DX12 Will not change X1's graphics capabilities

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#51  Edited By GrenadeLauncher
Member since 2004 • 6843 Posts

@FoxbatAlpha said:

The XBOX ONE doesn't need saving. It is perfect in its glorious plan that is already implemented. It will get better over time as the Quad has already peaked out and has nothing more to offer.

I fear you are approaching the SW record for meltdowns. I am here to help if you need me.

Gonna need some better bait, Justin.

@Crypt_mx said:

It's funny when Grenade goes off and starts rambling. Nothing needs to "save" the Xbox One, it's selling well (has sold millions) and is in fact the second best selling console of all time. They are going to make a killing this holiday between FH2, SO, and the MCC, you cannot deny that there are plenty of reasons to own an Xbox now; the games may not interest you, but they are all good. Titanfall was a great shooter that sold well, it's a game that I am still playing on my Xbox yet I do not have a single game on my PS4 that I am still currently playing. "Kneecapping" the Kinect? How, by taking it out of the box and selling it seperately....like people wanted from the start? Sunset Stutterdrive? Cmmon man that's not even a thing people are saying!

Pretty sure the Wii's sold more. At this point it's behind the 360, it sold 5 million seven months after launch and the Xbone sold slightly less than that. And that's without the supply shortages the 360 had.

There are zero reasons to own an Xbone unless you are afflicted with a mental illness, in which case you should seek proper psychiatric help. TF is the Xbone's only game (and it's multiplat!) and kneecapping the Kinect means splitting the userbase and preventing devs doing anything with it like lemmings feared. As for Sunset Stutterdrive, they do when they see dat gameplay!

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#52 FoxbatAlpha
Member since 2009 • 10669 Posts

@GrenadeLauncher said:

@FoxbatAlpha said:

The XBOX ONE doesn't need saving. It is perfect in its glorious plan that is already implemented. It will get better over time as the Quad has already peaked out and has nothing more to offer.

I fear you are approaching the SW record for meltdowns. I am here to help if you need me.

Gonna need some better bait, Justin.

@Crypt_mx said:

It's funny when Grenade goes off and starts rambling. Nothing needs to "save" the Xbox One, it's selling well (has sold millions) and is in fact the second best selling console of all time. They are going to make a killing this holiday between FH2, SO, and the MCC, you cannot deny that there are plenty of reasons to own an Xbox now; the games may not interest you, but they are all good. Titanfall was a great shooter that sold well, it's a game that I am still playing on my Xbox yet I do not have a single game on my PS4 that I am still currently playing. "Kneecapping" the Kinect? How, by taking it out of the box and selling it seperately....like people wanted from the start? Sunset Stutterdrive? Cmmon man that's not even a thing people are saying!

Pretty sure the Wii's sold more. At this point it's behind the 360, it sold 5 million seven months after launch and the Xbone sold slightly less than that. And that's without the supply shortages the 360 had.

There are zero reasons to own an Xbone unless you are afflicted with a mental illness, in which case you should seek proper psychiatric help. TF is the Xbone's only game (and it's multiplat!) and kneecapping the Kinect means splitting the userbase and preventing devs doing anything with it like lemmings feared. As for Sunset Stutterdrive, they do when they see dat gameplay!

Nade, all that robot flicking you do is starting to effect your grip on reality.

And tell my you didn't have the line "That's how winning is done!!!!!" stuck in your head for days?

No?

Loading Video...

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#53  Edited By Crypt_mx
Member since 2007 • 4739 Posts

@GrenadeLauncher said:

@FoxbatAlpha said:

The XBOX ONE doesn't need saving. It is perfect in its glorious plan that is already implemented. It will get better over time as the Quad has already peaked out and has nothing more to offer.

I fear you are approaching the SW record for meltdowns. I am here to help if you need me.

Gonna need some better bait, Justin.

@Crypt_mx said:

It's funny when Grenade goes off and starts rambling. Nothing needs to "save" the Xbox One, it's selling well (has sold millions) and is in fact the second best selling console of all time. They are going to make a killing this holiday between FH2, SO, and the MCC, you cannot deny that there are plenty of reasons to own an Xbox now; the games may not interest you, but they are all good. Titanfall was a great shooter that sold well, it's a game that I am still playing on my Xbox yet I do not have a single game on my PS4 that I am still currently playing. "Kneecapping" the Kinect? How, by taking it out of the box and selling it seperately....like people wanted from the start? Sunset Stutterdrive? Cmmon man that's not even a thing people are saying!

Pretty sure the Wii's sold more. At this point it's behind the 360, it sold 5 million seven months after launch and the Xbone sold slightly less than that. And that's without the supply shortages the 360 had.

There are zero reasons to own an Xbone unless you are afflicted with a mental illness, in which case you should seek proper psychiatric help. TF is the Xbone's only game (and it's multiplat!) and kneecapping the Kinect means splitting the userbase and preventing devs doing anything with it like lemmings feared. As for Sunset Stutterdrive, they do when they see dat gameplay!

You just seem like a very sad and angry young gentleman.

I mean how fast it's sold, not consoles overall. Last time I checked, we don't even have updates sales numbers...so I'd call what you're making an assumption, which is not fact.

I disagree entirely, as an owner of both consoles I can look at both of them and tell you the pros and cons. They are both worth owning, and both very good at different things. It seems bizarre to me that you have no grasp on the concept of opinions; you need a mental illness to enjoy the X1? How about the fact that some people don't like the same games as you, what's a person to do if they don't like a single sony exclusive but love all of the xbox ones? Is enjoying the titles released on X1 a new illness I don't know of? I know it may seem strange to you, but some people game to actually play games they like, play with friends, and enjoy their experience....not mindlessly worship a company.

People need to buy the console and play the games that make them happy, and the Xbox will have plenty of them. This holiday there is NO reason to own a PS4 at all. Driveclub flopped and unless you are a LBP fanatic you shouldn't be buying a playstation for that. If I didn't already get tricked into buying a PS4 at launch (actually my brother bought it but he feels the same), I would not go out and buy one, not now at least.

I disagree with you about kinect, I think that un-bundling it will just get more X1's into peoples homes which is a good thing. Devs can still fully take advantage of Kinect and I believe that enough people have one for it to be worth supporting. But since neither of us can see the future, neither of us are right. You don't know if they've kneecapped kinect just yet, we have to see how they make use of it over the next couple of years. If devs ditch it entirely and it becomes something that no one uses, then you were right.

You are the first and only person to use the term Sunset Stutterdrive to me. The game has no such issue, and I've been following it pretty closely. Look up some new gameplay maybe, some of their earlier builds (E3) were a little rough but it's been sharpened up considerably since then.

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#54 GrenadeLauncher
Member since 2004 • 6843 Posts

@FoxbatAlpha said:

Nade, all that robot flicking you do is starting to effect your grip on reality.

And tell my you didn't have the line "That's how winning is done!!!!!" stuck in your head for days?

No?

datshurrwinninisduhrn

lol. Through cross-gen games, ports and one actual exclusive? Weird. Keep repeating marketing slogans if it makes you feel better though. :)

@Crypt_mx said:

Let's be honest, the Xbone is refried garbage. They don't release any games except for the last two-three months of the year and for the rest it's left to collect dust. I'd rather break my own arms than have one. Or I'd probably just trade it in for booze money.

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#55  Edited By FoxbatAlpha
Member since 2009 • 10669 Posts

@GrenadeLauncher said:

@FoxbatAlpha said:

Nade, all that robot flicking you do is starting to effect your grip on reality.

And tell my you didn't have the line "That's how winning is done!!!!!" stuck in your head for days?

No?

datshurrwinninisduhrn

lol. Through cross-gen games, ports and one actual exclusive? Weird. Keep repeating marketing slogans if it makes you feel better though. :)

@Crypt_mx said:

Let's be honest, the Xbone is refried garbage. They don't release any games except for the last two-three months of the year and for the rest it's left to collect dust. I'd rather break my own arms than have one. Or I'd probably just trade it in for booze money.

For you Nader, Enjoy!

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#56  Edited By Crypt_mx
Member since 2007 • 4739 Posts

@GrenadeLauncher said:

@FoxbatAlpha said:

Nade, all that robot flicking you do is starting to effect your grip on reality.

And tell my you didn't have the line "That's how winning is done!!!!!" stuck in your head for days?

No?

datshurrwinninisduhrn

lol. Through cross-gen games, ports and one actual exclusive? Weird. Keep repeating marketing slogans if it makes you feel better though. :)

@Crypt_mx said:

Let's be honest, the Xbone is refried garbage. They don't release any games except for the last two-three months of the year and for the rest it's left to collect dust. I'd rather break my own arms than have one. Or I'd probably just trade it in for booze money.

You rather break your own arms? Or trade it for booze money? Someone likes to exaggerate lol I'm being perfectly honest when I tell you I've played my X1 a hell of a lot more this year. I didn't pick up TLOU Remaster, I played Driveclub the other day just to try it, but besides that I haven't seriously gamed on my PS4 since I played AC Black Flag a while back. I'm ready to play my PS4 at any time, Sony just has to give me a reason to. I'm a huge Uncharted fan but that's still aways off, and I don't know if I'm sold on Bloodborne just yet.

My X1 is played daily, both me and my brother played Titanfall a lot when it came out and still on and off now. Killer Instinct is one of the go to games when I have people over because it's just fun and easy to pick up. I don't have FH2 yet but I've been playing it at a friends and it's great(will be picking it up), and then we have sunset and MCC around the corner. With only LBP left standing for Sony's 2014 there is little reason to be looking at a PS4 if you haven't already invested in the Sony vision. Xbox's exclusives along side a slew of great multi-plats makes the X1 the most convenient place to play for now. Again, that's not to say that Sony can't switch things up and drop some sweet games for 2015, but for now it's fairly one sided.

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#57 tormentos
Member since 2003 • 33793 Posts

@04dcarraher said:

you didnt say shit lol and your still doing the damage controlling.... fact is that DX 12 saves cpu resources get over it. Which is what ive been saying ever since dx12 was announced at most it saves enough cpu resources to gain abit more performance. Your a raging blind fanboy who goes into hyper rage everytime PS4 is knocked down a peg or anything that can be beneficial for the X1....

I did told you so i have been saying it all alone,i even make a thread about it quoting MS directly stating that they would bring console API gains to PC..hahaha

And still sad people like you will not believe it..

Fact is DX12 will save sh** MS lie about DX12 just like the lie about teh damn cloud,and just like they have lie pretty much since they started damage controlling the power gap.

The gap has been as big as 30FPS measure and sustained,as well as 720p vs 1080p.

If by any chance this happen on PC the GPU doing the doubling of performance would be crowned instantly.

And you are a moron who hates everything sony,MS lie and the gains MS is bringing to PC comes from their console API stated by them self basically DX12 is the xbox one API done on PC,basically what it will do is ease of porting between PC and xbox one on games that use DX12.

@slimdogmilionar said:

You seriously can't be that stupid to post a chart labeled improvements and say that those gains are already there.....seriously that's just beyond stupid.

Yea you did hype Driveclub, also called Forza a shit game remember we kept going back and forth about this when I kept saying that DC only had good graphics.

Lol FH2 flopped? The lowest score I've seen is here on GS which was an 8. Metacritic is 86 from critics, Driveclub is 72 with a 5.9 from users.... now which game flopped?

Lol your arguments never make any sense and you end up owning yourself.

Dx12 did just what I said....

I did not hyped DC to be AAA prove it quote me saying it would be AAA..lol

DX12 will do nothing and the xbox one will continue to have 900p games all gen long.

@FastRobby said:

You know you are winning the discussion with Tormentos when he starts talking about things that have nothing to do with the discussion. Like calling FH2 a flop, which is just bad trolling. He knows he is being owned from every side.

Really it was then who bring 5club into this thread you blind and extremely biased lemming..hahaha

So who is bringing thing not related again.? hahaha...

@FoxbatAlpha said:

I love it! @tormentos getting owned by

Kuu2 and Slimdog

You can join the 2 together and they know half of what i do..hahaha

Hell you can be add to and still wouldn't reach half..hahaa..

@kuu2 said:

@GrenadeLauncher: No Ignorance Launcher, a memory is what has happened to Sony's 2014 games lineup. Come the holidays The One proves which system is an actual console with games.

What games.? What.? Unless you think the fu**ing 2014 started on October what games the xbox one has since January.?

It has been nothing but shit multiplatform and inferior games,the best thing it got was Titanfall and it was also on PC in superior form.

Lemming claim the xbox one has better games but when you ask them what game they don't know what to say..

Please show me the impressive list of xbox one games this year so far...lol

Not even FH2 was exclusive...

