Elder Scrolls V: Skyrim better have a new engine....

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reachrocksman

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#1 reachrocksman
Member since 2010 • 259 Posts
I absolutely LOVED Oblivion. It was my first "WOW" moment on my 360. I never played an RPG that huge , where you can go anywhere and do anything. When I first put it in, and you came out of the sewer and hear that fantastic music, and beautiful graphics (back then)....man. Amazing. However, I popped it in for the first time in 3 years. It became apparent to me that we definately need a new engine. The worst part of Oblivion was the loading every 3 steps, and the pop in. I haven't had a chance to play Fallout 3, so I dont know how much the engine has been improved. Hopefully we get: -brand new engine (old engine is outdated) -much improved graphics -more voice actors -better leveling system that doesn't suck this time. -more stable framrate/loading/pop up.
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lazerface216

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#2 lazerface216
Member since 2008 • 7564 Posts

the engine has improved since oblivion and they will be using it...

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xsubtownerx

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#3 xsubtownerx
Member since 2007 • 10705 Posts

the engine has improved since oblivion and they will be using it...

lazerface216
Do you have a link to prove this?
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vistamanV5

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#4 vistamanV5
Member since 2005 • 957 Posts
Ugh this is annoying me... I need to find this link... Todd Howard said they are using a new engine... But there incorporating some tools and technology from the Gamebyro engine...
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Parasomniac

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#5 Parasomniac
Member since 2007 • 2723 Posts
I don't care about the engine really. There's some bigger issues. Bethesda should fire every animator and writer on the team. Clean them out, they're garbage.
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Dead-Memories

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#6 Dead-Memories
Member since 2008 • 6587 Posts

it won't.

but that won't matter because graphics are not important. I just hope they go back to their morrowind roots.

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lazerface216

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#7 lazerface216
Member since 2008 • 7564 Posts

[QUOTE="lazerface216"]

the engine has improved since oblivion and they will be using it...

xsubtownerx

Do you have a link to prove this?

i remember reading it in one of the threads yesterday. i'll look for it.

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Kandlegoat

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#8 Kandlegoat
Member since 2009 • 3147 Posts

I'd rather have Bethesda use the same engine,and just improve the gameplay,by removing (or atleast tone down) the lvl-scaling...and add more depth into the gameplay/rpg elements instead of making a shallow game with amazing graphics.

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vistamanV5

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#9 vistamanV5
Member since 2005 • 957 Posts
I don't care about the engine really. There's some bigger issues. Bethesda should fire every animator and writer on the team. Clean them out, they're garbage.Parasomniac
Lol, I agree and disagree..... Regardless that post made me spit my coke on too my laptop from laughing..
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campzor

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#10 campzor
Member since 2004 • 34932 Posts
the only game i can think of which uses that engine which ive played is Fallout 3...and let me say i was not impressed one bit... if they dont use a new engine for this game im not even going to bother with it.
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madskills6117

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#11 madskills6117
Member since 2006 • 4172 Posts

They should've used id tech5 but I believe awhile back Todd Howard said theyweren't going to....smh

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lazerface216

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#12 lazerface216
Member since 2008 • 7564 Posts

[QUOTE="lazerface216"]

the engine has improved since oblivion and they will be using it...

xsubtownerx

Do you have a link to prove this?

Additionally, he pointed out that the upcoming project will run on existing consoles and is built on the same engine that poweredOblivionandFallout 3. "That's our starting point -- theFallout 3tech. It started withMorrowind, we went toOblivion, we did a lot betweenOblivionandFallout 3because now we had final hardware -- withOblivionwe had six months on final hardware, soFallout 3technically does a lot more thanOblivion. The new stuff is an even bigger jump from that,"

http://www.joystiq.com/2010/08/16/bethesdas-new-game-is-for-current-platforms-pretty-far-along/

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foxhound_fox

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#13 foxhound_fox
Member since 2005 • 98532 Posts

I don't get this mentality. If this kind of thought process ran these businesses, they'd be out of business.

The Source engine was created earlier this decade, and released in major form in 2004. Since then it is still being used by VALVe as their main foundational software for production of games. One can add to and improve an engine without having to start from scratch.

Honestly, I hope they use the Oblivion/FO3 engine and just tweak it... because Oblivion looks great enough already, and I'd take performance, gameplay and artistic improvements over fancier graphics.

