Do cows still believe in the Six-Axis ?

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player_leo

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#1 player_leo
Member since 2002 • 1483 Posts
Are there people out there that still believe the tilt sensitivity on the Six-Axis was not a last minute add-on? Did people believe when $ony said that rumble technology was last generation and not need or wanted on a next gen console?
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Blue-Sky

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#2 Blue-Sky
Member since 2005 • 10381 Posts
I believed in the boomerang controller. Awesome-ness indeed.
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daveg1

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#3 daveg1
Member since 2005 • 20405 Posts

i hear you..

but ive found the motion controlls in the sixaxis to be good if its used sparringly..and not a total control scheme...lair

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micky4889

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#4 micky4889
Member since 2006 • 2668 Posts
I think the six-axis is pretty run to use like in uncharted not lair kinda way
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R4gn4r0k

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#5 R4gn4r0k
Member since 2004 • 48957 Posts
Lol defense of Six-Axis was awesome:

Sony: "We've been developing the technology for years"
Sony: "Rumble and Tilt can't go together, they interfere"
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Sgt_Crow

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#6 Sgt_Crow
Member since 2004 • 6099 Posts
It IS a last minute addon.
As soon as the Wiimote news came out, Sony showed how good of a copycat they are.
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Can-o-Mark

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#7 Can-o-Mark
Member since 2005 • 3844 Posts

Sixaxis should only be used for small stuff. Really small stuff.

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lowe0

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#8 lowe0
Member since 2004 • 13692 Posts

I believed in the boomerang controller. Awesome-ness indeed.Blue-Sky
You know, I thought the boomerang was crazy, but in the end, I'd prefer it over the Sixaxis. I've been playing Burnout on PS3 for two weeks straight, and it's making my hand hurt (esp. my right pinky, which just hangs out funny past the end of the controller).

I don't have these issues with the 360 controller - it's only when I start playing a PS3 title regularly.

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deadmeat59

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#9 deadmeat59
Member since 2003 • 8981 Posts
6 axis is a terrible controller
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player_leo

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#10 player_leo
Member since 2002 • 1483 Posts

I think the six-axis is pretty run to use like in uncharted not lair kinda waymicky4889

Thats all good you think it's fun to use, heck I think the Steel Battilion controller is fun to use. I wouldn't use it in every game. But the question is do people still think it wasn't a last minute add-on due to the fact that Sony was in a legal battle with Immersion over rumble technology and couldn't use it after they lost the court hearing and had to add something to the controller so to not make it seem bear. And so when they couldn't have rumble they saw Nintendo had a full motion controller Sony decided to add that instead.

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SSJ_Nega

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#11 SSJ_Nega
Member since 2005 • 3171 Posts

I'm not a cow and i never really cared much about the sixaxis until yesterday. A user posted a video of someone using the sixaxis and showing how well it worked and i was amazed, i had no idea what the sixaxis was like. I'd only heard of the bad things about it (Lair) but now that i know how good it is it makes the wait for a PS3 even harder :P

Nobody knows if it was a last minute add on or not, the impression most gamers have is that it was due to the fact sony announced it just after the wii had been shown. They also said something along the lines of "It's been in development for years" and again no one really knows if it's true or not. As for me i dont care if it's new or not, people need to realise that copying is a good thing, technology would advance much slower if nobody copied and i really dont understand how people can look at it as a bad thing.

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mccoyca112

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#12 mccoyca112
Member since 2007 • 5434 Posts
I don't know but I love using it in every game. Rumble was a bother to me as I hated hearing it rumble on the coffee table during cut-scenes. Also during gameplay I hardly ever noticed it so having six axis around, I can at least see the contribution of the feature
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player_leo

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#13 player_leo
Member since 2002 • 1483 Posts

Nobody knows if it was a last minute add on or not, the impression most gamers have is that it was due to the fact sony announced it just after the wii had been shown. They also said something along the lines of "It's been in development for years" and again no one really knows if it's true or not. As for me i dont care if it's new or not, people need to realise that copying is a good thing, technology would advance much slower if nobody copied and i really dont understand how people can look at it as a bad thing.

