Of course if the time and the money were infinite, do you think a game can be created with real life gfx on the latest avaliable high end super GPUs/CPUs/RAM ?
Just curious
Edit: I just wanna reconfirm that, can we do it on the avaliable hardware?
This topic is locked from further discussion.
Look at modded GTA IV, Crysis, rFactor, ect.
That's about as good as it gets. (not counting tech demos like Samaritan)
edit: here's a comparison between Codemaster's F1 and real-life footage:
http://www.eurogamer.net/videos/f1-2010-vs-real-life
It can get better than that.Look at modded GTA IV, Crysis, rFactor, ect.
That's about as good as it gets. (not counting tech demos like Samaritan)
nameless12345
they are close but they never feel real like ... so close may be? but you will always be able to know what's real from "so close to a real" ?Look at modded GTA IV, Crysis, rFactor, ect.
That's about as good as it gets. (not counting tech demos like Samaritan)
nameless12345
[QUOTE="nameless12345"]It can get better than that.Look at modded GTA IV, Crysis, rFactor, ect.
That's about as good as it gets. (not counting tech demos like Samaritan)
faizan_faizan
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With today's hardware and limited budgets, I doubt it.
Also, many devs like to put "cinematic" lighting in there games instead of realistic lighting. (see Crysis 1 >> C2, C3)
[QUOTE="nameless12345"]they are close but they never feel real like ... so close may be? but you will always be able to know what's real from "so close to a real" ?Look at modded GTA IV, Crysis, rFactor, ect.
That's about as good as it gets. (not counting tech demos like Samaritan)
omho88
Â
Well, Arma 3 is a game targeting high-end PCs and realism and it looks like this:
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Looks good undoubtly but it's still not quite there yet. (namely that you could mistake it for reality, except during night time)
It can get better than that.[QUOTE="faizan_faizan"][QUOTE="nameless12345"]
Look at modded GTA IV, Crysis, rFactor, ect.
That's about as good as it gets. (not counting tech demos like Samaritan)
nameless12345
Â
With today's hardware and limited budgets, I doubt it.
Also, many devs like to put "cinematic" lighting in there games instead of realistic lighting. (see Crysis 1 >> C2, C3)
Thread is confusing, are we talking about the art? Or the technical graphics?A-10 Warthog game model vs real model:
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Yeah, reality still wins.
Maybe when ray-tracing becomes viable we'll see higher degree of realism but that will still take years. (next next-gen or even longer)
[QUOTE="nameless12345"]
[QUOTE="faizan_faizan"] It can get better than that.faizan_faizan
Â
With today's hardware and limited budgets, I doubt it.
Also, many devs like to put "cinematic" lighting in there games instead of realistic lighting. (see Crysis 1 >> C2, C3)
Thread is confusing, are we talking about the art? Or the technical graphics?Â
Realistic graphics I believe.
this isn't even close .. lol ..... isn't ray tracing a technique that Mark Cerny talked abt .... something related to the PS4's GPU hidden ability that will be utilized in the future ?A-10 Warthog game model vs real model:
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Â
Â
Yeah, reality still wins.
Maybe when ray-tracing becomes viable we'll see higher degree of realism but that will still take years. (next next-gen or even longer)
nameless12345
[QUOTE="nameless12345"]
[QUOTE="faizan_faizan"] It can get better than that.faizan_faizan
Â
With today's hardware and limited budgets, I doubt it.
Also, many devs like to put "cinematic" lighting in there games instead of realistic lighting. (see Crysis 1 >> C2, C3)
Thread is confusing, are we talking about the art? Or the technical graphics? realistic gfx. What do you mean by art anyway?http://www.youtube.com/watch?v=pXZ33YoKu9w
This is the closest we have gotten so far, Ray tracing is the next generation of graphics computeing but its far from ready. I would say the power of 3-4 times what a Titan could produce would be suitable for realtime games. Possibly in 2016-7ish range id say. Depends on whether or not devs could get past the whole memory bandwith thing when it comes to ray tracing.
Of course if the time and the money were infinite, do you think a game can be created with real life gfx on the latest avaliable high end super GPUs/CPUs/RAM ?
Just curious
Edit: I just wanna reconfirm that, can we do it on the avaliable hardware?
omho88
No, even the most powerful PC couldn't render something like Avatar in real-time. And even that isn't a hundred percent there yet.
[QUOTE="nameless12345"]this isn't even close .. lol ..... isn't ray tracing a technique that Mark Cerny talked abt .... something related to the PS4's GPU hidden ability that will be utilized in the future ?A-10 Warthog game model vs real model:
Â
Â
Â
Â
Yeah, reality still wins.
Maybe when ray-tracing becomes viable we'll see higher degree of realism but that will still take years. (next next-gen or even longer)
omho88
Â
Well, that's about as good as it gets regarding flight sims. (maybe only modded Flight Simulator X and Aerofly FS are better)
I highly doubt PS4 will be able to do full real-time ray-tracing.
It's more next next-gen stuff.
Some photo mode GT5 screens:
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Maybe GT7 will finally look like that during gameplay? ;)
Meanwhile on PC: (Project Cars)
Â
[QUOTE="nameless12345"][QUOTE="soulitane"]Nope, has CGI beaten reality yet even?omho88
Â
It comes close but only if it doesn't move:
WOW, this is CGI ?! where is it from?Â
Google "CGI faces".