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#58 FoxbatAlpha
Member since 2009 • 10669 Posts

@tormentos said:

@04dcarraher said:

you didnt say shit lol and your still doing the damage controlling.... fact is that DX 12 saves cpu resources get over it. Which is what ive been saying ever since dx12 was announced at most it saves enough cpu resources to gain abit more performance. Your a raging blind fanboy who goes into hyper rage everytime PS4 is knocked down a peg or anything that can be beneficial for the X1....

I did told you so i have been saying it all alone,i even make a thread about it quoting MS directly stating that they would bring console API gains to PC..hahaha

And still sad people like you will not believe it..

Fact is DX12 will save sh** MS lie about DX12 just like the lie about teh damn cloud,and just like they have lie pretty much since they started damage controlling the power gap.

The gap has been as big as 30FPS measure and sustained,as well as 720p vs 1080p.

If by any chance this happen on PC the GPU doing the doubling of performance would be crowned instantly.

And you are a moron who hates everything sony,MS lie and the gains MS is bringing to PC comes from their console API stated by them self basically DX12 is the xbox one API done on PC,basically what it will do is ease of porting between PC and xbox one on games that use DX12.

@slimdogmilionar said:

You seriously can't be that stupid to post a chart labeled improvements and say that those gains are already there.....seriously that's just beyond stupid.

Yea you did hype Driveclub, also called Forza a shit game remember we kept going back and forth about this when I kept saying that DC only had good graphics.

Lol FH2 flopped? The lowest score I've seen is here on GS which was an 8. Metacritic is 86 from critics, Driveclub is 72 with a 5.9 from users.... now which game flopped?

Lol your arguments never make any sense and you end up owning yourself.

Dx12 did just what I said....

I did not hyped DC to be AAA prove it quote me saying it would be AAA..lol

DX12 will do nothing and the xbox one will continue to have 900p games all gen long.

@FastRobby said:

You know you are winning the discussion with Tormentos when he starts talking about things that have nothing to do with the discussion. Like calling FH2 a flop, which is just bad trolling. He knows he is being owned from every side.

Really it was then who bring 5club into this thread you blind and extremely biased lemming..hahaha

So who is bringing thing not related again.? hahaha...

@FoxbatAlpha said:

I love it! @tormentos getting owned by

Kuu2 and Slimdog

You can join the 2 together and they know half of what i do..hahaha

Hell you can be add to and still wouldn't reach half..hahaa..

@kuu2 said:

@GrenadeLauncher: No Ignorance Launcher, a memory is what has happened to Sony's 2014 games lineup. Come the holidays The One proves which system is an actual console with games.

What games.? What.? Unless you think the fu**ing 2014 started on October what games the xbox one has since January.?

It has been nothing but shit multiplatform and inferior games,the best thing it got was Titanfall and it was also on PC in superior form.

Lemming claim the xbox one has better games but when you ask them what game they don't know what to say..

Please show me the impressive list of xbox one games this year so far...lol

Not even FH2 was exclusive...

Please pick out the wall in the room, furthest from you, and run head first into it. If you can, try to get a cell phone vid or something as proof. Tell me when it's done.

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#60 FoxbatAlpha
Member since 2009 • 10669 Posts

@tormentos said:

@FoxbatAlpha said:

Please pick out the wall in the room, furthest from you, and run head first into it. If you can, try to get a cell phone vid or something as proof. Tell me when it's done.

Maybe that is what you did because you have to be a total moron or have mental problems to invest $100 more for weaker hardware..

Is it really a waste when that hardware is getting used and will have a stellar 2014 Holiday? Keep your DustStation 4 clean or it will overheat.

I suppose in typical mental fashion you will throw up a stat of how the PS4 has more games numerically. Right. **** that, they all suck.

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#62 tormentos
Member since 2003 • 33793 Posts

@FastRobby said:

Hahahahahahaha, he clearly made a valid point, with his text, and afterwards he just laughed at you. The only thing you could do was: bu bu bu-t fh2 flopped, which isn't even true

He make a valid point in your biased eyes,just like know which you accuse me of doing something other did first,but that you completely ignore because it was a lemming who did it..hahahaaa

FH2 did flopped,and many people here hyped it to be AAA for months they have..lol

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#63 tormentos
Member since 2003 • 33793 Posts
@FoxbatAlpha said:

Is it really a waste when that hardware is getting used and will have a stellar 2014 Holiday? Keep your DustStation 4 clean or it will overheat.

I suppose in typical mental fashion you will throw up a stat of how the PS4 has more games numerically. Right. **** that, they all suck.

See so how hard was that wall.?

It has been use since day 1 720p vs 1080 FTW...hahaha

Yeah they all suck specially TLOU which has 95% on meta...hahahaa

But but but is also on PS3 is not exclusive...Neither was Titanfall,nor FH2,or Halo collection..hahahaaaa

Basically the only game this year is Sunset Over drive which i have to say at least look fun.

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#64  Edited By hrt_rulz01
Member since 2006 • 22688 Posts

I like that Phil Spencer isn't trying to bullsh** people into thinking that it'll make a big difference... he's making all the right moves for me.

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#65  Edited By Daious
Member since 2013 • 2315 Posts

@hrt_rulz01 said:

I like that Phil Spencer isn't trying to bullsh** people into thinking that it'll make a big difference... he's making all the right moves for me.

Phil Spencer should have been the head over D.M. because the months before the xboxone launch was a disaster.

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#66 hrt_rulz01
Member since 2006 • 22688 Posts

@daious said:

@hrt_rulz01 said:

I like that Phil Spencer isn't trying to bullsh** people into thinking that it'll make a big difference... he's making all the right moves for me.

Phil Spencer should have been the head over D.M. because the months before the xboxone launch was a disaster.

Absolutely. Things would've been alot different if he was in charge I expect.

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#68 slimdogmilionar
Member since 2014 • 1345 Posts

@tormentos: Yea you don't know more than anyone on these boards, the only thing you know is ctrl+V, that's where all of your so called knowledge comes from. This coming from the same dude who claimed xbox was not built around Dx12. This coming from the same dude who said esram could not be used for textures then goes on to say its used as a frame buffer...lmao had to take a break that one was just too funny/stupid on so many levels. This from the dude who claimed MS built dx12 to support nvidia gpu hardware because dx12 was built around Nvidia hardware. Bro you are by far the dumbest person on these boards, so much so other cows try to distance themselves from you. Lol I thought you would have learned your lesson after getting manhandled in the fable legends thread were everyone started replying about how funny it was seeing you getting your ass handed to you.

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#69  Edited By 04dcarraher
Member since 2004 • 23858 Posts

Good grief really.....

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#71 cainetao11
Member since 2006 • 38077 Posts

@clyde46:

I am shocked!!!

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#72 deactivated-62825bb2ccdb4
Member since 2003 • 666 Posts

@tormentos said:

@04dcarraher said:

you didnt say shit lol and your still doing the damage controlling.... fact is that DX 12 saves cpu resources get over it. Which is what ive been saying ever since dx12 was announced at most it saves enough cpu resources to gain abit more performance. Your a raging blind fanboy who goes into hyper rage everytime PS4 is knocked down a peg or anything that can be beneficial for the X1....

I did told you so i have been saying it all alone,i even make a thread about it quoting MS directly stating that they would bring console API gains to PC..hahaha

And still sad people like you will not believe it..

Fact is DX12 will save sh** MS lie about DX12 just like the lie about teh damn cloud,and just like they have lie pretty much since they started damage controlling the power gap.

The gap has been as big as 30FPS measure and sustained,as well as 720p vs 1080p.

If by any chance this happen on PC the GPU doing the doubling of performance would be crowned instantly.

And you are a moron who hates everything sony,MS lie and the gains MS is bringing to PC comes from their console API stated by them self basically DX12 is the xbox one API done on PC,basically what it will do is ease of porting between PC and xbox one on games that use DX12.

@slimdogmilionar said:

You seriously can't be that stupid to post a chart labeled improvements and say that those gains are already there.....seriously that's just beyond stupid.

Yea you did hype Driveclub, also called Forza a shit game remember we kept going back and forth about this when I kept saying that DC only had good graphics.

Lol FH2 flopped? The lowest score I've seen is here on GS which was an 8. Metacritic is 86 from critics, Driveclub is 72 with a 5.9 from users.... now which game flopped?

Lol your arguments never make any sense and you end up owning yourself.

Dx12 did just what I said....

I did not hyped DC to be AAA prove it quote me saying it would be AAA..lol

DX12 will do nothing and the xbox one will continue to have 900p games all gen long.

@FastRobby said:

You know you are winning the discussion with Tormentos when he starts talking about things that have nothing to do with the discussion. Like calling FH2 a flop, which is just bad trolling. He knows he is being owned from every side.

Really it was then who bring 5club into this thread you blind and extremely biased lemming..hahaha

So who is bringing thing not related again.? hahaha...

@FoxbatAlpha said:

I love it! @tormentos getting owned by

Kuu2 and Slimdog

You can join the 2 together and they know half of what i do..hahaha

Hell you can be add to and still wouldn't reach half..hahaa..

@kuu2 said:

@GrenadeLauncher: No Ignorance Launcher, a memory is what has happened to Sony's 2014 games lineup. Come the holidays The One proves which system is an actual console with games.

What games.? What.? Unless you think the fu**ing 2014 started on October what games the xbox one has since January.?

It has been nothing but shit multiplatform and inferior games,the best thing it got was Titanfall and it was also on PC in superior form.

Lemming claim the xbox one has better games but when you ask them what game they don't know what to say..

Please show me the impressive list of xbox one games this year so far...lol

Not even FH2 was exclusive...

Great so we have a bet then? You will leave this forum if DX12 helps the Xbox One? You chickened out in the last thread.

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tormentos

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#73 tormentos
Member since 2003 • 33793 Posts

@Mkavanaugh77 said:

One of the biggest cows is admitting a Xbox game looks fun, is that possible?

Sunset Overdrive making you want a xbox?

Tired of those flops?

No dude i am an Insomniac fan so the fact that they are making a XBO game doesn't mean all of the sudden they will suck making games,unlike lemming who have flame Ratchet Resistance and pretty much anything Insomniac does and all of the sudden Insomniac is great because it is making a XBO game,not matter what the xbox one has the biggest flops this gen.

Titanfall and Ryse no matter what you claim Titanfall having 86 on meta is the biggest letdown of the century,not to mention Ryse one,because not even me was stupid enough to hyped even for a second Knack.

@slimdogmilionar said:

@tormentos: Yea you don't know more than anyone on these boards, the only thing you know is ctrl+V, that's where all of your so called knowledge comes from. This coming from the same dude who claimed xbox was not built around Dx12.

This coming from the same dude who said esram could not be used for textures then goes on to say its used as a frame buffer...

lmao had to take a break that one was just too funny/stupid on so many levels.

This from the dude who claimed MS built dx12 to support nvidia gpu hardware because dx12 was built around Nvidia hardware.

Bro you are by far the dumbest person on these boards, so much so other cows try to distance themselves from you.

Lol I thought you would have learned your lesson after getting manhandled in the fable legends thread were everyone started replying about how funny it was seeing you getting your ass handed to you.

The xbox wasn't build around DX you freaking moron it uses 2011 tech which is not even top of the line,with features been supported by OpenGL since 2011 as well like the shit Tile Resources which you like a total moron claim is not the same as Partially Resident Textures when it was prove that it is the same shit.

No i did not say it would not be use for textures you idiot,i say you don't get physically 6GB of textures on it,which is right it is a frame buffer which just move data fast nothing more nothing less,and i explain to you how the same 6GB of textures would take 32 MB of frame buffer on the PS4 side which you refuse to admit then trying to change the argument.

Not to mention that i even posted a comparison for a game that use Tile Resources on both consoles and still is superior on PS4..hahaha

No i say DX12 will support hardware features Nvidia GPU have,much like DX12 support Tile Resources on PC as well,and that has been out since 2011 and Opengl has support it since then,so should i say Tile Resources was build around Opengl.?

That is funny because every lemming want to be you..hahaha..

Dude there is a difference between getting your ass handed to you,and a bunch of morons pretending that it was that way,after you make then look bad,no 1 lemming here will agree with me even if i bring Phil Spencer to slap them in the face and tell then hey we lied to you,still morons like you will still hold to the secret sauce crap.

Let make a bet that after DX12 arrive on xbox one games will still come out in 900p flavors.

Come on if any game comes out in 900p after DX12 arrive you are gone banned for ever,if no game comes in 900p after a period of a year after DX12 is out i will leave this place.

Ill wait..

@04dcarraher said:

el tormetos is the joke lol

you are just sad because your prediction failed..

You claimed the difference would be small. It wasn't.

