Do you believe dev. can produce a game with real life gfx on high end PCs

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omho88

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#1 omho88
Member since 2007 • 3967 Posts

Of course if the time and the money were infinite, do you think a game can be created with real life gfx on the latest avaliable high end super GPUs/CPUs/RAM ?

Just curious

Edit: I just wanna reconfirm that, can we do it on the avaliable hardware?

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Basinboy

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#2 Basinboy
Member since 2003 • 14558 Posts

No

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ramonnl

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#3 ramonnl
Member since 2010 • 769 Posts

Yes, but they won't! because it would lose them alot of money, and would take ages!

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silversix_

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#4 silversix_
Member since 2010 • 26347 Posts
If hardware was fixed and 880 was out i bet it'd get extremely close
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faizan_faizan

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#5 faizan_faizan
Member since 2009 • 7869 Posts
Yes.
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CJ_ofCamelot

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#6 CJ_ofCamelot
Member since 2013 • 2072 Posts
May be automated soon like today.
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nameless12345

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#7 nameless12345
Member since 2010 • 15125 Posts

Look at modded GTA IV, Crysis, rFactor, ect.

That's about as good as it gets. (not counting tech demos like Samaritan)

edit: here's a comparison between Codemaster's F1 and real-life footage:

http://www.eurogamer.net/videos/f1-2010-vs-real-life

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kipsta77

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#8 kipsta77
Member since 2012 • 1119 Posts

Hell yeah. It's just not viable.

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faizan_faizan

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#9 faizan_faizan
Member since 2009 • 7869 Posts

Look at modded GTA IV, Crysis, rFactor, ect.

That's about as good as it gets. (not counting tech demos like Samaritan)

nameless12345
It can get better than that.
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omho88

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#10 omho88
Member since 2007 • 3967 Posts

Look at modded GTA IV, Crysis, rFactor, ect.

That's about as good as it gets. (not counting tech demos like Samaritan)

nameless12345
they are close but they never feel real like ... so close may be? but you will always be able to know what's real from "so close to a real" ?
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nameless12345

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#11 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

Look at modded GTA IV, Crysis, rFactor, ect.

That's about as good as it gets. (not counting tech demos like Samaritan)

faizan_faizan

It can get better than that.

 

With today's hardware and limited budgets, I doubt it.

Also, many devs like to put "cinematic" lighting in there games instead of realistic lighting. (see Crysis 1 >> C2, C3)

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nameless12345

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#12 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

Look at modded GTA IV, Crysis, rFactor, ect.

That's about as good as it gets. (not counting tech demos like Samaritan)

omho88

they are close but they never feel real like ... so close may be? but you will always be able to know what's real from "so close to a real" ?

 

Well, Arma 3 is a game targeting high-end PCs and realism and it looks like this:

 

arma3_steam_screenshot_01.jpg

Arma-3-1.jpg

 

Looks good undoubtly but it's still not quite there yet. (namely that you could mistake it for reality, except during night time)

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faizan_faizan

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#13 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="faizan_faizan"][QUOTE="nameless12345"]

Look at modded GTA IV, Crysis, rFactor, ect.

That's about as good as it gets. (not counting tech demos like Samaritan)

nameless12345

It can get better than that.

 

With today's hardware and limited budgets, I doubt it.

Also, many devs like to put "cinematic" lighting in there games instead of realistic lighting. (see Crysis 1 >> C2, C3)

Thread is confusing, are we talking about the art? Or the technical graphics?

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bobbetybob

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#14 bobbetybob
Member since 2005 • 19370 Posts
Sure if there was unlimited time you could get something that looks amazing, definitely not "real life graphics" but something without the usual dips in quality every game suffers from (even the best looking game has some shoddy textures and low detailed areas)
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nameless12345

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#15 nameless12345
Member since 2010 • 15125 Posts

A-10 Warthog game model vs real model:

 

DCS_A-10C_Warthog2.jpg

 

a10a10.jpg

 

 

Yeah, reality still wins.

Maybe when ray-tracing becomes viable we'll see higher degree of realism but that will still take years. (next next-gen or even longer)

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nameless12345

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#16 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="faizan_faizan"] It can get better than that.faizan_faizan

 

With today's hardware and limited budgets, I doubt it.

