Do you trust Sony with the PlayStation VR?

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deactivated-5d6bb9cb2ee20

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Poll Do you trust Sony with the PlayStation VR? (79 votes)

Yes 29%
No 68%
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Everyone knows I'm pretty pumped for VR, and by extension, the PlayStation VR (because it is the only VR platform I can actually feasibly try lol). I'm pumped enough that for a while there, I did consider waiting on the NX and just getting the PSVR this year instead. VR seems to be the next big thing, an evolution of gaming, and Sony is making it accessible at a far more mass market price than the other players. And this is a Sony product- I have no doubts it will be well made, and extremely pleasing to use, too.

This topic is not about that- this topic is instead about whether we trust Sony to be able to support the PlayStation VR and honor their consumers' purchases or not. It's a fair question to ask- Sony have a long line of failed peripherals and side projects, that they lost interest in when they did not take off right away. The most memorable, and most important from our perspective, are the PlayStation Eye, PlayStation Move, and PlayStation Vita.

I hear your objection already- Sony is treating the PSVR as their next major platform. There is no way they would let it wither on the vine, and just let it die out like they did with Move or Vita!And you'd be right... except you're not. See, this was the exact sentiment that Sony expressed back when they first announced the PlayStation Move, too. 'We're approaching this like a virtual platform launch,' Sony's Peter Dille had said. Multiple companies and partners were announced, and Sony had hoped the Move would become the go to motion control platform for gamers. This was before it launched, Sony lost interest in it, support faltered, sales plummeted, and Sony abandoned it.

The PS Vita is an even worse story- unlike the PlayStation VR or the PlayStation Move, it wasn't like a platform launch... it was a platform launch. Sony dropped $50 million on the Vita launch. The Vita was supposed to lead Sony's games strategy for three years. Sony promised that they would not drop support for it in favor of the console- "In the past we launched PSP and then shifted our attention to PS3 when that came on the horizon, which we now concede was a mistake. So with PS Vita we are working on this huge range titles and planning ahead for a constant supply of excellent games," Yoshida said. We all know how the Vita turned out- it came out with minimal marketing, minimal game support, and then was promptly relegated to being a 'legacy' system just three years after its launch.

My point here is, we have no reason to believe that the PlayStation VR will be any different- how do we know that Sony is not just using it as a jumping point for another cool technology, like they did with the Move, like they did with the Eyetoy, like they did with their 3D gaming ventures, and that they won't forget about it so quickly? Sony is quick to call the PSVR a new platform launch- but they said the same for previous products, and they were only too willing to let them die.

You know how the success of a Sony product is decided, whether or not Sony calls it a 'major platform?' It is decided by the game support- I mean major in house first party game support. If Sony's premier development teams support a new product, then Sony indeed views that product as a new platform on par with their flagship consoles. Basically, will Polyphony release a new game for this product? Will Sony Santa Monica? Naughty Dog? The answer to these questions was 'no' for the PS Move, it was 'no' for the PS Vita, and so far, it appears to be 'no' for the PSVR, too.

In which case- do you really have confidence that it will actually be supported by Sony? VR is a cool new frontier, and the sheer novelty is enough to sell people on these headsets- but would you actually be willing to drop $400 on a new 'platform' that Sony may drop support for just years later? Especially when not even a year ago, Sony dropped support for a $300 new platform just two years after it launched?

It's food for thought, but it is something that strengthens my resolve, personally speaking, to wait it out with the PSVR. For all I know, it's a new Move, Vita, or worse, Kinect.

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lostrib

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#1 lostrib
Member since 2009 • 49999 Posts

Move 2.0

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thedork_knight

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#2 thedork_knight
Member since 2011 • 2664 Posts

@lostrib said:

Move 2.0

Â

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deactivated-583c85dc33d18

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#3 deactivated-583c85dc33d18
Member since 2016 • 1619 Posts

I assume a lot of its first games will be dirty diapers. I won't touch PSVR for a couple years at least. By then I'll know if it sticks. Sony has a poor track record with peripherals.

