Does PS3 lack Ram?

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Poop_Slash

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#1 Poop_Slash
Member since 2007 • 499 Posts

256MB/256MB split into 2 pools CPU/GPU but OS takes up 96MB alone....

meaning it's 256MB/160MB

Xbox 360

512MB Unified RAM + 10MB Embedded RAM - 32MB for OS Footprint.

490MB is left for GPU/CPU

PS3 Always ALWAYS gets these nasty FPS drops when Running ported 360 games.

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marklarmer

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#2 marklarmer
Member since 2004 • 3883 Posts

i'm glad you kept it short.

But no not compared to the 360, compared to a PC however....

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butterob

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#3 butterob
Member since 2006 • 1090 Posts

i'm glad you kept it short.

But no not compared to the 360, compared to a PC however....

marklarmer

YES...NO...MAYBE, I DONT KNOW CAN U REPEAT THE QUESTIOn

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Poop_Slash

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#4 Poop_Slash
Member since 2007 • 499 Posts

i'm glad you kept it short.

But no not compared to the 360, compared to a PC however....

marklarmer

But Consoles have been know to do more with Less Ram then PC's.....

Devs can Optimize the hell out of the Ram on Console.

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Scarletred

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#5 Scarletred
Member since 2006 • 3199 Posts
OS doesn't take up 96 mb anymore correct me if I am wrong. this was changed in the firmware update.
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gamerchris810

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#6 gamerchris810
Member since 2007 • 2372 Posts

PC,

as much ram as you want, average being around 1gig.

CPU/GPU. also customizable :D

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Miles0T0Prower

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#8 Miles0T0Prower
Member since 2007 • 1990 Posts
I belive a dev is complaining about th elack of memory so Im goign with yeah
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iLiveBy2words

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#9 iLiveBy2words
Member since 2005 • 550 Posts
Not compared to 360. The RAM on the PS3 runs at 3.4Ghz and isn't shared. But as the other guy said, it lacks compared to PC.
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tonythestudent

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#12 tonythestudent
Member since 2004 • 2592 Posts
Quick edit in paragraphs ^^ :)
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Poop_Slash

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#13 Poop_Slash
Member since 2007 • 499 Posts

This thread is to discuss the Playstation 3 Ram, and how it is or isn't better than xbox360's ram. Now I will start off by saying which ram I believe is better. I know the ps3 Ram is better than Xbox 360's ram. Do you want to know why? -It uses XDR Ram. Next year, Toshiba is going to release these new XDR ram cards. According to this article.http://www.gizmodo.com/gadgets/peripherals/storage/toshiba-first-to-produce-speedy-xdr-ram-037617.php XDR ram is 12x faster than the typical PC ram. -ps3 ram operates at 3.2 GHz. ps3 ram 256MB XDR Main RAM @3.2GHz -CPU 256MB GDDR3 VRAM @700MHz-GPU xbox360 512 MB GDDR3 RAM @ 700 MHz DDR (SHARED) Unified architecture What do you notice? ps3 256 mb ram CPU ram operates at 3.2 GHz. 360's 512mb shared ram operates at 700 MHz. -This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360 .Even if 360's Ram in unified. Ps3 CPU ram beats xbox360's CPU ram. The better ram, the faster, and better performance. Ps3 will be faster, and have better performance than the 360. xbox360 shares its ram. This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote. warning..lol I WILL NOT accept insults, I WILL report offencive posts if you do. I will critisize you for using biased websites, but you can if you want me to critisize you. I dont want this thread to be hidden or closed because of immature fanboys, so dont do these things.

Whiteknight19

So PS3 has less RAM but 12x faster Ram?

Does that make up for Less Ram?

