Do you miss the days of when single player games had sequels within a generation?

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SolidGame_basic

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#1 SolidGame_basic  Online
Member since 2003 • 47530 Posts

Remember when we used to have games like Ocarina of Time and Majora's Mask in one generation? Or Resident Evil 2 and 3, Final Fantasy 7,8,9 etc. I guess now that development takes longer, we don't see that as much anymore. It looks like we get one franchise game per generation. Do you miss those days, SW? Or do you like that developers are spending more time on one game?

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Ghosts4ever

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#2 Ghosts4ever
Member since 2015 • 26134 Posts

Thats the biggest problem with this generation. there are very few games in quantity with sequel taking 5 years to develop.

although best sequel this gen is releasing soon that is Doom Eternal.

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SolidGame_basic

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#3 SolidGame_basic  Online
Member since 2003 • 47530 Posts
@ghosts4ever said:

Thats the biggest problem with this generation. there are very few games in quantity with sequel taking 5 years to develop.

although best sequel this gen is releasing soon that is Doom Eternal.

Hopefully it doesn't get delayed or what else would you play this year? lol

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robert_sparkes

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#4 robert_sparkes
Member since 2018 • 7807 Posts

I kind of miss it but I understand games these days have huge budgets and development time.

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Ghosts4ever

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#5 Ghosts4ever
Member since 2015 • 26134 Posts

@SolidGame_basic said:
@ghosts4ever said:

Thats the biggest problem with this generation. there are very few games in quantity with sequel taking 5 years to develop.

although best sequel this gen is releasing soon that is Doom Eternal.

Hopefully it doesn't get delayed or what else would you play this year? lol

very few amazing games pop once or twice in years. very few...

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pitty8982

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#6 pitty8982
Member since 2008 • 1072 Posts

Development times have to be taken into account

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Sancho_Panzer

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#7  Edited By Sancho_Panzer
Member since 2015 • 2823 Posts

Sort of. I miss the days when "franchise" wasn't bandied around so much with each new title, and sequels weren't treated as potential liabilities to the value of an IP. When there's so much investment involved, I guess you have to treat IP's with kid gloves though. It's easy to get bored waiting, and often tastes and tech have developed so much in the intervening years that studios are forced to take low-risk, broad appeal approaches to development and rely on the name and marketing to sell sequels.

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locopatho

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#8 locopatho
Member since 2003 • 24300 Posts

When even Ass Creed has to take the odd year off, you KNOW development is getting harder/longer/more expensive!

I'm broadly OK with it. Less sequels is probably a good thing. The Last Of Us II and GTAVI and Elder Scrolls 6 will feel more special when they do eventually drop.

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Archangel3371

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#9 Archangel3371  Online
Member since 2004 • 46852 Posts

No not really and to be honest I hardly even noticed. There’s so many great games coming out these days that I want to play that I really don’t have any down time waiting around for sequels.

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uninspiredcup

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#10 uninspiredcup
Member since 2013 • 62649 Posts

As long as the games good I don't care either way.

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R4gn4r0k

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#11 R4gn4r0k
Member since 2004 • 48964 Posts

A lot of these sequels were vastly different too.

If we get sequels now in the span of 2 years you can bet your ass it's just a carbon copy with some UI elements switched around.

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vespuche

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#12 vespuche
Member since 2007 • 1078 Posts

A mind blowing one is...

GTAIII, Vice City, San Andreas.

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Sancho_Panzer

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#13 Sancho_Panzer
Member since 2015 • 2823 Posts

@R4gn4r0k said:

A lot of these sequels were vastly different too.

If we get sequels now in the span of 2 years you can bet your ass it's just a carbon copy with some UI elements switched around.

I get where you're coming from, but I don't see that as always being such a bad thing. I'm thinking Crysis -> Crysis Warhead vs. Crysis 2.

But then I suppose you've got Far Cry 3 -> FC 4 etc. I don't know, it's hard to generalise too much.

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R4gn4r0k

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#14 R4gn4r0k
Member since 2004 • 48964 Posts

@sancho_panzer said:

I get where you're coming from, but I don't see that as always being such a bad thing. I'm thinking Crysis -> Crysis Warhead vs. Crysis 2.

But then I suppose you've got Far Cry 3 -> FC 4 etc. I don't know, it's hard to generalise too much.

True, and sometimes sequels took years to make and still turned out really poor. Like Duke Nukem Forever for example.

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Sancho_Panzer

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#15  Edited By Sancho_Panzer
Member since 2015 • 2823 Posts

@R4gn4r0k: Heh, I'd rather not, thanks. Yeah, it's a good example.