SSJ_Nega

The way to make technology better is to copy and make that technology better. The Six-Axis was a step backwards not and advancement.

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The_Crucible

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#14 The_Crucible
Member since 2007 • 3305 Posts

First off, Sony was merely being a company. They were trying to make the best of their situation (that they screwed up) by trying to get people to focus on what was there. What were they supposed to do once it was too late to get rumble in at launch? Tell people how horrible it is and ask them not to go buy their console? In reality, missing rumble is no big deal. Most only think so because they currently have it. It like saying a SDTV owner isn't getting any fun because iuts not HD. When, in reality, he is getting an enjoyable experience, just not the full one.

And now, now they have brought the rumble back in. Kudos to Sony for swallowing their pride and giving gamers what they asked for. We're gonna fault them for that?

Oh, and how dumb are they to try and incorporate motion controls? We all know what kind of flop motion controls have been on the Wii......... Added late, added early, whatever. It was added, wisely. The six-axis works great. Its only major downfall was that it was used in the crap game, LAIR. Once that turd reared its head, everyone (mostly fakeboys) got it in their head that the six-axis was at fault. BS!! It works great. See my sig.

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The_Crucible

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#15 The_Crucible
Member since 2007 • 3305 Posts

Oh, yeah. Did we forget about the video showing six-axis on a PS1???? You guys have never seen it I'm sure. Let me look....

I can't find it on YouTube, yet. If anyone else remembers this from a few months ago, chime in.

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phatrawk

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#16 phatrawk
Member since 2003 • 187 Posts
Why couldn't a 360-style controller be made for PS3, or vice-versa? Besides the motion control, are there any real differences? I don't have either console, but I've tried both and off the top of my head they have the same number of buttons (4 triggers, two analogs, 4 push buttons...).
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The_Crucible

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#17 The_Crucible
Member since 2007 • 3305 Posts
[QUOTE="SSJ_Nega"]

Nobody knows if it was a last minute add on or not, the impression most gamers have is that it was due to the fact sony announced it just after the wii had been shown. They also said something along the lines of "It's been in development for years" and again no one really knows if it's true or not. As for me i dont care if it's new or not, people need to realise that copying is a good thing, technology would advance much slower if nobody copied and i really dont understand how people can look at it as a bad thing.

player_leo

The way to make technology better is to copy and make that technology better. The Six-Axis was a step backwards not and advancement.

And how do you do that when both of your products are re;eased at the same time? Its not like Wii-mote was last gen and now Sony came up with their own.

Besides, and I can't wait to find the video, six-axis was with PS well before Wii-mote........

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prodiqy32

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#18 prodiqy32
Member since 2007 • 1624 Posts
in some games ive used it like heavenly sword and ratchet. but its not the wiimote thats for sure. still, warhawk controls better and feels more responsive with the six axis then 80% of the wii games so i know the potential is there.
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The_Crucible

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#19 The_Crucible
Member since 2007 • 3305 Posts

in some games ive used it like heavenly sword and ratchet. but its not the wiimote thats for sure. still, warhawk controls better and feels more responsive with the six axis then 80% of the wii games so i know the potential is there.prodiqy32

Exactly. it has to be used in the right spots ans used well.

One major flaw is that devs don't usually give any calibration setting for it. Its ridiculous.

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Verge_6

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#20 Verge_6
Member since 2007 • 20282 Posts
How long has it been since there was a game that had motion-sensing as one of its big hype points? I think even Sony is having trouble believing in it.
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m_machine024

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#21 m_machine024
Member since 2006 • 15874 Posts
I believed in the boomerang controller. Awesome-ness indeed.Blue-Sky
Yeah the boomerang was cool.
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Verge_6

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#22 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="Blue-Sky"]I believed in the boomerang controller. Awesome-ness indeed.m_machine024
Yeah the boomerang was cool.

Indeed. Sure, the shape was kind of off considering the PS3's design, but at least it was something different, and the few people who used it had very positive things to say about it. Oh well...

