EGM writer's choice words for GT5.

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gaming25

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#1 gaming25
Member since 2010 • 6181 Posts

I havent played GT5 before but I have heard that it is supposed to be one of the most realistic driving experiences ever. But a writer who featured GT5 in EGM thinks otherwise...

"I have always felt that Gran Turismo cars oversteer and dont weigh enough, leaving them feeling stiff and unrealistic. The obvious measuring stick is the physics engine in the Forza series, which is particularly gratifying in tight corners, where the weight is shifted over the wheel base. I know that many GT5 fans wont agree with me, and this game for them will probably feel right at home."

"Kart Racing is fun in GT5, but it further cemented my opinion about the physics engine being in dire need of an overhaul".

Is he right? Is the Forza series the obvious measuring stick in physics? Is GT5 in "dire need of an overhaul"?

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pain_naruto

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#2 pain_naruto
Member since 2010 • 30 Posts
dude link man because people will want a link
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DJ_Lae

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#3 DJ_Lae
Member since 2002 • 42748 Posts
Judging by GT5P, yes, it's in drastic need of an overhaul. The driving physics in the time trial demo a year ago were better, though.
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gaming25

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#4 gaming25
Member since 2010 • 6181 Posts
dude link man because people will want a linkpain_naruto
I got it from the mag.
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hexashadow13

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#5 hexashadow13
Member since 2010 • 5157 Posts
Several racing fanatic groups have praised the physics. There was even an instance where an actual racer played the game. He got almost the exact same time on the simulation as in real life. There's more saying that the physics are great then there is saying they aren't.
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#6 JohnF111
Member since 2010 • 14190 Posts
He's right in the Forza is the obvious measuring stick. It got a dire overhaul anyway and he said "I have always felt that"... so he could be pointing to GT4 being the physics comparison you typed. Unless he's played GT5 quite a lot which i doubt as i'm not sure anyone has even played the full version, in fact the full version has only just reached the printing presses.
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ProjectNatalFan

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#7 ProjectNatalFan
Member since 2010 • 2471 Posts

so its not as good as they are touting..... Forza the definitive racer is going to win out ...

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DJ_Lae

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#8 DJ_Lae
Member since 2002 • 42748 Posts
Several racing fanatic groups have praised the physics. There was even an instance where an actual racer played the game. He got almost the exact same time on the simulation as in real life. There's more saying that the physics are great then there is saying they aren't.hexashadow13
They did the same thing with GT4 and race drivers, though, and the physics in that game were rudimentary at best.
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ProjectNatalFan

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#9 ProjectNatalFan
Member since 2010 • 2471 Posts

[QUOTE="hexashadow13"]Several racing fanatic groups have praised the physics. There was even an instance where an actual racer played the game. He got almost the exact same time on the simulation as in real life. There's more saying that the physics are great then there is saying they aren't.DJ_Lae
They did the same thing with GT4 and race drivers, though, and the physics in that game were rudimentary at best.

yep and maybe this is why they delayed without a release date...

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gaming25

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#10 gaming25
Member since 2010 • 6181 Posts

[QUOTE="DJ_Lae"][QUOTE="hexashadow13"]Several racing fanatic groups have praised the physics. There was even an instance where an actual racer played the game. He got almost the exact same time on the simulation as in real life. There's more saying that the physics are great then there is saying they aren't.ProjectNatalFan

They did the same thing with GT4 and race drivers, though, and the physics in that game were rudimentary at best.

yep and maybe this is why they delayed without a release date...

Thats just speculation at best that they delayed it because of the physics. Also, many people think that GT5 is more realistic than Forza 3.
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#11 ChiChiMonKilla
Member since 2007 • 2339 Posts

I havent played GT5 before but I have heard that it is supposed to be one of the most realistic driving experiences ever. But a writer who featured GT5 in EGM thinks otherwise...

