Discoverability could be a problem for PC indie games in the future.

This topic is locked from further discussion.

Avatar image for The_Capitalist
The_Capitalist

10838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#1 The_Capitalist
Member since 2004 • 10838 Posts

iOS and Android games have long dealt with the problem of discoverability - the App Store and the Google Play Store are filled to the brim with games - so many, that it's hard to find new stuff to buy and play. Hence, a lot of developers must rely on word of mouth or a big advertising budget to help the word out about their game, and why it is so unique versus the thousands of other games already present.

Even a year ago, there were usually no more than a handful of new games released every week on Steam. Now, a good five to ten games are released every week - still a far cry from the hundreds released on Apple's App Store, but Steam is starting to get crowded. And with Greenlight, even more games that would have never made it to Steam in the first place are getting places in the storefront.

Discoverability is not a big problem now, but for indie developers seeking to find their place on Steam, they better start revving up their marketing machines, because Steam will be just as crowded as Apple's App Store in the future.

And cutting through the cruft is going to yet another challenge for us, the consumers.

Avatar image for PannicAtack
PannicAtack

21040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 PannicAtack
Member since 2006 • 21040 Posts
I think things are going to have to rely on word of mouth. I see a lot of the stuff that comes through on Greenlight that doesn't interest me at all, so I'm only going to look at stuff that I hear is worth my time and money.
Avatar image for Goyoshi12
Goyoshi12

9687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#3 Goyoshi12
Member since 2009 • 9687 Posts

I HIGHLY doubt discoverability will become a problem for indie games in the future. Just look at Youtube for people like TotalBiscut who go out of their way to deliver news and (sort of) reviews for these indie games and give them exposure. Not only that there's also "famous" (very loosely said) people/gamers on YouTube who play the games, have fun, and with their huge fan base probably get more info on the game and buy it. An example I can think of off the top of my head is Cry of Fear; barely any marketing went into the game and it was among the very first games to go up on and for Greenlight.*

It's not yet released but it seems like it's getting there and with barely any marketing going for them that's pretty impressive. There may be some games that don't quite make the cut even though others really want them to but that's the gaming biz; some go big and some just go home with not much change in their gaming pants. Either way, discoverability I don't think will be a problem in the future for indie games, I feel like their gonna be fine and do pretty well in the coming future.

EDIT*: Oh and Chivalry also comes to mind.Chivalry, I don't think had much back up going for it in terms of marketing but look at how it's doing now.

Avatar image for PS3FanMan4Life
PS3FanMan4Life

131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#4 PS3FanMan4Life
Member since 2012 • 131 Posts
In my personal, unbiased, opinion, I feel the future of mobile gaming is in big trouble. The games are all a dime a dozen, and there is rarely a game with great multiplayer. On the other hand you have the PS4 coming out next year with it's Cell 2 processor, 4GB ram, 256GB SSD, 1GB NVIDIA graphics card, 6 USB 3.0 ports, blu-ray, and the new 12 axis controllers. PSN will also see a huge update as well. Sony should absolutely dominate the next generation, taking with it mobile gaming, as well as the Xflop 720 and the Pii U.
Avatar image for DragonfireXZ95
DragonfireXZ95

26716

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 DragonfireXZ95
Member since 2005 • 26716 Posts
The nice thing about Steam is it has a new releases column specifically for that purpose. I see pretty much all the games that are released thanks to that.
Avatar image for Cherokee_Jack
Cherokee_Jack

32198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 2

#6 Cherokee_Jack
Member since 2008 • 32198 Posts

There is already enough dependable coverage of indie games to eliminate that problem, for the most part. Even larger retail-oriented sites cover some indies, and they'll only devote more resources to them as the scene continues to thrive.

Someday there will be good sources we can turn to for phone games as well. Though Apple's design philosophy of "Let's make it impossible to discover anything good that we don't put in front of you" is not helping that along.

Avatar image for Blake135
Blake135

3994

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Blake135
Member since 2008 • 3994 Posts

I HIGHLY doubt discoverability will become a problem for indie games in the future. Just look at Youtube for people like TotalBiscut who go out of their way to deliver news and (sort of) reviews for these indie games and give them exposure. Not only that there's also "famous" (very loosely said) people/gamers on YouTube who play the games, have fun, and with their huge fan base probably get more info on the game and buy it. An example I can think of off the top of my head is Cry of Fear; barely any marketing went into the game and it was among the very first games to go up on and for Greenlight.*

It's not yet released but it seems like it's getting there and with barely any marketing going for them that's pretty impressive. There may be some games that don't quite make the cut even though others really want them to but that's the gaming biz; some go big and some just go home with not much change in their gaming pants. Either way, discoverability I don't think will be a problem in the future for indie games, I feel like their gonna be fine and do pretty well in the coming future.

