Do Developers Take Advantage Of PC Hardware Enough?

This topic is locked from further discussion.

Avatar image for USBxDVD
USBxDVD

520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 USBxDVD
Member since 2011 • 520 Posts

So Ive been through many gaming rigs and theres something thats been bugging me from the start that I didnt want to admit. I think what sucks about PC gaming is that PC developers dont take full advantage of PC hardware. Console versions are refined and optimized to get the most out of the closed platform. PC owners are expected to just throw their best hardware at the game and hope for the best.

My GPU alone costs more than a brand new PS3, yet the best I can do is bump my resolution to 1920x1200 and high textures with 2xAA on. The cost of my current computer is 5 times that of a brand new PS3 yet Im not feeling 5x the performance and eye candy increase. I just dont feel the price to performance ratio is right. Anyone agree?

Avatar image for AAllxxjjnn
AAllxxjjnn

19992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 AAllxxjjnn
Member since 2008 • 19992 Posts
No.
Avatar image for Arach666
Arach666

23285

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#3 Arach666
Member since 2009 • 23285 Posts

Of course not,they never did and never will for obvious reasons.

Avatar image for xXDrPainXx
xXDrPainXx

4001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 xXDrPainXx
Member since 2008 • 4001 Posts
Everything is going to hit a wall sooner or later on graphic capabilities and I for one won't mind since I value my overall game experience higher then just starting at some pretty pixels.
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 nameless12345
Member since 2010 • 15125 Posts

Of course not,they never did and never will for obvious reasons.

Arach666

That's the correct answer.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#6 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
No, they're too busy optimizing games for consoles, and then porting them to the PC. Some games, however, like Crysis and Metro 2033 are designed to exploit powerful PC hardware.
Avatar image for Heil68
Heil68

60831

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 Heil68
Member since 2004 • 60831 Posts
[QUOTE="charizard1605"]No, they're too busy optimizing games for consoles, and then porting them to the PC. Some games, however, like Crysis and Metro 2033 are designed to exploit powerful PC hardware.

Yup, some developers do like those examples and even BF3 and TW2 can be counted along those games. Then you have the Total war series that pushes the envelope as well.
Avatar image for sayyy-gaa
sayyy-gaa

5850

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 sayyy-gaa
Member since 2002 • 5850 Posts

Of course not,they never did and never will for obvious reasons.

Arach666

Any more questions?

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

This is gonna be a pretty clear cut poll. If they constantly got the most from PC's all the time we wouldn't have games like today. They would be far superior technically. There are a lot of things holding PC gaming back from full glory

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#10 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="Heil68"][QUOTE="charizard1605"]No, they're too busy optimizing games for consoles, and then porting them to the PC. Some games, however, like Crysis and Metro 2033 are designed to exploit powerful PC hardware.

Yup, some developers do like those examples and even BF3 and TW2 can be counted along those games. Then you have the Total war series that pushes the envelope as well.

Can't believe I forgot about Battlefield and Total War :P
Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="charizard1605"]No, they're too busy optimizing games for consoles, and then porting them to the PC. Some games, however, like Crysis and Metro 2033 are designed to exploit powerful PC hardware.Heil68
Yup, some developers do like those examples and even BF3 and TW2 can be counted along those games. Then you have the Total war series that pushes the envelope as well.

But these games are still held back by certain hardware limitations. Like the fact that PC gaming could have developed a lot more by now if not for consoles taking over within the last while. If people only focused on PC we would have better games nowadays. Also the price it costs to get all the latest and greatest hardware is another limitation that hinders dev's from really opening up the PC experience. They need to optimise constantly and take stuff out etc so that it runs smoothly

Avatar image for trastamad03
trastamad03

4859

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 trastamad03
Member since 2006 • 4859 Posts

I agree with you with the price/performance thing. I say No to Devs taking advantage of PC hardware.

But there's something you need to understand. Consoles have the same hardware (as in every PS3 is the same, every Xbox360 is same and so on)... so EVERYONE has the same hardware, so they know exactly what they are working with.

For PC, you have so many combination of hardware that it's pretty much impossible to properly set a target. You dev with low graphics, people will complain that it's console like graphics, you dev it with high-end graphics, people will complain they get low fps cause their pc is horrible.