"I have always felt that Gran Turismo cars oversteer and dont weigh enough, leaving them feeling stiff and unrealistic. The obvious measuring stick is the physics engine in the Forza series, which is particularly gratifying in tight corners, where the weight is shifted over the wheel base. I know that many GT5 fans wont agree with me, and this game for them will probably feel right at home."

"Kart Racing is fun in GT5, but it further cemented my opinion about the physics engine being in dire need of an overhaul".

Is he right? Is the Forza series the obvious measuring stick in physics? Is GT5 in "dire need of an overhaul"?

gaming25

Calling bs on this even gt5p had decent physics and no link either. The game got pushed back anyway so what version were they playing ??

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bleehum

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#12 bleehum
Member since 2004 • 5321 Posts

[QUOTE="DJ_Lae"][QUOTE="hexashadow13"]Several racing fanatic groups have praised the physics. There was even an instance where an actual racer played the game. He got almost the exact same time on the simulation as in real life. There's more saying that the physics are great then there is saying they aren't.ProjectNatalFan

They did the same thing with GT4 and race drivers, though, and the physics in that game were rudimentary at best.

yep and maybe this is why they delayed without a release date...

No, was delayed because of production issues with Sony.
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gaming25

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#13 gaming25
Member since 2010 • 6181 Posts

[QUOTE="gaming25"]

I havent played GT5 before but I have heard that it is supposed to be one of the most realistic driving experiences ever. But a writer who featured GT5 in EGM thinks otherwise...

"I have always felt that Gran Turismo cars oversteer and dont weigh enough, leaving them feeling stiff and unrealistic. The obvious measuring stick is the physics engine in the Forza series, which is particularly gratifying in tight corners, where the weight is shifted over the wheel base. I know that many GT5 fans wont agree with me, and this game for them will probably feel right at home."

"Kart Racing is fun in GT5, but it further cemented my opinion about the physics engine being in dire need of an overhaul".

Is he right? Is the Forza series the obvious measuring stick in physics? Is GT5 in "dire need of an overhaul"?

ChiChiMonKilla

Calling bs on this even gt5p had decent physics and no link either. The game got pushed back anyway so what version were they playing ??

Why would I lie about the quote? I am hyped for GT5.
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pain_naruto

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#14 pain_naruto
Member since 2010 • 30 Posts
[QUOTE="pain_naruto"]dude link man because people will want a linkgaming25
I got it from the mag.

a mag name of the mag?
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Pug-Nasty

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#15 Pug-Nasty
Member since 2009 • 8508 Posts

How can a car feel like it is both oversteering and stiff?

The physics feel fine in Prologue, weight can be adjusted, as can other aspects of the vehicle.

It sounds to me like he finds Forza easier, thus to him it feels better. But easier =/= more realistic.

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The_Game21x

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#16 The_Game21x
Member since 2005 • 26440 Posts

That statement encapsulates everything I've felt was..."off" about the physics engine in the Gran Turismo series.

Forza has always felt tighter, more weighty than GT and that's because it's extremely easy to oversteer in the GT series. Even slight movements of the analog stick can result in catastrophic loss of control at high speeds and when you move to correct, you end up over-correcting and spinning out. In Forza, that's not a problem I have anywhere near as often and when I do end up oversteering and spinning out, I feel like it's more a result of my own errors as a driver and less of a legitimate fault in the physics engine.

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#17 foxhound_fox
Member since 2005 • 98532 Posts

I got my hands on the kiosk demo at Gamestop yesterday, and it felt very similar to previous GT games (which to me, isn't a good thing; the driving model there is archaic by modern standards). I tried driving with no assists, and normal tires in the Enzo around the Nurburgring... I lost control almost whenever I tried to turn. "Throttle control" isn't even an issue, its the pure lack of grip the tires give. My other big problem was that the face buttons were used for acceleration/deceleration, and the triggers were used for shifting (I *really* hope that the triggers can be used for accel/decel). On top of that, there was no clutch-shifting option and the shifting animation was very weird (the hands spent more time on the shifters than on the wheel, even in corners).

