Digital charts won't pick up Steam

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Hexagon_777

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#1 Hexagon_777
Member since 2007 • 20348 Posts

PC kingpin Valve has insisted it is not interested in handing over data for a digital games chart.

The Bellevue-based studio is thought to control in excess of half the PC download market. The man in charge of its Steam platform told MCV charting such content is "less useful in the digital space".

Steam distributes over 1,700 games, from blockbusters like Call of Duty: Black Ops to indie titles such as Super Meat Boy and Braid.

Owners of these games are given comprehensive sales data measured to the hour – the immediate impact of a promotional ad campaign can be studied from the moment it launches.MCV UK

The above is only an excerpt. You will find the full article here.

I see what Valve is doing, but it won't give us much to talk about, will it?

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TheAcountantMan

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#2 TheAcountantMan
Member since 2011 • 1281 Posts
I wonder why.
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PC_Otter

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#3 PC_Otter
Member since 2010 • 1623 Posts

Gamers these days allow themselves to be swept up by sales data instead of just focusing on the end product. When that happens, dissapointment arises.

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MrSelf-Destruct

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#4 MrSelf-Destruct
Member since 2010 • 13400 Posts
I wish they'd do it. System wars would have a field day with those numbers. lol
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deactivated-63f6895020e66

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#5 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

Are the numbers that bad?

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Filthybastrd

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#6 Filthybastrd
Member since 2009 • 7124 Posts

Gabe is a true nerd.

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i5750at4Ghz

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#7 i5750at4Ghz
Member since 2010 • 5839 Posts
It's smart they are protecting the developers that support steam.
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Vari3ty

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#8 Vari3ty
Member since 2009 • 11111 Posts

I'm actually glad they won't. Let people look at the quality of games rather than the number of salesx game has.

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deactivated-58b6232955e4a

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#9 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

My Steam account:

a

I've also bought many games from other DD websites like gog.com, D2D, Gamersgate, or directly from the developers website.

This is the list of all the retail games I've purchased:

Starcraft 2

Morrowind

These charts sure are accurate, PC gaming is dead hurr hurr

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HaloinventedFPS

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#10 HaloinventedFPS
Member since 2010 • 4738 Posts

God damnit Valve

whats the point of NPD counting Digital sales if Valve wont hand them over?

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alexside1

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#11 alexside1
Member since 2006 • 4412 Posts
Hey value, why are you so shy when it comes to showing us the numbers?
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HaloinventedFPS

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#12 HaloinventedFPS
Member since 2010 • 4738 Posts

Gamers these days allow themselves to be swept up by sales data instead of just focusing on the end product. When that happens, dissapointment arises.

PC_Otter

because console gamers go around saying PC gaming is dead and PC gamers are all pirates that never buy games

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vadicta

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#13 vadicta
Member since 2007 • 4354 Posts

It's smart they are protecting the developers that support steam. i5750at4Ghz


How exactly?

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PC_Otter

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#14 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="PC_Otter"]

Gamers these days allow themselves to be swept up by sales data instead of just focusing on the end product. When that happens, dissapointment arises.

HaloinventedFPS

because console gamers go around saying PC gaming is dead and PC gamers are all pirates that never buy games

It's completely plausible that a person could look at the sales data, and based on that decide not to purchase a game because they think there wouldn't be many people to play with/against online. We gamers these days are way too critical over sales data when we should just be enjoying the games. Instead we become so protective of our purchases and we feel the need to defend our decisions and use NPD data to that end.
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cain006

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#15 cain006
Member since 2008 • 8625 Posts

[QUOTE="PC_Otter"]

Gamers these days allow themselves to be swept up by sales data instead of just focusing on the end product. When that happens, dissapointment arises.

HaloinventedFPS

because console gamers go around saying PC gaming is dead and PC gamers are all pirates that never buy games

Only a few people say that, and most console players disagree with them...

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i5750at4Ghz

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#16 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"]It's smart they are protecting the developers that support steam. vadicta



How exactly?

By giving them and only them the ability to release sales data. What if a game really tanks hard? If this information is readily available stocks would fall.