There are way more people that are clueless about PC hardware. People think they can game with Integrated graphics chips or the speed of just the CPU alone tells you if you can play or not.

Avatar image for pppjjj
pppjjj

1094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 pppjjj
Member since 2004 • 1094 Posts

No they dont which is kind of sad.:evil:

Avatar image for gamer-adam1
gamer-adam1

4188

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 gamer-adam1
Member since 2008 • 4188 Posts

no, have games even taken full advantage of DX 9 or 10?

Avatar image for Inconsistancy
Inconsistancy

8094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Inconsistancy
Member since 2004 • 8094 Posts
Hey, this thread should have had 'I think we could all agree on', 'cause it looks like we do. :shock:
Avatar image for WarTornRuston
WarTornRuston

2712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 WarTornRuston
Member since 2011 • 2712 Posts

Doesn't matter. Companies wanna make money. Hermits think they should go out of their way to please them and it isn't gonna happen. Do they utilize it enough? Yes. They put games on it. That is enough. If hermits do not like the result they should not buy it. If they would quit complaining about it so often they might actually have time to enjoy the game. What a novel idea!

Avatar image for angryfodder
angryfodder

20490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#17 angryfodder
Member since 2007 • 20490 Posts
How can they? There are limitless hardware variations out there. How can you optimise such a broad spectrum?
Avatar image for ShadowDeathX
ShadowDeathX

11699

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#18 ShadowDeathX
Member since 2006 • 11699 Posts

There are a good amount of games that push my rig to the max, that is enough for me. Although I do wish there were more, I don't really mind. And for those games that don't use a lot of PC power and are often console ports, you can Nvidia Surround, Eyenfinity. or 3D them up and have a unique experience.

Avatar image for angryfodder
angryfodder

20490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#19 angryfodder
Member since 2007 • 20490 Posts
There is always the mods out there as well. They will push your hardware.
Avatar image for milannoir
milannoir

1663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 milannoir
Member since 2008 • 1663 Posts

Of course not,they never did and never will for obvious reasons.

Arach666

This.

Doesn't stop many games from looking a gen ahead, though. And doesn't change the fact that many awesome games simply can't be done on consoles (especially RTS games, which I happen to love).

Avatar image for shalashaska88
shalashaska88

3198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#21 shalashaska88
Member since 2005 • 3198 Posts
Not anymore. :'(
Avatar image for sonny2dap
sonny2dap

2215

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 sonny2dap
Member since 2008 • 2215 Posts
No and they cant, because they dont know how everyones system is going to handle different environments in game, a system capable of running the game in most instances may suddenly crash due to too many enemies on screen or trying to calculate the physics for too many objects when an explosion occurs, so they decide on the minimum they want that will give them the widest market possible. The customiseable nature of the PC is the PC's biggest weakness and strength as a gaming platform.
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 AnnoyedDragon
Member since 2006 • 9948 Posts

Not since the market had hit a cost bottleneck. The market as a whole has been lowest common denominator specification limited for years now, and even in the rare case of PC utilizing games; there is still console involvement limiting the games potential. With PC's benefits being largely cosmetic.

A great deal of developers tend to just carbon copy the console version onto PC, which is cost efficient, although quite frankly lazy. They could easily enhance the PC version in some manner, even if it just meant using a less compressed/downscaled version of the raw art assets.

Avatar image for BlbecekBobecek
BlbecekBobecek

2949

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#24 BlbecekBobecek
Member since 2006 • 2949 Posts

Of course not,they never did and never will for obvious reasons.

Arach666

But it used to be much better in 90s and early 2000s, PCs were truly pushed to their limits back then. I remember game with absolute blast graphics (i.e. Incoming) being obsolete severeal MONTHS later. Something like Crysis being regarded to as a graphics king 4 years after its release was unimaginable back than. Now high profile PC games just dont sell except a few truly great ones (Starcraft 2, The Witcher), thats why devs dont invest as much to PC games and rather port console games over to PC.

