Enclave, one of the most visually demanding games on Xbox - coming to Wii [56k]

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Fried_Shrimp

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#1 Fried_Shrimp
Member since 2009 • 2902 Posts

This looked better than Doom 3 and Riddick. It was probably the most visually impressive games on the Xbox.

Now it's coming to Wii. Proof the Wii can handle the most graphically demanding game on the Xbox. Fact.

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St_muscat

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#2 St_muscat
Member since 2007 • 4315 Posts

Your not exactly helping the Wii by baically saying the Wii's = to last gen's xbox in terms of graphical power.

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bobbetybob

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#3 bobbetybob
Member since 2005 • 19370 Posts
Lol wut, the game looks ok, but Riddick and Doom look a lot better especially the lighting and shadows in Riddick. This looks more on a par with Fable. The Wii doesn't need any proof that it can produce better graphics though, SMG easily proved that over 2 years ago.
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Fried_Shrimp

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#4 Fried_Shrimp
Member since 2009 • 2902 Posts

link

Also with Enclave coming to Wii, there is a chance Riddick might too.

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bobbetybob

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#5 bobbetybob
Member since 2005 • 19370 Posts

link

Also with Enclave coming to Wii, there is a chance Riddick might too.

Fried_Shrimp
Ooh that's interesting, didn't know Starbreeze made this. Riddick would probably be the first AAA FPS on Wii if that happened and it was a good port.
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Timbury

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#6 Timbury
Member since 2005 • 552 Posts

This looked better than Doom 3 and Riddick. It was probably the most visually impressive games on the Xbox.

Now it's coming to Wii. Proof the Wii can handle the most graphically demanding game on the Xbox. Fact.

Fried_Shrimp

Forgot all about this game remember playing the Demo on PC was a very nice looking game.

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Miroku32

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#7 Miroku32
Member since 2006 • 8666 Posts

[QUOTE="Fried_Shrimp"]

This looked better than Doom 3 and Riddick. It was probably the most visually impressive games on the Xbox.

Now it's coming to Wii. Proof the Wii can handle the most graphically demanding game on the Xbox. Fact.

Timbury

Forgot all about this game remember playing the Demo on PC was a very nice looking game.

I agree. Doom 3 on pc was a great game, I was astounded at that time by the graphics of that game.
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Timbury

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#8 Timbury
Member since 2005 • 552 Posts
[QUOTE="Miroku32"][QUOTE="Timbury"]

[QUOTE="Fried_Shrimp"]

This looked better than Doom 3 and Riddick. It was probably the most visually impressive games on the Xbox.

Now it's coming to Wii. Proof the Wii can handle the most graphically demanding game on the Xbox. Fact.

Forgot all about this game remember playing the Demo on PC was a very nice looking game.

I agree. Doom 3 on pc was a great game, I was astounded at that time by the graphics of that game.

Yeah Doom 3 was amazing looking when i first played but i was actually talking about Enclave :)
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Miroku32

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#9 Miroku32
Member since 2006 • 8666 Posts
Ah, didn't noticed that you were talking about Enclave. My bad.
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PPresentFortune

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#10 PPresentFortune
Member since 2007 • 981 Posts

It doesn't look that good but I don't expect anymore from the Wii.

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nintendoboy16

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#11 nintendoboy16
Member since 2007 • 42195 Posts
Hmm, doesn't look to bad.
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TheColbert

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#12 TheColbert
Member since 2008 • 3846 Posts
It looks nice but nothing better than Fable. I would like to say it will get some type of a face lift for the Wii but I doubt it.
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JLF1

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#13 JLF1
Member since 2005 • 8263 Posts

Interesting.

Might pick this up if they fix some of the problems.

