Does Microsoft Realize games don't just suddenly become 4k when played on the Scorpio?

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deactivated-60bf765068a74

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#1 deactivated-60bf765068a74
Member since 2007 • 9558 Posts

You need patches to make the game run on 4k dev's are going to have to go back and patch those games or they won't be in 4k.

Keep hearing absurd lines like "the whole console is beast mode" thats not how games work at all.

It can't run the game better unless the dev goes back and makes a patch for it and who knows if there going to be doing that for past games.

Microsoft needs to be more upfront about it and get patches in the wings we haven't heard anything running on the scorpio except forza when ps4 pro was coming out there was a ton of games with ps4 pro patches.

Get some games in 4k the time is now sony is crushing you right now and its embarrassing.

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Manticored

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#2 Manticored
Member since 2017 • 217 Posts

....

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MonsieurX

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#3 MonsieurX
Member since 2008 • 39858 Posts

Why is OP still allowed to make threads

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lrdfancypants

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#4 lrdfancypants
Member since 2014 • 3850 Posts

@MonsieurX:

Why not?

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Pedro

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#6 Pedro
Member since 2002 • 73940 Posts

@ProtossRushX said:

You need patches to make the game run on 4k dev's are going to have to go back and patch those games or they won't be in 4k.

Keep hearing absurd lines like "the whole console is beast mode" thats not how games work at all.

It can't run the game better unless the dev goes back and makes a patch for it and who knows if there going to be doing that for past games.

Microsoft needs to be more upfront about it and get patches in the wings we haven't heard anything running on the scorpio except forza when ps4 pro was coming out there was a ton of games with ps4 pro patches.

Get some games in 4k the time is now sony is crushing you right now and its embarrassing.

Base on that logic PC games CANNOT take advantage of better video cards or CPUs. Do you take the time to think before rubbing your face on the keyboard?

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Archangel3371

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#7  Edited By Archangel3371
Member since 2004 • 46906 Posts

What's embarrassing is this thread.

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#8 JtoThaMtoThaP
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#9  Edited By Manticored
Member since 2017 • 217 Posts

They said the entire system is boost mode, not beast mode. By default any Xbox One game running on the system that is not patched will operate at the peak of its coding.

So if a game is 900p with dynamic resolution to 1080p, it will always render in 1080p. Or if a game is not properly hitting its FPS target, it now will all the time.

Visually the games will all look better as well, the system forces 16X Anisotropic Filtering, it's possible that it could force higher anti-aliasing as well.

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#13 Pedro
Member since 2002 • 73940 Posts

@vinissimo said:
@MonsieurX said:

Why is OP still allowed to make threads

This site is based in America? Free land right? You should be happy that you are free to talk when you want. Some of us get in trouble if we say stuff racially insensitive to refugees. You have great life where you can create threads without people judging you. I support posters threads. Just be glad that you all can post in political forums whatever you want and I am not allowed.

WTF are you talking about? Are you blind?

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MonsieurX

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#15 MonsieurX
Member since 2008 • 39858 Posts

@vinissimo said:
@MonsieurX said:

Why is OP still allowed to make threads

This site is based in America? Free land right? You should be happy that you are free to talk when you want. Some of us get in trouble if we say stuff racially insensitive to refugees. You have great life where you can create threads without people judging you. I support posters threads. Just be glad that you all can post in political forums whatever you want and I am not allowed.

This is a private website, freedom doesn't apply here.

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xdude85

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#16 xdude85
Member since 2006 • 6559 Posts

@ProtossRushX:

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#18 Pedro
Member since 2002 • 73940 Posts

@kuu2 said:

e3 will have mass Cow suicide.

Someone should let Cows know that MSoft has some of the smartest people on the planet.

Cows please research virtual machines.

Early hibernation for Sony fannies, I am calling it now.

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raugutcon

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#19 raugutcon
Member since 2014 • 5576 Posts

When did MS say games were going to upscale to 4K when played in the Scorpio ?