EDIT: BTW do you guys remember INCOMING? http://www.youtube.com/watch?v=STxx2dxBECk

That game was first to show us what Pentium 166 MHz with 3Dfx Voodoo can REALLY do. It was a beast graphically back then.

Avatar image for Arach666
Arach666

23285

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#25 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Arach666"]

Of course not,they never did and never will for obvious reasons.

BlbecekBobecek

But it used to be much better in 90s and early 2000s, PCs were truly pushed to their limits back then. I remember game with absolute blast graphics (i.e. Incoming) being obsolete severeal MONTHS later. Something like Crysis being regarded to as a graphics king 4 years after its release was unimaginable back than. Now high profile PC games just dont sell except a few truly great ones (Starcraft 2, The Witcher), thats why devs dont invest as much to PC games and rather port console games over to PC.

No,it wasn´t much better,it was just diferent. And not many games "pushed the PC limits" back then,not more than they do now.

Back then,the speed of wich graphics cars advanced was not very good for the consumer and it was in those days that the notion of having to upgrade some parts of your PC around at least once per year was a lot more prevalent and not as nonsensical as when you hear it these days,now a good system lasts you 3/4 years(at least) and still runs most games at near top quality and performances. "Back in the day",that was unthinkable. So in many ways,it´s a good thing.

And with the exception of Half Life,Starcraft and Myst when did high profile PC games sell more than Starcraft 2(6M or so)in the 90´s,eh? Some people seem to think that PC games sold millions and millions in the past and now sell like crap when in most cases they actually in general sell more these days.

Avatar image for dontshackzmii
dontshackzmii

6026

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#26 dontshackzmii
Member since 2009 • 6026 Posts

no they dont one thing i don't like about the pc is all the wasted potential

Avatar image for SaltyMeatballs
SaltyMeatballs

25165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#27 SaltyMeatballs
Member since 2009 • 25165 Posts
No t really. In the end they want the games to run on older hardware too, sure textures, shaders, AA, etc, is part of that but other things which cannot be scaled back in settings have to be scaled back for older hardware.
Avatar image for BlbecekBobecek
BlbecekBobecek

2949

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#28 BlbecekBobecek
Member since 2006 • 2949 Posts

[QUOTE="BlbecekBobecek"]

[QUOTE="Arach666"]

Of course not,they never did and never will for obvious reasons.

Arach666

But it used to be much better in 90s and early 2000s, PCs were truly pushed to their limits back then. I remember game with absolute blast graphics (i.e. Incoming) being obsolete severeal MONTHS later. Something like Crysis being regarded to as a graphics king 4 years after its release was unimaginable back than. Now high profile PC games just dont sell except a few truly great ones (Starcraft 2, The Witcher), thats why devs dont invest as much to PC games and rather port console games over to PC.

No,it wasn´t much better,it was just diferent. And not many games "pushed the PC limits" back then,not more than they do now.

Back then,the speed of wich graphics cars advanced was not very good for the consumer and it was in those days that the notion of having to upgrade some parts of your PC around at least once per year was a lot more prevalent and not as nonsensical as when you hear it these days,now a good system lasts you 3/4 years(at least) and still runs most games at near top quality and performances. "Back in the day",that was unthinkable. So in many ways,it´s a good thing.

And with the exception of Half Life,Starcraft and Myst when did high profile PC games sell more than Starcraft 2(6M or so)in the 90´s,eh? Some people seem to think that PC games sold millions and millions in the past and now sell like crap when in most cases they actually in general sell more these days.

I dont think it was bad for consumers. Everybody was so excited about gaming (as far as I remember) that they gladly spent their extra cash for new piece of hardware - because there was a reason to do so. The leap between Voodo2 (1998 ) and GeForce 256 (1999) was HUGE (and there were many steps between - Riva TNT, ATI RAGE 128 ). Now a guy with 2011 cutting edge rig looks at the same graphics he looked when he had 2008 cutting edge rig (probably maxed out Crysis :) ).

Hopefully now it starts to break with next gen consoles around the corner.

