Poll Do you think Star Citizen is going to come out or is alpha/vaporware/scam?(poll) (94 votes)
It seems to be a hot topic so I figured I'd see where people are at in regards to the SC topic.
It seems to be a hot topic so I figured I'd see where people are at in regards to the SC topic.
I think it'll release. Games take time to build, and the scale of this game is massive. We get to see this game making progress all the time.
I think it'll release. Games take time to build, and the scale of this game is massive. We get to see this game making progress all the time.
But does a game like this really need a "release" even games that are released today they still get content updates. Minecraft for example wasn't finished until the IP was sold off.
It's coming out. It's making steady progress and we get 3.0 the huge massive planet side update at the end of June. I can't wait!
It will always keep getting update. people always believe it in. even in 2020. and they will keep getting update. game will remain in beta testing.
"update all the time" what a f*cking joke.... 1 major patch every 4-6 months... lie about how close major stretch goals are.
The magic network tech isnt even coming in 3.0 anymore its a "Stretch Goal" ... watch it become a stretch goal until 4.0... or hell, just fade into the shadow.
5 month of 2017.... still on 2.5x .... and get this... they are still nowhere near finishing ONE quest giver (why even go into this detail if they cant pump them out?) blah blah making pipelines for eternity.
3.0 scaled back a country mile and going to be 6-8 months late.
Been absolutely silent on SQ42 ... obviously not coming this year again... probably just making a 30 minute demo to please the backers... when in reality they probably only have 10 working missions at the end of 2017.
I can't imagine waiting THIS long for a game I want. Must be a damn big project.
I waited for 14 years for a game like SC to be ANNOUNCED (since X-Wing vs. TIE Fighter in 1998). I think I can wait more than just 4.5 years for a game of this magnitude to be made.... Besides, plenty of less ambitious games have been in development for far longer. And people waited for them.
I only care about the single-player part sq42' and it's going to be released this or next year, Sc will take more time.
I can't imagine waiting THIS long for a game I want. Must be a damn big project.
It is is larger than any game released thus far, so ye pretty big
You don't understand game development! Star Citizen just hasn't reached its promised 'fidelity'... that's all.
/sarcasm
I think they fully intend to release it. I'm cautiously optimistic that it will release, and at least somewhat live up to expectations.
After what happened with Everquest Next though, I don't let myself get too attached to upcoming games. Prefer to just wait until it's released and see how good it is.
@The_Stand_In:
Maybe this is why most games are on a smaller scope. For 14 years, I hope it lives up to the hype. I remember waiting a long ass time for Duke Nukem Forever and look how that turned out. It got swapped between developers over time leaving a large, inconsistent adventure to play through. I still like it but that's from already being a big fan of the Duke.
"update all the time" what a f*cking joke.... 1 major patch every 4-6 months... lie about how close major stretch goals are.
The magic network tech isnt even coming in 3.0 anymore its a "Stretch Goal" ... watch it become a stretch goal until 4.0... or hell, just fade into the shadow.
5 month of 2017.... still on 2.5x .... and get this... they are still nowhere near finishing ONE quest giver (why even go into this detail if they cant pump them out?) blah blah making pipelines for eternity.
3.0 scaled back a country mile and going to be 6-8 months late.
Been absolutely silent on SQ42 ... obviously not coming this year again... probably just making a 30 minute demo to please the backers... when in reality they probably only have 10 working missions at the end of 2017.
sum up very nicely.
this project is scam. its a mid of 2017 and no news on SQ42 which supposely coming out before SC. and SC is still in beta testing.
"update all the time" what a f*cking joke.... 1 major patch every 4-6 months... lie about how close major stretch goals are.
The magic network tech isnt even coming in 3.0 anymore its a "Stretch Goal" ... watch it become a stretch goal until 4.0... or hell, just fade into the shadow.
5 month of 2017.... still on 2.5x .... and get this... they are still nowhere near finishing ONE quest giver (why even go into this detail if they cant pump them out?) blah blah making pipelines for eternity.
3.0 scaled back a country mile and going to be 6-8 months late.
Been absolutely silent on SQ42 ... obviously not coming this year again... probably just making a 30 minute demo to please the backers... when in reality they probably only have 10 working missions at the end of 2017.
sum up very nicely.
this project is scam. its a mid of 2017 and no news on SQ42 which supposely coming out before SC. and SC is still in beta testing.
