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- Super tight controls. Plays like an absolute dream.
- Plenty of optional content and varied (and fun) approaches to finishing missions
- Stellar game/level design
- A deep skill tree and perk system that made multiple playthroughs genuinely feel different.
- Viktor Antonov (Half-Life 2) as a visual director. Dexter composer Daniel Licht providing the music and System Shock/Deus Ex/Thief veterans the fantastic writting and direction!!!
- World class DLC with Knife of Dunwall and Brigmore Witches
- Fantastic world building and tons of surprisingly elaborate, non intrusive material that can be optionally explored by reading books, examining environments, logs or using the mechanical heart on people and locals.
- A unique atmosphere based on a mix of lovecraftean's brand of cosmic horror, Poe's romantic flair and victorean steampunk .
- A well crafted and paced campaign full of distinct characters and memorable situations, plot points and set pieces.
- AGAIN. An optional mechanical heart that contextually narrates the history of the game world at the press of a button and reads NPC minds/memories. HOW COOL IS THAT?!
.....
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Am I panicking too soon or do I smell Deus Ex Mankind Divided levels of meh from game enthusiasts?
Dont **** this up people, the first game was an absolute modern gem of interactive entertainment. The sequel deserves more than a flavor-of-the-month treatment.
!Praise the Outsider!
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