[QUOTE="IronBass"]
[QUOTE="GreySeal9"]That's not necessarily true. A developer might make a game for all sorts of reasons besides fun: because they feel they have a story to tell or something else. Fun is always a big part of the equation, but its not the only part.
The thing is, fun is sort of a vague feeling much of time that has a lot to do with a person's tastes over the quality of a game.
The fact that I derived a way larger amount of fun from Sonic's daytime levels than R&C doesn't negate my overall opinion that Sonic Unleashed has so many parts that don't work that is is an terrible overall package and that R&C is a quality game with a quality mechanics are a solid, if uninspired, design.
This is not to say that quality is objective. It's almost entirely subjective. But I can, on some level, separate my overall opinion of quality from the fun I had because much of the time, fun has to do with individual tastes.GreySeal9
A developer can think whatever the hell he wants to, it doesn't change what games are and why they are played.
And game quality, not being something measurable, has also to do with individual tastes.
I still fail to see any difference between quality and fun.
But you talked about the main objective of a game. The maker of something does have some say in what it intended to do. The individual player does too. Perhaps the individual player is looking for more than fun. The thing is, I'm not trying to make a concrete statement about a game's objective whereas you are.
Game quality might have something to with tastes, but mostly is it by standards and a subjective judgment pertaining to whether a game met those standards, whereas fun is something less analytical. It is more a vague feeling.
I think Lego Harry Potter is some of the most fun I had this generation. Much of that has to do with its design, but a lot also has to do with the fact that I simply like Harry Potter. That is why fun is different from quality. A game's fun factor might have a lot to do with factors outside of the actual game. Quality usually measures the game's parts and how they function without things like being a fan or liking that sort of game coloring the judgment.
Fun is a vague impression. Quality is an assessment of how well certain aspects of a game work and how well they are executed.
I agree with both of you to an extent. You have to use some portion of objectiveness because the statement, "it was the most fun game I played all year" is useless in itself. That said, games are entertainment so that to me even if it is not concretely measurable, itabsolutely deserves to be a factor. I also don't like to say that games are suspose to be about fun (because while that is my mentality everyone seems to want games to be experiences, and thrillers and art sigh), I think entertainment is the better word to use. But really, game quality is not measurable eaither, you can look at everything objective but if it doesn't come together "right"its still a bad game in the end.
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