Plus, any bump was heavily over-emphasized, and the car was just shaking uncontrollably at times. Either they are trying to make you "feel" more like you are in an actual car (much like how they used over-emphasized braking motion in GT4), or their physics model is really off. I'll probably go with the former... though, it is weird considering that is something you would normally "feel" while driving, not see.

There is definitely a lot of depth there... but it has me wondering how "accurate" to real life the physics actually are, considering in "real" racing sims like GTR2, I've never had that kind of problem with grip and spinning out before.

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#18 zero_snake99
Member since 2004 • 3478 Posts
His words make no sense. ALL the previous GT series had a problem with understeering. It was always really hard to initiate an oversteer, giving cars a weighty and sluggish feel. The new GT physics engine (which I've experienced in a gamestop kiosk) remedies all these problems and fixes one of the major problems that has plagued GT since the start. Low speed physics in the GT5 in store demos is simply phenomenal and shows that it's all been fixed.
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#19 Pug-Nasty
Member since 2009 • 8508 Posts

I got my hands on the kiosk demo at Gamestop yesterday, and it felt very similar to previous GT games (which to me, isn't a good thing; the driving model there is archaic by modern standards). I tried driving with no assists, and normal tires in the Enzo around the Nurburgring... I lost control almost whenever I tried to turn. "Throttle control" isn't even an issue, its the pure lack of grip the tires give. My other big problem was that the face buttons were used for acceleration/deceleration, and the triggers were used for shifting (I *really* hope that the triggers can be used for accel/decel). On top of that, there was no clutch-shifting option and the shifting animation was very weird (the hands spent more time on the shifters than on the wheel, even in corners).

Plus, any bump was heavily over-emphasized, and the car was just shaking uncontrollably at times. Either they are trying to make you "feel" more like you are in an actual car (much like how they used over-emphasized braking motion in GT4), or their physics model is really off. I'll probably go with the former... though, it is weird considering that is something you would normally "feel" while driving, not see.

There is definitely a lot of depth there... but it has me wondering how "accurate" to real life the physics actually are, considering in "real" racing sims like GTR2, I've never had that kind of problem with grip and spinning out before.

foxhound_fox

How can throttle control not be an issue when you are using face buttons? In GT5:P the buttons are fully mappable, so of course you can use trigger. The kiosk was probably set for GT fans, who would be used to the face buttons, but I find them unusable for a racing game.

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#20 foxhound_fox
Member since 2005 • 98532 Posts

How can throttle control not be an issue when you are using face buttons? In GT5:P the buttons are fully mappable, so of course you can use trigger. The kiosk was probably set for GT fans, who would be used to the face buttons, but I find them unusable for a racing game.

Pug-Nasty


Even still, I was feathering the throttle (the buttons are pressure sensitive, aren't they?), and still having issues with spinning out. I've put close to a thousand hours into GT4, and could maintain even the lowest possible speed with the face buttons... so I'd say that's more an issue with the physics engine and the whole "tire" setup they are going with than anything else. Also, I don't know why they wouldn't allow you to remap the buttons... even in a demo.

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#21 Pbjb989
Member since 2010 • 250 Posts

1 man contradicts what every other person who has played the game says, and we believe him?

Gotta love SW. :lol:

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#22 The_Game21x
Member since 2005 • 26440 Posts

1 man contradicts what every other person who has played the game says, and we believe him?

Gotta love SW. :lol:

Pbjb989
"Every other person"? Umm...excuse me? :?
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#23 gaming25
Member since 2010 • 6181 Posts
[QUOTE="gaming25"][QUOTE="pain_naruto"]dude link man because people will want a linkpain_naruto
I got it from the mag.

a mag name of the mag?

Huh? Just the EGM mag.
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#24 zero_snake99
Member since 2004 • 3478 Posts

That statement encapsulates everything I've felt was..."off" about the physics engine in the Gran Turismo series.