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Bus-A-Bus

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#14 Bus-A-Bus
Member since 2009 • 5089 Posts

Well...they could simply ask Id Software to borrow some of that Id Tech 5 :D

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YoYo278

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#15 YoYo278
Member since 2006 • 432 Posts

It's using the old engine

" Howard went on to reveal that the game is running on a modified version of the Fallout 3 engine, stating that, "Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that. I can say it is on the existing platforms, which we're really happy with. The new pastel art direction gives us alot more creative scope [by freeing up memory] and better draw distances. You almost feel like you have a new console when you see the game." "

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DeckardLee2010

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#16 DeckardLee2010
Member since 2010 • 402 Posts

COD: Black Ops runs on a modified Quake 3 engine from 1998. One of the first 3D games that required a graphicsc ard.

The name of the engine means nothing if they've added to it.

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Sparky04

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#17 Sparky04
Member since 2006 • 3390 Posts

I don't care about the engine really. There's some bigger issues. Bethesda should fire every animator and writer on the team. Clean them out, they're garbage.Parasomniac

Hell yes to firing every animator they have, I mean seriously do they even look at it or do they just use the same techniques that Morrowind used? The writers would be pretty hard to replace just because there is so much lore already that Bethesda would want to keep consistent.

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theuncharted34

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#18 theuncharted34
Member since 2010 • 14529 Posts

Well...they could simply ask Id Software to borrow some of that Id Tech 5 :D

Bus-A-Bus

I think alot of developers should do this. like every single open world game :P

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MetroidPrimePwn

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#19 MetroidPrimePwn
Member since 2007 • 12399 Posts

I don't care if it's a new engine or not, just fix the goddamn animations. Graphics I don't care so much about as long as I can actually tell what it is I'm looking at and see it decently clearly, and I can in Fallout 3 and Oblivion, but it is super unimmersive when everybody has the range of motion of one of those pose dolls used for sketching and everybody seems to be gliding along the ground instead of walking on it.

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theuncharted34

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#20 theuncharted34
Member since 2010 • 14529 Posts

also yes their engine is abysmal.

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aroxx_ab

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#21 aroxx_ab
Member since 2005 • 13236 Posts

Feel sorry for consoles that have to play this game on aged hardware...

This game should be played on PC, period.

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theuncharted34

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#22 theuncharted34
Member since 2010 • 14529 Posts

Feel sorry for consoles that have to play this game on aged hardware...

This game should be played on PC, period.

aroxx_ab

unless it runs on the same crap engine. In which it will look meh anyways. I'm pulling for ID tech 5 :D

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AnnoyedDragon

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#23 AnnoyedDragon
Member since 2006 • 9948 Posts

I have yet to see a Bethesda game using Gamebryo that wasn't technically pathetic. I'm not just referring to graphics here, they fail miserably at memory management, which often leads to random frame drops. They are often unstable, they are often buggy, they often suffer from memory leaks; and god knows what else I have forgotten.

Bethesda is one of the laziest developers I have known. Because they are constantly cutting more out of their games to reduce their workload; and they insist on using the same bad engine, despite pretty much every other developer adopting new/upgraded engine this generation.

And what always happens? The mod community has to fix it.

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PAL360

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#24 PAL360
Member since 2007 • 30574 Posts

Yes, a new engine or a big improvement of the old one would be imperative! What annoyed me the most were the loadings between interior and exteriors!

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TheSupraVillain

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#25 TheSupraVillain
Member since 2010 • 65 Posts

I heard Bethesda was going to be using the same engine Rageis going to have for Elder Scrolls 5. If that is reallythe case, this game looks like it is going to be quite pretty.

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theuncharted34

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#26 theuncharted34
Member since 2010 • 14529 Posts

I have yet to see a Bethesda game using Gamebryo that wasn't technically pathetic. I'm not just referring to graphics here, they fail miserably at memory management, which often leads to random frame drops. They are often unstable, they are often buggy, they often suffer from memory leaks; and god knows what else I have forgotten.

Bethesda is one of the laziest developers I have known. Because they are constantly cutting more out of their games to reduce their workload; and they insist on using the same bad engine, despite pretty much every other developer adopting new/upgraded engine this generation.

And what always happens? The mod community has to fix it.

AnnoyedDragon

Isn't ID signed up with bethesda? wouldn't they be in the perfect situation to use ID tech 5?