You claimed the xbox one will outperform a 7770 because it had a bigger bus and higher bandwidth. It failed.

You wanted to compare lower frame count on Tomb raider because the PS4 version dropped for a second to 34 FPS,completely ignoring that on average it was 20FPS and in many instances it was 60FPS while the xbox one version was 30.

Your hate for sony cloud your judgement,you are a so call hermit,and seeing you defend MS act and eats the crap about DX12 tghat even some developers were questioning make you look like a fool.

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#74  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@tormentos said:


@04dcarraher said:

el tormetos is the joke lol

you are just sad because your prediction failed..

You claimed the difference would be small. It wasn't.

You claimed the xbox one will outperform a 7770 because it had a bigger bus and higher bandwidth. It failed.

You wanted to compare lower frame count on Tomb raider because the PS4 version dropped for a second to 34 FPS,completely ignoring that on average it was 20FPS and in many instances it was 60FPS while the xbox one version was 30.

Your hate for sony cloud your judgement,you are a so call hermit,and seeing you defend MS act and eats the crap about DX12 tghat even some developers were questioning make you look like a fool.

your delusional.....

difference is small... phil stated dx12 wont change the graphics which it wont it.... will free cpu resources.... is all cpu bound you since you love to ignore that tid bit.... which will speed things up in general and allowing even a few fps more.... but no if X1 has any minor gains you go on the rampage with idiotic posts.

aw..... so sad just ignore the fact that all tests with 7770 with cpu's stronger then what the X12 or PS4 have. then ignore the fact with tombraider physics engine was gpu based allows the PS4's stronger gpu to take the brunt.

You think I hate Sony..... god your so with blind sony fanboyism.... any negative remarks about PS4"sony" you label people as lemmings.

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#75  Edited By 04dcarraher
Member since 2004 • 23858 Posts

.

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tymeservesfate

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#76  Edited By tymeservesfate
Member since 2003 • 2230 Posts
@tormentos said:
@slimdogmilionar said:

@tormentos: Yea you don't know more than anyone on these boards, the only thing you know is ctrl+V, that's where all of your so called knowledge comes from. This coming from the same dude who claimed xbox was not built around Dx12.

This coming from the same dude who said esram could not be used for textures then goes on to say its used as a frame buffer...

lmao had to take a break that one was just too funny/stupid on so many levels.

This from the dude who claimed MS built dx12 to support nvidia gpu hardware because dx12 was built around Nvidia hardware.

Bro you are by far the dumbest person on these boards, so much so other cows try to distance themselves from you.

Lol I thought you would have learned your lesson after getting manhandled in the fable legends thread were everyone started replying about how funny it was seeing you getting your ass handed to you.

Let make a bet that after DX12 arrive on xbox one games will still come out in 900p flavors.

Come on if any game comes out in 900p after DX12 arrive you are gone banned for ever,if no game comes in 900p after a period of a year after DX12 is out i will leave this place.

Ill wait..

LOL, this idiot is trying to stack the deck.

there are still games on the ps4 that are 900p but if the XB1 gets ONE more 900p game after Dx12 launches the other guy needs to leave the forum?? lol smh, what?? he has to leave, or wait while this idiot has a year to sit and hope a 900p eventually comes out for the XBox One. who would take a bet like that? him even trying to suggest it shows he's worried about the Dx12 making an impact on release and that he knows he's full of shit.

when/if the ps4 stops getting 900p games, sometime after -The Order 1886- releases maybe, only then would this bet would make a tiny bit of sense...as of now, no. he's just trying to put the guy in a losing situation while protecting himself, and he doesnt think it's obvious LOL.

smh...Tormentos getting smacked around yet another thread...smh.

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#77 speedfog
Member since 2009 • 4966 Posts
@tormentos said:

@04dcarraher said:

Here is a more indepth look what dx12 can do, DX12 wont make any of the hardware faster, makes it easier to do some of the things that Xbox One’s good at... which means less resources being used for the same task as before while streamlining things. DX12 will free some resources to be put elsewhere.

I TOLD YOU SO...

I have been telling you all,all alone DX12 = XB API on PC it will do nothing on xbox one,drop your damage controls this is Phill Spencer it fu**ing self it is the second time he address this,DX12 what will do is ease development of cross PC xbox games,because of the 1 size fits all design.

@ghostwarrior786 said:

and @blackace just shot himself. rip

bu-bu-bu teh cloud will!!!

Hahhaaaaaaaaaaaaa... Spot on man spot on,...

And @Tighaman@StormyJoe@slimdogmilionar to..hahahaa

@FoxbatAlpha said:

So my number one favorite console is just as appealing and beautiful to me. The game library is already bringing people back to Xbox and DX12 can only help the situation.

I can state the tears..hahhaaaaaaaaaaaa

@Tighaman said:

@ReadingRainbow4: sounds like i dug into some skin this morning. I never said anything about graphical upgrades or anything i said how it pertain to the reason why its helping the pc benefit from dx12 more ......and the reason is that pcs are changing they whole architecture to take full use of dx12 and the xbox already has what it need to fully use dx12 .....only yall cowboys and fake pc or closet cowboys had a problem and didn't even read the post.

Oh the backtracking begin..hahaha

But but but Tormentos know nothing....

You are being desperate since FlopClub/5Club.

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#78 Tighaman
Member since 2006 • 1038 Posts

@tormentos: you love copy and paste find me a doc that shows the ps4 the cpu/gpu bandwidth management.

I cant believe anyone take you serious on this board at all. Lol

No 2k for 4k textures in NONE of the ps4 games

Low NPCs count

Empty open worlds

dumb AI

lacking physics

And the only game that's going to show any new rendering besides defered is 800p lol ps4 is a joke.

While on the xbox side you see ........

2k 4k textures

hundreds of NPCs

Thousands of physics in each game

and the newest rendering techs

Cluster Foward+ rendering 4MSAA 1080p locked at 30fps in an Open world.

When your ps4 doing those things you can talk until then shut the hell up.

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#79  Edited By tormentos
Member since 2003 • 33793 Posts

@tymeservesfate said:

LOL, this idiot is trying to stack the deck.

there are still games on the ps4 that are 900p but if the XB1 gets ONE more 900p game after Dx12 launches the other guy needs to leave the forum?? lol smh, what?? he has to leave, or wait while this idiot has a year to sit and hope a 900p eventually comes out for the XBox One. who would take a bet like that? him even trying to suggest it shows he's worried about the Dx12 making an impact on release and that he knows he's full of shit.

when/if the ps4 stops getting 900p games, sometime after -The Order 1886- releases maybe, only then would this bet would make a tiny bit of sense...as of now, no. he's just trying to put the guy in a losing situation while protecting himself, and he doesnt think it's obvious LOL.

smh...Tormentos getting smacked around yet another thread...smh.

I make it even more simple for him if after DX12 the PS4 get a superior version of a game he is gone..

You are an idiot and the order 800p resolution is actually higher than 900p moron,but wait The order is 1080p with black bars is not upscale in any freaking way,like the barrage of 900p games on xbox one which are upscale.

Nor you or him can smack any one here,you are a cry baby who don't like been prove wrong and start telling people to not quote you..hahaha

@ttboy said:

Great so we have a bet then? You will leave this forum if DX12 helps the Xbox One? You chickened out in the last thread.

No i didn't chicken out i call you for what you are a alter account,betting that account with 200 post mean nothing you also have your other one with a similar post count as well..

Again if any game comes in inferior form after DX12 on xbox you have to leave deal or not deal.?

I actually reply with that and you ignore it,DX12 is suppose to close the gap that is what you lemmings have been crying and saying since it was reveal coming to XBO,DX12 is on xbox one since launch it is just call DX11X on xbox and you don't admit this because you are a blind lemming.

Again bet or no bet.?

If after DX12 the xbox one get parity in all games i leave,if a game comes in inferior form in after DX12 you will leave seems fair don't you think or you don't have faith in DX12 any more.?

@04dcarraher said:

your delusional.....

difference is small... phil stated dx12 wont change the graphics which it wont it.... will free cpu resources.... is all cpu bound you since you love to ignore that tid bit.... which will speed things up in general and allowing even a few fps more.... but no if X1 has any minor gains you go on the rampage with idiotic posts.

aw..... so sad just ignore the fact that all tests with 7770 with cpu's stronger then what the X12 or PS4 have. then ignore the fact with tombraider physics engine was gpu based allows the PS4's stronger gpu to take the brunt.

You think I hate Sony..... god your so with blind sony fanboyism.... any negative remarks about PS4"sony" you label people as lemmings.

Dude you are riding DX12 crap,DX12 will bring some gains to PC because it brings to PC some things PC had miss for years,things Mantle already brought i don't think DX12 will be a huge jump over mantle in any way,having better CPU over head will help low end CPU more than anything high end ones will see nothing because high end one still are more than enough for todays games.

DX12 on xbox one is already ion since day 1,MS even admit this and claim some features were missing,the ones missing supposedly there are some features that the xbox one will not get because GCN lack the hardware the 980GTX has which has some new features that DX12 will support on PC which are not yet on any AMD GPU yet.

Even some developer were skeptical about the whole claim on PC,because they demo basically nothing,a demo with nothing on isn't the best way to show your CPU gains.

That is funny because the 7770 need a fu**ing i7 top of the line to get most out of it.? Man it is a 7770 it would not be bottle neck by that 8 core Jaguar in any way man,if you tell me a 7950 or 7970 yeah i will tell you yeah it will bottle neck with that CPU,but a 7770 no chance in hell will bottleneck with a 6 cores.

Tomb Raider is a DX games it should have work better on xbox one which is DX based as well,if anything it was the PS4 who had to over come more to be able to run the game better,no matter what DX make porting easier to the same environment you can't deny that.

Lets see you never say anything good about sony,you are always downplay it,before the PS4 even came out you were always downplaying it,again it most be because sony make you upgrade your 560TI after just 2 of upgrading..hahaha

@speedfog said:

You are being desperate since FlopClub/5Club.

Why would i care about a game i never hyped to be good.?

MY arguments on DC were all about graphics not how great the game was going to be,never the less FH2 also flopped and that one was hyped to be AAA..hahaha

@Tighaman said:

@tormentos: you love copy and paste find me a doc that shows the ps4 the cpu/gpu bandwidth management.

I cant believe anyone take you serious on this board at all. Lol

No 2k for 4k textures in NONE of the ps4 games

Low NPCs count

Empty open worlds

dumb AI

lacking physics

And the only game that's going to show any new rendering besides defered is 800p lol ps4 is a joke.

While on the xbox side you see ........

2k 4k textures

hundreds of NPCs

Thousands of physics in each game

and the newest rendering techs

Cluster Foward+ rendering 4MSAA 1080p locked at 30fps in an Open world.

When your ps4 doing those things you can talk until then shut the hell up.

But but but....

Again what sony gave was an freaking example on what not to do,that argument you want to quote was from the developers conference it was for developer not for you,they also did that with the PS3 for years telling developer how to avoid pitfalls.

How would the unified system architecture and 8GB GDDR5 RAM help in making a better game? Gilray stated that, “It means we don’t have to worry so much about stuff, the fact that the memory operates at around 172GB/s is amazing, so we can swap stuff in and our as fast as we can without it really causing us much grief.

How would the unified system architecture and 8GB GDDR5 RAM help in making a better game? Gilray stated that, “It means we don’t have to worry so much about stuff, the fact that the memory operates at around 172GB/s is amazing, so we can swap stuff in and our as fast as we can without it really causing us much grief.

How would the unified system architecture and 8GB GDDR5 RAM help in making a better game? Gilray stated that, “It means we don’t have to worry so much about stuff, the fact that the memory operates at around 172GB/s is amazing, so we can swap stuff in and our as fast as we can without it really causing us much grief.

How would the unified system architecture and 8GB GDDR5 RAM help in making a better game? Gilray stated that, “It means we don’t have to worry so much about stuff, the fact that the memory operates at around 172GB/s is amazing, so we can swap stuff in and our as fast as we can without it really causing us much grief.

http://gamingbolt.com/oddworld-inhabitants-dev-on-ps4s-8gb-gddr5-ram-fact-that-memory-operates-at-172gbs-is-amazing#U5WXg1gMd0ir57Hx.99

I pasted it 4 times maybe you can get it this time,the PS4 before launch was already getting 172GB/s out of its 176GB/s bandwidth,but there are certain scenario that if you use them CPU eat disproportionally bandwidth is not all scenarios.

Yeah because people take you so seriously specially when you make those xbox one suck ups thread without any valid link of info..hahaha

Basically all the crap that you say there is pulled from Mister X media type of morons,stop inventing crap the PS4 will continue to beat the xbox one all generation long and all generation long i will be making fun of you and your damage control....lol

What's that Shadow Of mordor superior on PS4.?