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snorlaxmaster

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#14 snorlaxmaster
Member since 2005 • 1490 Posts
The basic structure of the PS3s RAM is indeed more powerful than that of the 360s, but the Cell can also add to that amount. You see, the dedicated RAM is much faster than shared RAM because they are separated and they can both run processes at the same time. However, if need be, developers can access the other 256mb of RAM to add to the current 256mb (meaning that the PS3 can have both shared and dedicated RAM.) Where as this opens up a world of possibilities, developers are having difficulties with the RSX (seemingly even more so than the Cell.) The PS3s RAM is also a great deal faster than the 360 and can process data approximately 4X faster than the 360s RAM. The Cell can also be used for RAM operations such as particle effects and textures. But no game has yet to take advantage of this extrodinary feature. So in actuality, the PS3 is a much more powerful system than the 360, the only problem is that the infrastructure is restricting developers from utilizing it. Hope that helped!!! ;)
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Whiteknight19

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#15 Whiteknight19
Member since 2003 • 1303 Posts

in other words yes it makes itup despise have to use all the ram pool like the 360's the XDR is faster then the GDDR3 ram which can process alot quicker then the 360's but the true development lays in the Cell processor which aint much 4 gaming but that can soon change were beginning to c Games thats near CGI quality when the game is not in motion and that requires Ram backgrounds Textures

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xX0LDSCH00LXx

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#16 xX0LDSCH00LXx
Member since 2007 • 1423 Posts

This thread is to discuss the Playstation 3 Ram, and how it is or isn't better than xbox360's ram. Now I will start off by saying which ram I believe is better. I know the ps3 Ram is better than Xbox 360's ram. Do you want to know why? -It uses XDR Ram. Next year, Toshiba is going to release these new XDR ram cards. According to this article.http://www.gizmodo.com/gadgets/peripherals/storage/toshiba-first-to-produce-speedy-xdr-ram-037617.php XDR ram is 12x faster than the typical PC ram. -ps3 ram operates at 3.2 GHz. ps3 ram 256MB XDR Main RAM @3.2GHz -CPU 256MB GDDR3 VRAM @700MHz-GPU xbox360 512 MB GDDR3 RAM @ 700 MHz DDR (SHARED) Unified architecture What do you notice? ps3 256 mb ram CPU ram operates at 3.2 GHz. 360's 512mb shared ram operates at 700 MHz. -This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360 .Even if 360's Ram in unified. Ps3 CPU ram beats xbox360's CPU ram. The better ram, the faster, and better performance. Ps3 will be faster, and have better performance than the 360. xbox360 shares its ram. This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote. warning..lol I WILL NOT accept insults, I WILL report offencive posts if you do. I will critisize you for using biased websites, but you can if you want me to critisize you. I dont want this thread to be hidden or closed because of immature fanboys, so dont do these things.

Whiteknight19

Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"

John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.

There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)

The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.

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GIJesse77

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#17 GIJesse77
Member since 2006 • 3034 Posts
lathough PS3 lacks RAM, programmer god John Carmack himself was talking aobut how all the power is found inside the microprocessors of the PS3. But in order to make use of them, it takes special attention so ported or multiplatform games will never run as good as 360.
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tonythestudent

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#18 tonythestudent
Member since 2004 • 2592 Posts

in other words yes it makes itup despise have to use all the ram pool like the 360's the XDR is faster then the GDDR3 ram which can process alot quicker then the 360's but the true development lays in the Cell processor which aint much 4 gaming but that can soon change were beginning to c Games thats near CGI quality when the game is not in motion and that requires Ram backgrounds Textures

Whiteknight19

huh?!?!?!?!

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Whiteknight19

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#19 Whiteknight19
Member since 2003 • 1303 Posts
in other words just takes more time with the ps3 to make it better lol
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beardtm

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#20 beardtm
Member since 2004 • 312 Posts

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

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xX0LDSCH00LXx

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#21 xX0LDSCH00LXx
Member since 2007 • 1423 Posts
[QUOTE="Whiteknight19"]

