I got my hands on the kiosk demo at Gamestop yesterday, and it felt very similar to previous GT games (which to me, isn't a good thing; the driving model there is archaic by modern standards). I tried driving with no assists, and normal tires in the Enzo around the Nurburgring... I lost control almost whenever I tried to turn. "Throttle control" isn't even an issue, its the pure lack of grip the tires give. My other big problem was that the face buttons were used for acceleration/deceleration, and the triggers were used for shifting (I *really* hope that the triggers can be used for accel/decel). On top of that, there was no clutch-shifting option and the shifting animation was very weird (the hands spent more time on the shifters than on the wheel, even in corners).
Plus, any bump was heavily over-emphasized, and the car was just shaking uncontrollably at times. Either they are trying to make you "feel" more like you are in an actual car (much like how they used over-emphasized braking motion in GT4), or their physics model is really off. I'll probably go with the former... though, it is weird considering that is something you would normally "feel" while driving, not see.
There is definitely a lot of depth there... but it has me wondering how "accurate" to real life the physics actually are, considering in "real" racing sims like GTR2, I've never had that kind of problem with grip and spinning out before.
foxhound_fox
Ok this is laughable at best.
First off, you're driving an ENZO with no assists. Second, using "normal" tires... I'm guessing either N or S tires... Third of all. Have you ever driven ANY sports car? Stiff suspension, especially at high speeds with shake a car to now end.
I frankly don't believe you have played GTR2 either. Keeping in mind GTR2 is still a very flawed game in comparison to newer sims, it's still a great sim that has many things spot on, INCLUDING the exessive shaking that is posed when driving a car.
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