What's that Dragon Age superior on PS4.? Hahahaaaaaaaaaaaaaaaaaa....

Loading Video...

Even Alien Isolation that supposedly had parity runs better on PS4 and doesn't screen tears like a bitch which is a consistent problems of the xbox one.

Funny enough AC Unity was shown on xbox one and has some horrible frames drops which are clearly easy to see,it would be a joke to see it run as well more stable on PS4 after all the debacle..hahaha

And while you make excuses and talk irrelevant crap games continue to come inferior on xbox one,but i remember now that you conveniently don't care about what benchmarks say and that your TV show the real difference..hahahaaaaaaaaaaa

You are a joke..lol

Anything the xbox one can do the PS4 can do it faster deal with it..hahaha

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deactivated-62825bb2ccdb4

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#80 deactivated-62825bb2ccdb4
Member since 2003 • 666 Posts

@tormentos: You're changing the terms of the bet to suit your needs. You made claims that it would not help the xbox one and now you want terms to be that all future games must be helped.

Be a man and stand by what you said. You among others were so sure about it before.

Btw I have no other accounts :). I'm not sure who you think I am.

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#81 tymeservesfate
Member since 2003 • 2230 Posts

@tormentos said:
@ttboy said:

Great so we have a bet then? You will leave this forum if DX12 helps the Xbox One? You chickened out in the last thread.

No i didn't chicken out i call you for what you are a alter account,betting that account with 200 post mean nothing you also have your other one with a similar post count as well..

Again if any game comes in inferior form after DX12 on xbox you have to leave deal or not deal.?

I actually reply with that and you ignore it,DX12 is suppose to close the gap that is what you lemmings have been crying and saying since it was reveal coming to XBO,DX12 is on xbox one since launch it is just call DX11X on xbox and you don't admit this because you are a blind lemming.

Again bet or no bet.?

If after DX12 the xbox one get parity in all games i leave,if a game comes in inferior form in after DX12 you will leave seems fair don't you think or you don't have faith in DX12 any more.?

no, the bet was that Dx12 would have NO effect on future XB1 games. YOU said that and many users were telling you how u were wrong. then the bet was put on the table for you. the bet was that you would leave if ANY games received a positive affect on them from Dx12...you're trying to change the bet now because you know you're full of shit and Dx12 will have an affect on future games. not a huge effect...but still an effect you vigorously claimed there would not be, lol.

stick to the original bet...if ANY games receive a positive effect from Dx12...you leave. don't try to change the stipulations now because its showing that Dx12 will have some kind of results on future games after its release.

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#82 General_Solo76
Member since 2013 • 578 Posts

Yes.....but with the combined power of DX12, Azure cloud supercomputing, the secretly hidden nano superchips, and undeterred daily prayer, everything will fall into place and the world will be stunned by the power of the Xbox One! You just wait and see :D

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#83 GrenadeLauncher
Member since 2004 • 6843 Posts

@general_solo76 said:

Yes.....but with the combined power of DX12, Azure cloud supercomputing, the secretly hidden nano superchips, and undeterred daily prayer, everything will fall into place and the world will be stunned by the power of the Xbox One! You just wait and see :D

Preach it, brother! AMEN!

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#84 deactivated-62825bb2ccdb4
Member since 2003 • 666 Posts

@GrenadeLauncher said:

@general_solo76 said:

Yes.....but with the combined power of DX12, Azure cloud supercomputing, the secretly hidden nano superchips, and undeterred daily prayer, everything will fall into place and the world will be stunned by the power of the Xbox One! You just wait and see :D

Preach it, brother! AMEN!

Phil said ~35% of 2015 games will be cloud powered so both of you should accept the DX12 bet as well. But of course you will find some excuse not to.

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#85  Edited By tormentos
Member since 2003 • 33793 Posts

@ttboy said:

@tormentos: You're changing the terms of the bet to suit your needs. You made claims that it would not help the xbox one and now you want terms to be that all future games must be helped.

Be a man and stand by what you said. You among others were so sure about it before.

Btw I have no other accounts :). I'm not sure who you think I am.

No...

The argument here with DX12 has always been closing the gap,since it was introduce and i can quote lemmings like you stating it.

You be a man and stop running take the bet if games still come inferior to the PS4 after DX12 you will leave period,if parity is reach i will.

You wanted to use some developers words saying DX12 helped them like MS can't pay to get those opinions,look at Rebellion and how much they licked MS boots and in the end what happen.? Their game was inferior on xbox one for as much as 30FPS.

Oh stop playing dumb TDKmilksy..lol

@tymeservesfate said:

no, the bet was that Dx12 would have NO effect on future XB1 games. YOU said that and many users were telling you how u were wrong. then the bet was put on the table for you. the bet was that you would leave if ANY games received a positive affect on them from Dx12...you're trying to change the bet now because you know you're full of shit and Dx12 will have an affect on future games. not a huge effect...but still an effect you vigorously claimed there would not be, lol.

stick to the original bet...if ANY games receive a positive effect from Dx12...you leave. don't try to change the stipulations now because its showing that Dx12 will have some kind of results on future games after its release.

Really who the fu** will you quantify that DX12 had effects on xbox one by what parameters.? By what MS say.?

Oh please me saying DX12 will do shit to the xbox one or nothing is based on lemmings like you claiming that the gap will be close once DX12 land,Blackace,and Stormy joe been 2 of the most vocal about that crap.

Wait aren't you the same moron who make the Fable thread using a maxwell GPU on PC to basically pin those gains on xbox one.?

Loading Video...

You even quote this ridicule fanboy talking crap and over hyping DX12,when the thread was about a maxwell demo on PC,the xbox one didn't have a maxwell GPU it doesn't even have a GPU from Nvidia..hahaha

And i was the firsts on the thread to let you know it..hahhaha

And what was ttboy doing.?

Riding the secret sauce posting this ^^ screen which show huge gains...hahaha

http://www.gamespot.com/forums/system-wars-314159282/yea-its-happening-directx12-on-xb1-fable-legends-d-31571047/

Epic not only he was hyping huge gains which is not the same as helping,but your whole thread was completely miss leading.

It was call.

""yea, its happening. DirectX12 on XB1 -Fable Legends/DX12-""

When in reality it was a demo on PC on a Maxwell GPU which is a new line of GPU from Nvidia..hahaha

It wasn't even related to xbox one..hahahaha

So yeah he used as screen showing huge gains that isn't just helping,so he should man up and take my bet.

If the xbox one get parity after DX12 i will leave but as soon as a game comes inferior either by frames or resolution he is gone..hahahaha

You can take the bet to since you were quoting crapgamer on his xbox moving to a powerhouse..hahahaha

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#86  Edited By tormentos
Member since 2003 • 33793 Posts
@ttboy said:

Phil said ~35% of 2015 games will be cloud powered so both of you should accept the DX12 bet as well. But of course you will find some excuse not to.

You posted this screen before i quote you on the fable thread,that doesn't show DX12 helping it show double performance which is a huge ass gain,so if you stand by that screen take the bet,if after DX12 and now the cloud which you claim 35% of games will use based on what Phill say the PS4 still come on top of the xbox one you will leave.. If parity is reach i will..take the bet..

http://www.gamespot.com/forums/system-wars-314159282/yea-its-happening-directx12-on-xb1-fable-ha

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#87 tymeservesfate
Member since 2003 • 2230 Posts
@tormentos said:

@ttboy said:

@tormentos: You're changing the terms of the bet to suit your needs. You made claims that it would not help the xbox one and now you want terms to be that all future games must be helped.

Be a man and stand by what you said. You among others were so sure about it before.

Btw I have no other accounts :). I'm not sure who you think I am.

No...

The argument here with DX12 has always been closing the gap,since it was introduce and i can quote lemmings like you stating it.

You be a man and stop running take the bet if games still come inferior to the PS4 after DX12 you will leave period,if parity is reach i will.

You wanted to use some developers words saying DX12 helped them like MS can't pay to get those opinions,look at Rebellion and how much they licked MS boots and in the end what happen.? Their game was inferior on xbox one for as much as 30FPS.

Oh stop playing dumb TDKmilksy..lol

@tymeservesfate said:

no, the bet was that Dx12 would have NO effect on future XB1 games. YOU said that and many users were telling you how u were wrong. then the bet was put on the table for you. the bet was that you would leave if ANY games received a positive affect on them from Dx12...you're trying to change the bet now because you know you're full of shit and Dx12 will have an affect on future games. not a huge effect...but still an effect you vigorously claimed there would not be, lol.

stick to the original bet...if ANY games receive a positive effect from Dx12...you leave. don't try to change the stipulations now because its showing that Dx12 will have some kind of results on future games after its release.

Really who the fu** will you quantify that DX12 had effects on xbox one by what parameters.? By what MS say.?

Oh please me saying DX12 will do shit to the xbox one or nothing is based on lemmings like you claiming that the gap will be close once DX12 land,Blackace,and Stormy joe been 2 of the most vocal about that crap.

Wait aren't you the same moron who make the Fable thread using a maxwell GPU on PC to basically pin those gains on xbox one.?

Loading Video...

You even quote this ridicule fanboy talking crap and over hyping DX12,when the thread was about a maxwell demo on PC,the xbox one didn't have a maxwell GPU it doesn't even have a GPU from Nvidia..hahaha

And i was the firsts on the thread to let you know it..hahhaha

And what was ttboy doing.?

Riding the secret sauce posting this ^^ screen which show huge gains...hahaha

http://www.gamespot.com/forums/system-wars-314159282/yea-its-happening-directx12-on-xb1-fable-legends-d-31571047/

Epic not only he was hyping huge gains which is not the same as helping,but your whole thread was completely miss leading.

It was call.

""yea, its happening. DirectX12 on XB1 -Fable Legends/DX12-""

When in reality it was a demo on PC on a Maxwell GPU which is a new line of GPU from Nvidia..hahaha

It wasn't even related to xbox one..hahahaha

So yeah he used as screen showing huge gains that isn't just helping,so he should man up and take my bet.

If the xbox one get parity after DX12 i will leave but as soon as a game comes inferior either by frames or resolution he is gone..hahahaha

You can take the bet to since you were quoting crapgamer on his xbox moving to a powerhouse..hahahaha

that thread was not solely about Fable. Thread titles can only be so long...so i went with a non too descript title. Ur just harping on it as a deflection.

There is way more in the opening post than just the fable demo lol. The thread was about Dx12 progressing on the Xbox one...and even in that demo of Fable on pc they put a footnote in about the XB1 and Dx12...so it applies.

Stop trying to change the bet, Its fine as is....you said Dx12 would have no effect on future XB1 games. So if it does...you leave. simple and easy

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#88  Edited By Tighaman
Member since 2006 • 1038 Posts

@tormentos: you and i know that's not the paper im talking about cpu/gpu management papers where they show the true bandwidth that's its 140gbs and drops lower the more cpu bandwidth is used. Like I said you a joke you can keep those multiplat games and i still get to play them.

Like I said ps4 is a pretty girl who is dumb and have bad breathe

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04dcarraher

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#89  Edited By 04dcarraher
Member since 2004 • 23858 Posts

el tormentos is so desperate not to see the X1 to get any small gains.... its really sad

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slimdogmilionar

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#90 slimdogmilionar
Member since 2014 • 1345 Posts

@tormentos said:

The xbox wasn't build around DX you freaking moron it uses 2011 tech which is not even top of the line,with features been supported by OpenGL since 2011 as well like the shit Tile Resources which you like a total moron claim is not the same as Partially Resident Textures when it was prove that it is the same shit.

No i did not say it would not be use for textures you idiot,i say you don't get physically 6GB of textures on it,which is right it is a frame buffer which just move data fast nothing more nothing less,and i explain to you how the same 6GB of textures would take 32 MB of frame buffer on the PS4 side which you refuse to admit then trying to change the argument.

Not to mention that i even posted a comparison for a game that use Tile Resources on both consoles and still is superior on PS4..hahaha

No i say DX12 will support hardware features Nvidia GPU have,much like DX12 support Tile Resources on PC as well,and that has been out since 2011 and Opengl has support it since then,so should i say Tile Resources was build around Opengl.?

That is funny because every lemming want to be you..hahaha..

Dude there is a difference between getting your ass handed to you,and a bunch of morons pretending that it was that way,after you make then look bad,no 1 lemming here will agree with me even if i bring Phil Spencer to slap them in the face and tell then hey we lied to you,still morons like you will still hold to the secret sauce crap.

Let make a bet that after DX12 arrive on xbox one games will still come out in 900p flavors.

