Directionless VS Directioned RPGs- Which One Has More Appeal These Days?

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ms555

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#1 ms555
Member since 2007 • 2665 Posts
Alot of people love comparing witcher and skyrim. Arguing over which one is better, since both are rpgs. But really they are in two different subgenres So there are directionless rpgs like skyrim, fallout, and maybe borderlands and dark souls fit here too. There is is a main story but its a backdrop, the game is about exploration and content. Its about looting, the main character is not really u but the world around u. Then we have the directioned rpgs. Mass Effect, witcher, deus ex hr, and maybe bioshock but that might be a stretch. These games are also big, have choices, and have roaming. But the main character is YOU, not the world. They are story driven and often times cinematic. They are more inclined to be emotional and have more developed characters And to me personally I find your choices matter more in this subgenre SO TO YOU GAMING EXPERTS IN SW, WHICH ONE HONESTLY IS THE DOMINANT RPG SUBGENRE THESE DAYS....or at least to you. Haha.....im interested in what side u guys take
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-Snooze-

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#2 -Snooze-
Member since 2009 • 7304 Posts

Anything that's not Skyrim is the correct answer.

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Sword-Demon

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#3 Sword-Demon
Member since 2008 • 7007 Posts
neither is better than the other. just depends what youre in the mood for.
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casharmy

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#4 casharmy
Member since 2011 • 9388 Posts

I think I like direction better

Demon's Souls was more focused than Dark Souls and Demon's > Dark.

I really enjoyed Morrowind last gen but for some reason all the open world games of that type have failed me this gen.

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Supa_F_L_Y

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#5 Supa_F_L_Y
Member since 2012 • 29 Posts
Both are as good as each other if developed properly. LOL at calling Bioshock an RPG with choices
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RandomWinner

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#6 RandomWinner
Member since 2010 • 3751 Posts

Directioned. I like to replay my games, and directioned games are much better for that.

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IAmNot_fun

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#7 IAmNot_fun
Member since 2010 • 3336 Posts
I don't know. I like both. I just don't like Bethesda RPGs.
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Inconsistancy

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#8 Inconsistancy
Member since 2004 • 8094 Posts
Directed, I enjoy a story, not a mindless stat fest with poor gameplay.
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Articuno76

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#9 Articuno76
Member since 2004 • 19799 Posts
Truth be told I don't like open-world RPGs. Once I'm dropped into an open world with loads of things to do I find myself feeling like I actually have very little to do, or at least none of the glut of things I could do feel particularly pertinent. I think one reason I prefer more closed RPG's (with side-quests) is because doing optional content in those games feels like more of an achievement because you always have the main-quest on hand to act as a reference point for the side-quests. For instance, doing as side-quest that gets you a kick-ass accessory and then returning to the main quest where you can now kick ass where you struggled before, all thanks to your hard-earned new trinket's abilities. Here the fact that the main quest is always has presence makes appreciating the side-quests that much easier. When the entire world is open and you are amassing items and abilities it is really hard to get a sense of 'being ahead of the curve' or really getting one up on the game as the key reference point (the main quest) simply disappears from view.
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ms555

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#10 ms555
Member since 2007 • 2665 Posts
[QUOTE="Articuno76"]Truth be told I don't like open-world RPGs. Once I'm dropped into an open world with loads of things to do I find myself feeling like I actually have very little to do, or at least none of the glut of things I could do feel particularly pertinent. I think one reason I prefer more closed RPG's (with side-quests) is because doing optional content in those games feels like more of an achievement because you always have the main-quest on hand to act as a reference point for the side-quests. For instance, doing as side-quest that gets you a kick-ass accessory and then returning to the main quest where you can now kick ass where you struggled before, all thanks to your hard-earned new trinket's abilities. Here the fact that the main quest is always has presence makes appreciating the side-quests that much easier. When the entire world is open and you are amassing items and abilities it is really hard to get a sense of 'being ahead of the curve' or really getting one up on the game as the key reference point (the main quest) simply disappears from view.

i too have a oreference for closed, directioned rpgs. And thats mainly because directionless rpgs, u dont really feel like ur a part of the world. The world is so big, so oblivious to you, so vast that u feel like your just a tourist. Its fantastic if ur in the mood for exploration. But some people like saying games like skyrim are like ur making ur own story...I FIND THAT TERRIBLY IRONIC! Because actually i feel like the game is more personal to me when i play witcher and mass effect. Because my choices have so much wieght, and my interactions with the characters feel deeper and more meaningful. I feel like im part of that world.
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N30F3N1X

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#11 N30F3N1X
Member since 2009 • 8923 Posts

"Appeal", unarguably directioned.

Directionless RPGs are much harder to do well. The only one I have thoroughly enjoyed this gen is Terraria. Skyrim is good but eh, it could've been much better.

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Joedgabe

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#12 Joedgabe
Member since 2006 • 5134 Posts

Directed. The problem I have with games like the witcher and Mass Effect is that it's mostly just talking.. you spend hours and hours and hours reading dialoges and answering question to define your own ending. I couldn't really care less i rather stick to how it once was... a great story told not the decide your own fate crap I rather every single fate be bundled together into one single story line.... and make it good.

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princemarth23

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#13 princemarth23
Member since 2005 • 9229 Posts

I definitely prefer RPGs with direction. I just can't get into RPGs that have lack of story, unless the gameplay/characters are really really good.

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deactivated-5ac102a4472fe

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#14 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

Which has more appeal? that is REALLY hard to say. Especially as I have a hunch that its the same people playing both types of games.

Generally I consider it a mood thing, but truth is, that any game despite being directionless vs directed, done right, would be king of the genre, so it ends up boiling down, not to which has more appeal, but which is better crafted. Oh and personal tastes (but those tend to change fast in most people, so its hard to give a clear answer really).

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ms555

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#15 ms555
Member since 2007 • 2665 Posts

I definitely prefer RPGs with direction. I just can't get into RPGs that have lack of story, unless the gameplay/characters are really really good.

princemarth23
Some people on here have said it just matters how well the game is made...but i think skyrim is a perfect example to bring up here SKYRIM IS INCREDIBLE. Its so huge, so alive, so well made....the mystery is.... WHY DID SO MANY PEOPLE BECOME BORED WITH IT SO FAST?! becasue its true, everybody i know became suprised how quickly they lost interest. It was supposed to be a game we would play forever, but man lost the will to. Its partly because of overdosing on oblivion im sure, but also i think directionless rpgs just have trouble staying immersive. no matter how well made they are
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#16 crimsonman1245
Member since 2011 • 4253 Posts

The problem with games like Skyrim is they get so focused on the size and amount of quests and items that they forget to make the game fun.

-Typically have horrendous gameplay

-Countless technical flaws

Kingdoms of Reckoning is the only open world WRPG ive played this gen that actually focused on gameplay and making sure it runs well, but that game didnt get anywhere near the scores that Skyrim got, despite being a massively better game, its like people dont want it to be good lol.

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CLOUDsea

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#17 CLOUDsea
Member since 2012 • 1095 Posts

I prefer direction.