This thread is to discuss the Playstation 3 Ram, and how it is or isn't better than xbox360's ram. Now I will start off by saying which ramI believe is better. I know the ps3 Ram is better than Xbox 360's ram. Do you want to know why? -It uses XDR Ram. Next year, Toshiba is going to release these new XDR ram cards. According to this article.http://www.gizmodo.com/gadgets/peripherals/storage/toshiba-first-to-produce-speedy-xdr-ram-037617.phpXDR ram is 12x faster than the typical PCram. -ps3 ram operates at 3.2 GHz. ps3 ram256MB XDR Main RAM @3.2GHz -CPU 256MB GDDR3 VRAM @700MHz-GPU xbox360512 MB GDDR3 RAM @ 700 MHz DDR (SHARED) Unified architecture What do you notice?ps3 256 mb ram CPUram operates at 3.2 GHz. 360's 512mb shared ram operates at 700 MHz. -This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360 .Even if 360's Ram in unified. Ps3 CPU ram beats xbox360's CPU ram. The better ram, the faster, and better performance. Ps3 will be faster, and have better performance than the 360. xbox360 shares its ram.This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote. warning..lol I WILL NOT accept insults, I WILL report offencive posts if you do. I will critisize you for using biased websites, but you can if you want me to critisize you.I dont want this thread to be hidden or closed because of immature fanboys, so dont do these things.

xX0LDSCH00LXx

Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"

John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.

There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)

The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.

Whiteknight19 Ill take a well known devs word over some PS3 fankid spewing a bunch of theoretical garbage here in the Gamespot systemwars forum.. You Fail!!!
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snorlaxmaster

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#22 snorlaxmaster
Member since 2005 • 1490 Posts

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

beardtm
Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)
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Coldplay07

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#23 Coldplay07
Member since 2002 • 4513 Posts

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

beardtm

Yup. The 360 is fine, but PS3 is going to have some issues.

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Timstuff

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#24 Timstuff
Member since 2002 • 26840 Posts

lathough PS3 lacks RAM, programmer god John Carmack himself was talking aobut how all the power is found inside the microprocessors of the PS3. But in order to make use of them, it takes special attention so ported or multiplatform games will never run as good as 360.GIJesse77

Then how do you explain R6V, GRAW2, and Oblivion, other than longer developement time?

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xX0LDSCH00LXx

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#25 xX0LDSCH00LXx
Member since 2007 • 1423 Posts

This thread is to discuss the Playstation 3 Ram, and how it is or isn't better than xbox360's ram. Now I will start off by saying which ram I believe is better. I know the ps3 Ram is better than Xbox 360's ram. Do you want to know why? -It uses XDR Ram. Next year, Toshiba is going to release these new XDR ram cards. According to this article.http://www.gizmodo.com/gadgets/peripherals/storage/toshiba-first-to-produce-speedy-xdr-ram-037617.php XDR ram is 12x faster than the typical PC ram. -ps3 ram operates at 3.2 GHz. ps3 ram 256MB XDR Main RAM @3.2GHz -CPU 256MB GDDR3 VRAM @700MHz-GPU xbox360 512 MB GDDR3 RAM @ 700 MHz DDR (SHARED) Unified architecture What do you notice? ps3 256 mb ram CPU ram operates at 3.2 GHz. 360's 512mb shared ram operates at 700 MHz. -This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360 .Even if 360's Ram in unified. Ps3 CPU ram beats xbox360's CPU ram. The better ram, the faster, and better performance. Ps3 will be faster, and have better performance than the 360. xbox360 shares its ram. This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote. warning..lol I WILL NOT accept insults, I WILL report offencive posts if you do. I will critisize you for using biased websites, but you can if you want me to critisize you. I dont want this thread to be hidden or closed because of immature fanboys, so dont do these things.

Whiteknight19
Now..whats this about PS3's superior memory again?
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Cali3350

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#26 Cali3350
Member since 2003 • 16134 Posts

RAM DOESNT PROCESS ANYTHING. IT DOESNT MATTER HOW FAST RAM IS IF ITS NOT BEING PUT TO USE. RAM DOES NOT PROCESS OR COMPUTE ANYTHING, SO ITS SPEED AND "POWER" ARE UTTERLY USELESS TO CLASSIFY.

What the HELL is with people talking about things they do not understand at all. Ram holds data. The PS3 has less, so it holds less. Its really that simple.

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xX0LDSCH00LXx

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#27 xX0LDSCH00LXx
Member since 2007 • 1423 Posts
[QUOTE="beardtm"]

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

snorlaxmaster
Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)

Faster ram or not he fails cmon,are you really that gullible!!!
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beardtm

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#29 beardtm
Member since 2004 • 312 Posts
[QUOTE="beardtm"]

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

snorlaxmaster

Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)

I'm not talking about Cell, I'm talking about the RAM.

