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[QUOTE="MikeE21286"]Will GS give CoD4 an AA rating now that it's known that the single player is only 5 hours?Derek240
They still gave Halo a good score...
Is this so hard for fanboys to work this out.
Heavenly Sword = 6 hours single player gameplay. The only replay value is playing through the game again.
COD4 = 6 hours single player campaign. I will play at least 10 hours of multiplayer online with this game. Some people will be playing this game untill the next one comes out giving it a massive amount of hours played compared to heavenly sword. Achievements to get for the 360 version.
Halo = Standard single player campaign plus 4 player co-op play. Hours of online play depending on how much you play online. Forge option to mess about with. Other people video's to watch. Achievements to get.
So you can see why Gamespot would give Halo and COD4 higher scores because it has more gameplay option, there is more value. Heavenly swords a great game but it not worth the price tag of a full game. Great game to rent.
If you only wanted to play the single player campaign on COD4 and Halo3 then rent the games but it you are playing the multiplayer option or if you want to get all the acheivement then you willhave to buy these games.
Online gaming is where it is at - if you haven't worked that out yet, you are WELL behind the times. I see what you are saying, but there are lots of other games that have very short SP and still scored high. One of the highest scoring games, gears of war is very short in SP.
Rainbow six is another example - I guess thats maybe 8 hours SP - I think I have probably clocked up about 200 hours in that game online!
Some games - battlefield 2 for example and halo 3 to a large extent are primarily online. We are seeing this more and more, the trend has changed. Games used to be Single player with multi player "tacked" on - now its getting more the other way around.
Yep...5-6hrs it is. I just beat it a couple of hours ago. I don't even mind that it's short, it was a helluva ride! I'll most likely go through it again on veteran anyways. Haven't touched the multiplayer yet. Anyone else notice, there's no achievements for online multiplayer? Wierd :|
P.S. That's wack! The lil avatar pic for Smackdown vs. Raw 08' is the same as last years. Boooooo!! :P
[QUOTE="Derek240"][QUOTE="MikeE21286"]Will GS give CoD4 an AA rating now that it's known that the single player is only 5 hours?campbell1874
They still gave Halo a good score...
Is this so hard for fanboys to work this out.
Heavenly Sword = 6 hours single player gameplay. The only replay value is playing through the game again.
COD4 = 6 hours single player campaign. I will play at least 10 hours of multiplayer online with this game. Some people will be playing this game untill the next one comes out giving it a massive amount of hours played compared to heavenly sword. Achievements to get for the 360 version.
Halo = Standard single player campaign plus 4 player co-op play. Hours of online play depending on how much you play online. Forge option to mess about with. Other people video's to watch. Achievements to get.
So you can see why Gamespot would give Halo and COD4 higher scores because it has more gameplay option, there is more value. Heavenly swords a great game but it not worth the price tag of a full game. Great game to rent.
If you only wanted to play the single player campaign on COD4 and Halo3 then rent the games but it you are playing the multiplayer option or if you want to get all the acheivement then you willhave to buy these games.
Wow i thought common sense was gone around here, well done.[QUOTE="Gaara79"]Gears says no.
Also the online mode is awesome apparently . Short SP has a big effect onthe scorein SP only games. But great online can make up for that.
raynimrod
I disagree - I really think that multiplayer is the future of gaming. Multiplayer is the norm now.
[QUOTE="Gaara79"]Gears says no.
Also the online mode is awesome apparently . Short SP has a big effect onthe scorein SP only games. But great online can make up for that.
raynimrod
I don't want to play against the AI in a shooter for 12+ hours. I don't care how good it is, we are still a long way from creating AI that can rival a real human player. That and I've learned that playing with myself is fun, but not as much fun as playing with someone else. :)
[QUOTE="raynimrod"][QUOTE="Gaara79"]Gears says no.
Also the online mode is awesome apparently . Short SP has a big effect onthe scorein SP only games. But great online can make up for that.
bullfrogj3
I don't want to play against the AI in a shooter for 12+ hours. I don't care how good it is, we are still a long way from creating AI that can rival a real human player. That and I've learned that playing with myself is fun, but not as much fun as playing with someone else. :)
[QUOTE="raynimrod"][QUOTE="Gaara79"]Gears says no.
