Do gamers hate QTE or do they just hate seeing the button prompts ?

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Swift_Boss_A

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#1 Swift_Boss_A
Member since 2007 • 14579 Posts

QTE seemed like a fresh new idea back in 2005 with games like GOW and RE4 even though it was around longer than that but of course the games mentioned brought it back into the limelight. Now it's not looked fondly at, gamers would rather play the game instead of cutscenes and I do agree. But is it really hated because it's shallow or the fact gamers don't want to be told what to do ? I think it's the latter. Take away the signs and I don't see people having any problems with it. Look at Uncharted 3 and Batman. Engage in melee combat and it becomes a QTE fest but take the prompts away and from my understanding everyone loves it.

Is that the answer to the future of QTE in games? Stealth QTE?

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Heil68

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#2 Heil68
Member since 2004 • 60819 Posts
Yea, its been around since the 70's and I don't mind them during the course of a game.
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campzor

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#3 campzor
Member since 2004 • 34932 Posts
besides a few games like uncharted , god of war.. i dont like pressing O and a whole animation happens.. For example.. climbing in CS 1.6... just walk into the ladder...face up and forward and you are climbing and able to jump off whenever and also shoot at the same time.. climbing in say... killzone 2... walk up to a ladder... press O..this animation happens... go up ladder slowly without the ability to shoot... really pisses me off when devs dont give you this freedom.. As i said.. i accept it in a handful of games... but when its in every single title being released..it gets annoying
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LustForSoul

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#4 LustForSoul
Member since 2011 • 6404 Posts
I don't mind. If you watch a cutscene you might as well participate somehow. That's only cutscenes though, don't give me that stuff while I'm fighting all the time.
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FashionFreak

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#5 FashionFreak
Member since 2004 • 2326 Posts

The most annoying thing about QTE is if you make an error, you're warped back to the checkpoint and have to play up to the point where the QTE happened. The scripted QTE that can be memorized aren't that bad. The main culprits are the games with random button presses at the end of a boss. One slip up and you're warped back to the checkpoint before the boss fight.

QTE also kills immersion. You can be in the zone dishing out the pain, then QTE pops up and you have to concentrate.

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KiZZo1

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#6 KiZZo1
Member since 2007 • 3989 Posts

I guess, if you are into DND, you might think of them as Reflex Saving Throws :)

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el3m2tigre

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#7 el3m2tigre
Member since 2007 • 4232 Posts

Depends on the game really.

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wolfbm

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#8 wolfbm
Member since 2002 • 630 Posts
For me I have the problem where, as campzor stated, i'll have to wait for a ladder climbing cut scene to end before I can involve myself in the game. I can't tell you how many times I hit a cut scene and remember I wanted to do something before that ladder climb but have to wait for the scene to end before I can go back and do it. In addition QTE seem to feel more like game companies testing me if I really know where the certain buttons are on my controller. For me I may use the X button all day but the moment they jump on the screen saying "HIT X NOW!!!" my hands basically become inoperable ha ha.
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KiZZo1

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#9 KiZZo1
Member since 2007 • 3989 Posts

For me I have the problem where, as campzor stated, i'll have to wait for a ladder climbing cut scene to end before I can involve myself in the game. I can't tell you how many times I hit a cut scene and remember I wanted to do something before that ladder climb but have to wait for the scene to end before I can go back and do it.wolfbm

I believe QTE refers to a quick reaction that must be executed within a given amount of time after the player is presented with a prompt. Such interactions in the game world which you can do at leisure do not classify as QTE.

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mrmusicman247

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#10 mrmusicman247
Member since 2008 • 17601 Posts
QTEs =/= button prompts. QTEs happen in the midst of gameplay, most like in the middle of the action. Heavy Rain is a perfect example. Button prompts are just asking you to press, hold, or repeatedly press a button to do a simple task. Uncharted when opening a door is a good example. That being said, I don't have a problem with either.
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Swift_Boss_A

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#11 Swift_Boss_A
Member since 2007 • 14579 Posts

Depends on the game really.

el3m2tigre

Would it bother you that the buttons are popping up telling you what to do or would you rather devs make it more subtle by not doing so yet still having the same input/effect?

For me I have the problem where, as campzor stated, i'll have to wait for a ladder climbing cut scene to end before I can involve myself in the game. I can't tell you how many times I hit a cut scene and remember I wanted to do something before that ladder climb but have to wait for the scene to end before I can go back and do it. In addition QTE seem to feel more like game companies testing me if I really know where the certain buttons are on my controller. For me I may use the X button all day but the moment they jump on the screen saying "HIT X NOW!!!" my hands basically become inoperable ha ha.wolfbm

climbing in CS 1.6... just walk into the ladder...face up and forward and you are climbing and able to jump off whenever and also shoot at the same time.. climbing in say... killzone 2... walk up to a ladder... press O..this animation happens... go up ladder slowly without the ability to shoot... really pisses me off when devs dont give you this freedom.. As i said.. i accept it in a handful of games... but when its in every single title being released..it gets annoyingcampzor

Ah automated climbing. One of the worst uses of QTE. UC3 has a similar problem. When you go up to melee you go into QTE mode and then surrounding foes start shooting at you and you can't take your gun out because you are left pressing the buttons on-screen to finish the melee.