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AnnoyedDragon

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#27 AnnoyedDragon
Member since 2006 • 9948 Posts

What annoyed me the most were the loadings between interior and exteriors!

PAL360

Morrowind had open cities, but the loading times on Xbox were terrible. So they locked off the cities into separate cells, reducing the load times on consoles. Of course they had to cut a few spells out of the game to stop people getting over walls, and PC memory went severely underutilized as a result.

There is of course always going to be loading screens to enter interiors though.

Isn't ID signed up with bethesda? wouldn't they be in the perfect situation to use ID tech 5?

theuncharted34

Oh sure they could, but knowing Bethesda they will have started on Gamebryo; and cannot be bothered to transfer the assets over and retrain the TES staff.

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SteveTabernacle

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#28 SteveTabernacle
Member since 2010 • 2584 Posts
I don't care about the engine really. There's some bigger issues. Bethesda should fire every animator and writer on the team. Clean them out, they're garbage.Parasomniac
Oh yes, hell yes. Maybe then we can get a third person perspective that doesn't look quite so awkward and embarrassing. Just remember, better writers is step one, getting more than a small handful of actors is step two. Also, let's try to get actual city populations. It was always bizzare to me to walk into a supposed huge metropolis, and only see maybe ten people walking around having the same awkward conversations about mudcrabs, sometimes three times in a row to the same person before moving on,
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dragonfly110

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#29 dragonfly110
Member since 2008 • 27955 Posts

I dont mind there engine for environments, those really dont look all that bad with it, but I do agree they need to do something for character models pretty desperatly at this point.

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adamosmaki

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#30 adamosmaki
Member since 2007 • 10718 Posts
I dont care about the engine as long as the mod support is as good as the previous oblivion
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yellosnolvr

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#31 yellosnolvr
Member since 2005 • 19302 Posts
the loading and framerate problems weren't the engines fault (entirely) its the fact that consoles were unable to handle the game smoothly. sure it could've been optimized a little better, but that still wouldn't have made a large improvement. you see, my old system (which is worth about 100 dollars now) ran oblivion at max with no problems with framerate or loading. an improved engine - and with those extremely large, open spaces found in elder scrolls games - wont make a positive impact on your framerate and loading problems. the drawing distance on the console versions was set so low, yet the game was a steady 20fps whenever i wandered around. imagine that with higher resolution textures, more polygons on models and better post processing effects. it would be a slideshow. while the gamebryo engine is becoming a bit outdated, oblivion and fallout 3 are pushing consoles to their limits in terms of memory. this is exactly why crysis would barely run on consoles at medium-ish settings.
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Brendissimo35

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#32 Brendissimo35
Member since 2005 • 1934 Posts

It will not have a new engine, and consoles are entirely responsible.

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theuncharted34

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#33 theuncharted34
Member since 2010 • 14529 Posts

It will not have a new engine, and consoles are entirely responsible.

Brendissimo35

because Id tech 5 can't be done on consoles? with an open world style? with lots of detail and 60fps?

there isn't any game coming out like that? oh wait.

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harry_james_pot

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#34 harry_james_pot  Moderator
Member since 2006 • 11414 Posts
New engine or not, i'm really excited for that game! :D
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HaloinventedFPS

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#35 HaloinventedFPS
Member since 2010 • 4738 Posts

im hoping for Directx11 features

cmon bethesda

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topsemag55

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#36 topsemag55
Member since 2007 • 19063 Posts

I liked Elder Scrolls - but seriously, crank up the community modders...Oblivion had > 10,000 bugs still left when Bethesda stopped patching it.

Thank god for mods on the PC.:P

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HaloinventedFPS

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#37 HaloinventedFPS
Member since 2010 • 4738 Posts

It will not have a new engine, and consoles are entirely responsible.

Brendissimo35

not really, they will want TES5 to run on low end PC's aswell, if they made TES5 the new Crysis it will sell poorly on PC and it wont be on consoles to make up for lost sales

the graphics and such can always be upgraded for the PC version only and still be on consoles, see Metro 2033/Dirt 2/Crysis 2, Devs are just lazy and the game will most likely sell better on consoles anyway

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AnnoyedDragon

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#38 AnnoyedDragon
Member since 2006 • 9948 Posts

[QUOTE="Brendissimo35"]

It will not have a new engine, and consoles are entirely responsible.

