While I don't work directly in the gaming industry, I work in an industry that supports it. I'm pretty satisfied that I get to be involved with gaming in any way. What about you, SW? Are you interested in working in the industry?
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While I don't work directly in the gaming industry, I work in an industry that supports it. I'm pretty satisfied that I get to be involved with gaming in any way. What about you, SW? Are you interested in working in the industry?
On the journalism side, yes.
But calling it proper "journalism" would be me taking myself too seriously :P
Not exclusively, no. Before I used to love the idea of writing about video games, but the journalism standards in the industry are so bottom of the barrel that I want absolutely no part in it.
I prefer what I'm doing now, being arts and culture. Much broader scope.
Don't work in it and am glad I didn't pursue it. A career with incredibly low job security in the two fields I looked at(journalism/designer) is concerning. Reading the kotaku article a couple months back about the horrors of the industry when people come to the realization that not everybody is lucky enough to make Call of Duty or another AAA game.
I briefly worked in the gaming industry, but I didn't do anything fun. I was doing customer service by email for 2K but I had to quit due to injuries. I actually saw an email sent by a member of this forum (the username was the same as the email address) to 2k, but I'm not the one who replied to it. It was still cool to see the behind the scene of 2K for the little time I stay there.
Yea, I'm currently working on getting a degree as a videogame artist and designer. It's not easy work but I wouldn't have it any other way. Gaming is a huge part of my life and it's only natural I try my best to support it.
Yeah, producing high end assets for any company willing to pay for them. Models, textures and additional shader maps. Sometimes mocap data and animation as well, though that's not really my area at all. Rarely I get to do the fun stuff and actually do some design work, but most of the time I'm building to a specific request. Also, I don't work exclusively on games, it tends to be a 50/50 split between games and TV with the occasional movie or super specific odd job.
I was just a lone freelance guy for a while, but now I'm part of a group of freelancers. I guess we're a company in the loosest sense. On paper I'm the lead artist and VFX supervisor, but in reality I'm just a contractor who can walk at just about any time. My contract renews every 3 months, so I'm never locked down for long if shit hits the fan. And I never sign no-competes lol.
From time to time bigger studios flirt with me to bring me on full time, but **** that noise. I've been working from home for years now, I don't think I can do the office job.
To change career for it? Not at all. I never even considered working in videogames when I came out of high school. Maybe if a contracted opportunity comes up for UX development for a game, I'd take it. The consultancy I work at will probably take it, too. But videogame projects just do that stuff internally.
Striving to be a videogame developer is a nightmare here. There's not enough interest because the money and work opportunities working in other industries that involve design/creativity or software engineering are better. AAA studios are pretty much all dead in the water here because the operation costs are too high and that's where the steady jobs tends to be.
I'm quite happy working within Product Design & Engineering and would want to do this for as long as I can. Compared to working in videogames, the money is better, the industry is more mature, clients are likely more flexible over a game publisher, it's quite social in how collaborative the industry is and probably more varied when it comes to the people you meet, there's variety in the occasional fieldwork, there's better job security, better work locations because the industry can benefit and afford a CBD work location, I can do a masters and branch out into other fields if I want to and I think I'd rather have a division between hobby and work.
no and no. not interested to work with anything gaming related unless your work is to play random crap while streaming.
Worked as a character artist for 2 years for a small studio working on original Xbox Ip (it never released). Moved on to become a software developer at Microsoft for Azure building web based services. I dont want to work in games, would like to work on the X1 OS.
Yes, I do. Granted, it's on its fringes, but still these fringes allow me to play games like Quantum Break 2 weeks in advance and whatnot. I save a lot on games throughout the year. Plus I have an audience. Which is even more important.
Hell no, honestly the entitlement of gamers now and days makes me never want to touch that side of the job market.
I do Web programming/database for a small Locomotive company, but the stuff I do I see in job descriptions for some gaming companies. So maybe get a year or so of experience in and then throw an application their way.
I have a degree in software engineering but I actually ended up working in electromechanical restoration, which eventually evolved in to all aspects of Fire and Flood restoration. Worked out ok though, I started on a zero hour contract, got paid to travel the world, now I'm the Boss and tell others how to do their jobs ;)
Working in the games industry sounds like fun, sometimes and other times it sounds like hell on earth. I doubt I could work in one place for very long these days anyway.
I don't really have any desire to work in the industry... I don't want gaming to be a job, it's my hobby.
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