PC, and the GC had the best balance and ease of development if you were a console developer (though as RE4 showed, it was no slouch in the CPU or graphics).

It's a similar thing with this gen. The 360 is quite powerful, and PC developers have no problem porting things due to using PC-architecture, similar to the Xbox before it (though they're using an IBM processor and an ATI graphics card, unlike the Intel processor and nVidia graphics card of the Xbox, hence the B/C issues), while the PS3's Cell Processor is a great piece of engineering and by far the most powerful processor of the home consoles, it's offset by a relatively weak graphics architecture.

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#27 ImOldGreg
Member since 2007 • 2357 Posts
You know I was gonna write a decent post about the PS3...but then I read TCs post... so yeah, *FACEPALM*
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AHUGECAT

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#28 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"][QUOTE="SolidTy"]

 

Why are you posting when you clearly don't know the truth? Look, it does beat it, but clearly, that fact doesn't stop the 360 because it has a good enough CPU, and a great GPU. 

Did you know the PS2's CPU was better than the Xbox's and GC's?

MAILER_DAEMON

Why are you telling me I don't know the truth when you posted that last sentence?

It was better, though. The PS2's processor was the only 128-bit processor of the time, but it was hampered by its graphics architecture and low video RAM. Likewise, the GC had a 64-bit processor, and a graphics card that was essentially a souped-up Radeon 9200. The Xbox has a Pentium III processor (32-bit) and a souped-up Geforce III as its graphics card.

Sony put a LOT of money and R&D into the Emotion Engine, and devs were excited. Then the graphics info came, and they scratched their heads, but they made stuff anyway because it sold so much. That's why developers could say that each system had its own strengths and weaknesses-- the PS2 had the best processor, the Xbox had the best graphics card and was easy to develop for if you were used to the PC, and the GC had the best balance and ease of development if you were a console developer (though as RE4 showed, it was no slouch in the CPU or graphics).

It's a similar thing with this gen. The 360 is quite powerful, and PC developers have no problem porting things due to using PC-architecture, similar to the Xbox before it (though they're using an IBM processor and an ATI graphics card, unlike the Intel processor and nVidia graphics card of the Xbox, hence the B/C issues), while the PS3's Cell Processor is a great piece of engineering and by far the most powerful processor of the home consoles, it's offset by a relatively weak graphics architecture.

The Emotion Engine was a wacky CPU that was only 300GHZ compared to Xbox's 700GHZ. "128 bit" are nothing more than numbers that have become so pointless the companies don't even advertise them anymore. Numbers mean nothing when you don't have the performance to back them up - stats are meaningless. EE was overhyped and failed to deliever, while the Xbox and GameCube delievered Day One. GameCube has some of the weakest specs out there but as I said numbers are meaningless and I would say Rogue Leader looks and runs better than any PS2 game ever.

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#29 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="MAILER_DAEMON"][QUOTE="AHUGECAT"]

Why are you telling me I don't know the truth when you posted that last sentence?

AHUGECAT

It was better, though. The PS2's processor was the only 128-bit processor of the time, but it was hampered by its graphics architecture and low video RAM. Likewise, the GC had a 64-bit processor, and a graphics card that was essentially a souped-up Radeon 9200. The Xbox has a Pentium III processor (32-bit) and a souped-up Geforce III as its graphics card.

Sony put a LOT of money and R&D into the Emotion Engine, and devs were excited. Then the graphics info came, and they scratched their heads, but they made stuff anyway because it sold so much. That's why developers could say that each system had its own strengths and weaknesses-- the PS2 had the best processor, the Xbox had the best graphics card and was easy to develop for if you were used to the PC, and the GC had the best balance and ease of development if you were a console developer (though as RE4 showed, it was no slouch in the CPU or graphics).

It's a similar thing with this gen. The 360 is quite powerful, and PC developers have no problem porting things due to using PC-architecture, similar to the Xbox before it (though they're using an IBM processor and an ATI graphics card, unlike the Intel processor and nVidia graphics card of the Xbox, hence the B/C issues), while the PS3's Cell Processor is a great piece of engineering and by far the most powerful processor of the home consoles, it's offset by a relatively weak graphics architecture.