Unless Cell can fit 257+Mb of textures in 256Mb of Ram of course ;)

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xX0LDSCH00LXx

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#30 xX0LDSCH00LXx
Member since 2007 • 1423 Posts
[QUOTE="snorlaxmaster"][QUOTE="beardtm"]

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

beardtm

Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)

I'm not talking about Cell, I'm talking about the RAM.

Unless Cell can fit 257+Mb of textures in 256Mb of Ram of course ;)

thats what this is about RAM! *OWNAGE* has already been claimed and proven (John Carmack article) against the PS3.
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tonythestudent

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#31 tonythestudent
Member since 2004 • 2592 Posts
[QUOTE="beardtm"][QUOTE="snorlaxmaster"][QUOTE="beardtm"]

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

xX0LDSCH00LXx

Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)

I'm not talking about Cell, I'm talking about the RAM.

Unless Cell can fit 257+Mb of textures in 256Mb of Ram of course ;)

thats what this is about RAM! *OWNAGE* has alreadybeen claimed against the PS3.

Does your stock up for each ownage of the PS3?

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michael098

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#32 michael098
Member since 2006 • 3441 Posts

Not compared to 360. The RAM on the PS3 runs at 3.4Ghz and isn't shared. But as the other guy said, it lacks compared to PC.iLiveBy2words

Thats really fast ram!!

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ReverseCycology

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#33 ReverseCycology
Member since 2006 • 9717 Posts

RAM DOESNT PROCESS ANYTHING. IT DOESNT MATTER HOW FAST RAM IS IF ITS NOT BEING PUT TO USE. RAM DOES NOT PROCESS OR COMPUTE ANYTHING, SO ITS SPEED AND "POWER" ARE UTTERLY USELESS TO CLASSIFY.

What the HELL is with people talking about things they do not understand at all. Ram holds data. The PS3 has less, so it holds less. Its really that simple.

Cali3350

Bingo. This is why the 360 is really the superior hardware.

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beardtm

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#34 beardtm
Member since 2004 • 312 Posts

[QUOTE="iLiveBy2words"]Not compared to 360. The RAM on the PS3 runs at 3.4Ghz and isn't shared. But as the other guy said, it lacks compared to PC.michael098

Thats really fast ram!!

Its actually 3.2 Ghz rambus ram which isnt efficient so wont be able to maintain that 3.2ghz figure.

This is the same type of RAM Nintendo used with the N64, but they ditched it for the Gamecube because it wasn't very efficient.

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xX0LDSCH00LXx

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#35 xX0LDSCH00LXx
Member since 2007 • 1423 Posts
[QUOTE="xX0LDSCH00LXx"][QUOTE="beardtm"][QUOTE="snorlaxmaster"][QUOTE="beardtm"]

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

tonythestudent

Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)

I'm not talking about Cell, I'm talking about the RAM.

Unless Cell can fit 257+Mb of textures in 256Mb of Ram of course ;)

thats what this is about RAM! *OWNAGE* has alreadybeen claimed against the PS3.

Does your stock up for each ownage of the PS3?

Hey man, at least im not trying to warp peoples heads! just the truth, the 360 has superior memory end of story!
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tonythestudent

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#36 tonythestudent
Member since 2004 • 2592 Posts
[QUOTE="Cali3350"]

RAM DOESNT PROCESS ANYTHING. IT DOESNT MATTER HOW FAST RAM IS IF ITS NOT BEING PUT TO USE. RAM DOES NOT PROCESS OR COMPUTE ANYTHING, SO ITS SPEED AND "POWER" ARE UTTERLY USELESS TO CLASSIFY.

What the HELL is with people talking about things they do not understand at all. Ram holds data. The PS3 has less, so it holds less. Its really that simple.

ReverseCycology

Bingo. This is why the 360 is really the superior hardware.

