EA's partnership with Respawn just makes sense, EA exec says.
Titanfall is releasing exclusively for Xbox One, Xbox 360 and PC in March, 2014, and will never make its way to the PlayStation 4. In a recent statement, an executive at publisher EA explained the business reasons behind the shooter's exclusivity.
At the UBS Global Technology Conference, EA CFO Blake Jorgensen said that EA's partnership with Microsoft on Titanfall is a basic business agreement, and, for EA, it made sense to keep the next-gen title on Microsoft platforms.
"That's a process that's been done through the industry for many years," Jorgensen said. "There's lots of single-platform titles. Obviously, you work with the first-parties to make sure the economics make sense for all sides, and we made that decision on Titanfall."
Jorgensen described the dynamic between EA and Titanfall developer Respawn as a mutually beneficial relationship.
"It's a business partnership. We're trying to make sure that we've developed a great relationship with them," he said. "We helped them on marketing, we helped them on development where they need it. And we try to maintain a strong partnership with them over time."
This partnership is only one of many as the next generation approaches (and arrives, in the case of the PS4 in U.S. stores) and companies such as the aforementioned EA, and contemporary Activision make exclusivity decisions based on established marketing strategies.
And while Titanfall will always be a Microsoft exclusive, EA said that any potential sequels could possibly be coming to PS4.
"So obviously it's the first title that's committed to a single platform," Jorgensen said.
In another partnership, Respawn announced today that it will be coordinating with K'Nex to release Titanfall-branded building sets.
http://www.ign.com/articles/2013/11/19/ea-explains-titanfalls-exclusivity-on-xbox-and-pc?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social
TLDR: money hats. From the way this reads, MS is basically footing the bill for all marketing related to the game across all 3 of its platforms. I assume they'll also be making use of MS's Azure services to avoid MP issues like they're having with BF4 and providing any other assistance they can (who knows what else).
Evidently that adds up to being more money than they projected that they could make on PS3, PS4, and WiiU versions combined (minus paying for their own servers, marking, manufacter and shipping of those versions).
I wonder how many more of these "agreements" gamers will have to stomach this generation. We've seen shit like this from Nvidia and AMD lately as well.
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