Do you think bigger or smaller is better for online games?

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slipknot0129

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#1 slipknot0129
Member since 2008 • 5832 Posts

Sony makes alot of bigger multiplayer games that have 50+ players online. Xbox 360 has games that go up to 16 players online. What do you like better,a bigger number of players online or a smaller number of players online at once? I like xbox 360's multiplayer games better because they dont have so many people online at once.

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yoshi_64

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#2 yoshi_64
Member since 2003 • 25261 Posts
It depends on the game. It doesn't matter to me how many players it has, so long as it's just fun and balanced. Large scale maps/player count can just detract from the value rather than add. A large map with little player counts will be boring. Small map with large player count will be a frag fest and really frustrating. Striking that balance is important, because even if you have a large map and lots of people, or small map and the right amount of people, the game could be unbalanced or not fun at all if not implemented right.
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MassiveKaos

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#3 MassiveKaos
Member since 2006 • 3876 Posts

Smaller is better.

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GreenGoblin2099

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#4 GreenGoblin2099
Member since 2004 • 16988 Posts

I had my fun with R2 60 players MP... but I don't know what they were thinking with MAG, that can't be fun (or maybe it's just because the game sucked :P)

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cloudff7tm

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#5 cloudff7tm
Member since 2006 • 3975 Posts

I don't like playing with a large amount of people for some reason, so smaller. When I use to play Counter Strike I would always look for servers with only about 6 people in it.

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wooooode

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#6 wooooode
Member since 2002 • 16666 Posts
It depends on the mission or goals. For elimination I prefer smaller non respawn games. If the goal or mission is large you need alot of people, I like 16v16 for large goals still no respawn though.
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kussese

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#7 kussese
Member since 2008 • 1555 Posts

You do you realize that on most games with huge online matches, there are modes with smaller matches too, right? I haven't played MAG, but I know that in Resistance 2 there's an option for how big you want your match to be.

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HavocV3

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#8 HavocV3
Member since 2009 • 8068 Posts

depends on the games.

some games I play would be absolutely terrible if they had more than 16. sometimes that feels crowded as is.

basically preference, the last 32-player game I played was Republic Commando, and that just wasn't enjoyable. for some it might be, but that's not what I like.

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Xeros606

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#9 Xeros606
Member since 2007 • 11126 Posts
Smaller. 12v12 is ideal for big maps, 5v5 for smaller ones, and 8 for FFA.
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Ross_the_Boss6

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#10 Ross_the_Boss6
Member since 2009 • 4056 Posts

I prefer smaller teams.

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YuriSH

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#11 YuriSH
Member since 2010 • 1803 Posts

I had my fun with R2 60 players MP... but I don't know what they were thinking with MAG, that can't be fun (or maybe it's just because the game sucked :P)

GreenGoblin2099
Which mode are you referring to, because the 32vs32 is pretty fun and balanced. I think the 128 isn't that bad at least until near the end of the match where the entire team goes head on.
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GodofEmpires

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#12 GodofEmpires
Member since 2009 • 611 Posts

I had my fun with R2 60 players MP... but I don't know what they were thinking with MAG, that can't be fun (or maybe it's just because the game sucked :P)

GreenGoblin2099
Domination(the mode with 256 players) was an incredibly fun, balanced mode.
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yentlequible

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#13 yentlequible
Member since 2009 • 2620 Posts
Ps3 with smaller games preferable... ie Uncharted 2
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RyanShazam

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#14 RyanShazam
Member since 2006 • 6498 Posts

Call of Duty got it perfectly with the right number of players and map size :)

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Foliage-King

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#15 Foliage-King
Member since 2010 • 720 Posts

depends on the game mode.

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Pug-Nasty

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#16 Pug-Nasty
Member since 2009 • 8508 Posts

It depends on the map design and game type/objective layouts. Warhawk is a good example of how a 32 player map can make the game not feel cluttered. With objectives spread out over a very large map, 16 players on one side have to work pretty tactically to break it up and conquer. KZ2 is a good example of good map design, but odd objective layouts for large gametypes. Things got a little too cluttered in KZ2 with 32 players, that's why I like the matches at around 24.

MAG is great for map layout and objectives. Must have been difficult to find a way to break up that many players and make it all tie together, but they did it.

These are pretty much the only larger gametype games I've played. I like larger games when you're broken up into squads with multiple objectives. But 16 people bum-rushing one point, firing rocket launchers the whole time is dumb.