Also, many devs like to put "cinematic" lighting in there games instead of realistic lighting. (see Crysis 1 >> C2, C3)

Thread is confusing, are we talking about the art? Or the technical graphics?

 

Realistic graphics I believe.

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CJ_ofCamelot

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#17 CJ_ofCamelot
Member since 2013 • 2072 Posts

Yes, but they won't! because it would lose them alot of money, and would take ages!

ramonnl
th?id=H.4701285147084225&pid=15.1
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omho88

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#18 omho88
Member since 2007 • 3967 Posts

A-10 Warthog game model vs real model:

 

DCS_A-10C_Warthog2.jpg

 

a10a10.jpg

 

 

Yeah, reality still wins.

Maybe when ray-tracing becomes viable we'll see higher degree of realism but that will still take years. (next next-gen or even longer)

nameless12345
this isn't even close .. lol ..... isn't ray tracing a technique that Mark Cerny talked abt .... something related to the PS4's GPU hidden ability that will be utilized in the future ?
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soulitane

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#19 soulitane
Member since 2010 • 15091 Posts
Nope, has CGI beaten reality yet even?
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omho88

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#20 omho88
Member since 2007 • 3967 Posts

[QUOTE="nameless12345"]

[QUOTE="faizan_faizan"] It can get better than that.faizan_faizan

 

With today's hardware and limited budgets, I doubt it.

Also, many devs like to put "cinematic" lighting in there games instead of realistic lighting. (see Crysis 1 >> C2, C3)

Thread is confusing, are we talking about the art? Or the technical graphics?

realistic gfx. What do you mean by art anyway?
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TrooperManaic

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#21 TrooperManaic
Member since 2004 • 3863 Posts

http://www.youtube.com/watch?v=pXZ33YoKu9w

This is the closest we have gotten so far, Ray tracing is the next generation of graphics computeing but its far from ready. I would say the power of 3-4 times what a Titan could produce would be suitable for realtime games. Possibly in 2016-7ish range id say. Depends on whether or not devs could get past the whole memory bandwith thing when it comes to ray tracing.

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kalipekona

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#22 kalipekona
Member since 2003 • 2492 Posts

Of course if the time and the money were infinite, do you think a game can be created with real life gfx on the latest avaliable high end super GPUs/CPUs/RAM ?

Just curious

Edit: I just wanna reconfirm that, can we do it on the avaliable hardware?

omho88

No, even the most powerful PC couldn't render something like Avatar in real-time. And even that isn't a hundred percent there yet.

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nameless12345

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#23 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

A-10 Warthog game model vs real model:

 

DCS_A-10C_Warthog2.jpg

 

a10a10.jpg

 

 

Yeah, reality still wins.

Maybe when ray-tracing becomes viable we'll see higher degree of realism but that will still take years. (next next-gen or even longer)

omho88

this isn't even close .. lol ..... isn't ray tracing a technique that Mark Cerny talked abt .... something related to the PS4's GPU hidden ability that will be utilized in the future ?

 

Well, that's about as good as it gets regarding flight sims. (maybe only modded Flight Simulator X and Aerofly FS are better)

I highly doubt PS4 will be able to do full real-time ray-tracing.

It's more next next-gen stuff.

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nameless12345

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#24 nameless12345
Member since 2010 • 15125 Posts

Nope, has CGI beaten reality yet even?soulitane

 

It comes close but only if it doesn't move:

emily_cgi_image_metrics.jpg

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omho88

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#25 omho88
Member since 2007 • 3967 Posts

[QUOTE="soulitane"]Nope, has CGI beaten reality yet even?nameless12345

 

It comes close but only if it doesn't move:

emily_cgi_image_metrics.jpg

WOW, this is CGI ?! where is it from?
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nameless12345

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#26 nameless12345
Member since 2010 • 15125 Posts

Some photo mode GT5 screens:

 

GT5-Photo-Mode.jpg

5228892354_c1cb03e4b6.jpg

5299705233_c2f466deab.jpg

 

Maybe GT7 will finally look like that during gameplay? ;)

Meanwhile on PC: (Project Cars)

 

cars5.jpg

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nameless12345

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#27 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="soulitane"]Nope, has CGI beaten reality yet even?omho88

 

It comes close but only if it doesn't move:

emily_cgi_image_metrics.jpg

WOW, this is CGI ?! where is it from?