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SolidTy

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#4  Edited By SolidTy
Member since 2005 • 49991 Posts

I don't care one way or the other, truthfully.

Plus, console manufacturers struggle with peripheral support (Sega, Xbox, Nintendo, Playstation, etc).

Best of luck to VR, but it's not my thing (at least in it's current form).

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#5 Douevenlift_bro
Member since 2013 • 6804 Posts

Sony is the only company with enough software support to make this happen. Who'd you rather, Microsoft ? lol remeber kinect ?

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DaVillain

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#6 DaVillain  Moderator
Member since 2014 • 58604 Posts

If there's one thing I can definitely say about Sony's VR is this, Sony is the only Co. that takes risks from hardware to software. They took a gamble on 3D, they lost, they took a risk with Blu-Ray during the HDDVD vs Blu-Ray, Sony won. From handheld to handheld, PSP was a success but Vita was a disaster. Sony had motions Wand and that didn't do so well. Should we trust Sony's next big thing VR? Simply put, the answer is really no to VR on a console at this point. Sony even admitted that VR on consoles isn't as strong compare to Oculus Rift or HTC Vive PC counterparts but if there's one thing I will say is this though, PS VR is just for those who don't have a gaming PC or a powerful PC able to support VR, this was made for those who don't game on PC and that's basically what PS VR is for.

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#7  Edited By QuadKnight
Member since 2015 • 12916 Posts

@Douevenlift_bro said:

Sony is the only company with enough software support to make this happen. Who'd you rather, Microsoft ? lol remeber kinect ?

^ ^ This.

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deactivated-5d6bb9cb2ee20

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#8 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@davillain- said:

If there's one thing I can definitely say about Sony's VR is this, Sony is the only Co. that takes risks from hardware to software. They took a gamble on 3D, they lost, they took a risk with Blu-Ray during the HDDVD vs Blu-Ray, Sony won. From handheld to handheld, PSP was a success but Vita was a disaster. Sony had motions Wand and that didn't do so well. Should we trust Sony's next big thing VR? Simply put, the answer is really no to VR on a console at this point. Sony even admitted that VR on consoles isn't as strong compare to Oculus Rift or HTC Vive PC counterparts but if there's one thing I will say is this though, PS VR is just for those who don't have a gaming PC or a powerful PC able to support VR, this was made for those who don't game on PC and that's basically what PS VR is for.

Sony is hardly the only company taking risks on hardware- Nintendo did this with the NES, N64, Wavebird, Nintendo DS, Nintendo 3DS, Wii, Wii Balance Board, and Wii U. Sega used to take crazy risks with their hardware, that's actually one of the reasons that they are not around.

Sony take risks, yes. But they are not the only ones who do, and they arguably don't have much on Nintendo (who have flat out popularized standards in hardware for every other company to follow) or Sega (who were so far ahead of the time, it was crazy).

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deactivated-5d6bb9cb2ee20

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#9 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@quadknight said:
@Douevenlift_bro said:

Sony is the only company with enough software support to make this happen. Who'd you rather, Microsoft ? lol remeber kinect ?

^ ^ This.

Really? I don't think that's true, I think Apple, for instance, could easily make VR work.

Now my question has not actually been answered- given Sony's patchy track record with supporting anything that isn't their main console, how do you know that the PSVR won't turn out the same way? Sony's so called software support couldn't save the Move or Vita, could it?

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KEND0_KAP0NI

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#10 KEND0_KAP0NI
Member since 2016 • 1231 Posts

I dont care about SONY with VR... I dont even expect them to go any where with it.

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#11  Edited By pelvist
Member since 2010 • 9001 Posts

Assuming it was indeed plugged into a PS4, the PSVR unit I tried was pretty good. Its on Par with a Rift DK2 as far as image quality goes though I expect the Move tracking will cause issues down the road. The headset is ...capable but it is the software and how it performs on the PS4 that will be the deciding factor.

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deactivated-5cf4b2c19c4ab

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#12 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

I trust them more than Facebook, but less than Valve

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tormentos

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#13 tormentos
Member since 2003 • 33793 Posts

VR is destine to fail in all its forms and brands.