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Thompsonwhore

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#23 Thompsonwhore
Member since 2003 • 2059 Posts

I didn't give two **** about motion sensing from the moment I heard of it.

I think most people here would agree we would of rather had rumble from the start and no motion sensing at all.

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m_machine024

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#24 m_machine024
Member since 2006 • 15874 Posts
in some games ive used it like heavenly sword and ratchet. but its not the wiimote thats for sure. still, warhawk controls better and feels more responsive with the six axis then 80% of the wii games so i know the potential is there.prodiqy32
The % is probably lower but yeah it has potential.
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The_Crucible

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#25 The_Crucible
Member since 2007 • 3305 Posts

No one remembers the video I'm talking about? It was from some gaming site. And it was a dude with a grey PS controller, hooked to a PS1, playing with six-axis. And it was no mod.

It was Sony's early dev'ing of the six-axis andnit had rumble, of all things.

No one?

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m_machine024

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#26 m_machine024
Member since 2006 • 15874 Posts

[QUOTE="m_machine024"][QUOTE="Blue-Sky"]I believed in the boomerang controller. Awesome-ness indeed.Verge_6

Yeah the boomerang was cool.

Indeed. Sure, the shape was kind of off considering the PS3's design, but at least it was something different, and the few people who used it had very positive things to say about it. Oh well...

Yeah I read it was confortable. I personnally prefer its design over Dualshock. Too bad.
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deactivated-5dd711115e664

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#27 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

i hear you..

but ive found the motion controlls in the sixaxis to be good if its used sparringly..and not a total control scheme...lair

daveg1

Couldn't agree more. I've only got a PS3 for a month and I'm playing as many games as I can. And Lair was pretty bad with the Six-asix controls. But games that use the six-axis sparingly like Uncharted, Ratchet and Clank, Heavenly Sword, etc. The six-axis DOES add a nice little change to the gameplay.

People need to realize that the PS3 controller is not the Wiimote and it doesn't TRY to be the Wiimote. It's its own invention. Too many people act like Sony was trying to copy the Wiimote and I think its clear they weren't. And to answer the tc's question...I may be willing to say I would rather have some motion control and NO rumble than vice versa. Although, of course, the DS3 will have both which will be really nice.

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player_leo

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#28 player_leo
Member since 2002 • 1483 Posts

No one remembers the video I'm talking about? It was from some gaming site. And it was a dude with a grey PS controller, hooked to a PS1, playing with six-axis. And it was no mod.

It was Sony's early dev'ing of the six-axis andnit had rumble, of all things.

No one?

The_Crucible

Isn't that some mess. If you can find the video. Cause I recall Sony saying at E3 that rumble wasn't included for two: one which was that rumble was last gen, and second because the rumble would interfere with the tilt sensitivity. If you find this video that would make Sony look stupid for saying that at E3. Saying they've been working on that technology for years and saying that rumble would interfere with tilt is a croc , when Nintendo did it better with rumble.

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deactivated-5dd711115e664

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#29 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

I didn't give two **** about motion sensing from the moment I heard of it.

I think most people here would agree we would of rather had rumble from the start and no motion sensing at all.

Thompsonwhore

Sure, most clueless people.

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Lo_Rising

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#30 Lo_Rising
Member since 2007 • 930 Posts
its a controller not a religion, but anyway, the sixaxis is cool but they need to have a controller redesign to suit all the shooters they have coming out.
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The_Crucible

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#31 The_Crucible
Member since 2007 • 3305 Posts

its a controller not a religion, but anyway, the sixaxis is cool but they need to have a controller redesign to suit all the shooters they have coming out.Lo_Rising

Yeah, I don't know how I ever played a shooter until now on a PS controller. Come on dude.

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EmperorSupreme

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#32 EmperorSupreme
Member since 2006 • 7686 Posts

The six axis works great on some games. The PS3 bowling game from the online store blows away the WiiSports bowling. And I'm not talking graphically. The controls are much more realistic. That game convinced me the sixaxis can deliver if developers use it right.