Come on if any game comes out in 900p after DX12 arrive you are gone banned for ever,if no game comes in 900p after a period of a year after DX12 is out i will leave this place.

Ill wait..

Bro I can't believe you are still on this whole xbox was not built around DX12, The name Xbox was derived from a contraction of DirectX Box, a reference to Microsoft's graphics API, DirectX.[7]after I've already proved it to you in our last argument. Xbox may be built on old hardware but you fail to realize that the architecture has been customized by M$. You are so stupid to say that dx12 is xbox one API but yet the system was not built to around it's own API. Why would the lead dx12 engineer be working on the Xbox one for any other reason? I guess he forgot to mention Dx12 when they were building the xbox, I guess him knowing that dx12 would support tiled textures he had no input on M$ going with 32mb esram instead of 6gb gddr5 in order to save money and power consumption.

You did say esram would not be used for textures, in fact you said it was just a frame buffer. To which my response was lmao because a frame buffer is just a container for textures, yet you don't know this because your knowledge of computer systems is all copy and paste. Second I never said the ps4 could not do this. PS4 has 4.5 gb GDDR5 available for games period that would be equal to 144 32mb frame buffers, xbox has 5gb ddr3 that would be equal to 160 32mb frame buffers not counting esram.

Again you keep saying that those textures don't physically sit in esram. Textures don't have to be sent to main memory you can go straight from esram to gpu only certain textures need to be seen by the cpu thats why xbox has the dma engines so you don't waste cpu or gpu resources copying that data over to main memory.

Of course PS4 has an advantage now it's the easier system to code for, but like most devs like to use Unreal Engine and when unreal engine 4 drops it will have built in dx12 support so xbox won't be so hard to code for. Remember Sucker punch statement about cpu having to wait for gpu and vice versa.

Again you keep saying M$ built dx12 to support Nvidia hardware, thats just a dumb statement. Why support Nvidia only hardware and alienate AMD. Nvidia and AMD both already knew dx12 was coming so they built hardware support for the new features in Dx12. IF M$ built dx12 to support Nvidia only hardware then that would force Amd to have to use Nvidia technology in their cards, idiot.

Point is you got your ass handed to you. You like to post links so I provided proof for everything I was saying the whole time everything you posted came str8 from your ass, you had no links to prove your point this time. My last comment is still there waiting for you to respond but you won't because you can't debunk what I've been saying and every time you come at me I make you show just how clueless you really are.

You don't know anything, if you did you could see how the PS4 is nothing but a hype system, not saying it's a bad system but Sony built it more so to hype people with specs than actually trying to build a system that could actually hit it's peak performance. If they wanted to build a system to hit peak performance they would have invested more time into the R&D to make the system be more like a PC where cpu and gpu could work more in tandem. You keep throwing around the fact that the PS4 uses prt but yet you fail to realize that the PS4 would be better at handling bigger textures. PRT does not require a lot of bandwidth because you are continuously moving smaller chunks of data you only need a lot of bandwidth when pulling that data from your frame buffer to gpu. On a PC you don't have cpu bound games because PC's have both ddr3 and gddr5 so no one component is ever being held back, the cpu can push the data to the gpu as fast as possible then the gpu uses it own ram to store the completed images. When it's time to display those images on screen that's when fast bandwidth comes into play to help the gpu work as fast as possible.

That's the approach M$ took with the xbox one have the cpu push data to the gpu as fast as it can thats why it has 2100 ddr3. Then you use esram as frame buffer so the gpu can access the data as fast as possible. The cpu bandwidth needed will never interfere with the gpu bandwidth in anyway what so ever, one will never be waiting on the other. Dma engines play a part in this also because neither the cpu or gpu have to spare any resources to move data from esram to ddr3, they can continue working without ever skipping a beat. Same cannot be said for PS4.

Why would I bet you anything, especially about leaving these forums when neither of us would hold up. I see you just created a new alternate though just in case tornentos. Lol you would never leave this place SW is your life, you live to make yourself look stupid by trying to make others look stupid. The fact is Xbox one may or may not hit native 1080p but it will continue to have better AI and textures than the PS4, you know the things that actually matter more than resolution. I'd take 720p/900p with better textures over 1080p and mediocre textures any day, if you want true next gen gaming IQ everyone knows PC is where it's at.

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#91 FoxbatAlpha
Member since 2009 • 10669 Posts

@slimdogmilionar said:

@tormentos said:

The xbox wasn't build around DX you freaking moron it uses 2011 tech which is not even top of the line,with features been supported by OpenGL since 2011 as well like the shit Tile Resources which you like a total moron claim is not the same as Partially Resident Textures when it was prove that it is the same shit.

No i did not say it would not be use for textures you idiot,i say you don't get physically 6GB of textures on it,which is right it is a frame buffer which just move data fast nothing more nothing less,and i explain to you how the same 6GB of textures would take 32 MB of frame buffer on the PS4 side which you refuse to admit then trying to change the argument.

Not to mention that i even posted a comparison for a game that use Tile Resources on both consoles and still is superior on PS4..hahaha

No i say DX12 will support hardware features Nvidia GPU have,much like DX12 support Tile Resources on PC as well,and that has been out since 2011 and Opengl has support it since then,so should i say Tile Resources was build around Opengl.?

That is funny because every lemming want to be you..hahaha..

Dude there is a difference between getting your ass handed to you,and a bunch of morons pretending that it was that way,after you make then look bad,no 1 lemming here will agree with me even if i bring Phil Spencer to slap them in the face and tell then hey we lied to you,still morons like you will still hold to the secret sauce crap.

Let make a bet that after DX12 arrive on xbox one games will still come out in 900p flavors.

Come on if any game comes out in 900p after DX12 arrive you are gone banned for ever,if no game comes in 900p after a period of a year after DX12 is out i will leave this place.

Ill wait..

Bro I can't believe you are still on this whole xbox was not built around DX12, The name Xbox was derived from a contraction of DirectX Box, a reference to Microsoft's graphics API, DirectX.[7]after I've already proved it to you in our last argument. Xbox may be built on old hardware but you fail to realize that the architecture has been customized by M$. You are so stupid to say that dx12 is xbox one API but yet the system was not built to around it's own API. Why would the lead dx12 engineer be working on the Xbox one for any other reason? I guess he forgot to mention Dx12 when they were building the xbox, I guess him knowing that dx12 would support tiled textures he had no input on M$ going with 32mb esram instead of 6gb gddr5 in order to save money and power consumption.

You did say esram would not be used for textures, in fact you said it was just a frame buffer. To which my response was lmao because a frame buffer is just a container for textures, yet you don't know this because your knowledge of computer systems is all copy and paste. Second I never said the ps4 could not do this. PS4 has 4.5 gb GDDR5 available for games period that would be equal to 144 32mb frame buffers, xbox has 5gb ddr3 that would be equal to 160 32mb frame buffers not counting esram.

Again you keep saying that those textures don't physically sit in esram. Textures don't have to be sent to main memory you can go straight from esram to gpu only certain textures need to be seen by the cpu thats why xbox has the dma engines so you don't waste cpu or gpu resources copying that data over to main memory.

Of course PS4 has an advantage now it's the easier system to code for, but like most devs like to use Unreal Engine and when unreal engine 4 drops it will have built in dx12 support so xbox won't be so hard to code for. Remember Sucker punch statement about cpu having to wait for gpu and vice versa.

Again you keep saying M$ built dx12 to support Nvidia hardware, thats just a dumb statement. Why support Nvidia only hardware and alienate AMD. Nvidia and AMD both already knew dx12 was coming so they built hardware support for the new features in Dx12. IF M$ built dx12 to support Nvidia only hardware then that would force Amd to have to use Nvidia technology in their cards, idiot.

Point is you got your ass handed to you. You like to post links so I provided proof for everything I was saying the whole time everything you posted came str8 from your ass, you had no links to prove your point this time. My last comment is still there waiting for you to respond but you won't because you can't debunk what I've been saying and every time you come at me I make you show just how clueless you really are.

You don't know anything, if you did you could see how the PS4 is nothing but a hype system, not saying it's a bad system but Sony built it more so to hype people with specs than actually trying to build a system that could actually hit it's peak performance. If they wanted to build a system to hit peak performance they would have invested more time into the R&D to make the system be more like a PC where cpu and gpu could work more in tandem. You keep throwing around the fact that the PS4 uses prt but yet you fail to realize that the PS4 would be better at handling bigger textures. PRT does not require a lot of bandwidth because you are continuously moving smaller chunks of data you only need a lot of bandwidth when pulling that data from your frame buffer to gpu. On a PC you don't have cpu bound games because PC's have both ddr3 and gddr5 so no one component is ever being held back, the cpu can push the data to the gpu as fast as possible then the gpu uses it own ram to store the completed images. When it's time to display those images on screen that's when fast bandwidth comes into play to help the gpu work as fast as possible.

That's the approach M$ took with the xbox one have the cpu push data to the gpu as fast as it can thats why it has 2100 ddr3. Then you use esram as frame buffer so the gpu can access the data as fast as possible. The cpu bandwidth needed will never interfere with the gpu bandwidth in anyway what so ever, one will never be waiting on the other. Dma engines play a part in this also because neither the cpu or gpu have to spare any resources to move data from esram to ddr3, they can continue working without ever skipping a beat. Same cannot be said for PS4.

Why would I bet you anything, especially about leaving these forums when neither of us would hold up. I see you just created a new alternate though just in case tornentos. Lol you would never leave this place SW is your life, you live to make yourself look stupid by trying to make others look stupid. The fact is Xbox one may or may not hit native 1080p but it will continue to have better AI and textures than the PS4, you know the things that actually matter more than resolution. I'd take 720p/900p with better textures over 1080p and mediocre textures any day, if you want true next gen gaming IQ everyone knows PC is where it's at.

Slim you are a person of logic who is educated, battling with someone who has a mild form of an advanced mental illness. I pat you on the back for trying to get through to him.

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#92  Edited By tymeservesfate
Member since 2003 • 2230 Posts
@slimdogmilionar said:

@tormentos said:

The xbox wasn't build around DX you freaking moron it uses 2011 tech which is not even top of the line,with features been supported by OpenGL since 2011 as well like the shit Tile Resources which you like a total moron claim is not the same as Partially Resident Textures when it was prove that it is the same shit.

No i did not say it would not be use for textures you idiot,i say you don't get physically 6GB of textures on it,which is right it is a frame buffer which just move data fast nothing more nothing less,and i explain to you how the same 6GB of textures would take 32 MB of frame buffer on the PS4 side which you refuse to admit then trying to change the argument.

Not to mention that i even posted a comparison for a game that use Tile Resources on both consoles and still is superior on PS4..hahaha

No i say DX12 will support hardware features Nvidia GPU have,much like DX12 support Tile Resources on PC as well,and that has been out since 2011 and Opengl has support it since then,so should i say Tile Resources was build around Opengl.?

That is funny because every lemming want to be you..hahaha..

Dude there is a difference between getting your ass handed to you,and a bunch of morons pretending that it was that way,after you make then look bad,no 1 lemming here will agree with me even if i bring Phil Spencer to slap them in the face and tell then hey we lied to you,still morons like you will still hold to the secret sauce crap.

Let make a bet that after DX12 arrive on xbox one games will still come out in 900p flavors.

Come on if any game comes out in 900p after DX12 arrive you are gone banned for ever,if no game comes in 900p after a period of a year after DX12 is out i will leave this place.

Ill wait..

Bro I can't believe you are still on this whole xbox was not built around DX12, The name Xbox was derived from a contraction of DirectX Box, a reference to Microsoft's graphics API, DirectX.[7]after I've already proved it to you in our last argument. Xbox may be built on old hardware but you fail to realize that the architecture has been customized by M$. You are so stupid to say that dx12 is xbox one API but yet the system was not built to around it's own API. Why would the lead dx12 engineer be working on the Xbox one for any other reason? I guess he forgot to mention Dx12 when they were building the xbox, I guess him knowing that dx12 would support tiled textures he had no input on M$ going with 32mb esram instead of 6gb gddr5 in order to save money and power consumption.

You did say esram would not be used for textures, in fact you said it was just a frame buffer. To which my response was lmao because a frame buffer is just a container for textures, yet you don't know this because your knowledge of computer systems is all copy and paste. Second I never said the ps4 could not do this. PS4 has 4.5 gb GDDR5 available for games period that would be equal to 144 32mb frame buffers, xbox has 5gb ddr3 that would be equal to 160 32mb frame buffers not counting esram.

Again you keep saying that those textures don't physically sit in esram. Textures don't have to be sent to main memory you can go straight from esram to gpu only certain textures need to be seen by the cpu thats why xbox has the dma engines so you don't waste cpu or gpu resources copying that data over to main memory.