The Emotion Engine was a wacky CPU that was only 300GHZ compared to Xbox's 700GHZ. "128 bit" are nothing more than numbers that have become so pointless the companies don't even advertise them anymore. Numbers mean nothing when you don't have the performance to back them up - stats are meaningless. EE was overhyped and failed to deliever, while the Xbox and GameCube delievered Day One. GameCube has some of the weakest specs out there but as I said numbers are meaningless and I would say Rogue Leader looks and runs better than any PS2 game ever.

EE delivered big time. It stood up against the might of the superior GC, and Xbox graphics (to the point that casuals didn't see a big difference), even though those system's had GPU's (something the PS2 did NOT). The EE had to do the work of a CPU and GPU. Also, 700mhz just means it processed the 32bit cycles faster, but the PS2 did 128bit cycles slower. In other words, the PS2's CPU was doing 4 times more mork, about half the speed. The Xbox's CPU was doing 4 times less work, a little bit more than twice as fast. Also, EE allowed for the PS2 to render 150 million particles per second, more than the Xbox or GC, but those were only effects. The Poly counts and texture work were superior in Xbox, again, due to a better architecture, as it had a GPU.

 

Your example of RS isn't valid, as you are equating CPU's to graphics, when they do more than that.

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MAILER_DAEMON

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#30 MAILER_DAEMON
Member since 2003 • 45906 Posts
[QUOTE="MAILER_DAEMON"][QUOTE="AHUGECAT"]

 

Why are you telling me I don't know the truth when you posted that last sentence?

AHUGECAT

It was better, though. The PS2's processor was the only 128-bit processor of the time, but it was hampered by its graphics architecture and low video RAM. Likewise, the GC had a 64-bit processor, and a graphics card that was essentially a souped-up Radeon 9200. The Xbox has a Pentium III processor (32-bit) and a souped-up Geforce III as its graphics card.

Sony put a LOT of money and R&D into the Emotion Engine, and devs were excited. Then the graphics info came, and they scratched their heads, but they made stuff anyway because it sold so much. That's why developers could say that each system had its own strengths and weaknesses-- the PS2 had the best processor, the Xbox had the best graphics card and was easy to develop for if you were used to the PC, and the GC had the best balance and ease of development if you were a console developer (though as RE4 showed, it was no slouch in the CPU or graphics).

It's a similar thing with this gen. The 360 is quite powerful, and PC developers have no problem porting things due to using PC-architecture, similar to the Xbox before it (though they're using an IBM processor and an ATI graphics card, unlike the Intel processor and nVidia graphics card of the Xbox, hence the B/C issues), while the PS3's Cell Processor is a great piece of engineering and by far the most powerful processor of the home consoles, it's offset by a relatively weak graphics architecture.

The Emotion Engine was a wacky CPU that was only 300GHZ compared to Xbox's 700GHZ. "128 bit" are nothing more than numbers that have become so pointless the companies don't even advertise them anymore. Numbers mean nothing when you don't have the performance to back them up - stats are meaningless. EE was overhyped and failed to deliever, while the Xbox and GameCube delievered Day One. GameCube has some of the weakest specs out there but as I said numbers are meaningless and I would say Rogue Leader looks and runs better than any PS2 game ever.

You completely changed the subject. A 128-bit processor's 300MHz (NOT Gigahertz) is completely different than a 32-bit processor's 733Mhz (again, NOT GHz, and not 700 either). The fact is that the PS2's CPU was better than what either of the competitors had to offer, but developers didn't know how to utilize it all. Was it over-engineered for its time? Absolutely, but that doesn't mean it was worse than the Xbox's CPU-- just that the Xbox and Gamecube's CPUs were more practical.

Nowhere did SolidTy mention that the PS2 had a better GPU, but when you compare just the two CPUs, the "winner" was clear. Bitrates stopped being advertised because no one did anything with them... until they learned how to utilize 64-bit technology and dual core systems like we have today. Similarly, the Cell Processor 8-core setup has a lof of developers confused.