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GD1551

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#12 GD1551
Member since 2011 • 9645 Posts

QTE sucks unless it's for something that isn't part of normal gameplay. Like finishing bosses in God of War. I realize I won't get these spectacular finishes with normal gameplay, so QTE is fine. When you QTE crap like the sword slashing in NG3 I get annoyed.

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elbert_b_23

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#13 elbert_b_23
Member since 2003 • 8247 Posts
when i played shenmue i thought they were a good idea as long as they are not used used and i still feel that way
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Swift_Boss_A

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#14 Swift_Boss_A
Member since 2007 • 14579 Posts

When you QTE crap like the sword slashing in NG3 I get annoyed.

GD1551

Yeah I agree there. I found it quite funny when the devs said that gamers were annoyed by the buttons on screen so they're taken away but we all know they're not because you still have to press them only now you don't get a message saying so. The gameplay is still slowed down with the use of this silly slashing maneuver and I rather they just take away to keep the speed of the previous NG games are known for.

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Wasdie

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#15 Wasdie  Moderator
Member since 2003 • 53622 Posts

When a modern gamer sees a cutscene they go "oh yay cutscene." However if they see the same cutscene with a QTE they go, "WHAT THE HELL IS THIS CRAP?! A QTE?! DAMN LAZY DEVELOPERS!"

True story.

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Snugenz

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#16 Snugenz
Member since 2006 • 13388 Posts

I hate QTE's with a passion.

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BrunoBRS

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#17 BrunoBRS
Member since 2005 • 74156 Posts
it depends. if it's something taked in and forced in the cutscenes, that break the flow of the game if you miss (forcing you to rewatch the cutscene... resident evil 4 i'm looking at you), then it's bad. now if it's implemented as part of the gameplay, and the game goes on if you fail (say, like GoW), then fine. ... ... ... ...did i just compliment god of war? SOMEONE TAKE ME TO THE HOSPITAL, I THINK I'M SICK.
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campzor

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#18 campzor
Member since 2004 • 34932 Posts
ok im just going to correct myself.. I dont hate so much QTE as much as i hate button prompts for climbing a ladder , or to leap over cover etc.. i ESPECIALLY hate..when you have to HOLD a button to press a button in game or something... QTE (gow style) I like.
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slvrraven9

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#19 slvrraven9
Member since 2004 • 9278 Posts
as long as its not overly used its ok. but dont force it down my throat every concievable second of the game
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el3m2tigre

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#20 el3m2tigre
Member since 2007 • 4232 Posts

[QUOTE="el3m2tigre"]

Depends on the game really.

Swift_Boss_A

Would it bother you that the buttons are popping up telling you what to do or would you rather devs make it more subtle by not doing so yet still having the same input/effect?

Wouldn't Bother me per se, but i'd prefer the developers give the player more freedom.

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madsnakehhh

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#21 madsnakehhh
Member since 2007 • 18368 Posts

QTE sucks unless it's for something that isn't part of normal gameplay. Like finishing bosses in God of War. I realize I won't get these spectacular finishes with normal gameplay, so QTE is fine. When you QTE crap like the sword slashing in NG3 I get annoyed.

GD1551

Completely agree with you.

I also hate when this QTE can kill you if you are even one little tiny moment late...i love to death Bayonetta, but God, those QTE are among the worsts this Gen.

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Bread_or_Decide

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#22 Bread_or_Decide
Member since 2007 • 29761 Posts
I press X but the character gets to have all the fun apparently. I like when you press a button over n over to open a door or hold something up. It must make me feel like I'm performing the in-game action. Not just pressing X and watching something incredible happen that I have zero control over.
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R4gn4r0k

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#23 R4gn4r0k
Member since 2004 • 48994 Posts

As long as they don't happen to often they are alright.

I hated when QTE are used like in BF3: they happened way too often and they could just as well be done with the normal action buttons. I.E. press 'space' to move up, uhm ... why can't I just press up ?

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SecretPolice

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#24 SecretPolice
Member since 2007 • 45609 Posts

It was a fine work around for it's time in Shenmue but these days, nah, not a fan of QTE. :P

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Bread_or_Decide

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#25 Bread_or_Decide
Member since 2007 • 29761 Posts
vanquish had some pretty bad QTE.
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hayato_

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#26 hayato_
Member since 2007 • 5165 Posts

I love QTEs in games. I actually think it immerses the gamer even more in the action than if a gamer was in real time. Your mood, emotion, and reflexes are heightened even more during a said scene.