Avatar image for adamosmaki
adamosmaki

10718

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#29 adamosmaki
Member since 2007 • 10718 Posts
rarely. There are some devs though that go the extra mile to take advantage of fast CPU's/GPU's Games like total war series that need a fast CPU to render all those thousand units on screen or the occasional Crysis or the occasional Arma with its vast scale But those games unfortunately are a rarity
Avatar image for osan0
osan0

18264

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#30 osan0
Member since 2004 • 18264 Posts

[QUOTE="Arach666"]

Of course not,they never did and never will for obvious reasons.

BlbecekBobecek

But it used to be much better in 90s and early 2000s, PCs were truly pushed to their limits back then. I remember game with absolute blast graphics (i.e. Incoming) being obsolete severeal MONTHS later. Something like Crysis being regarded to as a graphics king 4 years after its release was unimaginable back than. Now high profile PC games just dont sell except a few truly great ones (Starcraft 2, The Witcher), thats why devs dont invest as much to PC games and rather port console games over to PC.

EDIT: BTW do you guys remember INCOMING? http://www.youtube.com/watch?v=STxx2dxBECk

That game was first to show us what Pentium 166 MHz with 3Dfx Voodoo can REALLY do. It was a beast graphically back then.

ah memories. i remember playign that with my voodoo3. good times. if i remember correctly it also had a cow level :D i remember before a game using the voodoo card would start the 3Dfx logo would pop up kinda like when a consoles logo pops up while it boots. i think there was an option to turn it off but it was nice :). anywho theres 2 questions the TC is asking. 1) is a gaming PC wirth it? imho absolutely. it provides the best experience. the games may not be using PC hardware at its finest but it still delivers a better result. of course some common sense does apply. quad SLI skulltrail type setups are a complete waste for games (they do have other uses though and are a part of the banchmarking community which is a different animal). 2) are devs taking advantage of the hardware available? clearly they are not for various reason like. 1. consoles. no getting around it the 360 is the lead platform for most games. even when the PC is the lead the game still has to be built with considerations for consoles. see witcher 2....they could have used DX10 and 11 but they stuck with 9 to make porting it to consoles easier. it looks great but PCs can do better. for example the engine is poor at dealing with pop in. using a tesselator could help solve that problem. but because DX9 has no support for tesselation its a no go. so the tesselator in my GPU is left there twiddeling its thumbs when playing the game. im hoping they wil upgrade the engine when there developing any expansions for the game. 2. costs. although the PC doesnt have the same licencing costs nor does it require the same level of insane optimisation as a console game (it doesnt make sense to do that kind of optimisation on PC) the PC also has its own costs. games need alot more testing on as wide a spectrum of hardware as possible and generally speaking a PC game will also need more post release support and patches (though consoles are getting nastier in this department also). 3. the mass market. games have to make money. the best way to do that is to have a game thats able to run on a wide range of hardware. there is a niche that loves a game that brings a great PC to its knees (crysis sold over 2 million i think) but the industry no longer deal with niches. given a choice between crysis sales or sims sales a publisher is going to go with the latter. 4. the wide range of hardware. because of a much more sophisticated OS and the various technologies needed to make games as hardware agnostic as possible there wil always be extra overheads that consoles dont have to deal with.
Avatar image for Warhawk_
Warhawk_

1497

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 Warhawk_
Member since 2006 • 1497 Posts

Not really. Just Crysis and maybe the pc version of Battlefield 3 but that's it.

Avatar image for sami117
sami117

650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 sami117
Member since 2008 • 650 Posts

They dont, but they dont have to to be much much more powerful than any other system...

Avatar image for Bruin1986
Bruin1986

1629

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 Bruin1986
Member since 2007 • 1629 Posts

Nope, the computer gaming market (read: yourselves) hasn't showed itself to be profitable enough for them to develop 100% for as opposed to simultaneous console development. A few uber devs like Blizzard can because...well, they're Blizzard. As soon as you guys start purchasing enough copies to more than make up for potential console sales, Developers will start focusing on your group again. It won't happen anytime soon so don't hold your breath...

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#34 mitu123
Member since 2006 • 155290 Posts

I blame lack of talent/time/money.