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iam2green

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#31 iam2green
Member since 2007 • 13991 Posts

i think yes, the problem is they don't have good games but the price is still kind of up there. blu ray wasn't really needed there r now going to around $200 http://www.walmart.com/browse/DVD-Blu-ray-Players/Blu-ray-Players/_/N-73g8?catNavId=62055&ic=48_0&path=0%3A3944%3A62055 , 

http://www.bestbuy.com/site/olspage.jsp?id=abcat0102003&type=category&initialize=false&sp=%2Bbrand+skuid&nrp=15&usc=abcat0100000&prids=&cp=1&qp=crootcategoryid%23%23-1%23%23-1~~q70726f63657373696e6774696d653a3e313930302d30312d3031~~cabcat0100000%23%230%23%23sd~~cabcat0102000%23%230%23%232b~~cabcat0102001%23%230%23%23h~~ncabcat0102003%23%230%23%23a&_requestid=177633

most of these r going for around 200-300 for just a blu ray but the ps3 is going for around $450... 360 r going for $350 (pro model 20gig) 

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kar008

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#32 kar008
Member since 2004 • 526 Posts
360 costs as much as the ps3 only thing is u blind lemmings cant see it.
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yoyo462001

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#33 yoyo462001
Member since 2005 • 7535 Posts
360 costs as much as the ps3 only thing is u blind lemmings cant see it.kar008
the 360 costs 130 pounds whilst Ps3 cost 300...i think you are wrong here.
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#34 farnham
Member since 2003 • 21147 Posts

who cares if its truly next gen

 

the system failed

 

and the initial pricing was the core reason of that

 

it was a major screw up 

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kar008

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#35 kar008
Member since 2004 • 526 Posts
[QUOTE="kar008"]360 costs as much as the ps3 only thing is u blind lemmings cant see it.yoyo462001
the 360 costs 130 pounds whilst Ps3 cost 300...i think you are wrong here.

no the indirect cost such as live and stuff add all that including other accessories.
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yoyo462001

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#36 yoyo462001
Member since 2005 • 7535 Posts
[QUOTE="yoyo462001"][QUOTE="kar008"]360 costs as much as the ps3 only thing is u blind lemmings cant see it.kar008
the 360 costs 130 pounds whilst Ps3 cost 300...i think you are wrong here.

no the indirect cost such as live and stuff add all that including other accessories.

nope, you cant add any costs to any of them, if your arguing that the indirect costs of LIVE+wireless adapter have to be added on, then we should add the indirect cost of a 150 pound hard drive to the PS3 both arn't needed but are acceptable "indirect costs". the fact is the 360 is cheaper alot cheaper.
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ImOldGreg

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#37 ImOldGreg
Member since 2007 • 2357 Posts
[QUOTE="kar008"][QUOTE="yoyo462001"]the 360 costs 130 pounds whilst Ps3 cost 300...i think you are wrong here.yoyo462001
no the indirect cost such as live and stuff add all that including other accessories.

nope, you cant add any costs to any of them, if your arguing that the indirect costs of LIVE+wireless adapter have to be added on, then we should add the indirect cost of a 150 pound hard drive to the PS3 both arn't needed but are acceptable "indirect costs". the fact is the 360 is cheaper alot cheaper.

swish
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Spamwell

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#38 Spamwell
Member since 2004 • 464 Posts
Sony should have initially priced it at $800 or so. There was initially demand for the console at this price (Ps3 were selling for $1000 plus on ebay) As demand dropped, they should have lowered the price to maintain supply/demand. Its simple Economics... Sorry to sound like some dickhead Economist...
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SolidTy

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#39 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="yoyo462001"][QUOTE="kar008"] no the indirect cost such as live and stuff add all that including other accessories.ImOldGreg
nope, you cant add any costs to any of them, if your arguing that the indirect costs of LIVE+wireless adapter have to be added on, then we should add the indirect cost of a 150 pound hard drive to the PS3 both arn't needed but are acceptable "indirect costs". the fact is the 360 is cheaper alot cheaper.

swish

Wha? Add the cost of a HDD for PS3, what the sam hill is a swish about that? Lol. You mean add the indirect cost of a HDD for 360, every PS3 has a HDD.