Superior Hardware with fundamental flaws ?!?!?!?! :lol:

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tonythestudent

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#37 tonythestudent
Member since 2004 • 2592 Posts
[QUOTE="tonythestudent"][QUOTE="xX0LDSCH00LXx"][QUOTE="beardtm"][QUOTE="snorlaxmaster"][QUOTE="beardtm"]

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

xX0LDSCH00LXx

Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)

I'm not talking about Cell, I'm talking about the RAM.

Unless Cell can fit 257+Mb of textures in 256Mb of Ram of course ;)

thats what this is about RAM! *OWNAGE* has alreadybeen claimed against the PS3.

Does your stock up for each ownage of the PS3?

Hey man, at leastIm not trying to warp peoples heads! just the truth, the 360 has superior memory end of story!

Whose mind am i trying to warp? It's just that you get some sort of gratification from owning the PS3 and i just wondered wether you had stock in Microsofts Gaming Division.

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ssjgoku808

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#39 ssjgoku808
Member since 2004 • 281 Posts
[QUOTE="Cali3350"]

RAM DOESNT PROCESS ANYTHING. IT DOESNT MATTER HOW FAST RAM IS IF ITS NOT BEING PUT TO USE. RAM DOES NOT PROCESS OR COMPUTE ANYTHING, SO ITS SPEED AND "POWER" ARE UTTERLY USELESS TO CLASSIFY.

What the HELL is with people talking about things they do not understand at all. Ram holds data. The PS3 has less, so it holds less. Its really that simple.

ReverseCycology

Bingo. This is why the 360 is really the superior hardware.


If its SO superior then why isn't it miles ahead of the ps3? it head a 1 year head start to...


EDIT: And its so easy to program for i really think sinces its really superior and easy to program and having 1 year head start it should be alot better looking then the ps3's games... And KZ has better lighting then anygame, No im not talking about textures yet sinces it's not complete.

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snorlaxmaster

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#40 snorlaxmaster
Member since 2005 • 1490 Posts
[QUOTE="snorlaxmaster"][QUOTE="beardtm"]

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

beardtm

Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)

I'm not talking about Cell, I'm talking about the RAM.

Unless Cell can fit 257+Mb of textures in 256Mb of Ram of course ;)

Considering probably only one of the 7 cores in the Cell have been used to date, the Cell can concievably add another 256mb of RAM to the current 512mb. So yes, actually this has everything to do with the Cell, because it too can act as RAM. ;)
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Unholy_Smite

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#41 Unholy_Smite
Member since 2007 • 796 Posts
I find it humorus that people are complaining about the PS3's memory and lowest common denomator effect due to the PS3 while hailing the Wii as the greatest invention everz, ignoring the fact it has less memory than both of them and that lowest common denominator effect due to the Wii will kill some good games for the others. In short the PS3 is fine in memory and people need to stop complaining about it.
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beardtm

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#42 beardtm
Member since 2004 • 312 Posts
[QUOTE="beardtm"][QUOTE="snorlaxmaster"][QUOTE="beardtm"]

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

snorlaxmaster

Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)

I'm not talking about Cell, I'm talking about the RAM.

Unless Cell can fit 257+Mb of textures in 256Mb of Ram of course ;)

Considering probably only one of the 7 cores in the Cell have been used to date, the Cell can concievably add another 256mb of RAM to the current 512mb. So yes, actually this has everything to do with the Cell, because it too can act as RAM. ;)

OMG, you didn't just say that did you?

Tell me you never said that?

Can the Cell make toast aswell?

EDIT: Since when was Cell a 7 core processor?

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xX0LDSCH00LXx

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#43 xX0LDSCH00LXx
Member since 2007 • 1423 Posts
[QUOTE="xX0LDSCH00LXx"][QUOTE="tonythestudent"][QUOTE="xX0LDSCH00LXx"][QUOTE="beardtm"][QUOTE="snorlaxmaster"][QUOTE="beardtm"]

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

tonythestudent

Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)

I'm not talking about Cell, I'm talking about the RAM.

Unless Cell can fit 257+Mb of textures in 256Mb of Ram of course ;)

thats what this is about RAM! *OWNAGE* has alreadybeen claimed against the PS3.

Does your stock up for each ownage of the PS3?

Hey man, at leastIm not trying to warp peoples heads! just the truth, the 360 has superior memory end of story!