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skrat_01

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#17 skrat_01
Member since 2007 • 33767 Posts
Better designed is better. No matter the player numbers. =\
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Pug-Nasty

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#18 Pug-Nasty
Member since 2009 • 8508 Posts

Ps3 with smaller games preferable... ie Uncharted 2yentlequible

U2 is my least favorite online game as far as ps3 exclusives go. Laggy, wonky gameplay for an online game. Things get annoying. I'd like it much better if they could iron out the lag, get rid of those stupid perks, and make roll and cover two separate buttons. Also, the aiming could be sped up a little.

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deactivated-5b19214ec908b

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#19 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

16 is too small and 50 is too large

24-32 is the best amount

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deactivated-5cf4b2c19c4ab

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#20 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
i like 24-32 for most games like tf2 and shattered horizon(whenever it has that many players). 64 players is great for battlefield games. I generally prefer games with 8vs8 or more in just about all competitive multiplayer games except l4d1/2 where is just gets chaotic.
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magnax1

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#21 magnax1
Member since 2007 • 4605 Posts

Bigger is much much better. I like battlefield bad company, but an 18 game map, or whatever it is for the 360 just isn't the same game as the 64 (might have been more actually) they had for Battlefield 2 and Battlefield 2142

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IndianaPwns39

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#22 IndianaPwns39
Member since 2008 • 5037 Posts

It's all about the maps and community. Bigger maps can be much better/fun but if you get stuck with an idiotic team it will turn into hell. I remember back in Battlefield 2 days the helicopter I was in got shot down but I ended up surviving. Even though teammates drove by me, no one bothered to pick me up. So here I am, in the middle of this giant map, with no one giving me a freaking ride regardless of requests. Of course, that was only one game.

But with smaller games these things never happen, so it's usually more fun overall. But sometimes I like giant, sprawling maps and with few people in them then, well, what's the point?

24-32 players is the best, I think. 64 is ok. 256 on MAG was just interesting because it always ended up being 6v6 anyway and you never saw the rest of your team.

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Kane04

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#23 Kane04
Member since 2006 • 2115 Posts
i think its amazing how the 360 is behind just 1 vote when people started taking online gaming "serious" (for me was 1998, 1999) the more the better, people wanted more and more and lag free, honestly i didnt play much online back then because my internet connection =/ but it was a joy going at a friend house that had their parents paying big bucks for anything decent :P i still remember when i 1st started hearing 32 players i thought no way would that ever work properly. imo if the roles were inverted (XBL kicking 40, 60, 250+ players at the same time) i think we'd be hearing all the time just how great the service was and no wonder it was payed for because it was totally worth it, well i hear the totally worth it part i just dont see all that amazing infrastructure at work when games like Gears 2 and Halo 3 lag even when a game is not full (10, 16 players) which reminds me of a Halo 3 review i read in a magazine where they excuse the 16 limit because it used part or alot of the code that was used in Halo 2... perfect games being excused and turning a blind eye on yay xD take me back 10 years ago please.
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SapSacPrime

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#24 SapSacPrime
Member since 2004 • 8925 Posts

It depends, for shooters/racers usually 12 is enough I think, that way its not too chaotic. But Winters Grasp is proof that more can be awesome in the right game.

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dkjestrup

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#25 dkjestrup
Member since 2007 • 1214 Posts
Personally, anything bigger than 8v8 is wasted, in that it's very hard to get your team to execute any sort of strategy. 4v4 is great, as is 2v2, when it comes to communication. In the MOH beta it supports 12v12, and I find it feels more realistic, and much more like you're actually part of a war. But the problem is it's very hard to influence the game very much.
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firefluff3

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#26 firefluff3
Member since 2010 • 2073 Posts

*facepalm* any xbox360 game could have more players if the devs chose it, its not the console. And for the record, section 8 has 32 people online

And, big matches :D

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fabz_95

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#27 fabz_95
Member since 2006 • 15425 Posts
It depends on the game. Games like BC2 are much better with huge maps whereas I think Uncharted 2 is perfect with it's small but congested maps.
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jg4xchamp

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#28 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="skrat_01"]Better designed is better. No matter the player numbers. =\

Yep. this
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ManicAce

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#29 ManicAce
Member since 2009 • 3267 Posts
With shooters I like it big, won't be playing if there are less than ~30 people on a server. Of course not all games are designed for that many players, in which case I won't buy the game, not for the online anyway.
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haitechan

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#30 haitechan
Member since 2010 • 76 Posts
Smaller because my internet connection is awful and gets a whole mess with too many people playing at once.
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Deadly_Fatalis

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#31 Deadly_Fatalis
Member since 2006 • 1756 Posts
It depends on the game and what I feel like at the time.
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Riverwolf007

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#32 Riverwolf007
Member since 2005 • 26023 Posts

large mp games were a complete and utter failure when it was the fad years ago and tried over and over again on pc.

why would anything be different now?