Forza has always felt tighter, more weighty than GT and that's because it's extremely easy to oversteer in the GT series. Even slight movements of the analog stick can result in catastrophic loss of control at high speeds and when you move to correct, you end up over-correcting and spinning out. In Forza, that's not a problem I have anywhere near as often and when I do end up oversteering and spinning out, I feel like it's more a result of my own errors as a driver and less of a legitimate fault in the physics engine.

The_Game21x

You're just making things up. It's NEVER been easy to oversteer in GT. Not until the Time Trial... GT's physics problems have ALWAYS been because of lacking in ability to oversteer, even in vehicles there were RWD and high torque.

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#25 gaming25
Member since 2010 • 6181 Posts
[QUOTE="Pbjb989"]

1 man contradicts what every other person who has played the game says, and we believe him?

Gotta love SW. :lol:

The_Game21x
"Every other person"? Umm...excuse me? :?

Have you played GT5 The_Game21x?
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#26 FIipMode
Member since 2009 • 10850 Posts

Heh, pretty much all I've heard since the physics demo came out that GT5's new physics engine was great.

I'm no expert, I don't play many sims, but it felt good to me.

There are more professional opinions out there though. Link.

"the Time Trial Challenge allows us to try out the new driving physics, and man, this thing handles like a dream."

"The new driving model is, from what I can make of it right now, phenomenal. It'll take some time with another few dozen cars to see how it holds up across multiple vehicle models, but if this is a sign of what's to come, Polyphony has outdone itself."

Couple more here.

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#27 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="The_Game21x"]

That statement encapsulates everything I've felt was..."off" about the physics engine in the Gran Turismo series.

Forza has always felt tighter, more weighty than GT and that's because it's extremely easy to oversteer in the GT series. Even slight movements of the analog stick can result in catastrophic loss of control at high speeds and when you move to correct, you end up over-correcting and spinning out. In Forza, that's not a problem I have anywhere near as often and when I do end up oversteering and spinning out, I feel like it's more a result of my own errors as a driver and less of a legitimate fault in the physics engine.

zero_snake99

You're just making things up. It's NEVER been easy to oversteer in GT. Not until the Time Trial... GT's physics problems have ALWAYS been because of lacking in ability to oversteer, even in vehicles there were RWD and high torque.

Yes, my opinion disagrees with your so obviously, I'm making things up. I couldn't possibly be drawing from years of experience with the franchise as a whole. No sir... I'm making things up to denigrate the franchise. Right :roll:

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#28 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"][QUOTE="Pbjb989"]

1 man contradicts what every other person who has played the game says, and we believe him?

Gotta love SW. :lol:

gaming25
"Every other person"? Umm...excuse me? :?

Have you played GT5 The_Game21x?

Seeing as it's not out yet, I'm going to go with "no". What I have played is GT4, GT5: P and GT PSP and that's the experience I'm basing my opinions on.
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#29 Pbjb989
Member since 2010 • 250 Posts

http://www.youtube.com/watch?v=FfhFvnTfsi8&feature=related

It's just so unrealistic...

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gaming25

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#30 gaming25
Member since 2010 • 6181 Posts
[QUOTE="The_Game21x"][QUOTE="gaming25"][QUOTE="The_Game21x"] "Every other person"? Umm...excuse me? :?

Have you played GT5 The_Game21x?

Seeing as it's not out yet, I'm going to go with "no". What I have played is GT4, GT5: P and GT PSP and that's the experience I'm basing my opinions on.

But the game in question is GT5.
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bleehum

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#31 bleehum
Member since 2004 • 5321 Posts

It's NEVER been easy to oversteer in GT. Not until the Time Trial... GT's physics problems have ALWAYS been because of lacking in ability to oversteer, even in vehicles there were RWD and high torque.

zero_snake99

This is true.