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xLittlekillx

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#27 xLittlekillx
Member since 2005 • 1833 Posts

I hate quicktime events with the passion of 1000 burning suns. It's a lazy way for developers to overuse cutscenes while still being able to (barely) argue that their game doesn't take away from gameplay for the sake of cinematics, rather than just being good videogame developers and finding a way to tell the story through the gameplay instead of overloading it with cutscenes.

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NotAFanboy7

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#28 NotAFanboy7
Member since 2011 • 89 Posts
QTEs are just bad and add nothing to the gameplay. thats why heavy rain is so bad.
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Androvinus

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#29 Androvinus
Member since 2008 • 5796 Posts

When a modern gamer sees a cutscene they go "oh yay cutscene." However if they see the same cutscene with a QTE they go, "WHAT THE HELL IS THIS CRAP?! A QTE?! DAMN LAZY DEVELOPERS!"

True story.

Wasdie
Im more upset when I am watching a cutscene, relaxing with my controller down, and all of a sudden the square button flashes on screen so I frantically grab my controller. In my shock and desperation, I smack the controller off the couch and it crashes into my dad's trophy collection. My dad then comes into the room and beats me savagely and then sends me to my room. And the worst part about it all is that my character died because i missed the input. TLDR; QTEs are evil. Looking at you RE4
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firefluff3

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#30 firefluff3
Member since 2010 • 2073 Posts

besides a few games like uncharted , god of war.. i dont like pressing O and a whole animation happens.. For example.. climbing in CS 1.6... just walk into the ladder...face up and forward and you are climbing and able to jump off whenever and also shoot at the same time.. climbing in say... killzone 2... walk up to a ladder... press O..this animation happens... go up ladder slowly without the ability to shoot... really pisses me off when devs dont give you this freedom.. As i said.. i accept it in a handful of games... but when its in every single title being released..it gets annoyingcampzor

How dare they make the game more engaging and atmospheric...

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campzor

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#31 campzor
Member since 2004 • 34932 Posts

[QUOTE="campzor"]besides a few games like uncharted , god of war.. i dont like pressing O and a whole animation happens.. For example.. climbing in CS 1.6... just walk into the ladder...face up and forward and you are climbing and able to jump off whenever and also shoot at the same time.. climbing in say... killzone 2... walk up to a ladder... press O..this animation happens... go up ladder slowly without the ability to shoot... really pisses me off when devs dont give you this freedom.. As i said.. i accept it in a handful of games... but when its in every single title being released..it gets annoyingfirefluff3

How dare they make the game more engaging and atmospheric...

i couldnt care less about being more engaged if it means needless slow animations. An atmospheric? If i cared so much about atmosphere i wouldnt be playing 3/4 of the games i play. Im not one of those gamers who try and get 'immersed' into the world.
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hayato_

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#32 hayato_
Member since 2007 • 5165 Posts
[QUOTE="firefluff3"]

[QUOTE="campzor"]besides a few games like uncharted , god of war.. i dont like pressing O and a whole animation happens.. For example.. climbing in CS 1.6... just walk into the ladder...face up and forward and you are climbing and able to jump off whenever and also shoot at the same time.. climbing in say... killzone 2... walk up to a ladder... press O..this animation happens... go up ladder slowly without the ability to shoot... really pisses me off when devs dont give you this freedom.. As i said.. i accept it in a handful of games... but when its in every single title being released..it gets annoyingcampzor

How dare they make the game more engaging and atmospheric...

i couldnt care less about being more engaged if it means needless slow animations. An atmospheric? If i cared so much about atmosphere i wouldnt be playing 3/4 of the games i play. Im not one of those gamers who try and get 'immersed' into the world.

I don't get what the difference is really. Your gonna sit around and press a button anyway to put an input in. Why so against making it flashy at least?
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vincent380

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#33 vincent380
Member since 2003 • 2244 Posts
I personally really enjoy QTEs if correctly implemented
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SPYDER0416

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#34 SPYDER0416
Member since 2008 • 16736 Posts

I don't "hate" QTE's, I just think they're overdone and some games could do better. Its like a compromise between cinematics and gameplay, but you don't get any sort of choice in the gameplay and you can't focus on whats going in because you have to press X to not die.

It seems like there are better ways around this, and in some cases its just a lazy addition for what could have been a true gameplay segment or a simple cinematic (90% of BF3's QTE's fit this description).

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26whitewolf

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#35 26whitewolf
Member since 2011 • 323 Posts
QTE are just not fun. And they don't require any kind of skill.
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Maroxad

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#36 Maroxad
Member since 2007 • 25297 Posts

Dephends on if the game was built around set pieces or not. But most games arent and therefore I dislike it most of the time.