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xsubtownerx

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#14 xsubtownerx
Member since 2007 • 10705 Posts
Yay? Is this Nintendo's attempt at luring the hardcore gamers back to the Wii? With a game I could buy for 2$?
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DaViD_99

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#15 DaViD_99
Member since 2007 • 2496 Posts
Meh... I don't really think it looks that good.
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Cherokee_Jack

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#16 Cherokee_Jack
Member since 2008 • 32198 Posts
Yay? Is this Nintendo's attempt at luring the hardcore gamers back to the Wii? With a game I could buy for 2$?xsubtownerx
I don't know that Nintendo has anything to do with this. They don't publish every Wii game, you know. Anyway, yeah, 66 on Metacritic. Maybe what they needed for the game to be good was waggle controls? : \
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deactivated-586249e1b64ba

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#17 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

It doesn't look that great to me...>.> The lighting is over-simplified compared to something like...Riddick
Note: Riddick was from 2004, Enclave was from 2002.

Yay? Is this Nintendo's attempt at luring the hardcore gamers back to the Wii? With a game I could buy for 2$?xsubtownerx

Considering they're not the ones who are making this port, no. :|

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Kurdish-Gamer

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#18 Kurdish-Gamer
Member since 2008 • 802 Posts
Damn the Wii is awesome
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osan0

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#19 osan0
Member since 2004 • 18239 Posts
dang...starbreeze aren't working on it. i hope village 1 are up to the task. if its coming early this year though then i fear a cheap and dirty port with some performance and controller problems. i have never played it...but if this is one of the best looking Xbox games and was built for xbox and PC hardware only then a straight port is just going to be a disaster. i hope im wrong and they do a great job...but i fear the worst.
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BioShockOwnz

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#20 BioShockOwnz
Member since 2006 • 52901 Posts

Loved the Starbreeze developed version of Enclave.

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sikanderahmed

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#21 sikanderahmed
Member since 2007 • 5444 Posts

splinter cell chaos theory looks better thenthat

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DJ_Headshot

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#22 DJ_Headshot
Member since 2010 • 6427 Posts
Doom 3 looks alot better then that on the pc of course :P
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GulliversTravel

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#23 GulliversTravel
Member since 2009 • 3110 Posts
[QUOTE="Fried_Shrimp"]

link

Also with Enclave coming to Wii, there is a chance Riddick might too.

bobbetybob
Ooh that's interesting, didn't know Starbreeze made this. Riddick would probably be the first AAA FPS on Wii if that happened and it was a good port.

The Wiis GPU simply cant handle Riddick, that game makes extensive use of DX8 effects, something that it cant do.
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WithoutGraceXII

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#24 WithoutGraceXII
Member since 2007 • 1797 Posts
I doubt it's the most demanding. It's a very old game. Reminds me a lot of demon's souls, actually. No where near as good obviously, but it had insane difficulty with a serious lack of check points.
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TheSterls

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#25 TheSterls
Member since 2009 • 3117 Posts

WOW THATS AMAZING !!! You mean to tell me a system that launched for $250 and came out about 3 years ago can do everything that a 10 year old xbox can do thats no longer even in production? WOHOO GO NINTENDO!!!

ps. God you sheep are easily pleased.

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farnham

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#26 farnham
Member since 2003 • 21147 Posts

it is..? wow

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WiiMan21

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#27 WiiMan21
Member since 2007 • 8191 Posts

Omg, Doom looked better than that, and so did riddick.

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GTSaiyanjin2

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#28 GTSaiyanjin2
Member since 2005 • 6018 Posts

I've yet to see any game on the Wii match any of the best xbox 1 games when it cost to graphics. EX Doom 3, Conker: Live & Reloaded, and Chaos Theory. One that would come close is SMS.

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LegatoSkyheart

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#29 LegatoSkyheart
Member since 2009 • 29733 Posts

At least someone is pushing the Wii's limit (a little bit).

Now if only we could put the Shading that Super Mario Galaxy has....

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metroidfood

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#30 metroidfood
Member since 2007 • 11175 Posts

I don't care how visually demanding it is, that game looks ugly.

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deactivated-5967f36c08c33

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#31 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Now it's coming to Wii. Proof the Wii can handle the most graphically demanding game on the Xbox. Fact.

Fried_Shrimp

Assuming the game runs and looks just as well,if not,better than the original version. Chances are,it may look and run worse than the original,which wouldn't help as evidence for the Wii's sake. Not to mention the fact that the topic has to be debated to begin with.