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deactivated-5c0b07b32bf03

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#20 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@manticored said:

They said the entire system is boost mode, not beast mode. By default any Xbox One game running on the system that is not patched will operate at the peak of its coding.

So if a game is 900p with dynamic resolution to 1080p, it will always render in 1080p. Or if a game is not properly hitting its FPS target, it now will all the time.

Visually the games will all look better as well, the system forces 16X Anisotropic Filtering, it's possible that it could force higher anti-aliasing as well.

So, first the cat's got your tongue, and next your posting a mini-essay of damage control.

So where'd the cat go, Nya?

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#21 drummerdave9099
Member since 2010 • 4606 Posts

I've said this before- This is why Microsoft needs to have part of the e3 conference dedicated to showing old games running on the hardware. Show Fallout 4, and show it running at the highest resolution and steady framerate without a patch for example.

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#22 lawlessx
Member since 2004 • 48753 Posts

@vinissimo said:
@MonsieurX said:

Why is OP still allowed to make threads

This site is based in America? Free land right? You should be happy that you are free to talk when you want. Some of us get in trouble if we say stuff racially insensitive to refugees. You have great life where you can create threads without people judging you. I support posters threads. Just be glad that you all can post in political forums whatever you want and I am not allowed.

are you new to how things work on the internet?

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#23  Edited By thedork_knight
Member since 2011 • 2664 Posts

Good to see OP has jumped ship as he looks like an idiot.

Am sure Microsoft know more about what their doing then you do.

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deactivated-5eb6f92daae05

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#24 deactivated-5eb6f92daae05
Member since 2015 • 916 Posts

And the threads just keep coming...lmfao

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#25 Manticored
Member since 2017 • 217 Posts

@reduc_ab_ said:
@manticored said:

They said the entire system is boost mode, not beast mode. By default any Xbox One game running on the system that is not patched will operate at the peak of its coding.

So if a game is 900p with dynamic resolution to 1080p, it will always render in 1080p. Or if a game is not properly hitting its FPS target, it now will all the time.

Visually the games will all look better as well, the system forces 16X Anisotropic Filtering, it's possible that it could force higher anti-aliasing as well.

So, first the cat's got your tongue, and next your posting a mini-essay of damage control.

So where'd the cat go, Nya?

You're not even using "damage control" correctly, the TC said something ignorant and was therefore corrected.

Furthermore, what is there to damage control? A console that properly uses its extra compute to churn out games at the peak of their existing code?

Does anything you're saying have a purpose or function?

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deactivated-5c0b07b32bf03

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#26 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@manticored said:
@reduc_ab_ said:
@manticored said:

They said the entire system is boost mode, not beast mode. By default any Xbox One game running on the system that is not patched will operate at the peak of its coding.

So if a game is 900p with dynamic resolution to 1080p, it will always render in 1080p. Or if a game is not properly hitting its FPS target, it now will all the time.

Visually the games will all look better as well, the system forces 16X Anisotropic Filtering, it's possible that it could force higher anti-aliasing as well.

So, first the cat's got your tongue, and next your posting a mini-essay of damage control.

So where'd the cat go, Nya?

You're not even using "damage control" correctly, the TC said something ignorant and was therefore corrected.

Furthermore, what is there to damage control? A console that properly uses its extra compute to churn out games at the peak of their existing code?

Does anything you're saying have a purpose or function?

I used it exactly as I intended. If you wish to know that intention, simply look at the way it made you reply.

It never gets old, does it.

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#27 Wasdie  Moderator
Member since 2003 • 53622 Posts

"It can't run the game better unless the dev goes back and makes a patch for it and who knows if there going to be doing that for past games."

Yes it can, quite easily. Just let it run unrestricted on the new hardware without throttling speeds and/or cores/CUs to match the Xbox One. This could have unintended side effects if games are programmed around a certain clock speed, but for most games that have PC ports, their internal game logic is going to be independent of the clock speed of the machine running it.

