its going to be hard to beat UE4 in terms of the number of games that use it.
so many developers have a lot of experience with it now and epic have also helped ensure that more people can get familiar with it. the engine also runs on pretty much everything (the wiiu, vita and 3DS being the only exceptions i can think of). it even has mac and linux covered now so developers wont lose out if one of those takes off.
i dont know if itll be the most advanced engine in terms of getting the best out of the hardware its running on but i cant see it being unpopular.
unigine could also be a pleasent surprise. its not an engine that strikes me as ultra advanced (though its certainly no slouch) but it seems to be the engine of choice for smaller projects. it has many of the same benefits as UE4: runs on anything (including the wiiu), anyone can learn on it without a massive paywall and doesnt seem to bog the developers down with complexity but, in terms of licencing, i think its more tempting to smaller developers.
i think those 2 will be the big engines in terms of 3rd party middleware.
i think bethesda will move all their projects to ID tech. it makes no sense to be developing that engine while also buying in licences for other engines. its just not efficent. so we could very well see the next fallout and elder scrolls along with the next doom running on ID tech.
i think that will also be a similar theme for the big publishers. they are just going to have 1 engine to run all their games. EA are doing it with frostbite and i wouldnt be surprised to see ubisoft whittle down their tech base to just 1 or 2 engines over the next year.
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