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Scythes777

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#32 Scythes777
Member since 2006 • 2796 Posts

I've yet to see any game on the Wii match any of the best xbox 1 games when it cost to graphics. EX Doom 3, Conker: Live & Reloaded, and Chaos Theory. One that would come close is SMS.

GTSaiyanjin2
SMG looks better than anything on the Xbox. Same with MP:C, Monster Hunter 3 and possibly SSBB
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12345678ew

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#33 12345678ew
Member since 2008 • 2353 Posts
Lol wut, the game looks ok, but Riddick and Doom look a lot better especially the lighting and shadows in Riddick. This looks more on a par with Fable. The Wii doesn't need any proof that it can produce better graphics though, SMG easily proved that over 2 years ago.bobbetybob
with it's well painted 2d backgrounds and utter lack of detail covered in matte textures you mean?
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painguy1

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#34 painguy1
Member since 2007 • 8686 Posts

[QUOTE="bobbetybob"][QUOTE="Fried_Shrimp"]

link

Also with Enclave coming to Wii, there is a chance Riddick might too.

GulliversTravel

Ooh that's interesting, didn't know Starbreeze made this. Riddick would probably be the first AAA FPS on Wii if that happened and it was a good port.

The Wiis GPU simply cant handle Riddick, that game makes extensive use of DX8 effects, something that it cant do.

No The wii's GPU is stronger than the Xbox's GPU. The only thing stopping the wii from having better looking games from being released is the Wii's TEV shaders. The TEV shaders is something most developers don't know how to code for and because of this they don't bother trying. Its not harder to code for either, but they are too lazy to try. In reality TEV shaders can do the exact same thing as standard shaders. The GC TEV shaders could produce the equivolent of a pixel shader 2.0 (xbox used that) and the wii can produce the equivolent of pixel shader 3.0 (DX9), you just have to go about doing it a different way than the standard shaders the xbox uses.

The Wii used OpenGL as its graphic API. Mario Galaxy showed perfectly the potential of the wii's TEV shaders. Everything had a bumpmap, I mean EVERYTHING!!!! If the devs arent lazy and actually try to program for the wii's TEV shaders then the game will look just like the original if not better. Also on a side note the GC was slightly stronger than the xbox.

Besides having a just as capable GPU, it also had a significantly faster CPU. The GC's CPU was a 450mhz powerPC, and the xbox had a 730mhz intel 3. The GC's PowerPC acted like a 800mhz intel 3 with short pipelines (thats a good thing). The xbox's intel 3 had long pipelines (bad). Yes teh GC was stronger than the xbox 1. Deal with it. The Wii's CPU is equal to a 1.1-1.3ghz intel 3-S or a 1ghz Intel p4 willamette. Ive seen homebrew games that look better than some of the junk real 3rd party devs release for the wii. So if the GC>Xbox1 then the Wii>>>>Xbox1.

If you want a the correct order of most powerful consoles here it is. (*)means i have one, (^) means i dont.

PC(*)>PS3(^)>360(*)>Wii(*)>GC(*)>Xbox(*)>PS2(^)>Dreamcast(^)

If you dont understand what i siad thats fine (most people won't), but dont go off spuriting random tehcnical lingo without knowing what your talking about.

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Silenthps

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#35 Silenthps
Member since 2006 • 7302 Posts
gj wii owners, I loved enclave on xbox
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deactivated-5d6e91f5c147a

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#37 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Never heard of it.
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painguy1

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#38 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="GulliversTravel"]The Wiis GPU simply cant handle Riddick, that game makes extensive use of DX8 effects, something that it cant do.GulliversTravel

No The wii's GPU is stronger than the Xbox's GPU. The only thing stopping the wii from having better looking games from being released is the Wii's TEV shaders. The TEV shaders is something most developers don't know how to code for and because of this they don't bother trying. Its not harder to code for either, but they are too lazy to try. In reality TEV shaders can do the exact same thing as standard shaders. The GC TEV shaders could produce the equivolent of a pixel shader 2.0 (xbox used that) and the wii can produce the equivolent of pixel shader 3.0 (DX9), you just have to go about doing it a different way than the standard shaders the xbox uses.