How bout' that thing about CIG being super transparent with its backers holding up?
It will come out. Thing is, this project is huge (arguably the biggest game project ever) and people aren't used to following the development of a big game so frustration and "it's a scam" posts are only natural. Honestly if you follow this game there isn't really any reason to believe that CIG is screwing up let alone scamming people. It's just lack of patience. You're not gonna get a game of this scale out in 4-5 years unless you rush the hell out of it, but nobody wants that ofc nor should they do that. I think after 7-8 years of dev time we will see the release of SC or have a build that is close to that.
As for SQ42, I think 5 years of dev time should do it.
June 29th is when 3.0 comes out (for the Alpha) which should start to show off and form a lot of what the game is going to be. For us following the game daily like myself, it is the thing to be most excited about. So there's your answer, TC. And besides, Mark Hamill is in it so that tells you it ain't no damn vaporware/scam.
"update all the time" what a f*cking joke.... 1 major patch every 4-6 months... lie about how close major stretch goals are.
The magic network tech isnt even coming in 3.0 anymore its a "Stretch Goal" ... watch it become a stretch goal until 4.0... or hell, just fade into the shadow.
5 month of 2017.... still on 2.5x .... and get this... they are still nowhere near finishing ONE quest giver (why even go into this detail if they cant pump them out?) blah blah making pipelines for eternity.
3.0 scaled back a country mile and going to be 6-8 months late.
Been absolutely silent on SQ42 ... obviously not coming this year again... probably just making a 30 minute demo to please the backers... when in reality they probably only have 10 working missions at the end of 2017.
sum up very nicely.
this project is scam. its a mid of 2017 and no news on SQ42 which supposely coming out before SC. and SC is still in beta testing.
How bout' that thing about CIG being super transparent with its backers holding up?
They are being with the MMO... but it just brings home the reality of how achievable it is before funds run out... 5 months into the year and theyve had to scale 3.0 back.... with many missing features.
Absolutely. If they were like Hello Games and disappeared for 6 months at a time while promising everything I would have no faith, but that's not the case.
If you followed the progress of the game and interacted with the developers (who do not shy away from their audience), and even followed up on the paper trails left by the companies when they file taxes and whatnot (which people have), you would not be questioning if it was a scam or not. A scam doesn't employ over 400 people in three nations, does not produce weekly update videos, goes to various events around the world, or allows fans to tour their buildings. Nobody is getting rich off of the game.
It's just an overly ambitious game that nearly drown itself in its own ambitions multiple times. The delays and expansion of the staff were the result. Disappointing, but not unexpected if one read between the lines and understands where everything sits.
The game's launch is inevitable, it's just not happening any time soon.
Big games take time to develop and it's an ambitious project.
but this is taking forever. thier silence on SQ42 and no footage and we are in the mid of 2017 speaks for all.
It will come out. Thing is, this project is huge (arguably the biggest game project ever) and people aren't used to following the development of a big game so frustration and "it's a scam" posts are only natural. Honestly if you follow this game there isn't really any reason to believe that CIG is screwing up let alone scamming people. It's just lack of patience. You're not gonna get a game of this scale out in 4-5 years unless you rush the hell out of it, but nobody wants that ofc nor should they do that. I think after 7-8 years of dev time we will see the release of SC or have a build that is close to that.
As for SQ42, I think 5 years of dev time should do it.
I wouldn't consider it the biggest game every, space genres happen to be smaller in scale when actually making them... consider what you have to do to model space? NOTHING. This is where it gets a little harder since we can't easily measure the work that needs to be done compared to other MMO's like WoW or massive single player games like GTA5...
The more clear issue is the technology and goals... The biggest problem is the technology in what they are trying to do hasn't really been made. They have a priority issue and there are a lot of questionable decisions and completely solvable game mechanics but they are tackling multiple issues all at once while building 2 different games on the same base. Thats generally a bad idea. Like unifying the animations... what exactly did that solve? Visually you'll just end up with player characters that look stiff... which is something that is already incredibly noticeable, but it has little consequence on gameplay if they went with the more traditional animation. So this is where I see things spiraling out of control for them as a development team, focusing on making an incredibly accurate physics sim along with incredibly immersive, an MMO and single player. There is going to be alot of resource contention and conflicting solutions, they essentially have to design tech to be able to handle all those requirements at the same time in two entirely different genres with different requirements.