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Ace6301

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#17 Ace6301
Member since 2005 • 21389 Posts
Good. Gamers shouldn't be playing sales.
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vadicta

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#18 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="i5750at4Ghz"]It's smart they are protecting the developers that support steam. i5750at4Ghz



How exactly?

By giving them and only them the ability to release sales data. What if a game really tanks hard? If this information is readily available stocks would fall.



But indie devs rarely have stock holders I feel. And, if they did, their holders would find out pretty quickly how well the game sold. I don't think sales numbers really affect sales, or future success of any game.

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i5750at4Ghz

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#19 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"]

[QUOTE="vadicta"]

How exactly?

vadicta

By giving them and only them the ability to release sales data. What if a game really tanks hard? If this information is readily available stocks would fall.



But indie devs rarely have stock holders I feel. And, if they did, their holders would find out pretty quickly how well the game sold. I don't think sales numbers really affect sales, or future success of any game.

Then you're completely clueless. Only way the stock holder would find out would be from there yearly sales number releases. Indie devs may not have stock holders, but alot have investers which is pretty much the same thing.

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vadicta

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#20 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="i5750at4Ghz"] By giving them and only them the ability to release sales data. What if a game really tanks hard? If this information is readily available stocks would fall.

i5750at4Ghz



But indie devs rarely have stock holders I feel. And, if they did, their holders would find out pretty quickly how well the game sold. I don't think sales numbers really affect sales, or future success of any game.

Then you're completely clueless. Only way the stock holder would find out would be from there yearly sales number releases. Indie devs may not have stock holders, but alot have investers which is pretty much the same thing.



I think you're clueless if you think that investors are going to put capital into a game and not know how well it sells after it's released.

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_LORDGOD_

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#21 _LORDGOD_
Member since 2003 • 25 Posts

This way the developers won't jump on what's popular(sales) and try to copy the formula.

In that sense it's good for the gaming industry.

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i5750at4Ghz

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#22 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"]

[QUOTE="vadicta"]

But indie devs rarely have stock holders I feel. And, if they did, their holders would find out pretty quickly how well the game sold. I don't think sales numbers really affect sales, or future success of any game.

vadicta

Then you're completely clueless. Only way the stock holder would find out would be from there yearly sales number releases. Indie devs may not have stock holders, but alot have investers which is pretty much the same thing.



I think you're clueless if you think that investors are going to put capital into a game and not know how well it sells after it's released.

They aren't privileged to the information. Most Americans own MS and Nike stock. Yet the vast majority have no clue about the sale of individual products as they aren't released publicly.

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hypoty

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#23 hypoty
Member since 2009 • 2825 Posts

[QUOTE="i5750at4Ghz"]

[QUOTE="vadicta"]

How exactly?

vadicta

By giving them and only them the ability to release sales data. What if a game really tanks hard? If this information is readily available stocks would fall.



But indie devs rarely have stock holders I feel. And, if they did, their holders would find out pretty quickly how well the game sold. I don't think sales numbers really affect sales, or future success of any game.

What do we get from the sales numbers? Satisfaction? More fuel for the SW metagame? All of that stuff is pointless, the only reason we get sales numbers in the first place is because the NPD tracks retail, they have nothing from any DD distributor. Those indie developers get hourly sales updates, if they want to talk about their Steam sales they are free to do so (see: Super Meat Boy). Wouldn't it be wrong for Valve, a third party, to release sales information of another developers product? Besides, Valve seems to want to stop the mindset of "That game is selling more than us, let's imitate them!" and replace it with "Let's see what we can do to increase the sales of our game".

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vadicta

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#24 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="i5750at4Ghz"] Then you're completely clueless. Only way the stock holder would find out would be from there yearly sales number releases. Indie devs may not have stock holders, but alot have investers which is pretty much the same thing.

i5750at4Ghz



I think you're clueless if you think that investors are going to put capital into a game and not know how well it sells after it's released.

They aren't privileged to the information. Most Americans own MS and Nike stock. Yet the vast majority have no clue about the sale of individual products as they aren't released publicly.



We're not talking large companies, which do give out sales figures for investors, because it's a shady business practice that wouldn't be invested in if they were losing million but didn't tell anyone.

But as far as private companies such as the indie developers on Steam, the investors get paid back on the money they put in. That's why they put money into the project in the first place. If the developer can't pay back to any investor, then the sales will become pretty obvious, won't they?