The Wii used OpenGL as its graphic API. Mario Galaxy showed perfectly the potential of the wii's TEV shaders. Everything had a bumpmap, I mean EVERYTHING!!!! If the devs arent lazy and actually try to program for the wii's TEV shaders then the game will look just like the original if not better. Also on a side note the GC was slightly stronger than the xbox.

Besides having a just as capable GPU, it also had a significantly faster CPU. The GC's CPU was a 450mhz powerPC, and the xbox had a 730mhz intel 3. The GC's PowerPC acted like a 800mhz intel 3 with short pipelines (thats a good thing). The xbox's intel 3 had long pipelines (bad). Yes teh GC was stronger than the xbox 1. Deal with it. The Wii's CPU is equal to a 1.1-1.3ghz intel 3-S or a 1ghz Intel p4 willamette. Ive seen homebrew games that look better than some of the junk real 3rd party devs release for the wii. So if the GC>Xbox1 then the Wii>>>>Xbox1.

If you want a the correct order of most powerful consoles here it is. (*)means i have one, (^) means i dont.

PC(*)>PS3(^)>360(*)>Wii(*)>GC(*)>Xbox(*)>PS2(^)>Dreamcast(^)

If you dont understand what i siad thats fine (most people won't), but dont go off spuriting random tehcnical lingo without knowing what your talking about.

You clearly dont know aht youre talking about if you put the GC above the XBOX:| But let me guess, oh look its RE4:roll: Im sorry but in the real world, we cant keep blaming developers because the results come out wrong on out favourite consoles, THREE YEARS STRAIGHT.

im going to ask you a question about the Wii's GPU if you can answer it ill submit. If you cant then ill know your just in denial

What are the 4 registers on the Wii's Hollywood GPU for communication between the GPU and the (insert name here) What is this proccess called. What is the bit bandwith, the memory address, the name of each the siad proccesses , and the function of each proccess for the corresponding proccess? What is the main purpose of these registers in the first place? What is the (insert answer herre)?

Good luck answering that :lol: If you by some amazing feet find out the answer(within the next 10 miniutes) then i MIGHT! take what u siad into consideration. Just before you give me a smart remark i want to let you know that i do extensive programming for the wii. well see who knows what very soon.

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magiciandude

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#39 magiciandude
Member since 2004 • 9667 Posts

A 6.8 port game coming to the Wii?

Do Not Want!

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KHAndAnime

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#41 KHAndAnime
Member since 2009 • 17565 Posts
Until the Wii has a game that's as good looking as Riddick, I refuse to believe that it has the power of an Xbox.
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Shankapotomus

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#42 Shankapotomus
Member since 2009 • 42 Posts

Why is this exciting? Its a port of a mediocre last generation game that wasn't any good to begin with. And when you compare these visuals with current generation standards its just plain embarrassing. Please, please tell me that sheep aren't hyping this. There are much better games to look forward to.

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Scythes777

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#43 Scythes777
Member since 2006 • 2796 Posts
Until the Wii has a game that's as good looking as Riddick, I refuse to believe that it has the power of an Xbox. KHAndAnime
See SMG.
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punkrocker163

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#44 punkrocker163
Member since 2006 • 2087 Posts
[QUOTE="KHAndAnime"]Until the Wii has a game that's as good looking as Riddick, I refuse to believe that it has the power of an Xbox. Scythes777
See SMG.

Different graphic styles, hes asking for realistic.
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Scythes777

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#45 Scythes777
Member since 2006 • 2796 Posts
[QUOTE="Scythes777"][QUOTE="KHAndAnime"]Until the Wii has a game that's as good looking as Riddick, I refuse to believe that it has the power of an Xbox. punkrocker163
See SMG.

Different graphic styles, hes asking for realistic.