EDIT*: Oh and Chivalry also comes to mind.Chivalry, I don't think had much back up going for it in terms of marketing but look at how it's doing now.

Goyoshi12

Agree I personally think Indie Developers have it easier these days, Youtube an*Let's PLays* have had a huge impact on indie games, Developers of Amnesia have said many times they appreciate the coverage Youtube gave them, they made a decent profit due to videos of peoples reactions. That is what I like about Indie developers when they embrace their Word Of Mouth Audience like Map Editors or Mod Tools and provide that level of interaction, unlike alot of Big Named Publishers that just brush off most consumers and alot of the time take down videos of their product on youtube ? Insanity since alot of the time it's providing them basically free advertising.

Avatar image for Gxgear
Gxgear

10425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Gxgear
Member since 2003 • 10425 Posts

The word (or phrase, rather) you're looking for is another video game crash.

Avatar image for Planeforger
Planeforger

20142

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 Planeforger
Member since 2004 • 20142 Posts
Honestly, I don't think awareness of indie games has ever been higher, so I don't think discoverability is going to be a problem for a while. Between weekly bundled deals, featured sales on every major store, endless Youtube streams of reviews/Lets Plays, and public 'discussions' of indie games (in art exhibitions, magazine articles, etc)...even my non-gaming friends have shown interest in titles like Amnesia, The Binding of Isaac, and Journey. Sure, a lot of games may get left by the wayside, but then a lot of games simply aren't worth players' time or money. The good ones rise to the top, and people have no difficulty in hearing about those. The weaker/less popular ones...well, they still get revenue through bundles, so maybe that's more than they ever could have hoped for in the first place.
Avatar image for GhoX
GhoX

6267

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#10 GhoX
Member since 2006 • 6267 Posts
Good indie games become very well known very quickly (Hotline Miami, FTL), while bad games also burn very quickly (WarZ). Information travels across consumers a lot more quickly on the PC platform than any console platform.
Avatar image for IgGy621985
IgGy621985

5922

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 IgGy621985
Member since 2004 • 5922 Posts

Au contraire, I believe that indie games are more discoverable than ever before, mostly thanks to Steam and other digital distribution services.

The only problem with indie games in the future is that they may become too mainstream, so we may get loads of indie crap that get too much attention. One of the best examples of that is Hotline Miami, which is, IMO, a complete crap that got way too much attention.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 skrat_01
Member since 2007 • 33767 Posts
The problem is that the App store is not curated in the slightest. You have a business name and an Apple computer? Knock yourself out. Steam is curated; Greenlight is the community alternative. What we really rely on is websites covering these games, and social media / forums and all that jazz spreading word.
Avatar image for PublicNuisance
PublicNuisance

4582

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#13 PublicNuisance
Member since 2009 • 4582 Posts

You must remember that PC fans are a lot smarter about our game choices, if there are good games then we will find them. We aren't busy chest bumping our buddy over Madden.

Avatar image for GamerwillzPS
GamerwillzPS

8531

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 GamerwillzPS
Member since 2012 • 8531 Posts

>ios and android

Not gonna read. Call me when you're talking about real gaming platforms.

Avatar image for Vari3ty
Vari3ty

11111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Vari3ty
Member since 2009 • 11111 Posts

>ios and android

Not gonna read. Call me when you're talking about real gaming platforms.

GamerwillzPS

If you actually bothered to read a few sentences you'd see he's talking about the PC.

Avatar image for Goyoshi12
Goyoshi12

9687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#16 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="Goyoshi12"]

I HIGHLY doubt discoverability will become a problem for indie games in the future. Just look at Youtube for people like TotalBiscut who go out of their way to deliver news and (sort of) reviews for these indie games and give them exposure. Not only that there's also "famous" (very loosely said) people/gamers on YouTube who play the games, have fun, and with their huge fan base probably get more info on the game and buy it. An example I can think of off the top of my head is Cry of Fear; barely any marketing went into the game and it was among the very first games to go up on and for Greenlight.*

It's not yet released but it seems like it's getting there and with barely any marketing going for them that's pretty impressive. There may be some games that don't quite make the cut even though others really want them to but that's the gaming biz; some go big and some just go home with not much change in their gaming pants. Either way, discoverability I don't think will be a problem in the future for indie games, I feel like their gonna be fine and do pretty well in the coming future.

EDIT*: Oh and Chivalry also comes to mind.Chivalry, I don't think had much back up going for it in terms of marketing but look at how it's doing now.

