Well would you look at that. The Dev kits were late coming and yes the GDK is an entirely new software stack. So like many people have said already, it will take time to iron out the dev wrinkles for the XSX as they grow accustomed to the GDK and the new RDNA2 features (talk about adjusting to the new RDNA2 features is at around 7:55 of the same video)
After all those rumors of Sony upping clocks at the last minute, and being late for next-gen, Microsoft are the ones who had to delay their flagship launch title and don’t have mature SDK’s.
After all those rumors of Sony upping clocks at the last minute, and being late for next-gen, Microsoft are the ones who had to delay their flagship launch title and don’t have mature SDK’s.
Lol.
which has been said all the time.. they were late coming out because they were waiting for the full RDNA2 features to be available.
After all those rumors of Sony upping clocks at the last minute, and being late for next-gen, Microsoft are the ones who had to delay their flagship launch title and don’t have mature SDK’s.
Lol.
They officially stated that they delayed the development.
"In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC."Link
Better just go to watch below for full context than some cut down ver.
Loading Video...
TLDR: Xbox GDK is new and there are things not there which they cannot speak yet but dev is very familiar with it as they bring over alot of stuff from XDK and dev is in contact with Xbox team once a week.
@Juub1990: Wasn’t their fault. Microsoft chose to wait for RDNA 2. Then a pandemic hit which pushed things back even more.
When devs learn the new code (Yes, Xbox Series uses new code unlike PS5) and RDNA 2 and of course the new API Series X will stand out. Even this developer said there was a lot more CPU and GPU overhead on Xbox Series X, it just needs optimized more and they are continuing to use it.
@Juub1990: Wasn’t their fault. Microsoft chose to wait for RDNA 2. Then a pandemic hit which pushed things back even more.
One devs learn the new code (Yes, Xbox Series uses new code unlike PS5) and RDNA 2 and of course the new API Series X will stand out. Even this developer said there was a lot more CPU and GPU overhead on Xbox Series X, it just needs optimized more and they are continuing to use it.
What the hell are you talking about? You are making shit up man.
@mowgly1: and?? Was he right or wrong? He didn't say it would make them equal he said "close the gap"
And here is the Unity people saying "yep DX12 makes a difference" https://blogs.unity3d.com/2018/12/26/directx-12-on-xbox-one-now-available-with-unity-2018-3/
@mowgly1: and?? Was he right or wrong? He didn't say it would make them equal he said "close the gap"
And here is the Unity people saying "yep DX12 makes a difference" https://blogs.unity3d.com/2018/12/26/directx-12-on-xbox-one-now-available-with-unity-2018-3/
Unity hasn't even implemented DirectX 12 as an official feature. Its still in freaking experimental/preview stage.
@Juub1990: Wasn’t their fault. Microsoft chose to wait for RDNA 2. Then a pandemic hit which pushed things back even more.
One devs learn the new code (Yes, Xbox Series uses new code unlike PS5) and RDNA 2 and of course the new API Series X will stand out. Even this developer said there was a lot more CPU and GPU overhead on Xbox Series X, it just needs optimized more and they are continuing to use it.
I believe that. They got held up with the latest .NET release and so instead of going to a full update that .NET 6 is bringing, they bring out .NET 5 which is an incremental update.
@mowgly1: and?? Was he right or wrong? He didn't say it would make them equal he said "close the gap"
And here is the Unity people saying "yep DX12 makes a difference" https://blogs.unity3d.com/2018/12/26/directx-12-on-xbox-one-now-available-with-unity-2018-3/
Pretty sure, "close the gap" means equall. Did DX12 closed the gap between Xbox One and PS4? It didn't, at all. That's why i've provided you claims about DX12. Even Phil Spencer need to calm down his own Xbox army saying that DX12 won't change hardware in Xbox One :
Phil Spencer: DirectX 12 Won’t Change Xbox One’s Hardware and Graphics Capabilities
@mowgly1: and?? Was he right or wrong? He didn't say it would make them equal he said "close the gap"
And here is the Unity people saying "yep DX12 makes a difference" https://blogs.unity3d.com/2018/12/26/directx-12-on-xbox-one-now-available-with-unity-2018-3/
Pretty sure, "close the gap" means equall. Did DX12 closed the gap between Xbox One and PS4? It didn't, at all. That's why i've provided you claims about DX12. Even Phil Spencer need to calm down his own Xbox army saying that DX12 won't change hardware in Xbox One :
Phil Spencer: DirectX 12 Won’t Change Xbox One’s Hardware and Graphics Capabilities
You do know the Series X is faster than the PS5 right?