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vadicta

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#25 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="i5750at4Ghz"] By giving them and only them the ability to release sales data. What if a game really tanks hard? If this information is readily available stocks would fall.

hypoty



But indie devs rarely have stock holders I feel. And, if they did, their holders would find out pretty quickly how well the game sold. I don't think sales numbers really affect sales, or future success of any game.

What do we get from the sales numbers? Satisfaction? More fuel for the SW metagame? All of that stuff is pointless, the only reason we get sales numbers in the first place is because the NPD tracks retail, they have nothing from any DD distributor. Those indie developers get hourly sales updates, if they want to talk about their Steam sales they are free to do so (see: Super Meat Boy). Wouldn't it be wrong for Valve, a third party, to release sales information of another developers product? Besides, Valve seems to want to stop the mindset of "That game is selling more than us, let's imitate them!" and replace it with "Let's see what we can do to increase the sales of our game".



This has nothing to do with the conversation at hand as far as I can tell...

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hypoty

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#26 hypoty
Member since 2009 • 2825 Posts

[QUOTE="hypoty"]

[QUOTE="vadicta"]

But indie devs rarely have stock holders I feel. And, if they did, their holders would find out pretty quickly how well the game sold. I don't think sales numbers really affect sales, or future success of any game.

vadicta

What do we get from the sales numbers? Satisfaction? More fuel for the SW metagame? All of that stuff is pointless, the only reason we get sales numbers in the first place is because the NPD tracks retail, they have nothing from any DD distributor. Those indie developers get hourly sales updates, if they want to talk about their Steam sales they are free to do so (see: Super Meat Boy). Wouldn't it be wrong for Valve, a third party, to release sales information of another developers product? Besides, Valve seems to want to stop the mindset of "That game is selling more than us, let's imitate them!" and replace it with "Let's see what we can do to increase the sales of our game".



This has nothing to do with the conversation at hand as far as I can tell...

Well, the way I interpreted your stance on releasing Steam sales, it did. Feel free to respond to it, there's some good stuff in there.

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ShadowDeathX

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#27 ShadowDeathX
Member since 2006 • 11699 Posts
The publishers and/or developers can easily tell what their sales numbers are. I guess Valve doesn't want to downplay the indie devs and smaller developers out there. The developers and publishers, in this way, can only see their own sales, revenue, and profit, meaning that they have to focus on their own games and have a direct connection with the gamers instead of just caring about their shareholders, investors, and other companies $$$$. I think this is awesome but I still would like to see numbers XD
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i5750at4Ghz

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#28 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"]

[QUOTE="vadicta"]

I think you're clueless if you think that investors are going to put capital into a game and not know how well it sells after it's released.

vadicta

They aren't privileged to the information. Most Americans own MS and Nike stock. Yet the vast majority have no clue about the sale of individual products as they aren't released publicly.



We're not talking large companies, which do give out sales figures for investors, because it's a shady business practice that wouldn't be invested in if they were losing million but didn't tell anyone.

But as far as private companies such as the indie developers on Steam, the investors get paid back on the money they put in. That's why they put money into the project in the first place. If the developer can't pay back to any investor, then the sales will become pretty obvious, won't they?

I'm not saying sales aren't being release. By law any public company has to release this information yearly. What I am saying is that they are released when the company sees fit. If steam were to release these numbers anytime they wanted it would take control out of the companies hand. Whether private or not, this could possibly have a negative affect on the developer.

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vadicta

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#29 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="hypoty"]

What do we get from the sales numbers? Satisfaction? More fuel for the SW metagame? All of that stuff is pointless, the only reason we get sales numbers in the first place is because the NPD tracks retail, they have nothing from any DD distributor. Those indie developers get hourly sales updates, if they want to talk about their Steam sales they are free to do so (see: Super Meat Boy). Wouldn't it be wrong for Valve, a third party, to release sales information of another developers product? Besides, Valve seems to want to stop the mindset of "That game is selling more than us, let's imitate them!" and replace it with "Let's see what we can do to increase the sales of our game".

hypoty



This has nothing to do with the conversation at hand as far as I can tell...