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#32 zero_snake99
Member since 2004 • 3478 Posts

I got my hands on the kiosk demo at Gamestop yesterday, and it felt very similar to previous GT games (which to me, isn't a good thing; the driving model there is archaic by modern standards). I tried driving with no assists, and normal tires in the Enzo around the Nurburgring... I lost control almost whenever I tried to turn. "Throttle control" isn't even an issue, its the pure lack of grip the tires give. My other big problem was that the face buttons were used for acceleration/deceleration, and the triggers were used for shifting (I *really* hope that the triggers can be used for accel/decel). On top of that, there was no clutch-shifting option and the shifting animation was very weird (the hands spent more time on the shifters than on the wheel, even in corners).

Plus, any bump was heavily over-emphasized, and the car was just shaking uncontrollably at times. Either they are trying to make you "feel" more like you are in an actual car (much like how they used over-emphasized braking motion in GT4), or their physics model is really off. I'll probably go with the former... though, it is weird considering that is something you would normally "feel" while driving, not see.

There is definitely a lot of depth there... but it has me wondering how "accurate" to real life the physics actually are, considering in "real" racing sims like GTR2, I've never had that kind of problem with grip and spinning out before.

foxhound_fox

Ok this is laughable at best.

First off, you're driving an ENZO with no assists. Second, using "normal" tires... I'm guessing either N or S tires... Third of all. Have you ever driven ANY sports car? Stiff suspension, especially at high speeds with shake a car to now end.

I frankly don't believe you have played GTR2 either. Keeping in mind GTR2 is still a very flawed game in comparison to newer sims, it's still a great sim that has many things spot on, INCLUDING the exessive shaking that is posed when driving a car.

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#33 zero_snake99
Member since 2004 • 3478 Posts
Also, you can use the Right stick for acceleration and braking...
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#34 Pbjb989
Member since 2010 • 250 Posts

[QUOTE="zero_snake99"] It's NEVER been easy to oversteer in GT. Not until the Time Trial... GT's physics problems have ALWAYS been because of lacking in ability to oversteer, even in vehicles there were RWD and high torque.

bleehum

This is true.

Turn ABS and Traction control off?

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#35 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"]

[QUOTE="The_Game21x"]

That statement encapsulates everything I've felt was..."off" about the physics engine in the Gran Turismo series.

Forza has always felt tighter, more weighty than GT and that's because it's extremely easy to oversteer in the GT series. Even slight movements of the analog stick can result in catastrophic loss of control at high speeds and when you move to correct, you end up over-correcting and spinning out. In Forza, that's not a problem I have anywhere near as often and when I do end up oversteering and spinning out, I feel like it's more a result of my own errors as a driver and less of a legitimate fault in the physics engine.

The_Game21x

You're just making things up. It's NEVER been easy to oversteer in GT. Not until the Time Trial... GT's physics problems have ALWAYS been because of lacking in ability to oversteer, even in vehicles there were RWD and high torque.

Yes, my opinion disagrees with your so obviously, I'm making things up. I couldn't possibly be drawing from years of experience with the franchise as a whole. No sir... I'm making things up to denigrate the franchise. Right :roll:

One of the biggest complaints of the GT series was it's lack of oversteer. This is a fact. You couldn't do a proper donut in GT1-4 because of it. Fact. This isn't a matter of opinion.
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#36 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="gaming25"][QUOTE="The_Game21x"][QUOTE="gaming25"] Have you played GT5 The_Game21x?

Seeing as it's not out yet, I'm going to go with "no". What I have played is GT4, GT5: P and GT PSP and that's the experience I'm basing my opinions on.

But the game in question is GT5.

And I have not commented on GT5. I am basing my posts on the GT series as a whole based on what I've played. What do you expect me to say? Seeing as no one here has played GT5, no one can properly comment on it, so we comment on what the GT series has delivered thus far.
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#37 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="bleehum"]

[QUOTE="zero_snake99"] It's NEVER been easy to oversteer in GT. Not until the Time Trial... GT's physics problems have ALWAYS been because of lacking in ability to oversteer, even in vehicles there were RWD and high torque.

Pbjb989

This is true.

Turn ABS and Traction control off?

