@Pedro said:
@rzxv04 said:
It actually seems like a great way to take control sales data to sell to third party if microsoft stonewalls and paywalls the info.
I'm not exactly sure but there are apparently companies that make money off of these. Some marketing data collector or what not. I'm not exactly sure what these corps are called.
What data would they be selling and to what type of company? I am not sure how or why they will charge companies for this information.
@rzxv04 said:
Shouldn't sales matters? Don't you want your favorite devs sell to make profit and secure more opportunities in the future?
I'm guessing this is also one reason why Naughty Dog and Santa Monica have less output than last gen. They haven't recouped enough profits to maintain output.
Sales doesn't matter because this applies to first party developers. All third party developers can sell their games independent of Gamepass. You are confusing Xbox Game Studios which are Gamepass bound to regular studios.
I think it's about sales and marketing data. I forgot the others but there are companies like NPD or some other market research groups.
I am not sure of this list:
https://vgsales.fandom.com/wiki/List_of_market_research_firms
This is just a guess but publishers will probably pay for these data and instead of 3rd party collecting and selling such as npd, first parties might be better off hoarding the data and directly selling to publishers or other interested groups.
I'm not sure if this article is legit though but it seems it's already been happening:
https://www.vgchartz.com/article/254774/why-sales-figures-matter/
“We don’t have enough information; NPD releases fewer and fewer bits of data every single year because the publishers have wrestled that control away from NPD. Steam releases precious little data about PC sales, and what this allows video game companies to do, and valve is culpable in this as well, is paint their own narratives.
We don’t have enough information to actually accurately talk about any of this, and that’s what's frustrating, because people are so quick to grab the first piece of data that fulfils their own personal narrative; whether it’s the console war, or a game that they’ve bought that they wanna validate that it’s sold really well. We just don’t have enough information to make any of those arguments, so that’s what makes any of these arguments so God damn frustrating; it's cause you’re arguing over nothing, cause the games industry has systemically removed every piece of information that allows us to even make a credible data-driven argument about the state of the games industry.”
I'm not sure about your last statements. I think sales matter regardless, at least so far as my mind can change on this, because its as positive feed back for the industry, team, devs, opportunities. If first party, gamepass, etc. get more sales, there's more opportunity for more and quality games as those two don't have to be mutually exclusive.
Still, I think that poor sales actually might result in another creative products like how good things can come out of desperation and with this, poor sales might be a net positive.
Now I'm confused.
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