Regardless, SMG is still a better looking game. There really arent any realistic looking games though, unless MH3 counts.
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painguy1

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#46 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="GulliversTravel"]You clearly dont know aht youre talking about if you put the GC above the XBOX:| But let me guess, oh look its RE4:roll: Im sorry but in the real world, we cant keep blaming developers because the results come out wrong on out favourite consoles, THREE YEARS STRAIGHT.GulliversTravel

im going to ask you a question about the Wii's GPU if you can answer it ill submit. If you cant then ill know your just in denial

What are the 4 registers on the Wii's Hollywood GPU for communication between the GPU and the (insert name here) What is this proccess called. What is the bit bandwith, the memory address, the name of each the siad proccesses , and the function of each proccess for the corresponding proccess? What is the main purpose of these registers in the first place? What is the (insert answer herre)?

Good luck answering that :lol: If you by some amazing feet find out the answer(within the next 10 miniutes) then i MIGHT! take what u siad into consideration. Just before you give me a smart remark i want to let you know that i do extensive programming for the wii. well see who knows what very soon.

Youre plain making things up. Heck you dont even know that PIII CPUs are faster per mhz than a P4.

The GPU itself is just a faster version of what we saw in the GC. But again, whats your proof, RE4? The XBOX had some of the best looking games out on the system.

1. you have fallen for the megahertz myth "Heck you dont even know that PIII CPUs are faster per mhz than a P4." P4's actually went up to 3ghz and were limited to 10ghz. P3's went up to 1.4ghz. http://en.wikipedia.org/wiki/Megahertz_myth

2. The Wii GPU uses a new architecture. it is obvious through use of new effects such as emulated soft shadows.

4. Im not surprised you accuse me of making up info when it is u who is doing that.

Answers to the question i asked you.

Q:What are the 4 registers on the Wii's Hollywood GPU for communication between the GPU and the (insert name here)?

A:0x0d800000, 0x0d800004, 0x0d800008, 0x0d80000c

Q:What is this proccess called?

A: I/O proccesses through the use of the IPC engine

Q:What is the bit bandwith?

A: 32-bit

Q: the memory address?

A:0x0d800000, 0x0d800004, 0x0d800008, 0x0d80000c

Q:the name of each the siad proccesses?

A:W_IPC_PPCMSG, HW_IPC_PPCCTRL, HW_IPC_ARMMSG, HW_IPC_ARMCTRL

Q: the function of each proccess for the corresponding proccess?

A:Code read and write by both CPU's, Code only readable by Broadway(CPU),Partial access to both CPU's, Partial access to both CPU's different instance

Q:What is the main purpose of these registers in the first place?

A: Read and write data between two hardware

Q:What is the (insert answer herre)?

A: Starlet co-processor -200mhz GPU functions, CPU functions, I/O proccesses

ur making a fool out of ur self. you obviously have no idea what DX8 even is capable of or how shaders are made.

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theG_man

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#47 theG_man
Member since 2009 • 210 Posts
Meh i would give it a 7 in graphics a for wii, i would like to see half life 2 on the wii it was on da box but it had a bad frame rate the wii would fix that.
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GulliversTravel

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#48 GulliversTravel
Member since 2009 • 3110 Posts

1. you have fallen for the megahertz myth "Heck you dont even know that PIII CPUs are faster per mhz than a P4." P4's actually went up to 3ghz and were limited to 10ghz. P3's went up to 1.4ghz. http://en.wikipedia.org/wiki/Megahertz_myth

2. The Wii GPU uses a new architecture. it is obvious through use of new effects such as emulated soft shadows.

4. Im not surprised you accuse me of making up info when it is u who is doing that.

Answers to the question i asked you.

Q:What are the 4 registers on the Wii's Hollywood GPU for communication between the GPU and the (insert name here)?

A:0x0d800000, 0x0d800004, 0x0d800008, 0x0d80000c

Q:What is this proccess called?

A: I/O proccesses through the use of the IPC engine

Q:What is the bit bandwith?

A: 32-bit

Q: the memory address?

A:0x0d800000, 0x0d800004, 0x0d800008, 0x0d80000c

Q:the name of each the siad proccesses?