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yoyo462001

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#40 yoyo462001
Member since 2005 • 7535 Posts

[QUOTE="ImOldGreg"][QUOTE="yoyo462001"]nope, you cant add any costs to any of them, if your arguing that the indirect costs of LIVE+wireless adapter have to be added on, then we should add the indirect cost of a 150 pound hard drive to the PS3 both arn't needed but are acceptable "indirect costs". the fact is the 360 is cheaper alot cheaper.SolidTy

swish

Wha? Add the cost of a HDD for PS3, what the sam hill is a swish about that? Lol. You mean add the indirect cost of a HDD for 360, every PS3 has a HDD.

the point im trying to make to the TC was that you cant add "indirect costs" to any SKU for each console because there are no indirect costs, even if you have arcade you can still play the 360, HDD,LIVE, wireless adapter are not mandatory.
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Zerocrossings

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#41 Zerocrossings
Member since 2006 • 7988 Posts
Um..no. The initial pricing definitely deterred many potential buyers.
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kar008

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#42 kar008
Member since 2004 • 526 Posts
Um..no. The initial pricing definitely deterred many potential buyers.Zerocrossings
yup the initial pricing was a turn off, microsoft must have jumped in glee, they should have removed BC when ps2 was still alive and sd reader, but some people dont have a ps2 and i think 500$ and above was a good initial price if going by that.
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king_bobo

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#43 king_bobo
Member since 2007 • 2099 Posts
[QUOTE="CleanPlayer"]Are You Serious? Sony lost this gen because of it's console's price and it's lack of games!the-obiwan
he just told you the reasson mate also the online system sucks

The only people who say that are those who haven't played on PSN - it's fine, although admittedly way more people use microphones on XBL (which is good if you hate annoying 10 year olds cursing down the mic), but it is true that it didn't do well at first because of its lack of line-up games. Now, the only reasons not to buy a PS3 are either because you're a fool, you don't like good games or don't have enough money.
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joopyme

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#44 joopyme
Member since 2008 • 2598 Posts
Don't you think a good portion of Sony's problem is that they didn't innovate some good games onto their revolutionary system for roughly two years?... And even when they did, the last-gen clunker 360 had (has) an obviously more complete library?Shafftehr
what's innovative and revolutionary about the 360?
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MasteRich

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#45 MasteRich
Member since 2006 • 479 Posts

 

 

Lol how long will you fanboys keep using that excuse that PS3 has no games? The PS3 has better worldwide sales than the 360. Not to mention a greater 2009 lineup.

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Tking1293

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#46 Tking1293
Member since 2006 • 1222 Posts
Well you aren't a fanboy are you? I bought a 360 and don't really care about all those so-called "next-gen" features they added. Blu-Ray is nice, but I'm not so lazy I can't change disks from time to time and don't really care about a little better qualities for movies, I like the DVD. These bigger games you say are coming? That is basically nonsense for now. To be really successful you need good multiplayer, not a 100 hour story that gets people lost. Honestly I hope they come out with bigger games becasue I am a fan of the story of games, but that just doesn't sell annymore since it costs lots of money to produce long games and there is no guarantee if they sell or not. The price you say was so reasonable, I don't care about extra features so why pay 200 more dollars for them?
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SpruceCaboose

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#48 SpruceCaboose
Member since 2005 • 24589 Posts
3rd place seems to indicate that yes. they did.
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SpruceCaboose

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#49 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="Shafftehr"]Don't you think a good portion of Sony's problem is that they didn't innovate some good games onto their revolutionary system for roughly two years?... And even when they did, the last-gen clunker 360 had (has) an obviously more complete library?joopyme
what's innovative and revolutionary about the 360?

I think he was using those meaningless buzzwords as a joke.