This thread is to discuss the Playstation 3 Ram, and how it is or isn't better than xbox360's ram. Now I will start off by saying which ram I believe is better. I know the ps3 Ram is better than Xbox 360's ram. Do you want to know why? -It uses XDR Ram. Next year, Toshiba is going to release these new XDR ram cards. According to this article.http://www.gizmodo.com/gadgets/peripherals/storage/toshiba-first-to-produce-speedy-xdr-ram-037617.php XDR ram is 12x faster than the typical PC ram. -ps3 ram operates at 3.2 GHz. ps3 ram 256MB XDR Main RAM @3.2GHz -CPU 256MB GDDR3 VRAM @700MHz-GPU xbox360 512 MB GDDR3 RAM @ 700 MHz DDR (SHARED) Unified architecture What do you notice? ps3 256 mb ram CPU ram operates at 3.2 GHz. 360's 512mb shared ram operates at 700 MHz. -This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360 .Even if 360's Ram in unified. Ps3 CPU ram beats xbox360's CPU ram. The better ram, the faster, and better performance. Ps3 will be faster, and have better performance than the 360. xbox360 shares its ram. This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one. This slows down my computer alote. warning..lol I WILL NOT accept insults, I WILL report offencive posts if you do. I will critisize you for using biased websites, but you can if you want me to critisize you. I dont want this thread to be hidden or closed because of immature fanboys, so dont do these things.
Whiteknight19
Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"
John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.
There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)
The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.
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