Its curious that one of the most noteworthy changes that video games have seen in the past decade is the evolution of video game and gaming related media sales, years of widespread, rampant and abrasive piracy all around and most particularly on PC led developers to explore different ways to prevent their games from being pirated into financial oblivion and digital distribution ended up being the most efficient way to fight it, with the notorious failures of some forms of DRM tested by multiple companies such as EA and UBISOFT, most publishers are now embracing the idea of digital distribution and following the example set by Valves Steam as the most notable online shop for games, which was in the end the best way to strip off ownership rights to consumers, I mean you can no longer trade in nor sell to a third party whichever game you purchase thus killing off any chances of sprouting a used game market within the platform and at the same time having to run all your purchases through the steam client, playing online exclusively through the steam client even if it leads onto other networks and updating only through steam (or other similar platforms aka Origin and the rest) turned out as nothing else but the most successful concealed apparatus of DRM created to halt the relentless strife of piracy.
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