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blueinheaven

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#14 blueinheaven
Member since 2008 • 5554 Posts

I trust them to do as good a job with VR as they can feasibly manage. Why wouldn't they? Weird question. They wouldn't deliberately **** it up.

The real question as a prospective buyer of Sony VR is do I really want budget VR? That's what it is. It won't produce games that look good enough to be seen that close up. It will give you a hint at what 'real' VR looks like but that's a lot of money to spend to get an idea of what VR that doesn't look like shit is all about.

BTW the PS4 4K won't magically make Sony VR games better, but you will be able to watch ultra HD blu rays on it which is nice. I am in constant dilemma whether or not to break it to people that the new PS4 won't be a 4K gaming device that on PC typically costs £1500 it's more difficult to relate as they all seem to be completely fucking stupid. Yeah, I'll skip on passing on that information for now.

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#15 lundy86_4
Member since 2003 • 62017 Posts

Not really. They haven't been great with peripherals in general, but at least they'll catch a lot of flak should they botch this... It's not cheap.

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#16  Edited By silversix_
Member since 2010 • 26347 Posts

I trust Sony with my life, yes.

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#17 Mr_Huggles_dog
Member since 2014 • 7805 Posts

I still think VR has more real world applications than Kinect or motion controls.

So while it may not be supported forever on PlayStation I think these companies will be fighting it out in other markets some time I the future.

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#18  Edited By ShadowDeathX
Member since 2006 • 11699 Posts

Care to tell me one time an "extension" / "add-on" was ever successful on console? Something that became a pillar of the console instead of just another "gimmick". I can't really remember any (maybe Kinect on Xbox 360 but that didn't last long) and Sony doesn't have a good history with such things.

Do I see this becoming successful on the PS4 or PS4K? No, I don't. I wish it success but I don't expect it.

Once VR gaming takes off in PC land, it's success will carry on to the next wave of consoles.

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deactivated-5d6bb9cb2ee20

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#19  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@ShadowDeathX: The original DualShock and the Genesis 6 Button controller. Also the Wii Motion Plus.

But those are my only examples, and they're all controller related that benefitted from bundling.

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#20 asylumni
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Sure, why not? The easy answer is since every PS4 game can use it in cinema mode, they would have to actively block it's support. But it's really about expectations. I wouldn't expect more than small projects to utilize the headset and move controllers (maybe something from Media Molecule) and support for the headset and dual shock (or wheel) for driving and flying games. Perhaps they'll make a home run derby type game. But for the first few years, I expect this from all vr platforms. I could also see Kojima turning his PT demo into a vr horror game.

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kvally

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#21 kvally
Member since 2014 • 8445 Posts

@Douevenlift_bro: true but Kinect is better than PS Eye. Both suck IMO though including move lol.

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deactivated-5d6bb9cb2ee20

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#22 deactivated-5d6bb9cb2ee20
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@asylumni said:

Sure, why not? The easy answer is since every PS4 game can use it in cinema mode, they would have to actively block it's support. But it's really about expectations. I wouldn't expect more than small projects to utilize the headset and move controllers (maybe something from Media Molecule) and support for the headset and dual shock (or wheel) for driving and flying games. Perhaps they'll make a home run derby type game. But for the first few years, I expect this from all vr platforms. I could also see Kojima turning his PT demo into a vr horror game.

He can't, he no longer has rights to it.

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#23 mems_1224
Member since 2004 • 56919 Posts

I trust that their shit products will produce hilarious moments to be caught on tape

Loading Video...

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asylumni

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#24 asylumni
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@charizard1605: technically, it would be different assets and name, but I mean thematically. There's no reason he can't make a creepy horror game with his own name and new development behind it since he's shown interest in making one and I could see the allure of that type of game in vr. Too bad there won't be a new Zone of the Enders...

