well what do you consider it just an interesting poll cuase ive always thought SSB games were simplistic, and not really fun compared to other fighting games
This topic is locked from further discussion.
How is there a "hardcore" game?
If you go by the actual definition of the word, no SSB games are not hardcore, they do not show explicit material. Being hardcore is much more a human attribute, not an inanimate object in the sense that people here try to use it.
Easily played by the casual, mastered by the hardcore.ForgeUL
Exactly, and its played best hardcore. Sooo RTFM if you suck lol..you'll like it more =]
Easily played by the casual, mastered by the hardcore.ForgeUL
How is there a "hardcore" game?
If you go by the actual definition of the word, no SSB games are not hardcore, they do not show explicit material. Being hardcore is much more a human attribute, not an inanimate object in the sense that people here try to use it.
-RPGamer-
[QUOTE="-RPGamer-"]
How is there a "hardcore" game?
If you go by the actual definition of the word, no SSB games are not hardcore, they do not show explicit material. Being hardcore is much more a human attribute, not an inanimate object in the sense that people here try to use it.
SmashBrosLegend
Right, SSB is one of, if not the, funnest MP title(s) I've ever had the pleasure to play.
[QUOTE="briguyb13"]SSB games are way more hardcore than boob flopage games like DOA, and deeper with more strategy elements as well.Hir0_N
100% agree.
simply, i cant see how 2d fighter such as DoA or well, arcade fighters are deep. they seem more like button mashing to me. i guess the depth is in the different super combos and knowing exactly how and when to use/ counter them. perhaps that is what they mean by deep. but playing a game like naruto or DoA really ddnt make me feel like im playing anything deep. but that's cause i only know how to button mash. or pull off the same tricks. soul calibur was nice, but im no fan of these kinds of games.
Casual. The character move lists are very limited compared to other fighting games. Its a simple and easy fighter to get into.kage_53You have never played SSBM have you?
Who cares? Its fun.PBSnipes
sadly, many people care. a game cant just be fun. it needs to be widely acclaimed. then it is fun. and it also has to pull off shiny colors. has anyone actually seen those guys in CoD 3. they were shiny in the dark. when it was like smoke was falling from the sky.
[QUOTE="kage_53"]Casual. The character move lists are very limited compared to other fighting games. Its a simple and easy fighter to get into.briguyb13You have never played SSBM have you?
i find supers smash deeper than a lot of other fighters. you have to know when to pull a lot of moves since a lot of them have drawback times, and your "b" moves are not effective in combat. the pros seem to use more a moves than b moves which are supposed to be the "special killer strong ones". and you get to use more tactics since avoiding and running is an option.
[QUOTE="Hir0_N"][QUOTE="briguyb13"]SSB games are way more hardcore than boob flopage games like DOA, and deeper with more strategy elements as well.bionicle_lover
100% agree.
simply, i cant see how 2d fighter such as DoA or well, arcade fighters are deep. they seem more like button mashing to me. i guess the depth is in the different super combos and knowing exactly how and when to use/ counter them. perhaps that is what they mean by deep. but playing a game like naruto or DoA really ddnt make me feel like im playing anything deep. but that's cause i only know how to button mash. or pull off the same tricks. soul calibur was nice, but im no fan of these kinds of games.
Soul Caliber for the Dreamcast was the best fighting game ever, along with Super Street Fighter 2 turbo on the SNES.[QUOTE="kage_53"]Casual. The character move lists are very limited compared to other fighting games. Its a simple and easy fighter to get into.briguyb13You have never played SSBM have you?Yes I have.I used to own the game. My best character was probably Fox.
[QUOTE="bionicle_lover"][QUOTE="Hir0_N"][QUOTE="briguyb13"]SSB games are way more hardcore than boob flopage games like DOA, and deeper with more strategy elements as well.briguyb13
100% agree.
simply, i cant see how 2d fighter such as DoA or well, arcade fighters are deep. they seem more like button mashing to me. i guess the depth is in the different super combos and knowing exactly how and when to use/ counter them. perhaps that is what they mean by deep. but playing a game like naruto or DoA really ddnt make me feel like im playing anything deep. but that's cause i only know how to button mash. or pull off the same tricks. soul calibur was nice, but im no fan of these kinds of games.
Soul Caliber for the Dreamcast was the best fighting game ever, along with Super Street Fighter 2 turbo on the SNES.i had street fighter two turbo. sadly, i was young so i never got into these kinds of fighters. i spent many hours watching my dad play though. he used to beat bison for me. and my old babysitter could do some neat tricks that i never found out how to do :(
simply, i cant see how 2d fighter such as DoA or well, arcade fighters are deep. they seem more like button mashing to me. i guess the depth is in the different super combos and knowing exactly how and when to use/ counter them. perhaps that is what they mean by deep. but playing a game like naruto or DoA really ddnt make me feel like im playing anything deep. but that's cause i only know how to button mash. or pull off the same tricks. soul calibur was nice, but im no fan of these kinds of games.
bionicle_lover
I'm going to help you out here before you get destroyed. In fighting games, notice when you press the punch button your character punches? How about when you press kick, you noticed your character kicked? You see, in arcade fighting game (2D and 3D) there are moments of linkage depending on the animation frame, which allows you to prolong the attack and become combos. So lets say you kick high and your character finally puts his foot down, completing the animation, on the frame he puts down the foot, you can link with something else, keeping on the pressure.
This is one of the elements that makes arcade fighters deep. It goes deeper than just button mashing and paying attention to details like frames helps you control your play style and helps you become a more effective player.
Staying on topic, Smash is one of the few games capable of pulling in both crowds. In my mind, it's hardcore.
Please Log In to post.
Log in to comment