Whose mind am i trying to warp? It's just that you get some sort of gratification from owning the PS3 and i just wondered wether you had stock in Microsofts Gaming Division.

[QUOTE="beardtm"][QUOTE="snorlaxmaster"][QUOTE="beardtm"]

256mb dedicated to the GPU is hindering PS3 Big Time.

When Microsoft had 256mb orignally planned for 360, Epic asked them to change it to 512Mb for Gears of War because it was holding them back.

Cost Microsoft about 1 billion dollars to change from 256Mb Ram to 512Mb Ram, but they did it anyway.

These days, 256Mb just isn't enough.

snorlaxmaster

Except for the fact that, as Whiteknight19 pointed out, the PS3s XDR RAM is many times more powerful than anything seen on the 360 or the PC. Basically the tech in the PS3 is so new that devs are finding it confusing and at times difficult to work with. But also as Whiteknight19 pointed out, devs have been quoted saying that there have been no games thus far that use a fraction of the Cells power. :)

I'm not talking about Cell, I'm talking about the RAM.

Unless Cell can fit 257+Mb of textures in 256Mb of Ram of course ;)

Considering probably only one of the 7 cores in the Cell have been used to date, the Cell can concievably add another 256mb of RAM to the current 512mb. So yes, actually this has everything to do with the Cell, because it too can act as RAM. ;)

snorlaxmaster,your really making yourself look like a fool here! are you making this up as you go along?
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foxhound_fox

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#44 foxhound_fox
Member since 2005 • 98532 Posts
Both consoles lack RAM. Quite significantly in fact. A heavily limiting factor when it comes to providing gamers with seriously beautiful content.
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xX0LDSCH00LXx

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#45 xX0LDSCH00LXx
Member since 2007 • 1423 Posts
Both consoles lack RAM. Quite significantly in fact. A heavily limiting factor when it comes to providing gamers with seriously beautiful content.foxhound_fox
Yea one just has more than the other.
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ssjgoku808

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#46 ssjgoku808
Member since 2004 • 281 Posts
Lol people can keep putting the ps3 down but newer games will show... UT3 will probably be better on ps3...
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#47 foxhound_fox
Member since 2005 • 98532 Posts
Yea one just has more than the other.xX0LDSCH00LXx


The numbers really don't matter. The PS3 has 512 MB total RAM as does the 360. The architecture of that RAM is setup differently in both consoles. In the PS3 (IIRC), the RSX has full access to both sets of RAM while the Cell has only access to the 256MB of main system RAM. In the 360, both CPU and GPU have full access to all 512. Both are different setups and both cause different problems for developers. It really doesn't matter which one has more as they both limit what developers can do.
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beardtm

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#48 beardtm
Member since 2004 • 312 Posts

Lol people can keep putting the ps3 down but newer games will show... UT3 will probably be better on ps3...ssjgoku808

Doubtful, they will have longer to develop the 360 version.

I'd put money on the 360 version having better graphics.

But i'll still get it for PS3 for the keyboard and mouse support.

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#49 Quadster
Member since 2003 • 578 Posts
I'm no game developer nor a programmer, but i trust anything john carmack has to say about hardware A lot of the things he said about the Xbox 360/PS3 actually make sense i know people will say PCs are different to consoles, but the principle is still the same, even if you have a GPU with 128/256/512mb etc, you'll still need the base ram to compliment it I've seen a lot of this in my own experience in gaming A lot of games struggle when you lack Base ram, even when you have a good Video ram size I'm actually worried about this for games, even though consoles tend to do a lot of other methods like Back Face Culling, and Hidden surface removal to name a few are memory savers on memory lacking systems
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ssjgoku808

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#50 ssjgoku808
Member since 2004 • 281 Posts

[QUOTE="ssjgoku808"]Lol people can keep putting the ps3 down but newer games will show... UT3 will probably be better on ps3...beardtm

Doubtful, they will have longer to develop the 360 version.

I'd put money on the 360 version having better graphics.

But i'll still get it for PS3 for the keyboard and mouse support.


Yeah but there not really even focused in the 360 version and this will be coming out in jan-march for 360 where the ps3 version was being done before so it will be about the same time actually