I own GT 1 - 5p. Trying to get a car to oversteer has only been "easy" in 5P, because lots of the physics was fixed for it (though still incorrect in many aspects). I used to play the GT games with the logitech MOMO wheel, and I've got more hours clocked into the GT series than I have TF2, CS (1.6 and Source), and WoW all combined. That's saying something.
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#38 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"]

[QUOTE="zero_snake99"]

You're just making things up. It's NEVER been easy to oversteer in GT. Not until the Time Trial... GT's physics problems have ALWAYS been because of lacking in ability to oversteer, even in vehicles there were RWD and high torque.

zero_snake99

Yes, my opinion disagrees with your so obviously, I'm making things up. I couldn't possibly be drawing from years of experience with the franchise as a whole. No sir... I'm making things up to denigrate the franchise. Right :roll:

One of the biggest complaints of the GT series was it's lack of oversteer. This is a fact. You couldn't do a proper donut in GT1-4 because of it. Fact. This isn't a matter of opinion.

Whatever. I'm basing my opinion on GT5: Prologue more than any other game in the series because it is the game I have played the most.
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Keiji993

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#39 Keiji993
Member since 2009 • 1059 Posts

http://www.youtube.com/watch?v=FfhFvnTfsi8&feature=related

It's just so unrealistic...

Pbjb989
2010 console graphics king confirmed.
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killa4lyfe

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#40 killa4lyfe
Member since 2008 • 3849 Posts
The driving physics in the Trial demo were fine.
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gaming25

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#41 gaming25
Member since 2010 • 6181 Posts

http://www.youtube.com/watch?v=FfhFvnTfsi8&feature=related

It's just so unrealistic...

Pbjb989

Great vid. That looks simply amazing. It looks more realistic than Forza 3 to me. In Forza 3 its like the car is floating over the track.

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foxhound_fox

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#42 foxhound_fox
Member since 2005 • 98532 Posts

You're just making things up. It's NEVER been easy to oversteer in GT. Not until the Time Trial... GT's physics problems have ALWAYS been because of lacking in ability to oversteer, even in vehicles there were RWD and high torque.

zero_snake99


You must have never played GT2. Any car with rear wheel drive and non-racing tires would oversteer even at the lowest speeds. I particularly remember the Aston Martin V8 Vantage being among the worst for excessive oversteer.

Ok this is laughable at best.

First off, you're driving an ENZO with no assists. Second, using "normal" tires... I'm guessing either N or S tires... Third of all. Have you ever driven ANY sports car? Stiff suspension, especially at high speeds with shake a car to now end.

I frankly don't believe you have played GTR2 either. Keeping in mind GTR2 is still a very flawed game in comparison to newer sims, it's still a great sim that has many things spot on, INCLUDING the exessive shaking that is posed when driving a car.

zero_snake99


Then that's your problem. I can lap the Ring in an Enzo in FM3 in record times and never even go on the grass. Hell, I was a master on the Ring in GT4.

I find it interesting how you are so quick to dismiss our opinions, solely because they are negative of a game you seemingly love. Despite us actually taking the effort to actually try it. That was my experience with the demo. If it was an "older build," that's fine... that's just my experience. Either take it for what it is, or just ignore it. You can't dismiss anecdotal evidence solely because you disagree with it.

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killa4lyfe

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#43 killa4lyfe
Member since 2008 • 3849 Posts

http://www.youtube.com/watch?v=FfhFvnTfsi8&feature=related

It's just so unrealistic...

Pbjb989
Well....yeah it kinda is really unrealistic. You can only feel most of those bumps if you're playing with a racing wheel.
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zero_snake99

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#44 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"][QUOTE="The_Game21x"]

Yes, my opinion disagrees with your so obviously, I'm making things up. I couldn't possibly be drawing from years of experience with the franchise as a whole. No sir... I'm making things up to denigrate the franchise. Right :roll:

The_Game21x

One of the biggest complaints of the GT series was it's lack of oversteer. This is a fact. You couldn't do a proper donut in GT1-4 because of it. Fact. This isn't a matter of opinion.

