do you consider super smash bros games hardcore or casual

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tidus222

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#1 tidus222
Member since 2004 • 1452 Posts

well what do you consider it just an interesting poll cuase ive always thought SSB games were simplistic, and not really fun compared to other fighting games

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ForgeUL

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#2 ForgeUL
Member since 2006 • 92 Posts
Easily played by the casual, mastered by the hardcore.
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RahnAetas

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#3 RahnAetas
Member since 2003 • 1834 Posts

What people need to realize that hardcore is a state of mind, not a type of game.

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-RPGamer-

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#4 -RPGamer-
Member since 2002 • 34283 Posts

How is there a "hardcore" game?

If you go by the actual definition of the word, no SSB games are not hardcore, they do not show explicit material. Being hardcore is much more a human attribute, not an inanimate object in the sense that people here try to use it.

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Goten_king

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#5 Goten_king
Member since 2004 • 4327 Posts
Easily played by the casual, mastered by the hardcore.ForgeUL


exactly.
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Cor-WII

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#6 Cor-WII
Member since 2006 • 111 Posts

Easily played by the casual, mastered by the hardcore.ForgeUL

What he said.

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kansasdude2009

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#7 kansasdude2009
Member since 2006 • 11802 Posts
first 2 posts answered this PERFECTLY!
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Michael85

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#8 Michael85
Member since 2005 • 3971 Posts
It's one of those titles that bridges the gab between the two, much like Grand Theft Auto or Halo (the original Halo).
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zero_snake99

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#9 zero_snake99
Member since 2004 • 3478 Posts

Easily played by the casual, mastered by the hardcore.ForgeUL

Exactly, and its played best hardcore. Sooo RTFM if you suck lol..you'll like it more =]

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EmpCom

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#10 EmpCom
Member since 2005 • 3451 Posts
Casual or hardcore is the player not the game
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Saturos3091

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#11 Saturos3091
Member since 2005 • 14937 Posts
Easily played by the casual, mastered by the hardcore.ForgeUL

As many great games are, yes this is the case.
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SmashBrosLegend

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#12 SmashBrosLegend
Member since 2006 • 11344 Posts


How is there a "hardcore" game?

If you go by the actual definition of the word, no SSB games are not hardcore, they do not show explicit material. Being hardcore is much more a human attribute, not an inanimate object in the sense that people here try to use it.
-RPGamer-

Well said. I don't think it matters how anyone defines it, nor do I think labelling it will affect how much fun anyone has playing it.
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ace52387

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#13 ace52387
Member since 2005 • 757 Posts
I've never seen casual players get really addicted to smash. They always get bored after a while.
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-RPGamer-

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#14 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="-RPGamer-"]

How is there a "hardcore" game?

If you go by the actual definition of the word, no SSB games are not hardcore, they do not show explicit material. Being hardcore is much more a human attribute, not an inanimate object in the sense that people here try to use it.
SmashBrosLegend

Well said. I don't think it matters how anyone defines it, nor do I think labelling it will affect how much fun anyone has playing it.

Right, SSB is one of, if not the, funnest MP title(s) I've ever had the pleasure to play.

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kage_53

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#15 kage_53
Member since 2006 • 12671 Posts
Casual. The character move lists are very limited compared to other fighting games. Its a simple and easy fighter to get into.
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deactivated-618bc23e9b1c9

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#16 deactivated-618bc23e9b1c9
Member since 2007 • 7339 Posts
SSB games are way more hardcore than boob flopage games like DOA, and deeper with more strategy elements as well.
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Imallvol7

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#17 Imallvol7
Member since 2003 • 7566 Posts
definitely both. Gotta be hardcore to be good, but casual to say I WANNA BE PEACH but i dont care about playing, i just like her.
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Hir0_N

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#18 Hir0_N
Member since 2007 • 2644 Posts

SSB games are way more hardcore than boob flopage games like DOA, and deeper with more strategy elements as well.briguyb13

100% agree.

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bionicle_lover

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#19 bionicle_lover
Member since 2005 • 4501 Posts
like people say, it's a little bit of both. of course, i cant wait to copy the "hardcore" moves assuming i can play them online. then i will give off the fake impression that im hardcore too.
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bionicle_lover

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#20 bionicle_lover
Member since 2005 • 4501 Posts

[QUOTE="briguyb13"]SSB games are way more hardcore than boob flopage games like DOA, and deeper with more strategy elements as well.Hir0_N

100% agree.

simply, i cant see how 2d fighter such as DoA or well, arcade fighters are deep. they seem more like button mashing to me. i guess the depth is in the different super combos and knowing exactly how and when to use/ counter them. perhaps that is what they mean by deep. but playing a game like naruto or DoA really ddnt make me feel like im playing anything deep. but that's cause i only know how to button mash. or pull off the same tricks. soul calibur was nice, but im no fan of these kinds of games.