Personally I'm pretty happy with it, once rumble is back I think it will be the best controller out.

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Terami

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#33 Terami
Member since 2004 • 3992 Posts
I don't really care one way or the other if it was or wasn't some last minute add on. It's a pretty kewl feature for some games.(ie Folklore, Uncharted, Heavenly Sword)
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Thompsonwhore

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#34 Thompsonwhore
Member since 2003 • 2059 Posts
[QUOTE="Thompsonwhore"]

I didn't give two **** about motion sensing from the moment I heard of it.

I think most people here would agree we would of rather had rumble from the start and no motion sensing at all.

ZIMdoom

Sure, most clueless people.

Well then enlighten us, the clueless masses.

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Terami

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#35 Terami
Member since 2004 • 3992 Posts
[QUOTE="ZIMdoom"][QUOTE="Thompsonwhore"]

I didn't give two **** about motion sensing from the moment I heard of it.

I think most people here would agree we would of rather had rumble from the start and no motion sensing at all.

Thompsonwhore

Sure, most clueless people.

Well then enlighten us, the clueless masses.

I don't use rumble on my 360, so I'm not missing it on my PS3... If I had to pick one or the other, I'd go with the motion sensing.
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The_Crucible

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#36 The_Crucible
Member since 2007 • 3305 Posts
[QUOTE="The_Crucible"]

No one remembers the video I'm talking about? It was from some gaming site. And it was a dude with a grey PS controller, hooked to a PS1, playing with six-axis. And it was no mod.

It was Sony's early dev'ing of the six-axis andnit had rumble, of all things.

No one?

player_leo

Isn't that some mess. If you can find the video. Cause I recall Sony saying at E3 that rumble wasn't included for two: one which was that rumble was last gen, and second because the rumble would interfere with the tilt sensitivity. If you find this video that would make Sony look stupid for saying that at E3. Saying they've been working on that technology for years and saying that rumble would interfere with tilt is a croc , when Nintendo did it better with rumble.

Ah, what you don't get is that the video dispoves you completely. You make the point that six-acis was merely a throw-in, a copy, a "wanna be" Wii-mote. When, in reality, it existed before Wii-mote was even announced.

And becuase they had rumble and six-axis on the same controller then doesn't mean they had it all figured out on how it would function in real-life use. We don't know any of those specifics.

Here's the real point. Six-axis works great. No matter how or when it was introduced. And rumble will be added to quench the thrist of some gamers. What more do you want? At least Sony gave motion controls.

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Can-o-Mark

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#37 Can-o-Mark
Member since 2005 • 3844 Posts

No one remembers the video I'm talking about? It was from some gaming site. And it was a dude with a grey PS controller, hooked to a PS1, playing with six-axis. And it was no mod.

It was Sony's early dev'ing of the six-axis andnit had rumble, of all things.

No one?

The_Crucible



It wasnt Sony who made that controller it was a third party accesoire (I believe Piranha made it). But motion sensing has been around long before the Wii. Some examples are the Sidewinder, the U-Force and the Power Glove. The Wii is just the first system that mastered it.

And Im sure Sony put the Sixaxis in because Nintendo went the motion sensing direction. If Sony had already been working on it for years (like some cows claim) then Sony is a terrible company. Because then they spent years engineering a horrible controller.

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Riverwolf007

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#38 Riverwolf007
Member since 2005 • 26023 Posts

I'm trying to be more opem minded about it since I was not too comfortable with analog sticks in the beginning either but so far the best function with any motion control game has been the ability to turn it off.

If it sticks around I'll grow more used to it if not I won't miss it.

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player_leo

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#39 player_leo
Member since 2002 • 1483 Posts
[QUOTE="player_leo"][QUOTE="The_Crucible"]

No one remembers the video I'm talking about? It was from some gaming site. And it was a dude with a grey PS controller, hooked to a PS1, playing with six-axis. And it was no mod.

It was Sony's early dev'ing of the six-axis andnit had rumble, of all things.

No one?