It will come out. Thing is, this project is huge (arguably the biggest game project ever) and people aren't used to following the development of a big game so frustration and "it's a scam" posts are only natural. Honestly if you follow this game there isn't really any reason to believe that CIG is screwing up let alone scamming people. It's just lack of patience. You're not gonna get a game of this scale out in 4-5 years unless you rush the hell out of it, but nobody wants that ofc nor should they do that. I think after 7-8 years of dev time we will see the release of SC or have a build that is close to that.
As for SQ42, I think 5 years of dev time should do it.
I wouldn't consider it the biggest game every, space genres happen to be smaller in scale when actually making them... consider what you have to do to model space? NOTHING. This is where it gets a little harder since we can't easily measure the work that needs to be done compared to other MMO's like WoW or massive single player games like GTA5...
The more clear issue is the technology and goals... The biggest problem is the technology in what they are trying to do hasn't really been made. They have a priority issue and there are a lot of questionable decisions and completely solvable game mechanics but they are tackling multiple issues all at once while building 2 different games on the same base. Thats generally a bad idea. Like unifying the animations... what exactly did that solve? Visually you'll just end up with player characters that look stiff... which is something that is already incredibly noticeable, but it has little consequence on gameplay if they went with the more traditional animation. So this is where I see things spiraling out of control for them as a development team, focusing on making an incredibly accurate physics sim along with incredibly immersive, an MMO and single player. There is going to be alot of resource contention and conflicting solutions, they essentially have to design tech to be able to handle all those requirements at the same time in two entirely different genres with different requirements.
Diablo 3 was in development since 2001 and went through three re-writes before it was released. 11 years later and that mediocre mess is what they delivered.
I'm not saying that means that Star Citizen is going to deliver, but it also doesn't mean that it's already a failure. Large games take a shittons of time to make. It's literally taking all of the most difficult elements of game design and putting them in one game; a AAA grade MMO sci-fi space sim with a persistent universe is about the most difficult game you can imagine building.
What you could do back in 2013:
What you can do now in 2017:
Diablo 3 was in development since 2001 and went through three re-writes before it was released. 11 years later and that mediocre mess is what they delivered.
I'm not saying that means that Star Citizen is going to deliver, but it also doesn't mean that it's already a failure. Large games take a shittons of time to make. It's literally taking all of the most difficult elements of game design and putting them in one game; a AAA grade MMO sci-fi space sim with a persistent universe is about the most difficult game you can imagine building.
What you could do back in 2013:
What you can do now in 2017:
I made your list a little cleaner, some of the bullet points were redundant
My criticisms are mostly there is a lot of technical debt required for an mmo, that is blocking the SP campaign and sort of conflicting with the requirements of the physics/sim aspects And alot of the mechanics you point out are can be summed up as an incredibly rudimentary version of GTA online in space. Like its still missing the majority of the game... mission generator, trade, working network layer...
It's doing really well considering it's development time is far below a large chunk of the consolised mediocrity churned out these days.
It's doing really well considering it's development time is far below a large chunk of the consolised mediocrity churned out these days.
6 years?
buh buh concept.
By the time it releases it won't be as cutting edge as it appears to be now.
Oh it'll be cutting edge in a lot of ways that aren't very obvious. However it already lost the graphics race. I think DICE is doing better rendering than CIG is. Battlefront, BF1, and now Battlefront 2 just have a more realistic look that is beyond a different artistic direction.
That said, CIG is keeping the fidelity of the object detail incredibly high throughout all of the assets and they are going to great lengths to keep terrain, buildings, and everything else much more unique depending on where you are in the world. I think SC will set the bar for consistent graphic fidelity throughout the game world if only because they have the money and time to throw at it.
Even in the current alpha client which is a year behind and uses older rendering, the per-object fidelity is stupidly high for everything in the game. Even dead ends in the stations all have an unreal level of fidelity where most games would kind of fall apart. Some would say it's unnecessary, but CIG has the advantage that they aren't building traditional levels. Everything they build is modular and reusable. They work on reusable chunks rather than unique levels. So everything is kept to a consistent level of quality despite where it ultimately ends up in the game and then it's built to be rearranged and reused thousands of times throughout the game.
