@jg4xchamp said:
@commander said:
having access to all these games is not what really matters, that's the same as having a movie collection and having seen every movie several times. That's no excuse for making bad movies or making bad games. It's the decease of this decade, there's no intellectual pride anymore.
And if I excused them your argument would have merit, but I didn't. There are plenty of good games and nuanced games to boot. We didn't have turn based strategy games that played like Invisible Inc, and it's a pretty bitchin game. One that is replayable to boot, and flexible to be friendly to chumps at strategy games and tough as nails. We didn't have games like what Superhot is. Or what Infinifactory does. Even The Witness is myst in a very superficial way, the way its puzzle designs work aren't anywhere close to being the same thing. And even in the 60 dollar space for all the beat-em up games that have worked off the formula of Devil May Cry, none of them really play like The Wonderful 101, and I don't know too many third person shooters that play like Splatoon. Divinity Original Sin uses a battle system that really wasn't a thing at the height of when crpgs were the poster child of what a wrpg is.
Overwatch may have its lineage owed to Team Fortress, but anyone dismissing it as just as Team Fortress, is judging the game on a superficial level and willfully choosing to ignore where the game does different things and fresher things in terms of mp shooters. We didn't have games that tackled the narrative subjects that games like Life is Strange, a Gone Home, or a Firewatch touches even in the hey day of point and click adventure games. We certainly didn't have top down action games that played like Hotline Miami.
So yeah we get plenty of creative games if you know where to look for it. Games with mechanical depth? Yeah Bayonetta 2 is a thing, Street Fighter is a thing, Starcraft is still going strong. Overwatch and Rainbow Six Siege put the skill back around team synergy and coordination over "my aim is better than yours" and even then Unreal Tournament is back, and it's fucking free. Dota 2 is an exceptional multiplayer experience, also happens to be free.
One side of gaming being lame as shit, doesn't invalidate all the other games that are pretty fucking good.
You want to argue that there aren't enough truly great or excellent games? Sure, I'm there with you. That the triple A space is creatively boring? Haven't disagreed with that. But we're missing games with substance and creativity in general? Nah, you're just not looking for it, that's on you sport.
All the games you mention linger in the realm of low budget, niche market and mediocrity. The arcade/low budget scene has gotten a voice last gen and it's a good thing but you have to draw a line somewhere. Quality and niche are two different things and last but not least, twisting a known formula without really creating something new isn't really what I was talking about either.
It's not that it's harder to make a masterpiece than last gen, there are new tools at hand, and the creative minds can make the level of quality that we had in previous generations. The problem is not that they cannot do it, the problem is that they choose not to do it.
Heck some games have not even gone past there expiration date yet, bring a game like borderlands with destiny graphics and you have already a winner, but no one seem to care. It doesn't have to be completely original in the sense that it has to be a different game mechanic, or something completely out of the ordinary. I'm just talking about the level of quality in mission design, story, gameplay , character development with current gen standards.
Don't you think it is odd that a game like destiny is played like crazy while it has the soul of a sloth on benzos. Don't you think it is odd that ea didn't figure out that wrestling doesn't translate very well to a controller and doesn't make a boxing game for 6 years. Don't you think it is odd that people whine about 1080p and 60 fps but some games can barely escape nauseating framerates at release.
You mention a game like overwatch and it's indeed one of the few games that has acceptable quality this gen, but it looks like it's made for 8 year olds and may even trigger a whim of nostalgia for the first pixar artists. However it may be a breath of fresh air for the 20 year old mp fps but it is far from what you could call a current gen multiplayer fps. The gameplay may have gone in the right direction, but the graphics and artwork scream last gen all over the place. Doom does it the other way around, they crawl back to old shool shooter mechanics with current gen graphics. Apparently no one seems to get it right.
I could go on all day, how rehashed, copied and pasted or even remasterd every game is we get this gen. Nobody dares to actually make a proper game besides the obvious exceptions. By the time the xbox 360 was ending its third year, it already had a dozen masterpieces. Now all I can find are a handfull of promising titles, which are mostly sequels and where the yawn is always just around the corner.
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