Well, the way I interpreted your stance on releasing Steam sales, it did. Feel free to respond to it, there's some good stuff in there.



Well, I agree that it's not really Steam's place to dispence developers' sales. Though, I also think it would be helpful to analyze the ebbs and flows of the industry to a much greater degree and also seriously know what kind of shape it's in, if we could get a concise and all-encompassing sales record, because right now they say the industry is down, but that's really more of how well Game Stop is doing than how the industry as a whole is doing. That's more important than people make it out to be and I don't think we should think about it in terms of fuel for System Wars. It could be a big deal in seeing how well the industry is holding up despite inflating development costs.

I was simply arguing that Steam isn't releasing sales numbers to protect indie developers from investors. :P

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vadicta

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#30 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="i5750at4Ghz"] They aren't privileged to the information. Most Americans own MS and Nike stock. Yet the vast majority have no clue about the sale of individual products as they aren't released publicly.

i5750at4Ghz



We're not talking large companies, which do give out sales figures for investors, because it's a shady business practice that wouldn't be invested in if they were losing million but didn't tell anyone.

But as far as private companies such as the indie developers on Steam, the investors get paid back on the money they put in. That's why they put money into the project in the first place. If the developer can't pay back to any investor, then the sales will become pretty obvious, won't they?

I'm not saying sales aren't being release. By law any public company has to release this information yearly. What I am saying is that they are released when the company sees fit. If steam were to release these numbers anytime they wanted it would take control out of the companies hand. Whether private or not, this could possibly have a negative affect on the developer.



Okay, I could see that.

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hypoty

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#31 hypoty
Member since 2009 • 2825 Posts

[QUOTE="hypoty"]

[QUOTE="vadicta"]

This has nothing to do with the conversation at hand as far as I can tell...

vadicta

Well, the way I interpreted your stance on releasing Steam sales, it did. Feel free to respond to it, there's some good stuff in there.



Well, I agree that it's not really Steam's place to dispence developers' sales. Though, I also think it would be helpful to analyze the ebbs and flows of the industry to a much greater degree and also seriously know what kind of shape it's in, if we could get a concise and all-encompassing sales record, because right now they say the industry is down, but that's really more of how well Game Stop is doing than how the industry as a whole is doing. That's more important than people make it out to be and I don't think we should think about it in terms of fuel for System Wars. It could be a big deal in seeing how well the industry is holding up despite inflating development costs.

I was simply arguing that Steam isn't releasing sales numbers to protect indie developers from investors. :P

I see where you're coming from, and I can't disagree with that. Also, the bolded part is something I never considered before, definitely a new perspective for me.

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#32 Jynxzor
Member since 2003 • 9313 Posts
Would be nice to know the information just for the sake of knowing.
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supdotcom

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#33 supdotcom
Member since 2010 • 1121 Posts

If the info was released, this would end all the "pc gaming is dying" threads.

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#34 XenogearsMaster
Member since 2007 • 3175 Posts
I guess they don't want to embarrass all the indie game developers who only got 10 to 1000 downloads of their games which is probably 99% of Steam's collection.
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#35 XenogearsMaster
Member since 2007 • 3175 Posts

If the info was released, this would end all the "pc gaming is dying" threads.

supdotcom
LOL, no. It would do the opposite.
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alexandros1313

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#36 alexandros1313
Member since 2006 • 268 Posts

It really doesn't matter anymore whether Steam releases sales data or not. Publishers have those numbers for their games and it's pretty clear that they finally know that PC gaming is thriving. Just look at all the love that PC gets lately: More and more former console-only games are released on PC, even in genres that usually flopped on PC like fighting games. Publisher and developers state their love for the platform left and right, indies love digital distribution on PC because they get paid much better and Sony saw Steamworks implementation in Portal 2 as a huge advantage over the 360. Even Microsoft wants to get back into PC gaming now. The trend is clear for all to see,we don't really need sales data to state the obvious.

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hypoty

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#37 hypoty
Member since 2009 • 2825 Posts

[QUOTE="supdotcom"]

If the info was released, this would end all the "pc gaming is dying" threads.

XenogearsMaster

LOL, no. It would do the opposite.

Anything to back up that claim? I'm genuinely curious.