 

Google "CGI faces".

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sandbox3d

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#28 sandbox3d
Member since 2010 • 5166 Posts

With insane funding, the highest end hardware and no worries of seeing a return on investment, you would get such an amazing looking game that is so far beyond anything we have seen that sure, most people would think it looks like reality.  

Would it truly look like real life?  No, not at all.  Real world details might as well be infinite.  Even the all time greatest artists, the ones who can interpret real world properties better than most, still realized that the best you can do is achieve a strong impression.

You could have the best hardware, the best development software, top of the line 3d scanners, HDR info for every scene you create and even the best digital artists from houses like Weta, ILM, Dreamworks, Pixar, etc... and you still wouldn't be achieving true life like graphics.

 

Even so, I wish some company out there would try.  I've had this conversation with friends before.  If I had Bill Gates kind of money this is one of the things I would do.

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sandbox3d

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#29 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="nameless12345"]

[QUOTE="soulitane"]Nope, has CGI beaten reality yet even?omho88

 

It comes close but only if it doesn't move:

emily_cgi_image_metrics.jpg

WOW, this is CGI ?! where is it from?

I believe its from the image metrics tests a few years back.  I think the demo was called "Emily" not sure though.

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nameless12345

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#30 nameless12345
Member since 2010 • 15125 Posts

Project Cars comes close to ray-traced stuff on some screens imo:

 

Project-CARS-18.jpg

Video-Games-Project-Cars.jpg

qMAQH.jpg

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omho88

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#31 omho88
Member since 2007 • 3967 Posts

Project Cars comes close to ray-traced stuff on some screens imo:

 

nameless12345

the 2nd one get me confused for a second :D .

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#32 lamprey263
Member since 2006 • 45403 Posts
no, even with supercomputers movie companies still still make animated features that still look very animated
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omho88

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#33 omho88
Member since 2007 • 3967 Posts
no, even with supercomputers movie companies still still make animated features that still look very animatedlamprey263
well, what is the point of making a super real animation movie that can cost millions of dollars when you can use real actors for much less.
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#34 lamprey263
Member since 2006 • 45403 Posts
[QUOTE="lamprey263"]no, even with supercomputers movie companies still still make animated features that still look very animatedomho88
well, what is the point of making a super real animation movie that can cost millions of dollars when you can use real actors for much less.

even the best CGI in normal films isn't fooling anybody and that stuff isn't rendered in realtime either, which a gaming PC/console would have to do, those supercomputers take time to render things still though, one day maybe one really won't see a difference
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#35 Ravenlore_basic
Member since 2003 • 4319 Posts

Of course if the time and the money were infinite, do you think a game can be created with real life gfx on the latest avaliable high end super GPUs/CPUs/RAM ?

Just curious

Edit: I just wanna reconfirm that, can we do it on the avaliable hardware?

omho88

For environments and objects YES.  People.. NO. Animals... maybe.

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sandbox3d

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#36 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="omho88"][QUOTE="lamprey263"]no, even with supercomputers movie companies still still make animated features that still look very animatedlamprey263
well, what is the point of making a super real animation movie that can cost millions of dollars when you can use real actors for much less.

even the best CGI in normal films isn't fooling anybody

Well it does fool a lot of people, but thats not to say its realistic at all.  

I agree, we have a long ways to go before pre-rendered CGI is even close to life-like.  Even top studios like Weta and ILM will admit that they arent even close.  As far as real time rendering for games, I doubt even our children will see truly realistic visuals by the end of their life time.

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#37 KillzoneSnake
Member since 2012 • 2761 Posts

Real life gfx will never happen. Photo realistic is as far as it will get.

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#38 whiskeystrike
Member since 2011 • 12213 Posts

Sure but not financially viable under any kind of market that exists today.  Personally I feel like graphics are "good enough" for right now.