With insane funding, the highest end hardware and no worries of seeing a return on investment, you would get such an amazing looking game that is so far beyond anything we have seen that sure, most people would think it looks like reality. Â
Would it truly look like real life? Â No, not at all. Â Real world details might as well be infinite. Â Even the all time greatest artists, the ones who can interpret real world properties better than most, still realized that the best you can do is achieve a strong impression.
You could have the best hardware, the best development software, top of the line 3d scanners, HDR info for every scene you create and even the best digital artists from houses like Weta, ILM, Dreamworks, Pixar, etc... and you still wouldn't be achieving true life like graphics.
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Even so, I wish some company out there would try. Â I've had this conversation with friends before. Â If I had Bill Gates kind of money this is one of the things I would do.
[QUOTE="nameless12345"][QUOTE="soulitane"]Nope, has CGI beaten reality yet even?omho88
Â
It comes close but only if it doesn't move:
WOW, this is CGI ?! where is it from?I believe its from the image metrics tests a few years back. Â I think the demo was called "Emily" not sure though.
no, even with supercomputers movie companies still still make animated features that still look very animatedlamprey263well, what is the point of making a super real animation movie that can cost millions of dollars when you can use real actors for much less.
[QUOTE="lamprey263"]no, even with supercomputers movie companies still still make animated features that still look very animatedomho88well, what is the point of making a super real animation movie that can cost millions of dollars when you can use real actors for much less. even the best CGI in normal films isn't fooling anybody and that stuff isn't rendered in realtime either, which a gaming PC/console would have to do, those supercomputers take time to render things still though, one day maybe one really won't see a difference
Of course if the time and the money were infinite, do you think a game can be created with real life gfx on the latest avaliable high end super GPUs/CPUs/RAM ?
Just curious
Edit: I just wanna reconfirm that, can we do it on the avaliable hardware?
omho88
For environments and objects YES. Â People.. NO. Animals... maybe.
[QUOTE="omho88"][QUOTE="lamprey263"]no, even with supercomputers movie companies still still make animated features that still look very animatedlamprey263well, what is the point of making a super real animation movie that can cost millions of dollars when you can use real actors for much less. even the best CGI in normal films isn't fooling anybody
Well it does fool a lot of people, but thats not to say its realistic at all. Â
I agree, we have a long ways to go before pre-rendered CGI is even close to life-like. Â Even top studios like Weta and ILM will admit that they arent even close. Â As far as real time rendering for games, I doubt even our children will see truly realistic visuals by the end of their life time.
Sure but not financially viable under any kind of market that exists today. Personally I feel like graphics are "good enough" for right now.
The problem with that is it's a tiny little screen. You can't see much detail or lack thereof in a tiny screen like that. This is really the hurdle to get over with realistic graphics. It's essentially getting detail to a point in which it's so fine your eye can't see the differences. But it's not just pixel count but the actual detail of a scene. Then on top of that you have the different effects mimicing real life light, shadow and how things react physically but using just the graphics engine. For example how light reacts with water. Or how water reacts on different glass. Or how the human eye focusses in different light. You can get to a point where we can't really tell if what we see in the game is really how it should be in real life. For example HDR lighting. If it's very accurate, you might not think it's unrealistic because you're maybe not entirely aware of how light should react down to the finest detail.Look at modded GTA IV, Crysis, rFactor, ect.
That's about as good as it gets. (not counting tech demos like Samaritan)
edit: here's a comparison between Codemaster's F1 and real-life footage:
http://www.eurogamer.net/videos/f1-2010-vs-real-life
nameless12345
Not even close, because a lot of behind the scenes processes influence the visuals that we deem realistic. Try emulate realistic eye movement on characters. The level of reflection and the size changes of the iris and such. For me that wouldn't matter all that much because I never look at peoples eyes, but for 'normal' people correctly represented eyes would make a lot of difference that you wouldn't realise till you saw it.
To compute animations properly impacted by environment and the NPC's environmental awareness, would require a lot more power than we use now. Or how clothes fold and how people readjust their clothing every couple minutes... How rain interacts with stains. Man once you start making a list of things we're not yet doing that are essential to creating world that people could confuse with the real world, you get a long list very fast.
In todays games we still have enemies looking like one another, let alone realistic clothing and realistic out of focus/in focus visuals determined by your eyes and such.
Hollywood studios can't produce photorealistic CG with hundreds of mlns of dollars. So no, they sure as hell couldn't do it in real-time today, no matter what kind of PC you would get.
this isn't even close .. lol ..... isn't ray tracing a technique that Mark Cerny talked abt .... something related to the PS4's GPU hidden ability that will be utilized in the future ?omho88
I think that was thrown around for the reflections in KZ SF. At the current level of Ray Tracing it won't be even nearly possible to do a game like that on PS4
WOW, this is CGI ?! where is it from?[QUOTE="omho88"][QUOTE="nameless12345"]
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It comes close but only if it doesn't move:
tubbyc
http://www.youtube.com/watch?v=bLiX5d3rC6o
I want to see a 1080p version, I think it would be pretty easy to spot at that resolution.Â
Also as someone in the comments posted, it's just the face and while it's really well done, stuff like the hair is what sells the image. If the whole head was CG and looked like that it would be pretty mind blowing
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