A:W_IPC_PPCMSG, HW_IPC_PPCCTRL, HW_IPC_ARMMSG, HW_IPC_ARMCTRL

Q: the function of each proccess for the corresponding proccess?

A:Code read and write by both CPU's, Code only readable by Broadway(CPU),Partial access to both CPU's, Partial access to both CPU's different instance

Q:What is the main purpose of these registers in the first place?

A: Read and write data between two hardware

Q:What is the (insert answer herre)?

A: Starlet co-processor -200mhz GPU functions, CPU functions, I/O proccesses

ur making a fool out of ur self. you obviously have no idea what DX8 even is capable of or how shaders are made.

painguy1

This just proves your blindly copying and pasting stats without knowing a single shred of understanding regarding them.

Mr Expert, IM not the one whos fallen for the mhz myth, its YOU. The self-ownage here is funny because YOU are the one whos claiming P4 chips are automatically better than PIII simply down to higher rates.

In fact if you even had basic education in whats been happening in the hardware market, Intel ditched the P4 design for that very reason, they were trying to achieve high clock rates when it was meaningless.

That is the very reason why they went back to an OLDER design for their Conroe chip, might i remind you what that is? Please if you are illeterate on a subject, dont say anything, but if you want you can go celebrate a 6 year old game coming to the Wii:roll:

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tehsystemwarior

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#49 tehsystemwarior
Member since 2009 • 1812 Posts
Thats something to brag over? lol
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ActicEdge

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#50 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="painguy1"]

1. you have fallen for the megahertz myth "Heck you dont even know that PIII CPUs are faster per mhz than a P4." P4's actually went up to 3ghz and were limited to 10ghz. P3's went up to 1.4ghz. http://en.wikipedia.org/wiki/Megahertz_myth

2. The Wii GPU uses a new architecture. it is obvious through use of new effects such as emulated soft shadows.

4. Im not surprised you accuse me of making up info when it is u who is doing that.

Answers to the question i asked you.

Q:What are the 4 registers on the Wii's Hollywood GPU for communication between the GPU and the (insert name here)?

A:0x0d800000, 0x0d800004, 0x0d800008, 0x0d80000c

Q:What is this proccess called?

A: I/O proccesses through the use of the IPC engine

Q:What is the bit bandwith?

A: 32-bit

Q: the memory address?

A:0x0d800000, 0x0d800004, 0x0d800008, 0x0d80000c

Q:the name of each the siad proccesses?

A:W_IPC_PPCMSG, HW_IPC_PPCCTRL, HW_IPC_ARMMSG, HW_IPC_ARMCTRL

Q: the function of each proccess for the corresponding proccess?

A:Code read and write by both CPU's, Code only readable by Broadway(CPU),Partial access to both CPU's, Partial access to both CPU's different instance

Q:What is the main purpose of these registers in the first place?

A: Read and write data between two hardware

Q:What is the (insert answer herre)?

A: Starlet co-processor -200mhz GPU functions, CPU functions, I/O proccesses

ur making a fool out of ur self. you obviously have no idea what DX8 even is capable of or how shaders are made.

GulliversTravel

This just proves your blindly copying and pasting stats without knowing a single shred of understanding regarding them.

Mr Expert, IM not the one whos fallen for the mhz myth, its YOU. The self-ownage here is funny because YOU are the one whos claiming P4 chips are automatically better than PIII simply down to higher rates.

In fact if you even had basic education in whats been happening in the hardware market, Intel ditched the P4 design for that very reason, they were trying to achieve high clock rates when it was meaningless.

That is the very reason why they went back to an OLDER design for their Conroe chip, might i remind you what that is? Please if you are illeterate on a subject, dont say anything, but if you want you can go celebrate a 6 year old game coming to the Wii:roll:

Sorry but he knows what he is talking about. He is a programmer in training. Atleast ask Teuf or someone else who knows what they are talking about if you feel he is wrong.I also doubt that info is copy and pasted. From the outside looking in, hate to say it but you look very bad here.