Avatar image for drjohnsmithspli
drjohnsmithspli

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 drjohnsmithspli
Member since 2011 • 26 Posts
Hell to the no.
Avatar image for deactivated-5cf4b2c19c4ab
deactivated-5cf4b2c19c4ab

17476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#36 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Nope, the computer gaming market (read: yourselves) hasn't showed itself to be profitable enough for them to develop 100% for as opposed to simultaneous console development. A few uber devs like Blizzard can because...well, they're Blizzard. As soon as you guys start purchasing enough copies to more than make up for potential console sales, Developers will start focusing on your group again. It won't happen anytime soon so don't hold your breath...

Bruin1986

Games don't need to be PC exclusive to push the limits of hardware, even in a multiplat a developer can make a great looking game. Metro 2033 and BF3 are recent examples of this, and Half life 2, Doom 3 last gen.

And PC game sales do warrant the extra effort in many cases, even ones you wouldn't expect. Take Codemasters and their F1 series for example, they made F1 2010 as a multiplat on all versions and made the PC version better but not as much as they could. Then they were taken by surprise at how large a chunk of sales PC held, and now they more or less have a team dedicated to making the PC version of F1 2011 better.

And for exclusives it really isn't that bad either. Witcher 2 is a graphical powerhouse that so far has only been released for PC only, it made profitable in 1 week and CD have said they are in an extremely good position financially. Meanwhile Bulletstorm from Epic and People Can Fly, a multiplat from developers with more overall prestige then CD project wasn't profitable, despite being out for even longer.

And Creative Assembly, another dev developing PC only games, and creating games that push graphics is a studio that is doing amazing, and expanding rapidly, compared to many of other Sega devs who are struggling.

Avatar image for drjohnsmithspli
drjohnsmithspli

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 drjohnsmithspli
Member since 2011 • 26 Posts

[QUOTE="Bruin1986"]

Nope, the computer gaming market (read: yourselves) hasn't showed itself to be profitable enough for them to develop 100% for as opposed to simultaneous console development. A few uber devs like Blizzard can because...well, they're Blizzard. As soon as you guys start purchasing enough copies to more than make up for potential console sales, Developers will start focusing on your group again. It won't happen anytime soon so don't hold your breath...

ferret-gamer

Games don't need to be PC exclusive to push the limits of hardware, even in a multiplat a developer can make a great looking game. Metro 2033 and BF3 are recent examples of this, and Half life 2, Doom 3 last gen.

And PC game sales do warrant the extra effort in many cases, even ones you wouldn't expect. Take Codemasters and their F1 series for example, they made F1 2010 as a multiplat on all versions and made the PC version better but not as much as they could. Then they were taken by surprise at how large a chunk of sales PC held, and now they more or less have a team dedicated to making the PC version of F1 2011 better.

And for exclusives it really isn't that bad either. Witcher 2 is a graphical powerhouse that so far has only been released for PC only, it made profitable in 1 week and CD have said they are in an extremely good position financially even enough to weather lawsuits. Meanwhile Bulletstorm from Epic and People Can Fly, a multiplat from developers with more overall prestige then CD project wasn't profitable, despite being out for even longer.

And Creative Assembly, another dev developing PC only games, and creating games that push graphics is a studio that is doing amazing, and expanding rapidly, compared to many of other Sega devs who are struggling.

doom3 was built for pc and then chopped down to fit on consoles. This generation developers are building the game's on console/pc sametime holding back the pc version.
Avatar image for ShyGuy0504
ShyGuy0504

1138

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 ShyGuy0504
Member since 2009 • 1138 Posts

Would taking advantage of PC hardware to the fullest earn them more money? I don't think it would and apparently neither do they.

Avatar image for NoodleFighter
NoodleFighter

11897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 NoodleFighter
Member since 2011 • 11897 Posts

Well I see like this there are games that take advantage of PC hardware just like games that take advantage of PS3 hardware but when it comes to multiplats both are usually held back by the X360 since they are given straight ports except PC version can still look and perform better. I noticed that PCs are starting to be lead and developers are starting to acknowledge their potential,Crysis 2 DX11, Battlefield 3, Far Cry 3, Deus Ex HR, Metro Last Light, Doom 4, ArmA 3, The Witcher 2, that space shooter FutureMark is making, and etc. For games that don't if they have mod tools we'll wait for someone to make em.