It's a different workflow that inevitably took more initial R&D to build the tools (which is still ongoing) and general time and money to pull off. The advantage is both higher fidelity assets through the world and the ability to eventually ramp up scale to populate a game with 250 planets (latest figure I heard) and a thousand or more moons + hundreds of stations and whatnot. Everything they build needs to be able to be thrown in what's basically a random level generator that spits out thousands of station and building designs that they then choose from and further polish.
Anyone who has been following the community updates every week knows it's coming out. Hell, they've been playing it already.
Is there a reason why people on this board these days use words/terms they don't understand? Star citizen being vaporware? are you kidding me? A game that is vaporware has ZERO information released on it and is literally dead in the eyes of the gaming community(ex: AGENT) star citzen is far from being vaporware.
Anyone who has been following the community updates every week knows it's coming out. Hell, they've been playing it already.
I think really keep forgetting that SC isn't under lock and key. The shit is playable...been playable since the hanger module lol. people keep asking when is it "coming out" as if people aren't enjoying it right now. then again people here forget star citizen is two games and not just one
@The_Stand_In: Yikes, that says a lot about this project, and what's worse is that it's a game funded through kickstarter (correct me if im wrong) which makes it worse. When you are using your own money then thats ok, but when using the public's money it's a disgrace.
The fact that there isn't a release date after all that time tells me as an outsider looking in that the game will probably end up as vapourware.
Good luck to everyone who has backed this project i hope you get your game, or at least your money back.
@i_p_daily: I take it you've never spent a minute looking at even their youtube channel to see exactly how interactive they are with the community and how transparent.
Your entire post reeks of unbelievable ignorance.
How can something with this much visible progress, constant community interaction, and years of support, just somehow be vaporware? This isn't a team of amateur developers working out of a garage and going dark for 6 months at a time. They have over 400 employees now, and the vast majority of them are industry veterans. Hell, they employ a big chunk of Crytek's former staff and actually pay them properly.
It's been in full development for about four years, which isn't that much considering the scale of the game and its budget. It's at $148 million and climbing. They didn't just take their 10 million from the Kickstarter and run. They also have visible papertrails where they have filed for business incorporation and have hundreds of employees on staff and recorded. If it's a scam, it's the worst run scam in history as they are spending all of their money on game development.
@Wasdie: I already stated i'm an outsider looking in. Just from my perspective 5yrs + 141 million dollars and no release date set, somethings not right.
Maybe they should spend less time with the community and more time on the game.
@Wasdie: I already stated i'm an outsider looking in. Just from my perspective 5yrs + 141 million dollars and no release date set, somethings not right.
Maybe they should spend less time with the community and more time on the game.
What was announced in 2012 isn't the same as what is being developed right now. Star citizen was never planned to be this big..it was never planned a two full blown AAA titles,but when CIG started making millions in pledges they started to expand the game and the dev team to create something 10x better than what they originally intended.
@lawlessx: they are at 148 million and STILL taking in funds, almost 5yrs into production, and instead of finishing the game, they decide to make another one thus pushing production back even further that's smart.
But hey what do i know im just ignorant.
@Wasdie: I already stated i'm an outsider looking in. Just from my perspective 5yrs + 141 million dollars and no release date set, somethings not right.
Maybe they should spend less time with the community and more time on the game.
What was announced in 2012 isn't the same as what is being developed right now. Star citizen was never planned to be this big..it was never planned a two full blown AAA titles,but when CIG started making millions in pledges they started to expand the game and the dev team to create something 10x better than what they originally intended.
What I don't get is how a project can be managed when its stated goals are in constant fluctuation predicated upon continual increasing income. How can a game be designed like this? Aren't games usually designed within the constraints of their budget and worked on from that understanding? When there's no agreed upon fiscal limit, it's going to be all over the place. The whole model of this development seems screwy to me.
I'm still holding out hope for 42....whenever it arrives.
I'd say yes its coming out, but it won't be for a long time...to the point of would people still care about it?.. :P I am in the boat of if it comes out I'll check it out..if not then nothing was wasted cause I didn't follow/put money on it. :P
Not sure how to respond.
You can play an alpha build of it right now. Sometimes for free during their free fly's. Havent been following its progress much to care about what Mark Hamill looks like in 3D because I got released games to care about more. But from the build I tried, I think the ships feel and sound nice to fly around in already.
That's about it. Liked that base foundation. But not anxious about having it release anytime soon. I can play other PC games in the meantime.
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