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tubbyc

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#39 tubbyc
Member since 2005 • 4004 Posts

[QUOTE="nameless12345"]

[QUOTE="soulitane"]Nope, has CGI beaten reality yet even?omho88

 

It comes close but only if it doesn't move:

emily_cgi_image_metrics.jpg

WOW, this is CGI ?! where is it from?

http://www.youtube.com/watch?v=bLiX5d3rC6o

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tubbyc

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#40 tubbyc
Member since 2005 • 4004 Posts

No, the hardware isn't powerful enough yet. But as Tim Sweeney from Epic suggested, I'd say in about 10 years high-end PCs could produce in-game graphics which are practically there, close enough.

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-Unreal-

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#41 -Unreal-
Member since 2004 • 24650 Posts

Look at modded GTA IV, Crysis, rFactor, ect.

That's about as good as it gets. (not counting tech demos like Samaritan)

edit: here's a comparison between Codemaster's F1 and real-life footage:

http://www.eurogamer.net/videos/f1-2010-vs-real-life

nameless12345
The problem with that is it's a tiny little screen. You can't see much detail or lack thereof in a tiny screen like that. This is really the hurdle to get over with realistic graphics. It's essentially getting detail to a point in which it's so fine your eye can't see the differences. But it's not just pixel count but the actual detail of a scene. Then on top of that you have the different effects mimicing real life light, shadow and how things react physically but using just the graphics engine. For example how light reacts with water. Or how water reacts on different glass. Or how the human eye focusses in different light. You can get to a point where we can't really tell if what we see in the game is really how it should be in real life. For example HDR lighting. If it's very accurate, you might not think it's unrealistic because you're maybe not entirely aware of how light should react down to the finest detail.
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#42 KungfuKitten
Member since 2006 • 27389 Posts

Not even close, because a lot of behind the scenes processes influence the visuals that we deem realistic. Try emulate realistic eye movement on characters. The level of reflection and the size changes of the iris and such. For me that wouldn't matter all that much because I never look at peoples eyes, but for 'normal' people correctly represented eyes would make a lot of difference that you wouldn't realise till you saw it.
To compute animations properly impacted by environment and the NPC's environmental awareness, would require a lot more power than we use now. Or how clothes fold and how people readjust their clothing every couple minutes... How rain interacts with stains. Man once you start making a list of things we're not yet doing that are essential to creating world that people could confuse with the real world, you get a long list very fast.
In todays games we still have enemies looking like one another, let alone realistic clothing and realistic out of focus/in focus visuals determined by your eyes and such.

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#43 AdrianWerner
Member since 2003 • 28441 Posts

Hollywood studios can't produce photorealistic CG with hundreds of mlns of dollars. So no, they sure as hell couldn't do it in real-time today, no matter what kind of PC you would get.

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#44 SaltyMeatballs
Member since 2009 • 25165 Posts
It could look close but no.
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deactivated-59b71619573a1

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#45 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

this isn't even close .. lol ..... isn't ray tracing a technique that Mark Cerny talked abt .... something related to the PS4's GPU hidden ability that will be utilized in the future ?omho88

I think that was thrown around for the reflections in KZ SF. At the current level of Ray Tracing it won't be even nearly possible to do a game like that on PS4

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deactivated-59b71619573a1

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#46 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="omho88"][QUOTE="nameless12345"]

 

It comes close but only if it doesn't move:

emily_cgi_image_metrics.jpg

tubbyc

WOW, this is CGI ?! where is it from?

http://www.youtube.com/watch?v=bLiX5d3rC6o

I want to see a 1080p version, I think it would be pretty easy to spot at that resolution. 

Also as someone in the comments posted, it's just the face and while it's really well done, stuff like the hair is what sells the image. If the whole head was CG and looked like that it would be pretty mind blowing

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#47 tagyhag
Member since 2007 • 15874 Posts
If it was a talented dev + infinite time/budget + fixed hardware they could get pretty damn close.
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#48 Pug-Nasty
Member since 2009 • 8508 Posts

For mechanical objects I'd say yes, at least as far as surface looks (not material behavior), but not even close for organic material.

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Wasdie

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#49 Wasdie  Moderator
Member since 2003 • 53622 Posts

What do you mean by "real life" graphics?

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deactivated-5acbb9993d0bd

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#50 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
What the hell is this, I don't know whats worse.... the question or the responses saying "yes".....