Another problem is the whiny people who refuse to upgrade and expect magic to happen.

"Waaaah I'm not upgrading from GT 6800 to play Crysis 2 in DX11 because DX8/9 is perfectly fine and I know that."

"DX11 is a rip off screw you DX11 cards I'm sticking with my 7800 GT!" These idiots fail to realize even if DX11 isn't being used the cards will still perform a lot better.

PC has the technology to have more advance games. People say developers can't do it cause of development and PC alone can't support the budget. It's false. Development cost are rising for consoles because they have really weak hardware that requires invest a lot of money in order to get graphics like Uncharted 3 or GeOW3. Graphics like that can and has been easily put onto PC's since they don't require as much optimization since they have the raw power. If The Witcher 2 was done on a budget of no more then 8 million and destroys any console games graphics imagine if we had a big budget like Crysis in modern times!

Avatar image for NoodleFighter
NoodleFighter

11897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 NoodleFighter
Member since 2011 • 11897 Posts

Another problem is Intel, AMD, and Nvidia trying to kill each other over who buys their high-end software. Intel was going the right way when they were paying a dev to make Project Offset sadly they were using the game to flagship Larrabee their failure APU/Cell wanna be which failed to a success so they cancelled the game. I see a lot of talent of Graphics from Nvidia and AMD so it confuses me why don't they make games it would encourage more people to get high-end hardware and PC Gaming. They made the hardware so they'll know how to optimize games for it like putting a plug in a outlet. But instead Nvidia waste their money for things like making games and benchmarks perform crappier on AMD GPUs so people will buy there's instead, or AMD and Nvidia rebranding models.

Benchmark makers should also consider making games I know FutureMark tried but it didn't take off well with Shattered Horizon since it had a learning people weren't use to in shooters. I see they are going to try again but making a space shooter based on that 3d vantage benchmark although it would be nice if they used 3D marks potential.

I mean C'mon if PC's could do this in 2006 and is comparable to the best looking console games right now then why can't we be more

Avatar image for slimjimbadboy
slimjimbadboy

1731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 slimjimbadboy
Member since 2006 • 1731 Posts

Would taking advantage of PC hardware to the fullest earn them more money? I don't think it would and apparently neither do they.

ShyGuy0504

Same could be said about console hardware, I mean uncharted2 sure as **** does not look like crysis2.

Avatar image for JohnF111
JohnF111

14190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#42 JohnF111
Member since 2010 • 14190 Posts
Who the heck voted Yes? You don't deserve a PC :P
Avatar image for NoodleFighter
NoodleFighter

11897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 NoodleFighter
Member since 2011 • 11897 Posts

Would taking advantage of PC hardware to the fullest earn them more money? I don't think it would and apparently neither do they.

ShyGuy0504

Yes it would look at witcher 2, Total War, and Metro 2033 these are some examples they are very profitable for the companies, CD PRojekt got all their development money back in only a week and stilling selling a lot of copies, Metro 2033 on PC outsould Xbox 360 which allowed 4A to be able to make Metro Last Light and have the budget to hire PS3 specialist. Creative Asssembly is the most profitable company out of all of Sega and the rest of them make multiplats.

PC Community shows that if you actually give us a game respectfully made for our platform and not some lazily made console port put in only for extra profit we will give you the money that we'd normally only fork over to Blizzard and Valve.

Avatar image for NoodleFighter
NoodleFighter

11897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 NoodleFighter
Member since 2011 • 11897 Posts

Who the heck voted Yes? You don't deserve a PC :PJohnF111

I voted yes :?

but only because there are some games that do or will take advantage of our hardware.

Avatar image for arkephonic
arkephonic

7221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 arkephonic
Member since 2006 • 7221 Posts

I remember my friend dropped like 4k on a new gaming rig when Black Ops came out, and it just looked like the console version with a bit higher of resolution and better anti aliasing. It was pretty funny.

Avatar image for Fightingfan
Fightingfan

38011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 Fightingfan
Member since 2010 • 38011 Posts
No, because my 6950 should pwn Black Ops but it can't keep a stable 60 frames due to optimization sucking.