The_Crucible

Isn't that some mess. If you can find the video. Cause I recall Sony saying at E3 that rumble wasn't included for two: one which was that rumble was last gen, and second because the rumble would interfere with the tilt sensitivity. If you find this video that would make Sony look stupid for saying that at E3. Saying they've been working on that technology for years and saying that rumble would interfere with tilt is a croc , when Nintendo did it better with rumble.

Ah, what you don't get is that the video dispoves you completely. You make the point that six-acis was merely a throw-in, a copy, a "wanna be" Wii-mote. When, in reality, it existed before Wii-mote was even announced.

And becuase they had rumble and six-axis on the same controller then doesn't mean they had it all figured out on how it would function in real-life use. We don't know any of those specifics.

Here's the real point. Six-axis works great. No matter how or when it was introduced. And rumble will be added to quench the thrist of some gamers. What more do you want? At least Sony gave motion controls.

http://www.ps3fanboy.com/2008/01/11/sony-and-nintendo-get-sued-for-patent-infringement-again/

Ah, this article disproves you completely. By the way the video is not a professional game reveiwer or journalist. The video is just one fat fanboys take on the controller. I'd give it more credit if the video were from G4, IGN, 1UP or Gamespot, but it's not. Its a die hard fanboy in his moms basement who is in denial. This guy would believe the controller doubles as a 'male enhancer' if Sony told him..

And yes they had it all figured out. Nintendo said to game companies this is our user interface, do what you want with it. Sony said hey throw something in your game that uses this tilt function. Even the game programers said they were unaware of tilt on the controller till a fews weeks before E3. Sony didn't have it figured out because they were to busy getting their pants sued by Immersion. They had no choice but to add something to the controller so as to not make it bear.

Here's a point, how would cows feel if M$ said they were adding motion sensing to their controllers? Survay says , they don't care to much about it. The would rather feel the rumble of the gravel underneither thier tires when the drive. The sense that their heart is beating as an enemy approaches (exmple MGS). The feeling when lightsabers clash. The feel of firing a heavy artillery gun. Or the feeling of getting shot from behind instead of watching the screen turn red.

Sony is add rumble because first they finaly settled the Immersion court case (Sony lost), and second and most important is that gamers demanded it. If they didn't want it Sony would have added it back.

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deactivated-5dd711115e664

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#40 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
[QUOTE="ZIMdoom"][QUOTE="Thompsonwhore"]

I didn't give two **** about motion sensing from the moment I heard of it.

I think most people here would agree we would of rather had rumble from the start and no motion sensing at all.

Thompsonwhore

Sure, most clueless people.

Well then enlighten us, the clueless masses.

The tilt sensing adds to and diversifies the gameplay. Rumble doesn't. You would be surprised how little you even notice the lack of rumble (or how quickly you forget about rumble), when you don't have it.

I have had the PS3 for a couple weeks now (I'm borrowing one) and I honestly never even noticed there was no rumble. I never thought about it for a second.

Like I said earlier, if I had to chose one of the other, at this point I would easily chose tilt over rumble. Having both is better. I won't deny that. But people acting like loding tilt is a deathblow to gaming or gamers are ignorant and have no idea what they are talking about. They are crying over nothing and clearly are just looking for a reason to hate on Sony some more.

COnsider yourself enlightened.

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The_Crucible

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#41 The_Crucible
Member since 2007 • 3305 Posts

http://www.ps3fanboy.com/2008/01/11/sony-and-nintendo-get-sued-for-patent-infringement-again/

Ah, this article disproves you completely. By the way the video is not a professional game reveiwer or journalist. The video is just one fat fanboys take on the controller. I'd give it more credit if the video were from G4, IGN, 1UP or Gamespot, but it's not. Its a die hard fanboy in his moms basement who is in denial. This guy would believe the controller doubles as a 'male enhancer' if Sony told him..

And yes they had it all figured out. Nintendo said to game companies this is our user interface, do what you want with it. Sony said hey throw something in your game that uses this tilt function. Even the game programers said they were unaware of tilt on the controller till a fews weeks before E3. Sony didn't have it figured out because they were to busy getting their pants sued by Immersion. They had no choice but to add something to the controller so as to not make it bear.