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#25 finalstar2007
Member since 2008 • 27952 Posts

VR? hahahahaha

ahahahahahahahaha

You know how much it costs? like $800 bahahaha VR can suck it all i care

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GarGx1

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#26 GarGx1
Member since 2011 • 10934 Posts

Sony are very hit and miss when it comes to supporting peripherals, I'd be very wary of jumping in early.

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deactivated-5d6bb9cb2ee20

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#27 deactivated-5d6bb9cb2ee20
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@asylumni said:

@charizard1605: technically, it would be different assets and name, but I mean thematically. There's no reason he can't make a creepy horror game with his own name and new development behind it since he's shown interest in making one and I could see the allure of that type of game in vr. Too bad there won't be a new Zone of the Enders...

Yeah, but Kojima explicitly said he's not interested in doing a game like that again.

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#28  Edited By aroxx_ab
Member since 2005 • 13236 Posts

@tormentos said:

VR is destine to fail in all its forms and brands.

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#29 MonsieurX
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@GarGx1 said:

Sony are very hit and miss when it comes to supporting peripherals, I'd be very wary of jumping in early.

Which peripherals were a hit?

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#30  Edited By asylumni
Member since 2003 • 3304 Posts

@charizard1605: Ah, I missed that. Too bad.

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#31 GarGx1
Member since 2011 • 10934 Posts

@MonsieurX said:
@GarGx1 said:

Sony are very hit and miss when it comes to supporting peripherals, I'd be very wary of jumping in early.

Which peripherals were a hit?

I was being diplomatic :p

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#32 dynamitecop
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Not in any degree, they never properly support their peripherals and as a result they naturally get put out of focus, no one cares and then they're forgotten. I can't think of a single one of their peripherals ever that they supported to any extended or proper degree. They always seem to push hard before everything pre-release in terms of marketing and PR and then just stop, I don't understand why they do this but they're one of the least successful peripheral creators I can think of in the video game industry.

It's not a question of can you trust Sony with a peripheral, you just can't.

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deactivated-5d6bb9cb2ee20

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#33 deactivated-5d6bb9cb2ee20
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@dynamitecop said:

Not in any degree, they never properly support their peripherals and as a result they naturally get put out of focus, no one cares and then they're forgotten. I can't think of a single one of their peripherals ever that they supported to any extended or proper degree. They always seem to push hard before everything pre-release in terms of marketing and PR and then just stop, I don't understand why they do this but they're one of the least successful peripheral creators I can think of in the video game industry.

It's not a question of can you trust Sony with a peripheral, you just can't.

The original DualShock was admittedly very successful; so was the DualShock 3.

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#34 blueinheaven
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@dynamitecop said:

Not in any degree, they never properly support their peripherals and as a result they naturally get put out of focus, no one cares and then they're forgotten. I can't think of a single one of their peripherals ever that they supported to any extended or proper degree. They always seem to push hard before everything pre-release in terms of marketing and PR and then just stop, I don't understand why they do this but they're one of the least successful peripheral creators I can think of in the video game industry.

It's not a question of can you trust Sony with a peripheral, you just can't.

You'd be much better off going with Microsoft and the Kinect which despite being a complete disaster they absolutely will never ever drop and their Xbox exclusives which suddenly appear on PC just before launch am I right?

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#35 dynamitecop
Member since 2004 • 6395 Posts

@charizard1605 said:
@dynamitecop said:

Not in any degree, they never properly support their peripherals and as a result they naturally get put out of focus, no one cares and then they're forgotten. I can't think of a single one of their peripherals ever that they supported to any extended or proper degree. They always seem to push hard before everything pre-release in terms of marketing and PR and then just stop, I don't understand why they do this but they're one of the least successful peripheral creators I can think of in the video game industry.

It's not a question of can you trust Sony with a peripheral, you just can't.

The original DualShock was admittedly very successful; so was the DualShock 3.

Egh, that's pushing it pretty hard man, that's a real big stretch considering the DualShock was a replacement to the archaic digital controller to add analog controls and the DualShock 3 was a replacement for the Six-Axis due to lacking vibration features.