Whatever. I'm basing my opinion on GT5: Prologue more than any other game in the series because it is the game I have played the most.

You said it was easy to oversteer in Gran Turismo. With no sort of indication of you basing your opinion on Prologue, I can only assume you were referring to the series, in which it's had a bad history of under steering.

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gaming25

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#45 gaming25
Member since 2010 • 6181 Posts

Also, the writer speculates that it was Kaz's (the head dev for GT5) love for cars that got in the way of the interiors for the game on what the writer called "the task at hand". That sounds like a pretty baseless accusation if you ask me.

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gaming25

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#46 gaming25
Member since 2010 • 6181 Posts
[QUOTE="Pbjb989"]

http://www.youtube.com/watch?v=FfhFvnTfsi8&feature=related

It's just so unrealistic...

killa4lyfe
Well....yeah it kinda is really unrealistic. You can only feel most of those bumps if you're playing with a racing wheel.

Not sure if serious. I am pretty sure that they have the rumble feature for the Dualshock 3 in tact for GT5.
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Pug-Nasty

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#47 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="killa4lyfe"][QUOTE="Pbjb989"]

http://www.youtube.com/watch?v=FfhFvnTfsi8&feature=related

It's just so unrealistic...

gaming25

Well....yeah it kinda is really unrealistic. You can only feel most of those bumps if you're playing with a racing wheel.

Not sure if serious. I am pretty sure that they have the rumble feature for the Dualshock 3 in tact for GT5.

Doesn't matter if there is rumble in the controller, it's silly to call something less realistic because you need the most realistic interface to experience its full level of realism.

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rawr89

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#48 rawr89
Member since 2010 • 1746 Posts

[QUOTE="gaming25"][QUOTE="killa4lyfe"] Well....yeah it kinda is really unrealistic. You can only feel most of those bumps if you're playing with a racing wheel.Pug-Nasty

Not sure if serious. I am pretty sure that they have the rumble feature for the Dualshock 3 in tact for GT5.

Doesn't matter if there is rumble in the controller, it's silly to call something less realistic because you need the most realistic interface to experience its full level of realism.

PBjb989 was being sarcastic.

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Ilikemyname420

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#49 Ilikemyname420
Member since 2007 • 5147 Posts
[QUOTE="killa4lyfe"][QUOTE="Pbjb989"]

http://www.youtube.com/watch?v=FfhFvnTfsi8&feature=related

It's just so unrealistic...

gaming25
Well....yeah it kinda is really unrealistic. You can only feel most of those bumps if you're playing with a racing wheel.

Not sure if serious. I am pretty sure that they have the rumble feature for the Dualshock 3 in tact for GT5.

Trying to race using using a DS3 controller would be a joke TBH. But yeah it would have rumble.....
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Gar529

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#50 Gar529
Member since 2004 • 25 Posts

I do not agree with the writer's statement. I haven't played GT1 or GT2 so I can't comment on their physics, but the cars in GT3, GT4, and Prologue all have a tendency to understeer, not oversteer. In GT4, the understeer is so bad that I find it unplayable; the cars don't corner and there is no way to adjust them so that they will. Prologue allows most of the cars to oversteer, after making certain adjustments, but the vast majority of the cars will understeer through the corners with default setups (most RWD cars will get power oversteer, if the driver decides to overload the rear tires on corner exit, but when properly driven, they will understeer on exit as well). The exceptions are the Elises, which do have a tendency to oversteer, especially on corner entry. I will agree that the cars do feel light weight. The GT5 demo that is in stores feels completely different from Prologue. The cars feel heavy. The rear end will come around if the car is pushed too hard through a corner. Proper donuts are finally possible. I think, for the most part, the demo feels a lot like PC sims (at least from what I could feel with a controller). I do not trust the writers opinion, and I believe GT5 will feel solid when it comes out.