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R4gn4r0k

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#16 R4gn4r0k
Member since 2004 • 48964 Posts

@sancho_panzer said:

@R4gn4r0k: Heh, I'd rather not, thanks. Yeah, it's a good example.

There is also the strange case of games that had gold in their hands in the original games and then went a different route for no reason in the sequels

  • Dead Space: first one was a horror hit, but as the series progressed it became more action and less horror
  • FEAR
  • Crysis, like you mentioned. First game was just gold, and I'm playing Crysis 3 right now and keep wondering: where is my power mode? where is my speed mode? The game feels really limiting compared to the original and warhead
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#17 Bread_or_Decide
Member since 2007 • 29761 Posts

I miss it.

But hey, you get ten assassin creed games per gen!!

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dimebag667

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#18 dimebag667
Member since 2003 • 3203 Posts

Honestly I don't really miss it

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Sancho_Panzer

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#19 Sancho_Panzer
Member since 2015 • 2823 Posts

@R4gn4r0k said:

There is also the strange case of games that had gold in their hands in the original games and then went a different route for no reason in the sequels

  • Dead Space: first one was a horror hit, but as the series progressed it became more action and less horror
  • FEAR
  • Crysis, like you mentioned. First game was just gold, and I'm playing Crysis 3 right now and keep wondering: where is my power mode? where is my speed mode? The game feels really limiting compared to the original and warhead

FEAR was saddest of all.

Hey, we've got this great original FPS, whose expansions are really well received. How about we keep the name and the spooky Alma moments, gut the rest and fill it with the same "tried and tested" dumb elements from every other generic shooter out at the moment... I'm sure if we throw enough money at the presentation and marketing, it's bound to do just great! I mean, what could possibly go wrong?

Such a waste.

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#20 BassMan  Online
Member since 2002 • 18730 Posts

Ummm.... this thread makes no sense. Do you not pay attention to companies like Ubisoft and their whoring out of franchises each gen?

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#21 djoffer
Member since 2007 • 1856 Posts

Two of the greatest games this gen is Divinity: divine Divinity 1+2 came out 2015 and 2017. They shit all over 99,99% of the big budget AAA releases. So no, I guess.

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Ten_Pints

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#22 Ten_Pints
Member since 2014 • 4072 Posts

GTA hasn't even had one game this generation :(.

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#23  Edited By cainetao11
Member since 2006 • 38063 Posts

We are reaching diminishing returns in terms of graphics and new gameplay ideas imo. As we’ve seen what people want most are close to photo realism graphics, what the think are good stories and some good gameplay. So the graphics l, voice acting is going to be at the forefront going forward and that takes time and $$

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#24 robert_sparkes
Member since 2018 • 7807 Posts

Elder scrolls 6 will probably be next gen and that disappoints me.

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#25  Edited By omegaMaster
Member since 2017 • 3595 Posts

Yeah, those were the good old days. Gaming back then was better unlike nowadays where many games are flooded with microtransactions, DLCs, season passes in order to expand its lifespan.

Look at Square-Enix with FF13 saga, they made FFXIII, FFXII-2, FFXII-3 in a single generation. That's right, two sequels in a single generation, no re-releases whatsoever.

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#26  Edited By Sevenizz
Member since 2010 • 6462 Posts

DLC covers sequels for the most part. Take gen 6’s Xbox masterpiece Rainbow Six 3. Ubisoft later launched Black Arrow as a stand alone product at full price. By today’s standards, it’s content would be considered DLC as nothing in Black Arrow changed the mechanics of the formula but added additional missions, weapons, modes, and multiplayer maps. All content we’d see today in a season pass or DLC.

You may see it at less content because your disc collection stays the same, but you are getting the same amount of gaming. Perhaps more as additional content is released. And believe it or not, you may be paying less.

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X_CAPCOM_X

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#27 X_CAPCOM_X
Member since 2004 • 9625 Posts

Many of those sequels recycled so much content that today they would get blasted for doing so -- except if they're nintendo.

I am not against doing so in principle btw. Sometimes it is necessary to speed up the development while using familiar schemes for a sequel.

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R4gn4r0k

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#28 R4gn4r0k
Member since 2004 • 48964 Posts

@sancho_panzer said:

FEAR was saddest of all.

Hey, we've got this great original FPS, whose expansions are really well received. How about we keep the name and the spooky Alma moments, gut the rest and fill it with the same "tried and tested" dumb elements from every other generic shooter out at the moment... I'm sure if we throw enough money at the presentation and marketing, it's bound to do just great! I mean, what could possibly go wrong?

Such a waste.

It's weird when developers have a really great original idea, execute it well. But then for the follow up they'd rather copy what is popular, and do it in a really bad way :/