Here's a point, how would cows feel if M$ said they were adding motion sensing to their controllers? Survay says , they don't care to much about it. The would rather feel the rumble of the gravel underneither thier tires when the drive. The sense that their heart is beating as an enemy approaches (exmple MGS). The feeling when lightsabers clash. The feel of firing a heavy artillery gun. Or the feeling of getting shot from behind instead of watching the screen turn red.

Sony is add rumble because first they finaly settled the Immersion court case (Sony lost), and second and most important is that gamers demanded it. If they didn't want it Sony would have added it back.

player_leo

What video are you even ta;lking about? I haven't found a link to the one I was referring to.

If you are referring to the video I have in my sig, it has nothing to do with what i was talking about. It mmerely shows that the current six-acis works great. And the funny thing is, its shows gameplay videos. It isn't about that dude's opinion. It about the FACT that the six-axis works great.

You may rather "teh feel" the gravel under your tires. i like steering my car like I do a real one. With the motion of my hands and arms. That gives me more real-life feel that a controller rumbling in my hands.

Rumble has nothing to do with controlling, manupulating, or even anything to do with the gameplay at all. Six-axis, on the other hand, has everything to do with all of those.

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haziqonfire

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#42 haziqonfire
Member since 2005 • 36392 Posts
SIXAXIS is pretty bad imo. Either its bad, or developers dont know how to use it properly..

I havent seen a game that really uses it well.
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Wasdie

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#43 Wasdie  Moderator
Member since 2003 • 53622 Posts
It can be very good if used correctly. It basically offers more control over thing. MGS4 will probably use it a ton and show how awesome it really is.
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GunSmith1_basic

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#44 GunSmith1_basic
Member since 2002 • 10548 Posts

I think the sixaxis is being used great. It's basically being weaved into game next to regular controls. Like in ratchet, you'll be using the controller like normal but then you'll find a jump pad and fly off, tilting the wings every which direction and the control works perfectly. Then, when you land you just go back to regular controls. It's fun, intuitive, and it breaks up the gameplay a lot.

I never like rumble, and I am not a cow shlepping the company line. I turn rumble off in my wii's wiimote because it does nothing for the gameplay and just eats up batteries. I turned it on for galaxy just because of those parts where the rumble tells you when to spin with those seed pods, but I really think that a sound cue would work better.

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GunSmith1_basic

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#45 GunSmith1_basic
Member since 2002 • 10548 Posts
It can be very good if used correctly. It basically offers more control over thing. MGS4 will probably use it a ton and show how awesome it really is.Wasdie
for what exactly?
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The_Crucible

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#46 The_Crucible
Member since 2007 • 3305 Posts

SIXAXIS is pretty bad imo. Either its bad, or developers dont know how to use it properly..

I havent seen a game that really uses it well.
Haziqonfire

Than you haven't looked very hard. there are plenty. Watch my sig (skip the dude talking at the beginning)

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dhjohns

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#47 dhjohns
Member since 2003 • 5105 Posts

i hear you..

but ive found the motion controlls in the sixaxis to be good if its used sparringly..and not a total control scheme...lair

daveg1

I don't know about Lair, but I really really liked it in Heavenly Sword. Other than that, I haven't really seen a game use it effectively.

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haziqonfire

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#49 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="Haziqonfire"]SIXAXIS is pretty bad imo. Either its bad, or developers dont know how to use it properly..

I havent seen a game that really uses it well.
The_Crucible

Than you haven't looked very hard. there are plenty. Watch my sig (skip the dude talking at the beginning)

Havent played many of those games, but i did play warhawk. I found it hell of a lot easier to use than the analog sticks though -- most of the games he mentioned are downloadable ones, thus why i havent played them.

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#50 GnR-SLaSh
Member since 2006 • 3021 Posts
It was a last minute add on, but so what? Who the heck cares its just good fun to play with... You don't have to be a cow to enjoy it..