Also the online mode is awesome apparently . Short SP has a big effect onthe scorein SP only games. But great online can make up for that.
angryfodder
I disagree - I really think that multiplayer is the future of gaming. Multiplayer is the norm now.
I strongly dissagree.People said that when MP internet play first game to PC in the early 90s.
Multiplay itself however is still growing up. Sure MMOs and games have developed, but progress differs.
Heck look at PC and console in comparison. PC multiplayer games are years ahead of console MP games - that isnt an understatement. Yet singleplayer games still thrive.
Different experiences.
You wont get a singleplayer Bioshock, Episode 2, or CoH4 experience in a MP game.
Does that mean worl ofwarcraft gets a 0 as it has no single player?
Games can be geared for online and still be AAA! Different games shine in different areas - as long as they DO SHINE then they deserve the score they get.
[QUOTE="raynimrod"][QUOTE="Gaara79"]Gears says no.
Also the online mode is awesome apparently . Short SP has a big effect onthe scorein SP only games. But great online can make up for that.
angryfodder
I disagree - I really think that multiplayer is the future of gaming. Multiplayer is the norm now.
If this is true then we can kiss goodbye to games as art and games being accepted as a mainstream media. Games will just become sports for people who can't handle real sports. It will be a real shame if games go down this path just as they seem to be turning the corner and fulfilling their potential as a unique story telling media.
Online gaming is where it is at - if you haven't worked that out yet, you are WELL behind the times. I see what you are saying, but there are lots of other games that have very short SP and still scored high. One of the highest scoring games, gears of war is very short in SP.
Rainbow six is another example - I guess thats maybe 8 hours SP - I think I have probably clocked up about 200 hours in that game online!
Some games - battlefield 2 for example and halo 3 to a large extent are primarily online. We are seeing this more and more, the trend has changed. Games used to be Single player with multi player "tacked" on - now its getting more the other way around.
angryfodder
alas, you're correct. i do miss a good, lengthy single player experience, though.
[QUOTE="bullfrogj3"][QUOTE="raynimrod"][QUOTE="Gaara79"]Gears says no.
Also the online mode is awesome apparently . Short SP has a big effect onthe scorein SP only games. But great online can make up for that.
raynimrod
I don't want to play against the AI in a shooter for 12+ hours. I don't care how good it is, we are still a long way from creating AI that can rival a real human player. That and I've learned that playing with myself is fun, but not as much fun as playing with someone else. :)
[QUOTE="skrat_01"]It technically is.Doom is.. now those games have enough open areas that I refuse to call them corridor shooters.NoSo is Halo and HL2
Forza_2
Each level is a linear corridor, that give the illusion of expansiveness.
This is simple game / map design...............
Want expansive? Far Cry, Crysis, Operation Flashpoint, Battlefield ect.
[QUOTE="skrat_01"]It technically is.Doom is.. now those games have enough open areas that I refuse to call them corridor shooters.So is Halo and HL2
Forza_2
A corridor shooter is a shooter that ties a leash around your neck and leads you from one encounter to another in a continuous thread. They rarely have more than one objective per mission, and if there are more than one, then you rarely have a choice in the order in which to pursue those objectives. The COD and Halo series are the very DEFINITION of corridor shooters. Just because some of those "corridors" are bigger than the others doesn't stop them from being corridor shooters.
A corridor shooter is a shooter that ties a leash around your neck and leads you from one encounter to another in a continuous thread. They rarely have more than one objective per mission, and if there are more than one, then you rarely have a choice in the order in which to pursue those objectives. The COD and Halo series are the very DEFINITION of corridor shooters. Just because some of those "corridors" are bigger than the others doesn't stop them from being corridor shooters.mjarantillaWhere I come from people call it a linear game... :?
[QUOTE="mjarantilla"]A corridor shooter is a shooter that ties a leash around your neck and leads you from one encounter to another in a continuous thread. They rarely have more than one objective per mission, and if there are more than one, then you rarely have a choice in the order in which to pursue those objectives. The COD and Halo series are the very DEFINITION of corridor shooters. Just because some of those "corridors" are bigger than the others doesn't stop them from being corridor shooters.Forza_2Where I come from people call it a linear game... :?
And "corridor shooter" is a term used to denote an OVERLY linear game, like Gears, Halo, and COD. That's why I used it. But it's not just linearity, it's also length and challenge. None of these games require any real thinking, just fast reaction times. And they're also damn short. That's why I hate them.
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