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#36 blackace
Member since 2002 • 23576 Posts

@lostrib said:

Move 2.0

I'm hoping not, but this is why I'm going to wait a year. What is everyone going to do with all those PSTV's? At least the PSVR gives gamers a chance to dust off all the MOVE controllers.

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deactivated-5d6bb9cb2ee20

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#37 deactivated-5d6bb9cb2ee20
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@dynamitecop said:
@charizard1605 said:
@dynamitecop said:

Not in any degree, they never properly support their peripherals and as a result they naturally get put out of focus, no one cares and then they're forgotten. I can't think of a single one of their peripherals ever that they supported to any extended or proper degree. They always seem to push hard before everything pre-release in terms of marketing and PR and then just stop, I don't understand why they do this but they're one of the least successful peripheral creators I can think of in the video game industry.

It's not a question of can you trust Sony with a peripheral, you just can't.

The original DualShock was admittedly very successful; so was the DualShock 3.

Egh, that's pushing it pretty hard man, that's a real big stretch considering the DualShock was a replacement to the archaic digital controller to add analog controls and the DualShock 3 was a replacement for the Six-Axis due to lacking vibration features.

I mean, I don't necessarily disagree. Just pointing out, those were technical peripherals that ended up doing pretty well for themselves.

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dynamitecop

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#38  Edited By dynamitecop
Member since 2004 • 6395 Posts

@charizard1605 said:
@dynamitecop said:
@charizard1605 said:
@dynamitecop said:

Not in any degree, they never properly support their peripherals and as a result they naturally get put out of focus, no one cares and then they're forgotten. I can't think of a single one of their peripherals ever that they supported to any extended or proper degree. They always seem to push hard before everything pre-release in terms of marketing and PR and then just stop, I don't understand why they do this but they're one of the least successful peripheral creators I can think of in the video game industry.

It's not a question of can you trust Sony with a peripheral, you just can't.

The original DualShock was admittedly very successful; so was the DualShock 3.

Egh, that's pushing it pretty hard man, that's a real big stretch considering the DualShock was a replacement to the archaic digital controller to add analog controls and the DualShock 3 was a replacement for the Six-Axis due to lacking vibration features.

I mean, I don't necessarily disagree. Just pointing out, those were technical peripherals that ended up doing pretty well for themselves.

Yes, but from their market inception they became the new standard for the PlayStation and PlayStation 3 and henceforth were the only controller that came with the consoles and the only controllers which were sold in stores. They weren't really a "peripheral" as we're discussing here, they simply became the PlayStation and PlayStation 3's controllers, one due to the Nintendo 64 and the other due to an idiotic oversight to not include rumble features.

I know what you're saying, but it's a disingenuous introduction.

@blueinheaven said:
@dynamitecop said:

Not in any degree, they never properly support their peripherals and as a result they naturally get put out of focus, no one cares and then they're forgotten. I can't think of a single one of their peripherals ever that they supported to any extended or proper degree. They always seem to push hard before everything pre-release in terms of marketing and PR and then just stop, I don't understand why they do this but they're one of the least successful peripheral creators I can think of in the video game industry.

It's not a question of can you trust Sony with a peripheral, you just can't.

You'd be much better off going with Microsoft and the Kinect which despite being a complete disaster they absolutely will never ever drop and their Xbox exclusives which suddenly appear on PC just before launch am I right?

Why do you guys do this? Are you that pathetically insecure? Who is talking about Microsoft? Nobody, why can't a company be judged on its own merits and flaws without these illogical introductions of other companies? Just because you're talking about X doesn't mean you need to get all butthurt and introduce Y as if it's some kind of stab back, don't take this so personally... Also since you introduced it, the Kinect sold like 20 million units and even though 1.0 was a piece of junk, Microsoft supported it very well. For 2.0 they had to abandon it because they screwed the pooch with the launch price, they should have taken a loss and sold at $400, it would have not only have guaranteed far more sales, it would still be supported today and likely heavily.

Seriously, grow up.