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PBSnipes

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#21 PBSnipes
Member since 2007 • 14621 Posts
Who cares? Its fun.
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deactivated-618bc23e9b1c9

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#22 deactivated-618bc23e9b1c9
Member since 2007 • 7339 Posts
Casual. The character move lists are very limited compared to other fighting games. Its a simple and easy fighter to get into.kage_53
You have never played SSBM have you?
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#23 bionicle_lover
Member since 2005 • 4501 Posts

Who cares? Its fun.PBSnipes

sadly, many people care. a game cant just be fun. it needs to be widely acclaimed. then it is fun. and it also has to pull off shiny colors. has anyone actually seen those guys in CoD 3. they were shiny in the dark. when it was like smoke was falling from the sky.

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bionicle_lover

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#24 bionicle_lover
Member since 2005 • 4501 Posts

[QUOTE="kage_53"]Casual. The character move lists are very limited compared to other fighting games. Its a simple and easy fighter to get into.briguyb13
You have never played SSBM have you?

i find supers smash deeper than a lot of other fighters. you have to know when to pull a lot of moves since a lot of them have drawback times, and your "b" moves are not effective in combat. the pros seem to use more a moves than b moves which are supposed to be the "special killer strong ones". and you get to use more tactics since avoiding and running is an option.

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deactivated-618bc23e9b1c9

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#25 deactivated-618bc23e9b1c9
Member since 2007 • 7339 Posts
[QUOTE="Hir0_N"]

[QUOTE="briguyb13"]SSB games are way more hardcore than boob flopage games like DOA, and deeper with more strategy elements as well.bionicle_lover

100% agree.

simply, i cant see how 2d fighter such as DoA or well, arcade fighters are deep. they seem more like button mashing to me. i guess the depth is in the different super combos and knowing exactly how and when to use/ counter them. perhaps that is what they mean by deep. but playing a game like naruto or DoA really ddnt make me feel like im playing anything deep. but that's cause i only know how to button mash. or pull off the same tricks. soul calibur was nice, but im no fan of these kinds of games.

Soul Caliber for the Dreamcast was the best fighting game ever, along with Super Street Fighter 2 turbo on the SNES.
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kage_53

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#26 kage_53
Member since 2006 • 12671 Posts
[QUOTE="kage_53"]Casual. The character move lists are very limited compared to other fighting games. Its a simple and easy fighter to get into.briguyb13
You have never played SSBM have you?

Yes I have.I used to own the game. My best character was probably Fox.
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bionicle_lover

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#27 bionicle_lover
Member since 2005 • 4501 Posts
[QUOTE="bionicle_lover"][QUOTE="Hir0_N"]

[QUOTE="briguyb13"]SSB games are way more hardcore than boob flopage games like DOA, and deeper with more strategy elements as well.briguyb13

100% agree.

simply, i cant see how 2d fighter such as DoA or well, arcade fighters are deep. they seem more like button mashing to me. i guess the depth is in the different super combos and knowing exactly how and when to use/ counter them. perhaps that is what they mean by deep. but playing a game like naruto or DoA really ddnt make me feel like im playing anything deep. but that's cause i only know how to button mash. or pull off the same tricks. soul calibur was nice, but im no fan of these kinds of games.

Soul Caliber for the Dreamcast was the best fighting game ever, along with Super Street Fighter 2 turbo on the SNES.

i had street fighter two turbo. sadly, i was young so i never got into these kinds of fighters. i spent many hours watching my dad play though. he used to beat bison for me. and my old babysitter could do some neat tricks that i never found out how to do :(

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joeblak

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#28 joeblak
Member since 2005 • 5474 Posts
It's a mixture of both. Casuals can get into it, and it's played in many pro tournaments.
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#29 umcommon
Member since 2007 • 2503 Posts

Easily played by the casual, mastered by the hardcore.ForgeUL

agree

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#30 Redmoonxl2
Member since 2003 • 11059 Posts

simply, i cant see how 2d fighter such as DoA or well, arcade fighters are deep. they seem more like button mashing to me. i guess the depth is in the different super combos and knowing exactly how and when to use/ counter them. perhaps that is what they mean by deep. but playing a game like naruto or DoA really ddnt make me feel like im playing anything deep. but that's cause i only know how to button mash. or pull off the same tricks. soul calibur was nice, but im no fan of these kinds of games.

bionicle_lover

I'm going to help you out here before you get destroyed. In fighting games, notice when you press the punch button your character punches? How about when you press kick, you noticed your character kicked? You see, in arcade fighting game (2D and 3D) there are moments of linkage depending on the animation frame, which allows you to prolong the attack and become combos. So lets say you kick high and your character finally puts his foot down, completing the animation, on the frame he puts down the foot, you can link with something else, keeping on the pressure.

This is one of the elements that makes arcade fighters deep. It goes deeper than just button mashing and paying attention to details like frames helps you control your play style and helps you become a more effective player.

Staying on topic, Smash is one of the few games capable of pulling in both crowds. In my mind, it's hardcore.