(not counting mmo of course)

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linkin_guy109

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#33 linkin_guy109
Member since 2005 • 8864 Posts

well it depends on a few things, the size of a map, the strength of the connection, the type of community and the overall quality of the game itself, but generally speaking most games with multiplayer have a sweet spot that they try and hit, finding that right amount of players combined with a reasonably sized map, its what the most popular fps games do, halo. mw2 (not i said popular not good), and bad company and games of the sort

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mccoyca112

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#34 mccoyca112
Member since 2007 • 5434 Posts

Better designed is better. No matter the player numbers. =\skrat_01

Im going with this. It doesnt matter, as long as its done right. I've had plenty of fun with both.

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Pug-Nasty

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#35 Pug-Nasty
Member since 2009 • 8508 Posts

Personally, anything bigger than 8v8 is wasted, in that it's very hard to get your team to execute any sort of strategy. 4v4 is great, as is 2v2, when it comes to communication. In the MOH beta it supports 12v12, and I find it feels more realistic, and much more like you're actually part of a war. But the problem is it's very hard to influence the game very much.dkjestrup

The MoH beta feels like a war to you? You should play MAG, now that's a war. And since we're comparing the gameplay to MoH, it actually isn't bad, lol.

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Mattizzle815

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#36 Mattizzle815
Member since 2008 • 895 Posts

Depends on what game you are playing

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Zanoh

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#37 Zanoh
Member since 2006 • 6942 Posts

Bigger: More headshots to BOOM!

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WTA2k5

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#38 WTA2k5
Member since 2005 • 3999 Posts

It depends on the game. Two on two worked just as brilliantly in Splinter Cell as 32 on 32 did in Battlefield. However, some games seem to have huge player caps just so they can brag about it on the box (see MAG, or Joint Ops).

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clyde46

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#39 clyde46
Member since 2005 • 49061 Posts

*facepalm* any xbox360 game could have more players if the devs chose it, its not the console. And for the record, section 8 has 32 people online

And, big matches :D

firefluff3
It used dedicated servers. The 360 can barely handle 16 players.
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SwagSurf

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#40 SwagSurf
Member since 2009 • 3022 Posts

[QUOTE="firefluff3"]

*facepalm* any xbox360 game could have more players if the devs chose it, its not the console. And for the record, section 8 has 32 people online

And, big matches :D

clyde46

It used dedicated servers. The 360 can barely handle 16 players.

Ahem and Gears 2? :P

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markinthedark

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#41 markinthedark
Member since 2005 • 3676 Posts

as big as you can get where you can still voice chat with your whole team.

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sam_nintendo

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#42 sam_nintendo
Member since 2005 • 2066 Posts

Big games can be quite fun, but I think a lot of cool things can happen with small stuff. Journey is a small sometimes-multiplayer game that I think will have an amazing online component.

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MetroidPrimePwn

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#43 MetroidPrimePwn
Member since 2007 • 12399 Posts

Depends on the design of the game. If it's designed for more people, more people is better. If it's designed for less, less is better.

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DragonfireXZ95

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#44 DragonfireXZ95
Member since 2005 • 26716 Posts
I prefer more people, like BC2 32 players or BF2 64 players. It all depends on the map that's being played though.
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GrabTheYayo

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#45 GrabTheYayo
Member since 2010 • 1315 Posts

the games with 50 player online at once...arent they all dead? ye 16 players is the perfect number

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sora16perfect

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#46 sora16perfect
Member since 2007 • 730 Posts
the bigger the better imo......thats what she said:)
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glez13

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#47 glez13
Member since 2006 • 10314 Posts

Depends on the game.

But bigger is usually better

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RobBourne

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#48 RobBourne
Member since 2010 • 161 Posts

If it's matchmaking, bigger.

If it's servers, smaller.

Matchmaking takes forever as it is. If it's servers, at least you can get into a game whenever you want with no wait. The benefit is, usually the casuals who don't take the game serious are usually gone, so playing is actually interesting since me and my friend don't just run through the entire other team.

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Ravensmash

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#49 Ravensmash
Member since 2010 • 13862 Posts
Erm, didn't 360 have 50 players online with Frontlines: Fuel of War? It's not some technical thing obviously.
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Skittles_McGee

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#50 Skittles_McGee
Member since 2008 • 9136 Posts
Doesn't matter how many enemies there are. I have yet to meet the enemy that can outsmart bullet.  But if there are more enemies, there are more bullets for me to shoot. And this gun costs $400,000 to fire for 12 seconds, thats a lot of money. And they have their own bullets too. I might even die :( Doctor, are there sandviches in heaven? :(