Also patches to the renderer to increase to 4k are extremely easy and small. It's really not a big deal. Most games should be patched up without much effort. The games that aren't will still have the 4k upscaler and more hardware to run faster unless they have to be limited due to game logic.

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#28  Edited By Manticored
Member since 2017 • 217 Posts

@Wasdie said:

"It can't run the game better unless the dev goes back and makes a patch for it and who knows if there going to be doing that for past games."

Yes it can, quite easily. Just let it run unrestricted on the new hardware without throttling speeds and/or cores/CUs to match the Xbox One. This could have unintended side effects if games are programmed around a certain clock speed, but for most games that have PC ports, their internal game logic is going to be independent of the clock speed of the machine running it.

Also patches to the renderer to increase to 4k are extremely easy and small. It's really not a big deal. Most games should be patched up without much effort. The games that aren't will still have the 4k upscaler and more hardware to run faster unless they have to be limited due to game logic.

Exactly, I also read somewhere recently that they tested every existing game on the platform for anamolies, to which they found none with the compute increase.

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#29  Edited By PurpleMan5000
Member since 2011 • 10531 Posts

@ProtossRushX: Maybe you should call them and let them know. It wouldn't surprise me one bit if they don't realize this.

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#30 Wasdie  Moderator
Member since 2003 • 53622 Posts

@manticored said:

Exactly, I also read somewhere recently that they tested every existing game on the platform for anamolies, to which they found none with the compute increase.

Games with their logic being programmed strictly to one set of hardware are increasingly rare. Some till cap their logic at 60 hz, but nobody really builds their game around a specific CPU anymore, nor do they have to with everything using x86 processors.

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#31 tormentos
Member since 2003 • 33793 Posts

@Pedro said:

Base on that logic PC games CANNOT take advantage of better video cards or CPUs. Do you take the time to think before rubbing your face on the keyboard?

Games on PC for decades had being coded with multiple hardwares in mind,early xbox one games were not and UWP games are few and new,most games on xbox one lack the assets for medium and high quality let alone ultra.

In games were the resolution is dynamic it may go all the way to 4k i think,but that is dependent on the game it self,and you will get xbox one assets in 4k,so if the quality is a match for low that is what you will get.

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lundy86_4

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#32 lundy86_4
Member since 2003 • 62031 Posts

Oh my...

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#33 Zero_epyon
Member since 2004 • 20499 Posts

@ProtossRushX: Not exactly. Especially for games that use dynamic scaling. It's already built into the game. It might already be able to scale to 4K right now.

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#34  Edited By Zero_epyon
Member since 2004 • 20499 Posts

Gotta give MS props. This is what boost mode should have been and it should have been here day 1.

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#36 jun_aka_pekto
Member since 2010 • 25255 Posts

@vinissimo said:

This site is based in America? Free land right? You should be happy that you are free to talk when you want. Some of us get in trouble if we say stuff racially insensitive to refugees. You have great life where you can create threads without people judging you. I support posters threads. Just be glad that you all can post in political forums whatever you want and I am not allowed.

Where you at?

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#38 lamprey263
Member since 2006 • 45452 Posts

I don't think this is a completely unfounded concern, the games will ultimately be limited by their coding sure , and many publishers/developers will likely not want to patch their games, making patches costs money and most likely these games are past any notable monetization. That being said, I don't see why publishers/developers wouldn't want to upgrade their games this time around, many were already on board upgrading their games when the PS4 Pro came out, I don't imagine things will be that different here. It would definitely help Microsoft a great deal if they allowed each game an additional free patch or two to certify for each game's upgrade to support Scorpio; should allow them the option to tinker with new textures, new visual effects, new resolutions and framerates, etc, with the options to patch them later just in case they hit a snag there.

