I actually think the combat is more realistic than a lot of games - the fact that he has weight to him and you really need to practice your dodges and sidesteps. Circle your enemies... if you run in spamming attack or assume his dodge is going to move you 10 feet and render you immune to all attacks you're in for a nasty surprise ;-) I think combat tends to be too easy in games, so IDK
Clearly a lot of people hate the combat. I'm fine being in the minority. FWIW, I hated the combat in TW2... although this is very similar design, I don't hate it because it feels much more responsive and refined to me. But to be honest a lot of RPGs have combat that's a joke, so maybe this game's combat is only half a joke :-P
As far as him being a macho meathead. Well I can see how someone new to the series would get that perception. The game, IMO, jumps in with a lot of pre-suppositions about what you know surrounding the world and its lore. It gives really brief get-you-up-to-speed intros along the way for newcomers, but frankly, without context, a lot of what is going on probably comes off as totally generic. It's only by having read the books and/or played the previous games that "RANDOM BADGUY!" becomes something less black and white and less generic, and Geralt's "TOUGH VOICE FOR DUDE WHO HAS A LOT OF SEX AND CARRIES A SWORD!" becomes a more nuanced person.
At the end of the day, that's maybe a fault of the game designers, although one has to pause before jumping in on the 3rd of anything story driven (book/movie/game) and think - is this really the place I need to be at to enjoy what I'm about to experience? Still, as I acknowledged, I think the efforts CDPR put forth to introduce newcomers and get the enthralled are cursory at best.
TLDR: "probably not" - yes the game's story develops and the skills get cooler, but if you don't have the right context for the story side (or simply never liked it to begin with) and/or don't like the control scheme - I can't see it magically becoming your thing with another 10 hours
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