@mowgly1: and?? Was he right or wrong? He didn't say it would make them equal he said "close the gap"
And here is the Unity people saying "yep DX12 makes a difference" https://blogs.unity3d.com/2018/12/26/directx-12-on-xbox-one-now-available-with-unity-2018-3/
Pretty sure, "close the gap" means equall. Did DX12 closed the gap between Xbox One and PS4? It didn't, at all. That's why i've provided you claims about DX12. Even Phil Spencer need to calm down his own Xbox army saying that DX12 won't change hardware in Xbox One :
Phil Spencer: DirectX 12 Won’t Change Xbox One’s Hardware and Graphics Capabilities
@mowgly1: and?? Was he right or wrong? He didn't say it would make them equal he said "close the gap"
And here is the Unity people saying "yep DX12 makes a difference" https://blogs.unity3d.com/2018/12/26/directx-12-on-xbox-one-now-available-with-unity-2018-3/
Pretty sure, "close the gap" means equall. Did DX12 closed the gap between Xbox One and PS4? It didn't, at all. That's why i've provided you claims about DX12. Even Phil Spencer need to calm down his own Xbox army saying that DX12 won't change hardware in Xbox One :
Phil Spencer: DirectX 12 Won’t Change Xbox One’s Hardware and Graphics Capabilities
sigh
Loading Video...
Closing the gap can mean two things depending who you ask. You two are literally demonstrating that right now lol
Meanwhile, Microsoft's Xbox One has been well received but has been criticized for being measurably behind Sony's Playstation 4 in terms of game performance. Microsoft has responded with DirectX 12. With relatively little effort by developers, upcoming Xbox One games, PC Games and Windows Phone games will see a doubling in graphics performance.
Suddenly, that Xbox One game that struggled at 720p will be able to reach fantastic performance at 1080p. For developers, this is a game changer.
The Secret Sauce
Microsoft was able to achieve the performance breakthroughs through two major changes to DirectX 12:
Bundles
Parallel rendering
Most of the performance gain is a result of DirectX 12 making full use of multiple CPU cores. For example, on DirectX 11 a typical game would perform like this:
As you can see, thread 0 (the starting thread for the game) is doing most of the work. In fact, DirectX 11 is barely being utilized by the other threads.
But on DirectX 12, the situation changes dramatically:
Not only is DirectX 12 more efficient in its own right but the interaction with the GPU is evenly spread between each CPU core.
The results are spectacular. Not just in theory but in practice (full disclosure: I am involved with the Star Swarm demo which makes use of this kind of technology.) While each generation of video card struggles to gain substantial performance over the previous generation, here, the same hardware will suddenly see a doubling of performance.
XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one.
That was a developer on GDC 2014 he claimed DX12 would double the xbox one power, it never materialize.
This is why we don't believe magic gains from latter API we have been here before with MS and those lol worthy claims, and is always a developer speaking for them not them so they can avoid the guilt of failure and avoid the anger of gamers.
Person: ''Like barebones''
David: ''It's not barebones, they brought a lot, no, most of the tools over from of SDK in terms of familitary and how it works, in fact stability and speed improved a lot on GDK, but yeah, I am happy with it, if anything there is very little small things I would like, I have weekly meetings with XBOX and my account manager get a lot of feedback from me, I am actually very happy with it''.
And he fact he claim MS migrated most of the tools from sdk to gdk in terms or familiarity and how it word, in fact he claim stability and speed proved in GDK.
So, Dirt 5 dev said that most of the tools were brought over from XDK ( timestamped part of the interview in this tweet ). So, it's not entirely new. Anyway ( LOL at Dealer Gaming ) :
Man poor Dealer tried to insert a GDK narrative and was denied🤣🤣🤣. The technical lead even says he's pritty happy and it's even faster and more stable. Just small things missing pic.twitter.com/oKwV7II4et
— Droidsense: A rising tide lifts all boats (@Alejandroid1979) November 16, 2020
After all those rumors of Sony upping clocks at the last minute, and being late for next-gen, Microsoft are the ones who had to delay their flagship launch title and don’t have mature SDK’s.
Lol.
They officially stated that they delayed the development.
"In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC."Link
And you should know that this is AMD GPU and CPU and windows there is not a single chance in hell that this dev kit is 100% completely new to developers.
Person: ''Like barebones''
David: ''It's not barebones, they brought a lot, no, most of the tools over from of SDK in terms of familitary and how it works, in fact stability and speed improved a lot on GDK, but yeah, I am happy with it, if anything there is very little small things I would like, I have weekly meetings with XBOX and my account manager get a lot of feedback from me, I am actually very happy with it''.
Please explain that in bold to me you all grand inquisitor.
@regnaston said:
@mowgly1: and??? Random posters vs an Actual DEVELOPER
Brad wardel was a developer speaking in GDC 2014 when he claimed DX12 would double the xbox one power on a DX12 presentation by MS, you can drop the act.
@Pedro said:
You do know the Series X is faster than the PS5 right?
Is 18% more powerful on paper, screw up 1 over head and your advantage goes flying out of the door, the PS3 loss to the 360 most of the time because of how difficult it was to code for not because it was weak.
So can you prove the xbox series X is 100% bottleneck and over head free to truly exploit that already 18% gap over the PS5?
Taken into account that multiplatform developers most of the time will drive performance to a point before simply releasing their games to hit a time frame many end been fix after launch, which could even apply to games now performing better on PS5 by the way no point in denying that.
But again you are siding with this guy so i must take as good that you believe the xbox series X is behind by dev kit and that will improve?
Just applying the same bandage you apply to me.
To make this crystal clear you believe in the DX12 part deux theory?