It's worth noting that around the time the PS4 Pro and Xbox One S released, many older XB1 games didn't receive HDR patches while many Sony games did, but they also came along with many of the PS4 Pro upgraded versions of games as well. Though newer games come with HDR support on both, I don't think developers were wanting to spend the money upgrading these older games on the Xbox One simply because they'd have to do it again in a year when the Scorpio releases. Each patch costs money, not just in worker-hours, but submitting it to MS for certification. I think the devs were willing to do it for Sony because they got HDR support with the beefier hardware and they could kill two birds with one stone, wasn't the same situation with the XB1 S. Though, I think when Scorpio releases, they'll finally commit to upgrading when they know what they have.

I personally hope they just don't slap-dash upgrade these old games out the door. I think there's a lot of room for substantial graphical improvement on many of the older games and I hope they take the time to take advantage of all that.

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#39  Edited By kvally
Member since 2014 • 8445 Posts

I think the TC is kidding.

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#40 DaVillain  Moderator
Member since 2014 • 58664 Posts

@vinissimo said:
@MonsieurX said:

Why is OP still allowed to make threads

This site is based in America? Free land right? You should be happy that you are free to talk when you want. Some of us get in trouble if we say stuff racially insensitive to refugees. You have great life where you can create threads without people judging you. I support posters threads. Just be glad that you all can post in political forums whatever you want and I am not allowed.

I'm American but what the hell are you talking about? Being an U.S doesn't mean we are free to create threads.

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#41 Pedro
Member since 2002 • 73940 Posts
@davillain- said:
@vinissimo said:
@MonsieurX said:

Why is OP still allowed to make threads

This site is based in America? Free land right? You should be happy that you are free to talk when you want. Some of us get in trouble if we say stuff racially insensitive to refugees. You have great life where you can create threads without people judging you. I support posters threads. Just be glad that you all can post in political forums whatever you want and I am not allowed.

I'm American but what the hell are you talking about? Being an U.S doesn't mean we are free to create threads.

Not only are we free to create threads in the US but be able to say anything we want without being judged......

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#42 DaVillain  Moderator
Member since 2014 • 58664 Posts

@Pedro: I'm aware of that but this person vinissimo is way off.

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#43 Pedro
Member since 2002 • 73940 Posts

@davillain- said:

@Pedro: I'm aware of that but this person vinissimo is way off.

Thats what makes it funny.

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#44  Edited By waahahah
Member since 2014 • 2462 Posts

@lamprey263

They possibly can, depends on how M$ implements support for xbox one games. For instance a good example of how you can overcome a set in stone resolution is a directx shim. I think they used that to get dark souls on PC to support 1080p. For instance to support xbox one they probably already have an abstracted layer for this. You don't necessarily need to patch the game if you can override all the API calls, even a dynamic resolution can probably be fixed with this method.

edit: this is explicitly with resolution, special features have to be patched in, but some scaling item that isn't dependent on game resources is possible.

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#45 Manticored
Member since 2017 • 217 Posts

@waahahah said:

@lamprey263

They possibly can, depends on how M$ implements support for xbox one games. For instance a good example of how you can overcome a set in stone resolution is a directx shim. I think they used that to get dark souls on PC to support 1080p. For instance to support xbox one they probably already have an abstracted layer for this. You don't necessarily need to patch the game if you can override all the API calls, even a dynamic resolution can probably be fixed with this method.

edit: this is explicitly with resolution, special features have to be patched in, but some scaling item that isn't dependent on game resources is possible.

This is actually completely accurate, the console could theorhetically intercept the operating code and alter the rendering resolution similar to the way something like cheat engine works on PC.

The game doesn't need to be patched to do this, however there may be some legal issues standing in the way.