Of course PS4 has an advantage now it's the easier system to code for, but like most devs like to use Unreal Engine and when unreal engine 4 drops it will have built in dx12 support so xbox won't be so hard to code for. Remember Sucker punch statement about cpu having to wait for gpu and vice versa.

Again you keep saying M$ built dx12 to support Nvidia hardware, thats just a dumb statement. Why support Nvidia only hardware and alienate AMD. Nvidia and AMD both already knew dx12 was coming so they built hardware support for the new features in Dx12. IF M$ built dx12 to support Nvidia only hardware then that would force Amd to have to use Nvidia technology in their cards, idiot.

Point is you got your ass handed to you. You like to post links so I provided proof for everything I was saying the whole time everything you posted came str8 from your ass, you had no links to prove your point this time. My last comment is still there waiting for you to respond but you won't because you can't debunk what I've been saying and every time you come at me I make you show just how clueless you really are.

You don't know anything, if you did you could see how the PS4 is nothing but a hype system, not saying it's a bad system but Sony built it more so to hype people with specs than actually trying to build a system that could actually hit it's peak performance. If they wanted to build a system to hit peak performance they would have invested more time into the R&D to make the system be more like a PC where cpu and gpu could work more in tandem. You keep throwing around the fact that the PS4 uses prt but yet you fail to realize that the PS4 would be better at handling bigger textures. PRT does not require a lot of bandwidth because you are continuously moving smaller chunks of data you only need a lot of bandwidth when pulling that data from your frame buffer to gpu. On a PC you don't have cpu bound games because PC's have both ddr3 and gddr5 so no one component is ever being held back, the cpu can push the data to the gpu as fast as possible then the gpu uses it own ram to store the completed images. When it's time to display those images on screen that's when fast bandwidth comes into play to help the gpu work as fast as possible.

That's the approach M$ took with the xbox one have the cpu push data to the gpu as fast as it can thats why it has 2100 ddr3. Then you use esram as frame buffer so the gpu can access the data as fast as possible. The cpu bandwidth needed will never interfere with the gpu bandwidth in anyway what so ever, one will never be waiting on the other. Dma engines play a part in this also because neither the cpu or gpu have to spare any resources to move data from esram to ddr3, they can continue working without ever skipping a beat. Same cannot be said for PS4.

Why would I bet you anything, especially about leaving these forums when neither of us would hold up. I see you just created a new alternate though just in case tornentos. Lol you would never leave this place SW is your life, you live to make yourself look stupid by trying to make others look stupid. The fact is Xbox one may or may not hit native 1080p but it will continue to have better AI and textures than the PS4, you know the things that actually matter more than resolution. I'd take 720p/900p with better textures over 1080p and mediocre textures any day, if you want true next gen gaming IQ everyone knows PC is where it's at.

stunning, jaw dropping, awe inspiring destruction of tormentos's obvious bullshit, spinning, and manipulations...bravo.

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#93  Edited By tymeservesfate
Member since 2003 • 2230 Posts
@slimdogmilionar said:

@tormentos said:

The xbox wasn't build around DX you freaking moron it uses 2011 tech which is not even top of the line,with features been supported by OpenGL since 2011 as well like the shit Tile Resources which you like a total moron claim is not the same as Partially Resident Textures when it was prove that it is the same shit.

No i did not say it would not be use for textures you idiot,i say you don't get physically 6GB of textures on it,which is right it is a frame buffer which just move data fast nothing more nothing less,and i explain to you how the same 6GB of textures would take 32 MB of frame buffer on the PS4 side which you refuse to admit then trying to change the argument.

Not to mention that i even posted a comparison for a game that use Tile Resources on both consoles and still is superior on PS4..hahaha

No i say DX12 will support hardware features Nvidia GPU have,much like DX12 support Tile Resources on PC as well,and that has been out since 2011 and Opengl has support it since then,so should i say Tile Resources was build around Opengl.?

That is funny because every lemming want to be you..hahaha..

Dude there is a difference between getting your ass handed to you,and a bunch of morons pretending that it was that way,after you make then look bad,no 1 lemming here will agree with me even if i bring Phil Spencer to slap them in the face and tell then hey we lied to you,still morons like you will still hold to the secret sauce crap.

Let make a bet that after DX12 arrive on xbox one games will still come out in 900p flavors.

Come on if any game comes out in 900p after DX12 arrive you are gone banned for ever,if no game comes in 900p after a period of a year after DX12 is out i will leave this place.

Ill wait..

Bro I can't believe you are still on this whole xbox was not built around DX12, The name Xbox was derived from a contraction of DirectX Box, a reference to Microsoft's graphics API, DirectX.[7]after I've already proved it to you in our last argument. Xbox may be built on old hardware but you fail to realize that the architecture has been customized by M$. You are so stupid to say that dx12 is xbox one API but yet the system was not built to around it's own API. Why would the lead dx12 engineer be working on the Xbox one for any other reason? I guess he forgot to mention Dx12 when they were building the xbox, I guess him knowing that dx12 would support tiled textures he had no input on M$ going with 32mb esram instead of 6gb gddr5 in order to save money and power consumption.

You did say esram would not be used for textures, in fact you said it was just a frame buffer. To which my response was lmao because a frame buffer is just a container for textures, yet you don't know this because your knowledge of computer systems is all copy and paste. Second I never said the ps4 could not do this. PS4 has 4.5 gb GDDR5 available for games period that would be equal to 144 32mb frame buffers, xbox has 5gb ddr3 that would be equal to 160 32mb frame buffers not counting esram.

Again you keep saying that those textures don't physically sit in esram. Textures don't have to be sent to main memory you can go straight from esram to gpu only certain textures need to be seen by the cpu thats why xbox has the dma engines so you don't waste cpu or gpu resources copying that data over to main memory.

Of course PS4 has an advantage now it's the easier system to code for, but like most devs like to use Unreal Engine and when unreal engine 4 drops it will have built in dx12 support so xbox won't be so hard to code for. Remember Sucker punch statement about cpu having to wait for gpu and vice versa.

Again you keep saying M$ built dx12 to support Nvidia hardware, thats just a dumb statement. Why support Nvidia only hardware and alienate AMD. Nvidia and AMD both already knew dx12 was coming so they built hardware support for the new features in Dx12. IF M$ built dx12 to support Nvidia only hardware then that would force Amd to have to use Nvidia technology in their cards, idiot.

Point is you got your ass handed to you. You like to post links so I provided proof for everything I was saying the whole time everything you posted came str8 from your ass, you had no links to prove your point this time. My last comment is still there waiting for you to respond but you won't because you can't debunk what I've been saying and every time you come at me I make you show just how clueless you really are.

You don't know anything, if you did you could see how the PS4 is nothing but a hype system, not saying it's a bad system but Sony built it more so to hype people with specs than actually trying to build a system that could actually hit it's peak performance. If they wanted to build a system to hit peak performance they would have invested more time into the R&D to make the system be more like a PC where cpu and gpu could work more in tandem. You keep throwing around the fact that the PS4 uses prt but yet you fail to realize that the PS4 would be better at handling bigger textures. PRT does not require a lot of bandwidth because you are continuously moving smaller chunks of data you only need a lot of bandwidth when pulling that data from your frame buffer to gpu. On a PC you don't have cpu bound games because PC's have both ddr3 and gddr5 so no one component is ever being held back, the cpu can push the data to the gpu as fast as possible then the gpu uses it own ram to store the completed images. When it's time to display those images on screen that's when fast bandwidth comes into play to help the gpu work as fast as possible.

That's the approach M$ took with the xbox one have the cpu push data to the gpu as fast as it can thats why it has 2100 ddr3. Then you use esram as frame buffer so the gpu can access the data as fast as possible. The cpu bandwidth needed will never interfere with the gpu bandwidth in anyway what so ever, one will never be waiting on the other. Dma engines play a part in this also because neither the cpu or gpu have to spare any resources to move data from esram to ddr3, they can continue working without ever skipping a beat. Same cannot be said for PS4.

Why would I bet you anything, especially about leaving these forums when neither of us would hold up. I see you just created a new alternate though just in case tornentos. Lol you would never leave this place SW is your life, you live to make yourself look stupid by trying to make others look stupid. The fact is Xbox one may or may not hit native 1080p but it will continue to have better AI and textures than the PS4, you know the things that actually matter more than resolution. I'd take 720p/900p with better textures over 1080p and mediocre textures any day, if you want true next gen gaming IQ everyone knows PC is where it's at.

stunning, jaw dropping, awe inspiring destruction of tormentos's obvious bullshit, spinning, and manipulations...bravo.

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#94  Edited By tormentos
Member since 2003 • 33793 Posts

@slimdogmilionar said:

Bro I can't believe you are still on this whole xbox was not built around DX12, The name Xbox was derived from a contraction of DirectX Box, a reference to Microsoft's graphics API, DirectX.[7]after I've already proved it to you in our last argument. Xbox may be built on old hardware but you fail to realize that the architecture has been customized by M$. You are so stupid to say that dx12 is xbox one API but yet the system was not built to around it's own API. Why would the lead dx12 engineer be working on the Xbox one for any other reason? I guess he forgot to mention Dx12 when they were building the xbox, I guess him knowing that dx12 would support tiled textures he had no input on M$ going with 32mb esram instead of 6gb gddr5 in order to save money and power consumption.

You did say esram would not be used for textures, in fact you said it was just a frame buffer. To which my response was lmao because a frame buffer is just a container for textures, yet you don't know this because your knowledge of computer systems is all copy and paste. Second I never said the ps4 could not do this. PS4 has 4.5 gb GDDR5 available for games period that would be equal to 144 32mb frame buffers, xbox has 5gb ddr3 that would be equal to 160 32mb frame buffers not counting esram.

Again you keep saying that those textures don't physically sit in esram. Textures don't have to be sent to main memory you can go straight from esram to gpu only certain textures need to be seen by the cpu thats why xbox has the dma engines so you don't waste cpu or gpu resources copying that data over to main memory.

Of course PS4 has an advantage now it's the easier system to code for, but like most devs like to use Unreal Engine and when unreal engine 4 drops it will have built in dx12 support so xbox won't be so hard to code for. Remember Sucker punch statement about cpu having to wait for gpu and vice versa.

Again you keep saying M$ built dx12 to support Nvidia hardware, thats just a dumb statement. Why support Nvidia only hardware and alienate AMD. Nvidia and AMD both already knew dx12 was coming so they built hardware support for the new features in Dx12. IF M$ built dx12 to support Nvidia only hardware then that would force Amd to have to use Nvidia technology in their cards, idiot.

Point is you got your ass handed to you. You like to post links so I provided proof for everything I was saying the whole time everything you posted came str8 from your ass, you had no links to prove your point this time. My last comment is still there waiting for you to respond but you won't because you can't debunk what I've been saying and every time you come at me I make you show just how clueless you really are.

You don't know anything, if you did you could see how the PS4 is nothing but a hype system, not saying it's a bad system but Sony built it more so to hype people with specs than actually trying to build a system that could actually hit it's peak performance. If they wanted to build a system to hit peak performance they would have invested more time into the R&D to make the system be more like a PC where cpu and gpu could work more in tandem.

You keep throwing around the fact that the PS4 uses prt but yet you fail to realize that the PS4 would be better at handling bigger textures. PRT does not require a lot of bandwidth because you are continuously moving smaller chunks of data you only need a lot of bandwidth when pulling that data from your frame buffer to gpu.

On a PC you don't have cpu bound games because PC's have both ddr3 and gddr5 so no one component is ever being held back, the cpu can push the data to the gpu as fast as possible then the gpu uses it own ram to store the completed images. When it's time to display those images on screen that's when fast bandwidth comes into play to help the gpu work as fast as possible.

That's the approach M$ took with the xbox one have the cpu push data to the gpu as fast as it can thats why it has 2100 ddr3. Then you use esram as frame buffer so the gpu can access the data as fast as possible. The cpu bandwidth needed will never interfere with the gpu bandwidth in anyway what so ever, one will never be waiting on the other. Dma engines play a part in this also because neither the cpu or gpu have to spare any resources to move data from esram to ddr3, they can continue working without ever skipping a beat. Same cannot be said for PS4.

Why would I bet you anything, especially about leaving these forums when neither of us would hold up. I see you just created a new alternate though just in case tornentos. Lol you would never leave this place SW is your life, you live to make yourself look stupid by trying to make others look stupid. The fact is Xbox one may or may not hit native 1080p but it will continue to have better AI and textures than the PS4, you know the things that actually matter more than resolution. I'd take 720p/900p with better textures over 1080p and mediocre textures any day, if you want true next gen gaming IQ everyone knows PC is where it's at.