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Mograine

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#38 Mograine
Member since 2006 • 3666 Posts

It's a matter of professional secrecy. If they were to release all their numbers other companies could start copying their deals.

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Mograine

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#39 Mograine
Member since 2006 • 3666 Posts

I guess they don't want to embarrass all the indie game developers who only got 10 to 1000 downloads of their games which is probably 99% of Steam's collection.XenogearsMaster

You're the one embarassing yourself here.

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ManicAce

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#40 ManicAce
Member since 2009 • 3267 Posts
I'm curious about the figures, but publishers/devs are Valve's customers and I think many of them appreciate Valve keeping the numbers private. Maybe it helps to spread the media attention too, it can be difficult for the less popular titles to get coverage, but if you can't identify them you might have to look at other qualities, like innovation.
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#41 PandaBear86
Member since 2007 • 3389 Posts

The reason why Valve won't disclose sales numbers is because they are a private company. Unlike EA, Microsoft, Square Enix etc, they have no need to publicly show information to shareholders. They don't even have any shareholders.

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#42 XenogearsMaster
Member since 2007 • 3175 Posts

[QUOTE="XenogearsMaster"]I guess they don't want to embarrass all the indie game developers who only got 10 to 1000 downloads of their games which is probably 99% of Steam's collection.Mograine

You're the one embarassing yourself here.

They're in the 1%.
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#43 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="Mograine"]

[QUOTE="XenogearsMaster"]I guess they don't want to embarrass all the indie game developers who only got 10 to 1000 downloads of their games which is probably 99% of Steam's collection.XenogearsMaster

You're the one embarassing yourself here.

They're in the 1%.

More like 10%, not 1%. Steam is not iPhone App Store. For every popular game like Angry Birds, there are 10,000+ games that nobody has even heard of.
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#44 JLF1
Member since 2005 • 8263 Posts

Then you're completely clueless. Only way the stock holder would find out would be from there yearly sales number releases. Indie devs may not have stock holders, but alot have investers which is pretty much the same thing.

i5750at4Ghz

That's stuff that publishers have to release every quarted or they would be in a in a lof of legal trouble.

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JLF1

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#45 JLF1
Member since 2005 • 8263 Posts

Well, the way I interpreted your stance on releasing Steam sales, it did. Feel free to respond to it, there's some good stuff in there.

hypoty



Simple.

I am gamer that want to how good or bad a game sold. I'm interested to see if game I liked sold good enough to warrant a sequel.

What's so wrong with being interested in the business side of gaming?

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hypoty

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#46 hypoty
Member since 2009 • 2825 Posts

[QUOTE="hypoty"]

Well, the way I interpreted your stance on releasing Steam sales, it did. Feel free to respond to it, there's some good stuff in there.

JLF1



Simple.

I am gamer that want to how good or bad a game sold. I'm interested to see if game I liked sold good enough to warrant a sequel.

What's so wrong with being interested in the business side of gaming?

That's a thing the developer can divulge with the fans when they deem appropriate (See Team Meat for example). Valve, a third party, shouldn't give out other developers' information like that.

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Mograine

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#47 Mograine
Member since 2006 • 3666 Posts

[QUOTE="Mograine"]

[QUOTE="XenogearsMaster"]I guess they don't want to embarrass all the indie game developers who only got 10 to 1000 downloads of their games which is probably 99% of Steam's collection.XenogearsMaster

You're the one embarassing yourself here.

They're in the 1%.

Prove it.

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Hexagon_777

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#48 Hexagon_777
Member since 2007 • 20348 Posts

[QUOTE="HaloinventedFPS"]

[QUOTE="PC_Otter"]

Gamers these days allow themselves to be swept up by sales data instead of just focusing on the end product. When that happens, dissapointment arises.

PC_Otter

because console gamers go around saying PC gaming is dead and PC gamers are all pirates that never buy games

It's completely plausible that a person could look at the sales data, and based on that decide not to purchase a game because they think there wouldn't be many people to play with/against online. We gamers these days are way too critical over sales data when we should just be enjoying the games. Instead we become so protective of our purchases and we feel the need to defend our decisions and use NPD data to that end.

Steam still has a top 10 or a top 20, though, doesn't it? I agree, it wouldn't have as big of an impact as seeing actual sales, but still...