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Bread_or_Decide

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#37 Bread_or_Decide
Member since 2007 • 29761 Posts
The brilliance with the QTE implementation in GOW is that every button press made you feel like you were actually doing something and every movement required one button press. The games where one button press causes a ton of movement is when you feel unattached to the action on screen.
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RyuRanVII

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#38 RyuRanVII
Member since 2006 • 4257 Posts
I hate both to death!
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glez13

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#39 glez13
Member since 2006 • 10314 Posts

It depends. QTE's are perfect for Adventure games were for rule there shouldn't be any real action performed by the player and by playing these "minigames" to get to perform a lot of stuff in an interactive way. The problem is when they stick them to Action or Action Adventure games, because you know these games are all or mostly about the action and they simply don't let you play the damn game properly.

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yoshi_64

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#40 yoshi_64
Member since 2003 • 25261 Posts

I don't really like QTE's that take away the experience, or just come out with some ridiculous results (namely death) and forces me to watch the entire scene over again.

The first Uncharted and Resident Evil 5 I think were the worst offenders this gen. RE 5 barely used QTEs to a level that RE 4 did, and I think it was maybe about 4 or 5 out of the 20 some cutscenes they give you any QTEs, so when one would pop up, you weren't ready for it. Uncharted Drakes Fortune was also the same way. It almost never had them, but when it did, they just felt lazy, bad, and were stupid cheap I felt.

God of War and some other games do them well I believe, when they don't really replace your button prompts with anything new. For example, if you grab a character and have to rip out it's eyeball it's asking you to press the "grab" button rapidly, that works. It's still the same action, there's no disconnect with the gameplay, but it's performing a bit more cinematic flair to the fight than just "Oh press random button to see the next scene."

I think QTE's are fun and engaging sometimes, but I do wish they tone down on them. They are a crux that some developers rely on, just to perform "awe-inspiring cinematic action sequences." When it really just removes me from the experience and makes me wish I was actually controlling them.

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Sword-Demon

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#41 Sword-Demon
Member since 2008 • 7007 Posts
the difference between qte's and games like batman is that in batman, you have a wide array of choices. you can attack, counter, dodge, stun, use a gadget, or whatever. in a qte, there is only one thing you can do, it's just a cutscene with prompts to continue.
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ccagracing

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#42 ccagracing
Member since 2006 • 845 Posts

I dont hate them, however I would like for them to beused in moderation, as said the Killzone examples like climbing or picking up ammo are not needed and also that rubbishe sixaxis stuff when using explosives. Heavenly Sword implemented Sixaxis correctly when it had the arrow shooting or cannon ball sections, a real purpose to it.

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Nonstop-Madness

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#43 Nonstop-Madness
Member since 2008 • 12869 Posts
I really don't mind QTE. If a zombie comes out the blue and tries to bite me in the neck .... I don't mind bashing on X. What I don't want is the torture session in MGS1 .......... never again, never again. lol
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#44 DraugenCP
Member since 2006 • 8486 Posts

I hate it because it's a shallow way of maintaining the illusion of interactivity while you're essentially just watching a cutscene.

To me, it's yet another stupid fad that needs to die out sooner rather than later, just like cover systems (at least on PC), bloody screens and simplistic morality systems.

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lamprey263

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#45 lamprey263
Member since 2006 • 45448 Posts
I don't hate QTE for some games, when they're well thought out, like a God of War game for instance, though God of War 3 kind of screwed up how they did QTE and I found their button displays pretty annoying. Resident Evil 4 also had some good QTE stuff but damn it that scene with the boulder was a real button masher, took me like half a dozen tries. Some games are all quick time events pretty much, like Indigo Prophecy, or Heavy Rain, and they were pretty good games. Some games have them and there's really no place for them, for instance Crysis 2 had a few, felt really out of place.
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Mr_BillGates

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#46 Mr_BillGates
Member since 2005 • 3211 Posts

Linear games will be linear.

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topsemag55

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#47 topsemag55
Member since 2007 • 19063 Posts
QTE in The Witcher 2 breaks immersion completely. Fistfighting wasn't broken, but they removed the controls from the mouse (in TW1) and replaced it with junk QTE. It's really dumb to have to wait for a prompt in a fistfight.
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vtoshkatur

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#48 vtoshkatur
Member since 2011 • 1962 Posts

I don't mind QTE's and I think it was used quiet effectively in Just Cause 2.

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jun_aka_pekto

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#49 jun_aka_pekto
Member since 2010 • 25255 Posts

I rather just have a cutscene with an Esc (to skip) key and get it over with than push buttons and sit through a QTE. I've seen a few in Crysis 2 and Bulletstorm. The whole concept stinks. But, I'll put up with it.

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Eponique

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#50 Eponique
Member since 2007 • 17918 Posts
I don't mind them either. As long as they don't result in death if you fail to press the button. Those are the worst.