First things first you are a MORON with capital letter the name was pull from DX the console wasn't built around DX,in fact the original xbox use a freaking Celeron and a Nvidia Gforce GPU,with a PC HDD,a PC DVD it was basically a PC with a closed OS,reason why it was so easy to mod i know i use to repair them and i mod them to.

Oh please STFU the hardware inside the xbox is weak ass and old basically like the PS4 but a step down,there is no secret sauce in it,the xbox 360 was a powerful machine with a great GPU on 2005,the xbox one is not even a shadow of that,and that is the reason MS hide the specs of the machine to the very end,and is the reason why they trick suckers like you with promises of DX12,cloud and Tile Resources gains which will yield no gains.

Did you see MS talking about secret API on the xbox 360 or holding to feature versions of DX.? No they did not the xbox 360 was DX9 based and it wasn't compatible with DX10 because it lacked hardware to be compatible,just like the xbox one,but MS didn't need to rely on empty promises last gen the xbox 360 was capable the xbox one is not,which is why you see them hold to that crap,and even now they have basically drop it you don't heard them any more talk about the magic cloud and DX12 that would bring 40 times the power for the 360 to the xbox one like they were doing last year.

That is what i say again is basically a frame buffer anything that need fast bandwidth goes into ESRAM,that means MSAAx4 on FH2 goes into ESRAM,and any other effects,and well as tile resources not even half of the 32 MB will be use for tile resources because even without it it is already to small.

No you walking pancake the xbox one is easier stated by developers,the only problem is lack of GPU resources and ESRAM.

You don't even know what your talking about and that is your problem you read sh** and you don't understand it and just give your own biased look at what you think may be,just like you claim Tile Resources wasn't PRT which they are.

Ask MS that Tile Resources wasn't supported by MS,it was supported by OpenGL,MS was late,the same happen with certain features in other GPU,again i already prove to you how OpenGL was supporting several of DX12 features already without having to wait for 2015,does that mean Nvidia GPU was build around OpenGL.? No it means OpenGL is faster adopting new features than MS this is a fact proven by Tile Resources which MS just recently got while OpenGL support it since 2011,and in software opengl also support it before hardware.

You don't have the knowledge to hand any one its ass,you are a moron who invent shit and actually take things the wrong way,so who is how Maxwell is out right on 2014.? And DX12 isn't here until 2015 late yeah that mean DX12 will support hardware features of Maxwell not the other way around.

That bold part prove once again that you are an idiot,the PS4 is a freaking HSA design it is build to work better than PC GPU and CPU,the communication between components is better,not only because the CPU and GPU are on the same freaking die,but because it a design where the CPU and constantly see where the data is all the time,that basically save a fu** load of copy and paste which regular GPU have to do on PC all the time,that is what HSA is for you bombastic moron,i wait for your usual backtrack in 5 .4 3 2........lol

That second bold lol...

PRT is a way to save memory and bandwidth,that is the purpose of it,where ever it was for PS4 or xbox one,and that was the purpose to on pc,xbox 360 and PS3 with megatextures,so not it work just as well on xbox one and on PS4,Tile Resources was never an advantage for the xbox one and never WILL as simple as that.

That 3rd bold part show you are loss boy..

Whats that that CPU don't become bottleneck you say.?

Really then why anything down from a i7 performs worse even using the same GPU.?

When you see a test of CPU all using the same GPU and components and 1 get 65 FPS while the closes second get 49 you know you are been bottleneck by the CPU.

In this case 16 FPS less the GPU will give if you use a i7 CPU compare to an AMD one,that means that here an intel CPU mean the difference between running 1080p 60FPS.

Look how different the CPU usage is on BF4,even quad cores from AMD run it almost as good as Intel top ones,this game isn't CPU bottleneck for the most part..

So yeah PC become bottleneck to by CPU,and the explanation you just gave is totally stupid.

Trying to imply that because you have DDR3 + GDDR5 you get better performance is a joke,you would not and the xbox one has no GDDR5 which would also destroy your argument either way.

No The xbox one has DDR3 because it was cheap as dirt compare to GDDR5,and since MS wanted to pack Kinect in they could not use a strong GPU with GDDR5 and still pack kinect in and be cheap,even with DDR3 and a weak GPU the xbox cost more than the PS4 $100 more.

Drop the sorry ass excuse every one and their mother knows MS chose DDR3 because it was cheap,and ESRAM because it was cost effective..hahahahaa Basically they cheapen out on you fanboys..hahaha

ESRAM is a patch for the slow ass Memory that MS chose for its console and DDR3 wasn't chose because some how work better to have DDR3 + GDDR5 (which the xbox one doesn't have).

DMA are also on PS4 how many times most i have to tell you that,.?

Oh so the Tornentos alt is yours.? hahaha flatter that is admiration you want to be like me..hahahahaa

Enjoy the ownage..lol

@FoxbatAlpha said:

Slim you are a person of logic who is educated, battling with someone who has a mild form of an advanced mental illness. I pat you on the back for trying to get through to him.

He is a moron who invent some pretty shit ass theories..hahahahaa

@tymeservesfate said:

stunning, jaw dropping, awe inspiring destruction of tormentos's obvious bullshit, spinning, and manipulations...bravo.

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#95  Edited By Tighaman
Member since 2006 • 1038 Posts

@tormentos: You are such a joke it dont even make any sense lol

As you can see that the 176gbs of bandwidth are not to found on there own chart lol? 140gbs for the whole system the CPU gets its 20gbs first and the more it use the less it has for the GPU.

Xbox One CPU HAS its OWN RAM for the GPU and its OWN RAM FOR the GPU and it unified 50gbs of bw of ddr3 and 150+gbs of bw for GPU ALONE total of 200+ for the whole system.

Yes devs wanted unified ram but not shared ram, RAM CAN BE UNIFIED EVEN THOUGH ITS 3 DIFFERENT TYPES

In VTR or tiled resources YOU NEED top of the line DATA COMPRESSING AKA SWIZZLE if you want to go beyond Tier 1 bundles. Does Ps4 have that? NO lol I could go on and on TORM but devs are already getting tired of sony lack of innovation, lack of online infrastructure, and fans like you want to keep gaming stagnant will give up gameplay options for higher resolution, shallow in your thought process leading to shallow shit coming out of your mouth. P.G.S.B Pretty Girl Stanking Breathe PS4 lol

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slimdogmilionar

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#96 slimdogmilionar
Member since 2014 • 1345 Posts

@tormentos said:

First things first you are a MORON with capital letter the name was pull from DX the console wasn't built around DX,in fact the original xbox use a freaking Celeron and a Nvidia Gforce GPU,with a PC HDD,a PC DVD it was basically a PC with a closed OS,reason why it was so easy to mod i know i use to repair them and i mod them to.

Oh please STFU the hardware inside the xbox is weak ass and old basically like the PS4 but a step down,there is no secret sauce in it,the xbox 360 was a powerful machine with a great GPU on 2005,the xbox one is not even a shadow of that,and that is the reason MS hide the specs of the machine to the very end,and is the reason why they trick suckers like you with promises of DX12,cloud and Tile Resources gains which will yield no gains.

Did you see MS talking about secret API on the xbox 360 or holding to feature versions of DX.? No they did not the xbox 360 was DX9 based and it wasn't compatible with DX10 because it lacked hardware to be compatible,just like the xbox one,but MS didn't need to rely on empty promises last gen the xbox 360 was capable the xbox one is not,which is why you see them hold to that crap,and even now they have basically drop it you don't heard them any more talk about the magic cloud and DX12 that would bring 40 times the power for the 360 to the xbox one like they were doing last year.

That is what i say again is basically a frame buffer anything that need fast bandwidth goes into ESRAM,that means MSAAx4 on FH2 goes into ESRAM,and any other effects,and well as tile resources not even half of the 32 MB will be use for tile resources because even without it it is already to small.

No you walking pancake the xbox one is easier stated by developers,the only problem is lack of GPU resources and ESRAM.

You don't even know what your talking about and that is your problem you read sh** and you don't understand it and just give your own biased look at what you think may be,just like you claim Tile Resources wasn't PRT which they are.

Ask MS that Tile Resources wasn't supported by MS,it was supported by OpenGL,MS was late,the same happen with certain features in other GPU,again i already prove to you how OpenGL was supporting several of DX12 features already without having to wait for 2015,does that mean Nvidia GPU was build around OpenGL.? No it means OpenGL is faster adopting new features than MS this is a fact proven by Tile Resources which MS just recently got while OpenGL support it since 2011,and in software opengl also support it before hardware.

You don't have the knowledge to hand any one its ass,you are a moron who invent shit and actually take things the wrong way,so who is how Maxwell is out right on 2014.? And DX12 isn't here until 2015 late yeah that mean DX12 will support hardware features of Maxwell not the other way around.

That bold part prove once again that you are an idiot,the PS4 is a freaking HSA design it is build to work better than PC GPU and CPU,the communication between components is better,not only because the CPU and GPU are on the same freaking die,but because it a design where the CPU and constantly see where the data is all the time,that basically save a fu** load of copy and paste which regular GPU have to do on PC all the time,that is what HSA is for you bombastic moron,i wait for your usual backtrack in 5 .4 3 2........lol

That second bold lol...

PRT is a way to save memory and bandwidth,that is the purpose of it,where ever it was for PS4 or xbox one,and that was the purpose to on pc,xbox 360 and PS3 with megatextures,so not it work just as well on xbox one and on PS4,Tile Resources was never an advantage for the xbox one and never WILL as simple as that.

That 3rd bold part show you are loss boy..

Whats that that CPU don't become bottleneck you say.?

Really then why anything down from a i7 performs worse even using the same GPU.?

When you see a test of CPU all using the same GPU and components and 1 get 65 FPS while the closes second get 49 you know you are been bottleneck by the CPU.

In this case 16 FPS less the GPU will give if you use a i7 CPU compare to an AMD one,that means that here an intel CPU mean the difference between running 1080p 60FPS.

Look how different the CPU usage is on BF4,even quad cores from AMD run it almost as good as Intel top ones,this game isn't CPU bottleneck for the most part..

So yeah PC become bottleneck to by CPU,and the explanation you just gave is totally stupid.

Trying to imply that because you have DDR3 + GDDR5 you get better performance is a joke,you would not and the xbox one has no GDDR5 which would also destroy your argument either way.

No The xbox one has DDR3 because it was cheap as dirt compare to GDDR5,and since MS wanted to pack Kinect in they could not use a strong GPU with GDDR5 and still pack kinect in and be cheap,even with DDR3 and a weak GPU the xbox cost more than the PS4 $100 more.

Drop the sorry ass excuse every one and their mother knows MS chose DDR3 because it was cheap,and ESRAM because it was cost effective..hahahahaa Basically they cheapen out on you fanboys..hahaha

ESRAM is a patch for the slow ass Memory that MS chose for its console and DDR3 wasn't chose because some how work better to have DDR3 + GDDR5 (which the xbox one doesn't have).

DMA are also on PS4 how many times most i have to tell you that,.?

Oh so the Tornentos alt is yours.? hahaha flatter that is admiration you want to be like me..hahahahaa

Enjoy the ownage..lol

@FoxbatAlpha said:

Slim you are a person of logic who is educated, battling with someone who has a mild form of an advanced mental illness. I pat you on the back for trying to get through to him.

He is a moron who invent some pretty shit ass theories..hahahahaa

@tymeservesfate said:

stunning, jaw dropping, awe inspiring destruction of tormentos's obvious bullshit, spinning, and manipulations...bravo.

First things first you are a MORON with capital letter the name was pull from DX the console wasn't built around DX,in fact the original xbox use a freaking Celeron and a Nvidia Gforce GPU,with a PC HDD,a PC DVD it was basically a PC with a closed OS,reason why it was so easy to mod i know i use to repair them and i mod them to.

Why the heck would they name the box after directx if they had no intentions of incorporating directx into the system. That like trying to say apple would build an iphone that's not built around iOS. It didn't matter what hardware the box used you idiot it was still built to run directx. Here's a link that talks directly about how the Directx team birthed the xbox.

“And then, one day, a couple of guys from the DirectX team dropped by my office, and they said they had this idea. It was called the DirectX Box.

With the DirectX team having won over Bill Gates with their idea, a new problem presented itself. They had to change it FRIES: Once we got going, the biggest step we had to take was removing the Windows OS from the Xbox. A key reason why Bill [Gates] chose our team instead of the Dreamcast guys was because our idea for the Xbox kept Windows’ OS inside, theirs didn’t.