Blake135

Agree I personally think Indie Developers have it easier these days, Youtube an*Let's PLays* have had a huge impact on indie games, Developers of Amnesia have said many times they appreciate the coverage Youtube gave them, they made a decent profit due to videos of peoples reactions. That is what I like about Indie developers when they embrace their Word Of Mouth Audience like Map Editors or Mod Tools and provide that level of interaction, unlike alot of Big Named Publishers that just brush off most consumers and alot of the time take down videos of their product on youtube ? Insanity since alot of the time it's providing them basically free advertising.

Agreed with that statement.

Three games that I own right now (mostly two since I played those two a lot more than the third one but still techincally three) are Portal 2, The Elder Scrolls IV: Oblivion, and Total War: Shogun 2 and the reason I purchased them were because of some YouTube videos (reviews and such) and "Let's PLays."

Not indie, true, but it still proves a point that social media websites like YouTube are good ways of getting exposure and selling you're product. And Amnesia is another perfect example, it's a very good game but also a very scary game which in the right minds and hands can creat things like reaction videos with people playing the game with face cams and getting freaked the fvck out. With those videos it has gotten tons of exposure and tons of purchases from those interested in this so called "scary game." So, yeah, don't worry about discoverability; with a site like YouTube and people like TotalBiscut I think indie games will be fine in the coming future for exposure.

Avatar image for AdrianWerner
AdrianWerner

28441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#17 AdrianWerner
Member since 2003 • 28441 Posts

I doubt it will ever get to be as big of a problem as with mobile apps. PCgaming community operates on word of mouth far more than any other and people actively search for their games through websites and communities. Steam will also never get to the ammount of releases mobile stores do.

But discoverability is of course a problem, but it's being countered by various innovatives. One of the best things about Kickstarter is just that. Same with Greenlight program and Indie bundles.

Avatar image for savagetwinkie
savagetwinkie

7981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 savagetwinkie
Member since 2008 • 7981 Posts
this is what happens when you make a platform that's stupidly easy to develop for and give it a 5 star rating system, you can't distinguish "good" games that are 7's with games that are 9's. since it's all very very close to 5 stars...
Avatar image for Cherokee_Jack
Cherokee_Jack

32198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 2

#19 Cherokee_Jack
Member since 2008 • 32198 Posts
this is what happens when you make a platform that's stupidly easy to develop for and give it a 5 star rating system, you can't distinguish "good" games that are 7's with games that are 9's. since it's all very very close to 5 stars...savagetwinkie
You couldn't give it any rating system then because no one gives sensible ratings on the App Store.
Avatar image for renome
renome

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 renome
Member since 2012 • 50 Posts

That will only happen if/when someone releases the most powerful and simplified SDK ever. Why do you think App store and GP are overcrowded? Sure, there's a lot of potential buyers, but tempting as it is, no one would get into game development if developing for mobile platforms wasn't way easier. I mean, some basic knowledge of Java and XML (+ 50 bucks) and you're all set for becoming an Android "developer".

Avatar image for renome
renome

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 renome
Member since 2012 • 50 Posts

That will only happen if/when someone releases the most powerful and simplified SDK ever. Why do you think App store and GP are overcrowded? Sure, there's a lot of potential buyers, but tempting as it is, no one would get into game development if developing for mobile platforms wasn't way easier. I mean, some basic knowledge of Java and XML (+ 50 bucks) and you're all set for becoming an Android "developer".

this is what happens when you make a platform that's stupidly easy to develop for and give it a 5 star rating system, you can't distinguish "good" games that are 7's with games that are 9's. since it's all very very close to 5 stars...savagetwinkie

The most idiotic thing is that even most sites dedicated to reviewing mobile games use this system. The only two I know of that don't are pocket gamer and portable gaming region.

Avatar image for Ballroompirate
Ballroompirate

26695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#22 Ballroompirate
Member since 2005 • 26695 Posts

[QUOTE="GamerwillzPS"]

>ios and android

Not gonna read. Call me when you're talking about real gaming platforms.

Vari3ty

If you actually bothered to read a few sentences you'd see he's talking about the PC.

It's Gamerwillz, don't expect too much out of him.

Avatar image for GamerwillzPS
GamerwillzPS

8531

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 GamerwillzPS
Member since 2012 • 8531 Posts

[QUOTE="Vari3ty"]

[QUOTE="GamerwillzPS"]

>ios and android

Not gonna read. Call me when you're talking about real gaming platforms.

Ballroompirate

If you actually bothered to read a few sentences you'd see he's talking about the PC.

It's Gamerwillz, don't expect too much out of him.

:lol:

Avatar image for milannoir
milannoir

1663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#24 milannoir
Member since 2008 • 1663 Posts

Yeah, it's really unfortunate for PC gaming to have so many games releasing all the time.