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#46  Edited By waahahah
Member since 2014 • 2462 Posts

@manticored said:
@waahahah said:

@lamprey263

They possibly can, depends on how M$ implements support for xbox one games. For instance a good example of how you can overcome a set in stone resolution is a directx shim. I think they used that to get dark souls on PC to support 1080p. For instance to support xbox one they probably already have an abstracted layer for this. You don't necessarily need to patch the game if you can override all the API calls, even a dynamic resolution can probably be fixed with this method.

edit: this is explicitly with resolution, special features have to be patched in, but some scaling item that isn't dependent on game resources is possible.

This is actually completely accurate, the console could theorhetically intercept the operating code and alter the rendering resolution similar to the way something like cheat engine works on PC.

The game doesn't need to be patched to do this, however there may be some legal issues standing in the way.

Cheat engine works differently, as this is changing an application dependency so the application will load it as if it was a normal DLL, IE your code becomes part of the run time. Cheat engine hacks the running game code.

There is no legal issue with this, as games already depend on M$'s abstraction layer. This isnt' all that much different than something like nvidia's control panel where it can force an application's settings. It can do this within the driver the app calls into.

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#47 clone01
Member since 2003 • 29843 Posts

@ProtossRushX said:

You need patches to make the game run on 4k dev's are going to have to go back and patch those games or they won't be in 4k.

Keep hearing absurd lines like "the whole console is beast mode" thats not how games work at all.

It can't run the game better unless the dev goes back and makes a patch for it and who knows if there going to be doing that for past games.

Microsoft needs to be more upfront about it and get patches in the wings we haven't heard anything running on the scorpio except forza when ps4 pro was coming out there was a ton of games with ps4 pro patches.

Get some games in 4k the time is now sony is crushing you right now and its embarrassing.

What a terrible thread.

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#48 clone01
Member since 2003 • 29843 Posts

@Wasdie said:

"It can't run the game better unless the dev goes back and makes a patch for it and who knows if there going to be doing that for past games."

Yes it can, quite easily. Just let it run unrestricted on the new hardware without throttling speeds and/or cores/CUs to match the Xbox One. This could have unintended side effects if games are programmed around a certain clock speed, but for most games that have PC ports, their internal game logic is going to be independent of the clock speed of the machine running it.

Also patches to the renderer to increase to 4k are extremely easy and small. It's really not a big deal. Most games should be patched up without much effort. The games that aren't will still have the 4k upscaler and more hardware to run faster unless they have to be limited due to game logic.

/thread

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#49 Manticored
Member since 2017 • 217 Posts

@waahahah said:
@manticored said:
@waahahah said:

@lamprey263

They possibly can, depends on how M$ implements support for xbox one games. For instance a good example of how you can overcome a set in stone resolution is a directx shim. I think they used that to get dark souls on PC to support 1080p. For instance to support xbox one they probably already have an abstracted layer for this. You don't necessarily need to patch the game if you can override all the API calls, even a dynamic resolution can probably be fixed with this method.

edit: this is explicitly with resolution, special features have to be patched in, but some scaling item that isn't dependent on game resources is possible.

This is actually completely accurate, the console could theorhetically intercept the operating code and alter the rendering resolution similar to the way something like cheat engine works on PC.

The game doesn't need to be patched to do this, however there may be some legal issues standing in the way.

Cheat engine works differently, as this is changing an application dependency so the application will load it as if it was a normal DLL, IE your code becomes part of the run time. Cheat engine hacks the running game code.

There is no legal issue with this, as games already depend on M$'s abstraction layer. This isnt' all that much different than something like nvidia's control panel where it can force an application's settings. It can do this within the driver the app calls into.

That's why I said similarly, just a contextual reference, I'm not saying it functions the same. The reason I brought up legality is due to them altering the way the game functions, say for example the game functions worse for whatever reason and nets a performance loss compared to how it operates natively.

I can see publishers stepping in with lawyers.

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pyro1245

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#50 pyro1245
Member since 2003 • 9525 Posts

Actually... typical 3D applications can upscale pretty easily. It may require a patch, but only to change the rendering resolution - I.E. no reprogramming or anything like that.

I wouldn't worry about it so much.