Closing the gap can mean two things depending who you ask. You two are literally demonstrating that right now lol
Hes playing stupid Brad Wardell was a developer speaking for DX12 on MS presentation in GDC 2014, he claimed the xbox was the biggest beneficiary of DX12 and that it would give xbox owners a console twice as FAST.
Which prompted a barrage of comment from other developers some even mocking him, some asking why he would open him self to say something like that.
So, Dirt 5 dev said that most of the tools were brought over from XDK ( timestamped part of the interview in this tweet ). So, it's not entirely new. Anyway ( LOL at Dealer Gaming ) :
@tormentos
Yep, just what you said in post above
Holy shit lol..
Lemming are really using again their old DX12 tactic..
Is 18% more powerful on paper, screw up 1 over head and your advantage goes flying out of the door, the PS3 loss to the 360 most of the time because of how difficult it was to code for not because it was weak.
So can you prove the xbox series X is 100% bottleneck and over head free to truly exploit that already 18% gap over the PS5?
Taken into account that multiplatform developers most of the time will drive performance to a point before simply releasing their games to hit a time frame many end been fix after launch, which could even apply to games now performing better on PS5 by the way no point in denying that.
But again you are siding with this guy so i must take as good that you believe the xbox series X is behind by dev kit and that will improve?
Just applying the same bandage you apply to me.
To make this crystal clear you believe in the DX12 part deux theory?
Its seems like you are always looking for my approval. 😂
Because you are a shill, you want me to be a shill .
Because you are a renown idiot, you want me to be an idiot.
You are even using my strategies because I am that good. But, they don't work on me. 🤣
Now with regards to your question, I don't know what the issue is with these select games.
@Pedro said:
@Juub1990 said:
After all those rumors of Sony upping clocks at the last minute, and being late for next-gen, Microsoft are the ones who had to delay their flagship launch title and don’t have mature SDK’s.
Lol.
They officially stated that they delayed the development.
"In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC."Link
I don't want you to be anything you are what you are.
Is 18% more powerful on paper, screw up 1 over head and your advantage goes flying out of the door, the PS3 loss to the 360 most of the time because of how difficult it was to code for not because it was weak.
So can you prove the xbox series X is 100% bottleneck and over head free to truly exploit that already 18% gap over the PS5?
Taken into account that multiplatform developers most of the time will drive performance to a point before simply releasing their games to hit a time frame many end been fix after launch, which could even apply to games now performing better on PS5 by the way no point in denying that.
But again you are siding with this guy so i must take as good that you believe the xbox series X is behind by dev kit and that will improve?
Just applying the same bandage you apply to me.
To make this crystal clear you believe in the DX12 part deux theory?
There is a reason you avoid me like a plague, i already expose your FUD about the PS5 your constant posting of information without links, and fake articles and interviews.
In fact i already prove that a developer claimed DX12 would double the xbox one power which totally kill your denial.
Its seems like you are always looking for my approval. 😂
Because you are a shill, you want me to be a shill .
Because you are a renown idiot, you want me to be an idiot.
You are even using my strategies because I am that good. But, they don't work on me. 🤣
Now with regards to your question, I don't know what the issue is with these select games.
@Pedro said:
@Juub1990 said:
After all those rumors of Sony upping clocks at the last minute, and being late for next-gen, Microsoft are the ones who had to delay their flagship launch title and don’t have mature SDK’s.
Lol.
They officially stated that they delayed the development.
"In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC."Link
I don't want you to be anything you are what you are.
After all those rumors of Sony upping clocks at the last minute, and being late for next-gen, Microsoft are the ones who had to delay their flagship launch title and don’t have mature SDK’s.
Lol.
which has been said all the time.. they were late coming out because they were waiting for the full RDNA2 features to be available.
RDNA features were locked at least couple of years before they started tapping it out.
I was actually thinking what was going on with series x with it having more powerful hardware and you can see with the launch games that they are not using ray tracing and other new features on the rdna 2 card, clear example is the observer, ray tracing isn't ready for the series x yet, that's why Halo wasn't going to have ray tracing until a later date because the dev kits are hot of the press.
I see some lemming have really bite the big one, they actually believe a new api version will improve the series X, talking about corporate shills..😂
But but but they were late they wait until yesterday for RDNA2, im still waiting for the infinite power of the cloud and DX12 to inject power to the xbox one.
@tormentos: so you really think with both systems using the same hardware and XSX having the better of the two that PS5 is gonna be on top for the whole gen?
@tormentos: so you really think with both systems using the same hardware and XSX having the better of the two that PS5 is gonna be on top for the whole gen?
He wont answer that, he avoids questions that shows him up.
Watch I'll show you.
@tormentos answer this one
Call of duty ghosts was launched same time as Xbox One original at 720p with several people saying it would be improved as people got to grip with the development software. Was it over hyped, most probably.
Next and every other call of duty game has been 900p or higher on Xbox One while remaining 1080p on PS4
You keep claiming there was no issues with development and nothing improved.
However the evidence says otherwise.
Simple question
If no improvements was made to development or the development kit why where the rest of the many call of duty games not at 720P?
We all know the answer even you, but the question is will you admit it.
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