its a very fine balancing act for me. too easy and i get bored (though this is game dependent too). too hard and i get frustrated. unfortunately im wired in such a way that i dont get much satisfaction from overcoming a challenge. e.g. if i finally beat a boss after 20attempts i dont feel any sort of reward of accomplishment. i consider it a defeat still.
as mentioned above: it also depends on the type of game im playing. if i am playing something like pillars or skyrim then i'm not really interested in a challenge. i'm more interested in an adventure.
but if im playing something like F1 2017 then i do want a challenge...but i want it pitched at a certain point where, if i play well, i will get a good result. but i will be punished if i make a mistake.
and then you get to the point of what constitutes a mistake in a game, how that mistake is communicated to the player and all that stuff being implemented into the difficulty.
i'm not a competitive person though so winning means little to me. at the end of the day if i'm not having fun then i'm not going to grind a game out.
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