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Consolized visuals confirmed?
DX11 probably will be out, it shouldn't though cause it runs better than DX9 when implemented right. High res textures? Oblivion didn't have them. The modding community will have it fixed and released within a week.
It'll probably be DX11 although I don't think that we will see tessellation or anything fancy (which sorta ruins it...).
Todd Howard of Bethesda was recently quoted in a Dutch magazine interview about the upcoming TES: Skyrim as saying: "We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course." In your opinion does this 100% rule out the possibility of DX11 and high resolution textures for the PC version? Or would you say this is not yet enough information to rule it out.CountChoculousNo, it will probably have directX 11 but it won't take advantage of ANY of the extra features because it has to work on DX9 for the 360 and openGL for the PS3.
Lies
PS3 version will be the worst as always, but its good to know Consoles are holding back the PC, they should have waited next gen for Skyrim
Why is it a good thing that consoles are holding back PC games? Only reason I can think of for having that view is that you're bitter about not having the luxury of a good PC. Most people are all for advancing games in every way possible.Lies
PS3 version will be the worst as always, but its good to know Consoles are holding back the PC, they should have waited next gen for Skyrim
HaloinventedFPS
[QUOTE="HaloinventedFPS"]Why is it a good thing that consoles are holding back PC games? Only reason I can think of for having that view is that you're bitter about not having the luxury of a good PC. Most people are all for advancing games in every way possible.Lies
PS3 version will be the worst as always, but its good to know Consoles are holding back the PC, they should have waited next gen for Skyrim
-Unreal-
sarcasm
If they don't somehow **** up modding for the game I'm sure the modding community will comeout with many great mods to enhance the graphics including a texture patch like they have for oblivion.
They probably will have to, there hasn't been very many console ports this gen where the devs have done justice for the PC version.If they don't somehow **** up modding for the game I'm sure the modding community will comeout with many great mods to enhance the graphics including a texture patch like they have for oblivion.
DJ_Headshot
[QUOTE="CountChoculous"]Todd Howard of Bethesda was recently quoted in a Dutch magazine interview about the upcoming TES: Skyrim as saying: "We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course." In your opinion does this 100% rule out the possibility of DX11 and high resolution textures for the PC version? Or would you say this is not yet enough information to rule it out.PhazevarianceNo, it will probably have directX 11 but it won't take advantage of ANY of the extra features because it has to work on DX9 for the 360 and openGL for the PS3.
To get MSAA + HDR FP without hacks/workarounds on the PC, the game must run DX10 middleware. Xbox 360 doesn't have this issue since it doesn't run DX9c. Also, Xbox 360's DX9c+ shader constants/register count and shader program length surpluses PC DX9c's shader constants/register count shader program length i.e. it's better off using DX10 on the PC.
DX10's shader constants/register count and shader program length surpluses Xbox 360's DX9c+ shader constants/register count and shader program length.
PS3's RSX hardware has the same limitation as DX9's MSAA+HDR FP issue, but PS3 ussually has workarounds i.e. MLAA+HDR FP or MSAA + HDR Integer (via LogLuv encode/decode pixel shader program) combo. PS3 games like Killzone2 avoids MSAA + HDR FP issue by not having HDR. HDR LogLuv encode/decode consumes multi-cycle pixel shader resource. Programming RSX is basically like G70.
RSX's RAMIN data stores in little-endian format (same as x86 proccessor), while PPC is a big-endian format... It seems the RSX GPU was directly from the X86 PC's G70...
Workarounds for PS3 will work for DX9 PC e.g. MSAA + HDR Integer (via LogLuv encode/decode pixel shader program).
[QUOTE="CountChoculous"]Todd Howard of Bethesda was recently quoted in a Dutch magazine interview about the upcoming TES: Skyrim as saying: "We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course." In your opinion does this 100% rule out the possibility of DX11 and high resolution textures for the PC version? Or would you say this is not yet enough information to rule it out.PhazevarianceNo, it will probably have directX 11 but it won't take advantage of ANY of the extra features because it has to work on DX9 for the 360 and openGL for the PS3. PS3 has option to use RSX's LibGCM. PS; LibGCM doesn't overcome RSX/G7X's MSAA+HDR FP limitation.
wow, i still remember when DirectX 8.1 was the new shiiznit and that DirectX 7 was the standard. oh how time flies by.....:cry:
rawr89
Oldblivion was a good workaround for DX8.X hardware e.g. Geforce 4 TI. I was running Oblivion on ATI Mobility Radeon 9600 Pro. My old Geforce FX 5900 Ultra was slower than ATI Mobility Radeon 9600 Pro.
Who cares, mods will make this look better than anything bestheda is capable of anyway.Birdy09If I have to use as many graphics and texture mods as I do with Oblivion, the load times will shoot up and the frame rate will not be great.
[QUOTE="Birdy09"]Who cares, mods will make this look better than anything bestheda is capable of anyway.CountChoculousIf I have to use as many graphics and texture mods as I do with Oblivion, the load times will shoot up and the frame rate will not be great. Well like all heavy modding you need a computer considerable better than the maximum requirements, that just natural. I bet whatever it is will be less demanding that half-assed console ports with DX11 shoved in there (facepalm at metro 2033's requirements for the little gain)
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