QTE seemed like a fresh new idea back in 2005 with games like GOW and RE4 even though it was around longer than that but of course the games mentioned brought it back into the limelight. Now it's not looked fondly at, gamers would rather play the game instead of cutscenes and I do agree. But is it really hated because it's shallow or the fact gamers don't want to be told what to do ? I think it's the latter. Take away the signs and I don't see people having any problems with it. Look at Uncharted 3 and Batman. Engage in melee combat and it becomes a QTE fest but take the prompts away and from my understanding everyone loves it.
Is that the answer to the future of QTE in games? Stealth QTE?
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