HaloinventedFPS

not really, they will want TES5 to run on low end PC's aswell, if they made TES5 the new Crysis it will sell poorly on PC and it wont be on consoles to make up for lost sales

the graphics and such can always be upgraded for the PC version only and still be on consoles, see Metro 2033/Dirt 2/Crysis 2, Devs are just lazy and the game will most likely sell better on consoles anyway

I'm afraid I'm going to have to disagree with both of you. It isn't consoles fault they haven't changed the engine, neither is it accommodating low end PC's.

Bethesda just cannot be arsed to learn a new engine, they have been using Gamebryo since Morrowind; and cannot get themselves to retrain for something new. Bethesda has been about cutting corners for a long time, they seem to cut stuff out every game.

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navyguy21

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#39 navyguy21
Member since 2003 • 17919 Posts
More confirmation that forum posters know nothing about game development. It is possible to rewrite parts of the engine to increase its efficiency and increase graphical fidelity. Look at the source engine, the Unreal Engine, Resistance, the Naughty Dog engine. It can be done. As the devs said, they only had a short time with final specs of the new consoles, which is why oblivion looked the way it did (though still great). With each game comes new tweaks and tricks. Game will be fine with the Gamebryo engine, all they really need is better (and more realistic) lighting. That can make a huge difference. Look at Killzone. Mediocre textures with great lighting can fool the eye.
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topsemag55

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#40 topsemag55
Member since 2007 • 19063 Posts

More confirmation that forum posters know nothing about game development. It is possible to rewrite parts of the engine to increase its efficiency and increase graphical fidelity. Look at the source engine, the Unreal Engine, Resistance, the Naughty Dog engine. It can be done. As the devs said, they only had a short time with final specs of the new consoles, which is why oblivion looked the way it did (though still great). With each game comes new tweaks and tricks. Game will be fine with the Gamebryo engine, all they really need is better (and more realistic) lighting. That can make a huge difference. Look at Killzone. Mediocre textures with great lighting can fool the eye.navyguy21

The best example of engine development would be what CD Projekt RED is doing for Witcher 2. Link to engine video.

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PS2_ROCKS

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#41 PS2_ROCKS
Member since 2003 • 4679 Posts
As long as one in every five characters doesn't have the same voice actor and if the models actually show a little facial expression when talking to them I'll be happy.
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HaloinventedFPS

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#42 HaloinventedFPS
Member since 2010 • 4738 Posts

As long as one in every five characters doesn't have the same voice actor and if the models actually show a little facial expression when talking to them I'll be happy.PS2_ROCKS

wonder who will be the one famous voice actor? hmm

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inggrish

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#43 inggrish
Member since 2005 • 10503 Posts

I can't wait to see what they have done, regardless of the engine. :)

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Nintendo_Ownes7

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#44 Nintendo_Ownes7
Member since 2005 • 30973 Posts

Well...they could simply ask Id Software to borrow some of that Id Tech 5 :D

Bus-A-Bus

They already have id's permission to use id Tech 5. id Software said anybody that is owned by Zenimax or any developer published by Bethesda has permission to use id Tech 5.

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svenus97

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#45 svenus97
Member since 2009 • 2318 Posts

[QUOTE="Brendissimo35"]

It will not have a new engine, and consoles are entirely responsible.

theuncharted34

because Id tech 5 can't be done on consoles? with an open world style? with lots of detail and 60fps?

there isn't any game coming out like that? oh wait.

Oh snap :P
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the_ChEeSe_mAn2

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#46 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
As long as they hire better animators, writers and more voice actors, the engine could just be slightly improved and leave it at that.
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reachrocksman

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#47 reachrocksman
Member since 2010 • 259 Posts
Oh! I forgot to add: Please make it possible for us to create a character that isn't fugly! LOL
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Rockman999

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#48 Rockman999
Member since 2005 • 7507 Posts

So it will run on the same old Oblivion/Fallout 3 engine? :lol: Get ready for another bug infested game with bland graphics and stiff animations.

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King-Arsenal

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#49 King-Arsenal
Member since 2007 • 744 Posts
Its been confirmed via twitter that the engine is brand new "We can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic." http://twitter.com/#!/nickbreckon
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PS2_ROCKS

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#50 PS2_ROCKS
Member since 2003 • 4679 Posts
[QUOTE="reachrocksman"]Oh! I forgot to add: Please make it possible for us to create a character that isn't fugly! LOL

That was part of the fun! My character was a balding old man with grey hair called Jeff and he was the baddest of the bad.