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#39 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@dynamitecop: Right, I agree completely, then. Sony has been terrible with peripherals. I would say Nintendo has the best track record (Rumble Pak, Super Gameboy, Expansion Pak, Wavebird, Wii Motion Plus, Wii Balance Board, Wii U Pro, Gameboy Link Cable), and Sega next, if only because of how off the walls batshit crazy Sega used to be with their peripherals. Active shutter stereoscopic 3D in the 1980s, Christ.

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dynamitecop

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#40 dynamitecop
Member since 2004 • 6395 Posts

@charizard1605 said:

@dynamitecop: Right, I agree completely, then. Sony has been terrible with peripherals. I would say Nintendo has the best track record (Rumble Pak, Super Gameboy, Expansion Pak, Wavebird, Wii Motion Plus, Wii Balance Board, Wii U Pro, Gameboy Link Cable), and Sega next, if only because of how off the walls batshit crazy Sega used to be with their peripherals. Active shutter stereoscopic 3D in the 1980s, Christ.

Nintendo and Sega (RIP) have/had a great track record for peripherals, and a lot of games to make specific use of them.

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svaubel

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#41 svaubel
Member since 2005 • 4571 Posts

They have yet to really support any peripheral they release. So I'm waiting to see what Sony does first.

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deactivated-5d6bb9cb2ee20

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#42 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@dynamitecop said:
@charizard1605 said:

@dynamitecop: Right, I agree completely, then. Sony has been terrible with peripherals. I would say Nintendo has the best track record (Rumble Pak, Super Gameboy, Expansion Pak, Wavebird, Wii Motion Plus, Wii Balance Board, Wii U Pro, Gameboy Link Cable), and Sega next, if only because of how off the walls batshit crazy Sega used to be with their peripherals. Active shutter stereoscopic 3D in the 1980s, Christ.

Nintendo and Sega (RIP) have/had a great track record for peripherals, and a lot of games to make specific use of them.

Yeah- I think that's really what separates Sega and Nintendo from Sony and Microsoft. They were game makers who used to (still do, in Nintendo's case) make hardware specifically tailored to their games. Their games are made for their hardware, their hardware for their games. Sony and Microsoft definitely lack that.

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blueinheaven

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#43 blueinheaven
Member since 2008 • 5554 Posts

@dynamitecop said:
@blueinheaven said:
@dynamitecop said:

Not in any degree, they never properly support their peripherals and as a result they naturally get put out of focus, no one cares and then they're forgotten. I can't think of a single one of their peripherals ever that they supported to any extended or proper degree. They always seem to push hard before everything pre-release in terms of marketing and PR and then just stop, I don't understand why they do this but they're one of the least successful peripheral creators I can think of in the video game industry.

It's not a question of can you trust Sony with a peripheral, you just can't.

You'd be much better off going with Microsoft and the Kinect which despite being a complete disaster they absolutely will never ever drop and their Xbox exclusives which suddenly appear on PC just before launch am I right?

Why do you guys do this? Are you that pathetically insecure? Who is talking about Microsoft? Nobody, why can't a company be judged on its own merits and flaws without these illogical introductions of other companies? Just because you're talking about X doesn't mean you need to get all butthurt and introduce Y as if it's some kind of stab back, don't take this so personally...

Seriously, grow up.

Butthurt? Are you for fucking real? You create ENDLESS anti-Sony BUTTHURT threads seriously it reads like they have put a razor up your ass and are constantly twirling then you wonder why people take you to task on this?

You are either mentally disturbed or an MS employee who has gone completely off the rails. Let's deal with that for now and see if we can't give you some kind of peace so you can lead a normal life. I'm all up for helping with this.

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dynamitecop

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#44 dynamitecop
Member since 2004 • 6395 Posts

@blueinheaven said:
@dynamitecop said:
@blueinheaven said:
@dynamitecop said:

Not in any degree, they never properly support their peripherals and as a result they naturally get put out of focus, no one cares and then they're forgotten. I can't think of a single one of their peripherals ever that they supported to any extended or proper degree. They always seem to push hard before everything pre-release in terms of marketing and PR and then just stop, I don't understand why they do this but they're one of the least successful peripheral creators I can think of in the video game industry.