So now what do you have to say every xbox since the OG xbox has been built by the Directx team, the fact that you don't know this shows just how uneducated you really are when it comes to this stuff. How many times have people said PS4 is just off the shelf parts and Xbox one is a customized architecture.

Wtf are talking about the 360 was less powerful than the ps4 on paper but it also had an architecture built on directx the xbox 360 was made in 2005 with a built in tessellation unit, directx didn't support tessellation until directx 11. The fact that xbox was built on directx last gen was the main reason developers chose it directx made it easier to port games to the 360, ie The Witcher 2. The xbox one may have weaker hardware but like I keep trying to tell you it has a customized architecture, if it did not have a customized architecture it would have the same setup as PS4. M$ did'nt hide the specs on anything they kept quiet the same as Sony. When Sony announced the PS4 M$ made their announcement a month later not in October or November.

Why would anybody need to talk about a secret xbox one API, everyone with any common since already knows it's going to be using Directx why beat a dead horse everyone knows that xbox will be built using Directx 12 because it's a microsoft product invented by the directx team. You just want to downplay this because the xbox has something that PS4 doesn't and you feel threatened by it. Regarding the cloud Spencer also just stated that more games will be using the cloud next year, we have companies like cloudgine taking advantage of this not too mention the other big name companies I've already showed you plenty of times before.

Yet again you say textures can't sit in esram but then turn around and say that esram is a frame buffer for xbox one gpu. Listen you idiot that's all gddr5 is on any graphics card it's a frame buffer. It uses the data sent from the cpu to process and hold the images needed to be shown on screen. You know not a damn thing about computer systems but yet you try to sit here and argue as if you do, you obviously have no clue how a cpu and gpu work to create the images we see on screen.

Dude stop your spinning no developer has ever said Xbox one is easier to develop for, now you are lying just to try and make yourself look good. How could the xbox be easier to develop for when Ps4 is built on the same idea as the 360 without edram. The fact that developers have been working with a unified system for years on the 360 gives them a head start not too mention not having edram to worry about.

LOL it's funny you say I don't know what I'm talking about then I proceed to give you a breakdown of how computer systems work. Everything in bold is fact if you question that then you are in fact denying how computers work….you not that dumb are you.

PS4 can’t work better than a PC gpu and cpu if it could then all games would run at 4k 60 fps. The fact that ps4 has all GDDR5 in fact proves that. Sony’s own first party studio already admitted that the cpu and gpu get hung up on each other. All apu’s come with gpu and cpu on die but you don’t see people putting gddr5 in their PC’s 1600 - 2100 ddr3 is what most people use with 1600 and 1866 being the norm. Also I’d like to hear your point of view on why the second bold part is lol worthy……

Bro now you trying to argue things that I’ve already pointed out to you. I told you already PRT/tiled resources was a way to save memory, what makes it different on xbox is that M$ put in esram for that sole purpose instead of spending more money on Gddr5. Duh if you are building your Api to support tiled textures then why not.

Great way to pick two completely bugged out games that the PC community have been complaining about since launch. Both of your examples are a glitchy mess on PC, Battlefield was just a poorly coded game on all systems.

Trying to imply that because you have DDR3 + GDDR5 you get better performance is a joke,you would not and the xbox one has no GDDR5 which would also destroy your argument either way.

This statement just catapulted you to the top of the idiot ladder. Cpu’s do better with ddr3 that’s a fact you can’t dispute. Gpu’s do better with Gddr5 yet another fact. Xbox does not have Gddr5 it has esram you idot. How did I destroy my argument? What would have happened if Sony had built the PS4 using only ddr3?

My explanation was not stupid just too smart for you to understand. How can you say M$ used ddr3 because it was cheap. When you build a balanced system you build a system where you’re cpu and gpu work the most efficient, if the gpu needs bandwidth but the cpu needs to move data fast you can’t accomplish that by being biased towards one or the other. You have to find a way to make both work at peak performance without any compromise.

MAn there is just too much stupidity in your post for me too address it all, I'm done lecturing you on how computers work. From the sounds of it you're just some hotshot kid who found out how to mod a system or two using automated scripts, and now thinks he knows everything about technology and can gain some internet cred by using ctrl+c/crtl+v to make yourself feel like you know something, throwing around a few technical terms he has no idea about. That frame buffer comment is too die for and lets me know you have no idea what you are talking about.

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#97  Edited By tymeservesfate
Member since 2003 • 2230 Posts

@slimdogmilionar said:

@tormentos said:

@tymeservesfate said:

stunning, jaw dropping, awe inspiring destruction of tormentos's obvious bullshit, spinning, and manipulations...bravo.

First things first you are a MORON with capital letter the name was pull from DX the console wasn't built around DX,in fact the original xbox use a freaking Celeron and a Nvidia Gforce GPU,with a PC HDD,a PC DVD it was basically a PC with a closed OS,reason why it was so easy to mod i know i use to repair them and i mod them to.

Why the heck would they name the box after directx if they had no intentions of incorporating directx into the system. That like trying to say apple would build an iphone that's not built around iOS. It didn't matter what hardware the box used you idiot it was still built to run directx. Here's a link that talks directly about how the Directx team birthed the xbox.

“And then, one day, a couple of guys from the DirectX team dropped by my office, and they said they had this idea. It was called the DirectX Box.

With the DirectX team having won over Bill Gates with their idea, a new problem presented itself. They had to change it FRIES: Once we got going, the biggest step we had to take was removing the Windows OS from the Xbox. A key reason why Bill [Gates] chose our team instead of the Dreamcast guys was because our idea for the Xbox kept Windows’ OS inside, theirs didn’t.

So now what do you have to say every xbox since the OG xbox has been built by the Directx team, the fact that you don't know this shows just how uneducated you really are when it comes to this stuff. How many times have people said PS4 is just off the shelf parts and Xbox one is a customized architecture.

Wtf are talking about the 360 was less powerful than the ps4 on paper but it also had an architecture built on directx the xbox 360 was made in 2005 with a built in tessellation unit, directx didn't support tessellation until directx 11. The fact that xbox was built on directx last gen was the main reason developers chose it directx made it easier to port games to the 360, ie The Witcher 2. The xbox one may have weaker hardware but like I keep trying to tell you it has a customized architecture, if it did not have a customized architecture it would have the same setup as PS4. M$ did'nt hide the specs on anything they kept quiet the same as Sony. When Sony announced the PS4 M$ made their announcement a month later not in October or November.

Why would anybody need to talk about a secret xbox one API, everyone with any common since already knows it's going to be using Directx why beat a dead horse everyone knows that xbox will be built using Directx 12 because it's a microsoft product invented by the directx team. You just want to downplay this because the xbox has something that PS4 doesn't and you feel threatened by it. Regarding the cloud Spencer also just stated that more games will be using the cloud next year, we have companies like cloudgine taking advantage of this not too mention the other big name companies I've already showed you plenty of times before.

Yet again you say textures can't sit in esram but then turn around and say that esram is a frame buffer for xbox one gpu. Listen you idiot that's all gddr5 is on any graphics card it's a frame buffer. It uses the data sent from the cpu to process and hold the images needed to be shown on screen. You know not a damn thing about computer systems but yet you try to sit here and argue as if you do, you obviously have no clue how a cpu and gpu work to create the images we see on screen.

Dude stop your spinning no developer has ever said Xbox one is easier to develop for, now you are lying just to try and make yourself look good. How could the xbox be easier to develop for when Ps4 is built on the same idea as the 360 without edram. The fact that developers have been working with a unified system for years on the 360 gives them a head start not too mention not having edram to worry about.

LOL it's funny you say I don't know what I'm talking about then I proceed to give you a breakdown of how computer systems work. Everything in bold is fact if you question that then you are in fact denying how computers work….you not that dumb are you.

PS4 can’t work better than a PC gpu and cpu if it could then all games would run at 4k 60 fps. The fact that ps4 has all GDDR5 in fact proves that. Sony’s own first party studio already admitted that the cpu and gpu get hung up on each other. All apu’s come with gpu and cpu on die but you don’t see people putting gddr5 in their PC’s 1600 - 2100 ddr3 is what most people use with 1600 and 1866 being the norm. Also I’d like to hear your point of view on why the second bold part is lol worthy……

Bro now you trying to argue things that I’ve already pointed out to you. I told you already PRT/tiled resources was a way to save memory, what makes it different on xbox is that M$ put in esram for that sole purpose instead of spending more money on Gddr5. Duh if you are building your Api to support tiled textures then why not.

Great way to pick two completely bugged out games that the PC community have been complaining about since launch. Both of your examples are a glitchy mess on PC, Battlefield was just a poorly coded game on all systems.

Trying to imply that because you have DDR3 + GDDR5 you get better performance is a joke,you would not and the xbox one has no GDDR5 which would also destroy your argument either way.

This statement just catapulted you to the top of the idiot ladder. Cpu’s do better with ddr3 that’s a fact you can’t dispute. Gpu’s do better with Gddr5 yet another fact. Xbox does not have Gddr5 it has esram you idot. How did I destroy my argument? What would have happened if Sony had built the PS4 using only ddr3?

My explanation was not stupid just too smart for you to understand. How can you say M$ used ddr3 because it was cheap. When you build a balanced system you build a system where you’re cpu and gpu work the most efficient, if the gpu needs bandwidth but the cpu needs to move data fast you can’t accomplish that by being biased towards one or the other. You have to find a way to make both work at peak performance without any compromise.

MAn there is just too much stupidity in your post for me too address it all, I'm done lecturing you on how computers work. From the sounds of it you're just some hotshot kid who found out how to mod a system or two using automated scripts, and now thinks he knows everything about technology and can gain some internet cred by using ctrl+c/crtl+v to make yourself feel like you know something, throwing around a few technical terms he has no idea about. That frame buffer comment is too die for and lets me know you have no idea what you are talking about.

@tormentos

lol smh.

aye...Tormentos

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#98 navyguy21  Online
Member since 2003 • 17949 Posts

DX12 isnt some new hardware thats going into the XB1 so he is correct.

He is also correct when he says it will reduce overhead and make things easier, use less cycles, etc...........freeing up resources for more effects, shadows, textures, etc.

It wont make the hardware capable of something that it wasnt before.

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#99  Edited By Spitfire-Six
Member since 2014 • 1378 Posts

@navyguy21 said:

DX12 isnt some new hardware thats going into the XB1 so he is correct.

He is also correct when he says it will reduce overhead and make things easier, use less cycles, etc...........freeing up resources for more effects, shadows, textures, etc.

It wont make the hardware capable of something that it wasnt before.

Yes it will, hardware is just that its a collection of transistors. Without the proper device drivers you will have a very low usage of your hardware it will not be effective. It is true D3d12 will not change the number of transistors of the xbox 1 but the capabilities of the system are tied to how the different layers of software communicate and how much abstraction is present. Thus far console fans have basically been arguing over who has more transistors. "My system is more powerful because it base 1000 transistors vs your 950". These are systems, its not about a single aspect but the sum of the collection of components.

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#100  Edited By Daious
Member since 2013 • 2315 Posts

@Tighaman said:

@tormentos: You are such a joke it dont even make any sense lol

As you can see that the 176gbs of bandwidth are not to found on there own chart lol? 140gbs for the whole system the CPU gets its 20gbs first and the more it use the less it has for the GPU.

Xbox One CPU HAS its OWN RAM for the GPU and its OWN RAM FOR the GPU and it unified 50gbs of bw of ddr3 and 150+gbs of bw for GPU ALONE total of 200+ for the whole system.

Yes devs wanted unified ram but not shared ram, RAM CAN BE UNIFIED EVEN THOUGH ITS 3 DIFFERENT TYPES

In VTR or tiled resources YOU NEED top of the line DATA COMPRESSING AKA SWIZZLE if you want to go beyond Tier 1 bundles. Does Ps4 have that? NO lol I could go on and on TORM but devs are already getting tired of sony lack of innovation, lack of online infrastructure, and fans like you want to keep gaming stagnant will give up gameplay options for higher resolution, shallow in your thought process leading to shallow shit coming out of your mouth. P.G.S.B Pretty Girl Stanking Breathe PS4 lol

you really need to lay off misterxpedia.

You were wrong about huma and dual gpu that you were hyping earlier. Your dramatic changes from dx12 isn't going to happen on console.

The tech specs are out. PS4 is stronger. Phil admits that dx12 won't magically change that.

Who cares? Have fun with your system. Halo collection will eat our console time all fall.

Accept it and move on. MS picked cheaper hardware to bundle with kinect to keep costs down. It didn't pay off. Their investments in games will pay off.

There is no magical hardware from the future in the xboxone. MS is getting slammed sales wise. If there was magic, they would be screaming it. They wouldn't be hiding it.