It's not a question of can you trust Sony with a peripheral, you just can't.

You'd be much better off going with Microsoft and the Kinect which despite being a complete disaster they absolutely will never ever drop and their Xbox exclusives which suddenly appear on PC just before launch am I right?

Why do you guys do this? Are you that pathetically insecure? Who is talking about Microsoft? Nobody, why can't a company be judged on its own merits and flaws without these illogical introductions of other companies? Just because you're talking about X doesn't mean you need to get all butthurt and introduce Y as if it's some kind of stab back, don't take this so personally...

Seriously, grow up.

Butthurt? Are you for fucking real? You create ENDLESS anti-Sony BUTTHURT threads seriously it reads like they have put a razor up your ass and are constantly twirling then you wonder why people take you to task on this?

You are either mentally disturbed or an MS employee who has gone completely off the rails. Let's deal with that for now and see if we can't give you some kind of peace so you can lead a normal life. I'm all up for helping with this.

We have nothing to discuss here, be quiet.

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blueinheaven

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#45 blueinheaven
Member since 2008 • 5554 Posts

@dynamitecop said:
@blueinheaven said:
@dynamitecop said:
@blueinheaven said:
@dynamitecop said:

Not in any degree, they never properly support their peripherals and as a result they naturally get put out of focus, no one cares and then they're forgotten. I can't think of a single one of their peripherals ever that they supported to any extended or proper degree. They always seem to push hard before everything pre-release in terms of marketing and PR and then just stop, I don't understand why they do this but they're one of the least successful peripheral creators I can think of in the video game industry.

It's not a question of can you trust Sony with a peripheral, you just can't.

You'd be much better off going with Microsoft and the Kinect which despite being a complete disaster they absolutely will never ever drop and their Xbox exclusives which suddenly appear on PC just before launch am I right?

Why do you guys do this? Are you that pathetically insecure? Who is talking about Microsoft? Nobody, why can't a company be judged on its own merits and flaws without these illogical introductions of other companies? Just because you're talking about X doesn't mean you need to get all butthurt and introduce Y as if it's some kind of stab back, don't take this so personally...

Seriously, grow up.

Butthurt? Are you for fucking real? You create ENDLESS anti-Sony BUTTHURT threads seriously it reads like they have put a razor up your ass and are constantly twirling then you wonder why people take you to task on this?

You are either mentally disturbed or an MS employee who has gone completely off the rails. Let's deal with that for now and see if we can't give you some kind of peace so you can lead a normal life. I'm all up for helping with this.

We have nothing to discuss here, be quiet.

Sorry, I'm sure various 'professionals' are helping you with your countless problems. I will leave them to it and wish them luck (they'll need it).

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FLOPPAGE_50

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#46 FLOPPAGE_50
Member since 2004 • 4500 Posts

I'm indifferent about it.

I mean, It would be about 550-580 in Canada depending on Taxes then maybe another 100 dollars on the Move/Camera

tack on another 500-700 dollars for a PS4k.

At that point, i'd rather upgrade my computer and get a Rift.

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#47 mark1974
Member since 2015 • 4261 Posts

I don't think Sony is stupid. They wouldn't invest a lot of money into something sure to fail. They have certainly learned from past mistakes others have made. It has at least a half assed chance of working out for them.

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#48  Edited By uninspiredcup
Member since 2013 • 62651 Posts

Sony promoted the hell out of 3D, and then dropped it as if it never happened, I wouldn't trust them to make a boiled egg.

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#49 raugutcon
Member since 2014 • 5576 Posts

@Douevenlift_bro: 78 games compatible/ exclusive to PS Move vs 153 compatible/ exclusive to MS Kinect, so in that area MS has delivered more.

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#50 lamprey263
Member since 2006 • 45436 Posts

F*ck no! I know it in my bones Sony has sinister ulterior motives, and I have an idea what'll happen if I put that goddamn thing on my head... https://youtu.be/KUqd2QRfWeU